WHATS UP GUYS
Allow me to contribute to this list of findings.
Well, I didn't find anything new, just confirmed a few theories, mainly with curse set ups, but here are my impressions.
If you played CPE, most of your curse set ups will transfer over to CF.
Cross ups are more stable in CF due to the C bug vacuuming towards Arakune, instead of a fixed direction
ODEA is as good as it first seemed, specifically for Arakune, if you have curse built up, you do lose a good chunk on successful EA, at about 25 curse (1/4th), you lose it all on successful EA, big part of his defensive meta will have to take this into consideration
PRECURSE COMBOS ARE FREE WE CT BOYS AGAIN
Teleports are far far more practical now, less chance of it blowing up in your face by pure chance, this is in part due to some teleports leaving Arakune airborne, which is a bigger deal than I originally gave it credit for.
6b auto-guard, gimmick city at first, but proved to be a big buff to Arakune's RPS game.
His jump feels faster, are we back to 3f jump? idk, but Arakune felt so stiff in CPE and he's so fluid in CF, SOMETHING had to have changed.
The 5a confirm is very tricky and will require consistent execution, the right IAD j.b, being close enough to the ground (but not too close) when hitting j.c, knowing which direction to press 6d and even the 6d > delay j.3d, which you'll learn there's way more leeway for delaying it than there was in CPE, it has to be pretty spot on. Just get a feel for it, but that some of Arakune's hardest precurse confirms yet.
5a pushback, not a super big deal, just be aware of it, it's very noticeable and you'll find yourself out of range a lot faster than you're used to.
He's back, guys, and I'm back with him.
I won't start throwing up new threads until the official full release October 6th, but I have a full on video tutorial planned. Now I know I've let you guys down in the past concerning this and it's exactly why I want to get it right, last time I tried, the recording equipment belonged to someone else and my work life soaked up so much time that my free time was spent doing other shit and the project fell behind and ultimately died. But now I own my own recording hardware and software and a mic for voice commentary and I have a rough draft already written out for an 8 part video series where I cover pretty much everything including (but not excluded to);
Curse set ups
General Combo and Curse Theory
I'll dedicate a weekend on the footage and edit it all together and make a thread not unlike my CP 1.0 Combo Thread where I did pretty much the same thing, but in written format. The Thread will coexist with the video series and reference each other all throughout so there's a resource that you can read notations with and see a list of combos all while having visual demonstrations to help ease the learning experience. I want a couple weeks to make the adjustment to CF Arakune, then I'll revise my rough draft and make preparations for recording the first available Saturday I can get, if life doesn't bend me over, I can have everything up the first weekend of the full game's release.