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SOVIET AFRO

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About SOVIET AFRO

  • Rank
    Silver Member

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  • Location
    Montevallo, Al
  1. I know you messaged me a minute ago. you still trying to play blazblue?

  2. SOVIET AFRO

    [CS1] Arakune Combo Discussion Thread

    I was just about to ask but, you are a godsend sir! Cheers
  3. SOVIET AFRO

    [CS1] Arakune Combo Discussion Thread

    What not even challenge 9?
  4. SOVIET AFRO

    [CS1] Arakune vs. Ragna

    Pretty much THIS. can't really add too much too that Frank. another useful punish (if you're gdlk) is the 2A>5B.5D>IAD 4B hipthrust (5a 6B link) j9D for 70% curse and some space IB'ing and Barrier guard are very stressed in this fight (well any rushdown vs Arakune fight that is ) Don't forget to bait those DPs as well (j214.A is a friend:v:) any blocked or baited DP is at minimum a 2C(If it FCs good for you if not that 50% meter for more curse is almost always worth it) or 5C>Dive loop punish. if anything just go for the 5A>6b j9.D to create space (get a little curse and get out of the corner woo hoo) You should be able to punish something thats what -30 on block and has almost 40 total frames of recovery
  5. Yo man, how goes it? (Learning the hell of the SPD ranges lol)

  6. SOVIET AFRO

    BB:CS Match-Up Chart

    Arakune should move up slightly, He still has the crappiest normals in the game for the most part, but having 7~11(!)k+ loops off of random crossup hit durning curse makes up for it. I think Arakune with all being that being said is probibly gonna scrape the Bottom of B-tier for the remainder of CS due to having crappy normals. Lambda I think should stay mid-high B tier. Lam has good normals and mindgames (and breaks lots of primers)
  7. SOVIET AFRO

    [CS1] Arakune Combo Discussion Thread

    http://www.youtube.com/watch?v=3mym_trhxU0 at 2:17 (I've tried this) Souji Changes the Loop around and looks even easier, the timing is a little more strict on the bugs but its just as easy (if not easier) to do as any of the loops The inputs for the Loops are Wheel loop A....(started with j.C 5C bug crossup) j.6A\B->236CD x n ->236236C (if they aren't dead) Wheel Loop B.... j.236CD (release C and D about halfway through the pinwheel) j.C->214C x n -> 236236C does roughly around 9.5k with full curse The "Lazy Souji" wheel loop as seen at 2:17 in the vid.= j.236CD walk foward as D bug comes down x n -> 236236C (if they aren't dead) does roughly around 10k with 2 supers Dive loop= j.1A->j.1C+D x n-> 236236C (if they arent dead)....10k+ with 2 supers at the end
  8. SOVIET AFRO

    [CS1] Iron Tager Complete Guide

    XD Ok.....stupidity resolved! thanks Mike
  9. SOVIET AFRO

    [CS1] Iron Tager Complete Guide

    So I guess if this works, would you be able to do (Theroy Fighting a bit here) ch.4D->6A->2c>MTW+followup->2B->2C->AC ? {edit} or (with full meter) ch.4D->6A->2C->AC(RC before they hit hand)-> 360B\720 reset
  10. Those vids of the last tourney made my day.... Now I gotta figure that out now..... DOUBLE ASTRAL SOVIET DESTRUCTION FTW

  11. SOVIET AFRO

    [CS1] Arakune vs. Ragna

    There wasn't a post so I made one for you guys for the CS changes to the Fearsome Bloodege.
  12. SOVIET AFRO

    [CS1] Arakune Combo Discussion Thread

    That is awesome......
  13. SOVIET AFRO

    Put yourself on the COMPETITION MAP!

    I Tried to start one Anyway, I'm smack in the middle of Alabama at the moment
  14. Yo, I'm near the birminham area, going to school in Montevallo..... trying to introduce the people at the gamer club here into Blazblue w00t

  15. SOVIET AFRO

    The "Picking a Main" thread

    Couldn't have put that better my self Be manly use
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