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Runis

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Everything posted by Runis

  1. Thanks for the like.
    Mai full screen unblockable astral is still <3

    1. Steve-Fiction

      Steve-Fiction

      No problem man, that stuff was super funny. Almost makes me want to play her.

  2. Runis

    [CP] µ12: Combo Index

    Mu's meter should really only be used for RC and CA. Only use a super if it'll kill or you have 4 steins behind them and they have no anti-projectile stuff that will mess with your pressure after mirror. She does have an easy as to combo into astral though (3C astral, air hit J2C dash 3C astral, and in corner air hit j2c straight astral) Just remember if you intend to DP and RC to make it safe, hit 5C after, since you can combo from DP 5C 6C into a short combo. If you're going to ikutachi to get out of corner off this, imo do ikutachi 2B 6A SoD.
  3. Runis

    [CP] µ12: Combo Index

    yup :D Usually I do something like 2b/5b 5C 3C as a hitconfirm into RC combo. If 3C will whiff, you can instead do 5C SoD RC dash 6C pickup instead.
  4. Runis

    [CP] µ12: Combo Index

    Decent damage on standing requires a rapid cancel or overdrive cancel. XX > 3C > RC/ODC > 5C > 6C etc.
  5. Runis

    [CP] µ12: Combo Index

    crouching opponents have 2 additional and aerial have 5 additional frames before they can require I believe.
  6. Runis

    [CP] µ12: Gameplay Discussion

    I find habaya has limited uses, and its useless in the tager matchup.
  7. Runis

    [CP] µ12: Gameplay Discussion

    Not so sure about videos, but basically my LF gameplan is stein them till they get angsty and want to air dash in, when you see them jump, jump cancel what ever stein you are doing and get ready to jC them. as for RF, his mu is newish but from speaking to him, it looks like he wants to learn bb properly.
  8. Runis

    [CP] µ12: Combo Index

    If you don't cross them up with ikutachi, it means your opponent was too close to you when you started ikutachi. You can actually force this situation by delaying the ikutachi after 6C on fat characters. In those situations you follow up with land 5B 2C j2C -> what ever you were going to pretty much do.
  9. Runis

    [CP] µ12: Gameplay Discussion

    Side note, Does anyone know who RF used at EVO? Heading to Shadowloo Showdown next week and I expect a bunch of those guys to enter it for funzies. Tokido used to use Noel, but seeing how he wants to focus I doubt He'll enter.
  10. Runis

    [CP] µ12: Gameplay Discussion

    Hold forward when trying to dash SoD then go straight back to 1C. Its a tight link.
  11. Runis

    [CP] µ12: Gameplay Discussion

    Can't you bait them to try cut it and then get a fatal 6C on them?
  12. Runis

    [CP] µ12: Gameplay Discussion

    So all DD's are getting boosted in OD. I wonder if this'll mean our go to OD kill ender in the corner will be 5D 4D yata-> omo, I'm guessing the lasers will just hit 3 times each (like with her command laser in OD). It'd mean a 4 stein OD laser show might actually do more than omo - 64 * 3 * 9 = 1728 (wishful thinking)
  13. Runis

    [CP] µ12: Gameplay Discussion

    Really liking the 6C 2D 5D setups. Stealing for upcoming tourney
  14. Buying a car via inserting a wad of cash into a vending machine would possibly be more surreal.
  15. Runis

    [CP] µ12: Gameplay Discussion

    curious but what's the input for unlim mu's command throw?
  16. Runis

    [CP] µ12: Gameplay Discussion

    Aerial SoD? Aerial Ikutachi? Aerial Omoihikane? Aerial Astral? Persoanlly I'd love an aerial omo, opens up combo routes we didn't have before without use of laser support, jC Omo anyone?
  17. Runis

    [CP] µ12: Gameplay Discussion

    (Wishlist move) 623D -> make all steins re-prime once then disappear, can be held down to prime steins with charged lasers instead. OD version similar to OD bomb and does max charge at all levels. As for yata combos, I use yata in my FC 6C combo -> Ikutachi j5D yata ~wait dash omoi.
  18. Runis

    [CP] µ12: Combo Index

    Well in other news I found a way to max out damage on OD short bomb loops in corner -> when they're low and 5d 214d won't catch them anymore, chances are you can still get 5d 5]d[ 214d(2), and if you can get 5d 5]d[ 214d(2-4), you can instead do 5d 4d 5]d[ 236d(12) sj2c omoi. (OD command laser will hit them 3 x 4 hits, leaves them floating above 4d stein.) its the best od damage I've managed on a short combo.
  19. Runis

    [CP] µ12: Combo Index

    Yeah I think you're right about the buffer, but that's only for moving forward, not dashes. so you get a slight bit of leniency in the first input.
  20. Runis

    [CP] µ12: Combo Index

    I think the timing is on landing, you can't preemptively dash afaik. Something I've noticed since upgrading my TV, TV lag changes things considerably, and I find it much easier on a 0 lag tv compared to my friend's 52inch plasma for example.
  21. Runis

    [CP] µ12: Combo Index

    What sort of things can you do after OD.ComboX > airhit 6b 4d jb j214d? other than 4d jc j2c 2c omoi? trying to work on a solid OD in reaction to superball punish. So far its just OD 2C 4D 214D get hit 5C 6C CT 66B 4D jb 214D 4D jC j2C 2C OD.Omoi for 7.2k I can also get 66A 6B instead of 5C 6C just wondering what I can do with that.
  22. Runis

    [CP] µ12: Combo Index

    I'm more referring to the fact that you can do very discreet side swaps with the ikutachi version. Unless your opponent knows the setup and distances, you can land backwards (initially looks like you land with them in corner) on their neutral tech and hit them with a backwards facing 3C RC 6A into combo. It also messes with reversal inputs except for Tager, Hakumen, Rachel and Kagura.
  23. Runis

    [CP] µ12: Combo Index

    in terms of oki, the ikutachi 5d 6[D] setup gives the best, but its not a safe jump so they can call you out with a DP, but out side of them doing a reversal it gives the best of everything. (Including a 5k roll punish and an 8-11k guard crush OD combo) Otherwise you probably should look into some of the safe jump setups.
  24. Runis

    [CP] µ12: Combo Index

    In the corner its less about optimal damage and more about optimal pressure I feel.
  25. Runis

    [CP] µ12: Gameplay Discussion

    I think the superjump added gravity no longer exists after j.2c since that stops all momentum.
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