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ocdscale

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About ocdscale

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    ocdscale
  1. Mazterskill really had the right idea. Videos where you lose are much more important than videos where you win. Videos like the one quoted here make it extremely hard to give constructive advice. Edit: I second the advice you already received. I'm not positive, but it also looks like you also whiffed an air grab in the match, and then landed an air grab during a combo. Even if someone wasn't on the lookout for a !! air grab, the first whiff should have clued them in.
  2. ocdscale

    [CSE] Jin Help! The "I'm a n00b seeking advice" thread.

    First tip: Check out the matchup sub-forums for more detailed information on fighting Tager. Second tip: Learn what's safe and what's not. Practice hit confirming off 5B or 5A and going into 5C 6C if they are crouching, 5C j.B if they are not, and a ton of other options if they are blocking. Third tip: Play people who are better than you. When you're just starting, it's more useful to play against better Jins because you can see what kind of tactics/combos they use and try to incorporate that slowly. As you get better, you can learn more from other characters.
  3. The only thing I noticed is that I'd use more 5C against Tager when you're closing in on the ground. It seems you prefer 3C in that range (also against Litchi I noticed).
  4. ocdscale

    BlazBlue CALAMITY TRIGGER Match-Up Chart

    You have one of those backwards and another is really
  5. ocdscale

    [CT] Jin Combos and Glitches

    Is this a known glitch? http://www.youtube.com/watch?v=UarOtSDnCs8 at 3:03. Jin trades with a DP, gets a CH, then hits ice arrow super on Bang in the corner. Ice arrow hits once, then stops doing damage, Bang is left frozen in the air.
  6. ocdscale

    [CS1] Lambda General Discussion

    Hey! I just noticed you're in NYC. I propose a wager! We'll play 5 matches. You get to be Nu, I get to be Jin. We'll both play to win, of course. But since I'm not great with Jin, the wager won't be to see who wins the most games. Instead, the wager is to give you 5 matches to land Nu's "dirt easy" 7k combo on me. If you do, you win $20. If you don't, I win $20. Sound good?
  7. ocdscale

    [CT] Jin Kisaragi General Discussion

    I just want to throw this out here. Jin's resets make me feel so good. Losing the j.B j.A reset is the biggest reason I'd consider switching in CS. Doing the BnB into j.B j.A(whiff) j.B reset and hitting a croucher then going into 5C 6C aerial combo makes my day anytime I land it (which is rare...).
  8. ocdscale

    [CT] Jin Kisaragi General Discussion

    Basic throw combo is just throw then 214C for ~2250 damage Fancier is throw, cancel with 214A after 2nd hit of the throw (it should carry you to them), 5C 2C 214B If you want to do unburstable damage to finish someone off, throw then 632146D (ice arrow) does the trick
  9. ocdscale

    [CT] Jin Combos and Glitches

    Personally, I also prefer combos that start with 5B, 5C, j.B or j.C because they're more reliable to land than 2C or 6C. If you'd like some staples that aren't on the first page of this thread, http://www.youtube.com/watch?v=VqkSD7Bwyak&feature=player_embedded has a few gems. The first one alone (CH 5C 6C 66 5C 6C 66 j.B j.C JC j.C j.D 214D) upped my game considerably by giving me a 4k punish and teaching me the power of 214D.
  10. ocdscale

    [CT] Jin Kisaragi General Discussion

    I thought it was obvious from the context (B icecar no longer knocking down) that he was asking for B icecar to be safe enough on hit to go into a block string.
  11. ocdscale

    [CT] Jin Kisaragi General Discussion

    Hopefully what happened is that they overnerfed Jin on purpose. BB:CT Jin is probably the most well rounded character in the game. He does defense well, he does offense well. He can zone you out and he can pressure. Looking at the changes, it seems like they want to put a damper on his offensive game while buffing up his defensive one. Maybe their plan is to nerf all of Jin's offensive options for this loketest (5C 6C on crouch, 5B, j.B, B musou and who knows what else) with the purpose of forcing people to play Jin more defensively in order to determine whether Jin's new defensive options are working as expected. Hopefully, as ArcSys gets info on how Jin's defensive abilities are playing out, they'll start rolling back the nerfs to his offensive game until they get to a balance they like. Wishful thinking perhaps.
  12. ocdscale

    [CT] Jin Kisaragi General Discussion

    Didn't want to create a whole new thread for this, but apparently some people who were at the loketest for BB:CS mentioned that Jin's 5B is now pretty slow. Crap. Guess I gotta get used to 2A now, although not having 5B as a go-to normal for hit confirming is going to suck. Also not being able to 5B forward techs. Geez.
  13. ocdscale

    BlazBlue CALAMITY TRIGGER Match-Up Chart

    Why is Jin 4.5 against Arakune? Granted, Arakune is a tough fight for me, but that's because I personally don't know the matchup. But I'm curious about the theory. Arakune loves being in the air, Jin has great DPs and a very fast super to punish Arakune if he does anything laggy. Of course Arakune has strong tools too, but it seems like Jin can keep him grounded so to speak with tools to avoid the really egregious stuff. I know it's based on the original matchup chart where Ren says he thinks it's 5-5 and Fumo says it's 5.5 in Arakune's favor, so maybe I should be talking to them, but that's not an option so here I am. Is the rationale basically: It's a close fight, but Arakune edges it out because he's Arakune?
  14. ocdscale

    BlazBlue CALAMITY TRIGGER Match-Up Chart

    Without getting into the argument because I play neither Tao nor Arakune past the "I'm pressing buttons" stage, I need to ask this question: Are you at that player's level? If not, then how is this relevant? I mean, Jin has an advantage over Tager for sure, but Mike Z would make my Jin look totally free. You see what I'm saying? If you are on par with the top local in your area, then of course disregard my post.
  15. ocdscale

    BlazBlue CALAMITY TRIGGER Match-Up Chart

    Ignore the colors for a moment. Lets look at Jin's matchups. First: Use the top chart, which is a matchup chart. The second one appears to try to show you how a character's matchups are distributed. Second: On the top chart, find the Jin row. It's fourth from the top. Third: Go across the row. Higher numbers are better. 50 is an even matchup. Each number corresponds to another character (first column goes to Rachel, second to Nu, etc). What we see is that (according to this matchup chart) Jin is pretty much even across the board. He has nothing worse than a 45-55 matchup against Arakune, nothing better than a 60-40 matchup against Taokaka and Tager. Now lets look at Hakumen. We see that he has particularly bad matchups against Nu and Arakune, a somewhat bad one against Rachel, but is otherwise fairly even with the rest of the cast. The colors help you identify good/bad matchups with a quick glance. Red is really bad, Green is really good, Yellow is relatively even. Edit: Yeah, Diff. looks to be the difference between each character and the one above it. It looks like the OP used Diff. to separate out the tiers, big differences mean a new tier. So Tager is in a tier all by himself.
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