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Skye

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  1. Skye

    [CF] Arakune Q&A/FAQ Thread

    Questions and Inquiries go here, any Q&A will be added to the first post, read through them, your question may already be answered. Q. Is Arakune's Moth Super his EA Fast Answer: No In Depth Answer: The Moth Super is a curse exclusive super, like any DD it costs 50 meter. The moth stays on screen as long as curse it active, it's guaranteed to come out, does 1700 damage, doesn't advance the combo timer and is untechable on air hit. Arakune's EA is something different.
  2. Yes, This is the Combo Thread Confused? Ask away in the Q&A Thread Table of Contents Introduction Here you learn about each part of the thread and it's coexistence with the tutorial video series. Included is links you may find useful to help expand on the learning experience. Part 0. Movement Here you learn the importance of Arakune's movement. Included is a break down his conventional movement options. Part 1. Movelist Primer Here you get a brief rundown of all Arakune's moves. Included is a link to the wiki for more comprehensive information. Part 2. Combo Theory Here you learn the significance of Combo Theory. Included are examples of common implementation of Arakune's Combo Theory. Part 3. Pre-curse Combos Here I list Arakune's pre-curse combos. The most common combos are demonstrated in the video series with links for each combo. Part 4. Curse Theory Here you learn the significance of Curse Theory. Included is a brief explanation of Cooldown, each bug and how they interact with a blocking opponent. Part 5. Curse Setups Here I list some curse setups Some setups are demonstrated in the video series with links for each setup. Part 6. Curse Combos and Oki Here you learn the notations of Arakune's curse combos. Oki during and after curse is also explained. Part 7. Defense Here you learn of Arakune's defensive meta. Included are defensive options both universal and specific to Arakune. Glossary IMPORTANT: - You'll see this when there is a bit of information or advice that is an absolute staple to knowing how to play Arakune correctly. iad - Instant Air Dash (earliest possible air dash from a jump). j.4xx - This is Arakune's air dash cancel into several buttons, usually j.b or barrier block (4a+b). (sideswap) - You'll see this in a combo or setup notation that indicates that a sideswap (your opponent is on the other side of you) takes place mid combo/setup, your inputs should be reversed to reflect this occurrence. [x] - You'll see this in a combo or setup notation, inward brackets indicate that the button should be held. ]x[ - - You'll see this in a combo or setup notation after a button has been held, outward brackets indicate that the held button should be released. d bug 1 - You'll see this mainly in pre-curse combos, this notation is specifically for the d bug while burrowing into the ground. d bug 2 - You'll see this mainly in pre-curse combos, this notation is specifically for the d bug while shooting from the ground into the air. (xxx) - You'll see this in a combo or setup notation and will always be a move, moves inside parenthesis are not mandatory to the combo. (number) - You'll see this in a combo or setup notation and will always be a number, numbers (not moves) inside parenthesis are the number of hits a multi-hitting move needs to land before proceeding to the next part of the combo. Underlined text - You'll see this in setup notations that indicated moves or bugs that are assumed to have been blocked. Introduction Hi guys! Welcome to the Arakune Technical and Gameplay Discussion Thread, YES, this is the combo thread so don't ask. Contained within is a comprehensive tutorial of how to play Arakune. More than just combos; we talk about movement, combo theory, curse theory, curse setup, defense, everything you need to play Arakune and develop your own style with him! With this thread, there also exists a Video Tutorial series made to coexist with this thread, made by yours truly, so all the resources you need exist in both written and video format for cross referencing. This thread will be sectioned off into 8 parts, each part focuses on a particular aspect of playing Arakune, sorted in order of importance to learning him, the parts are as followed; Part 0, Movement - super important to playing Arakune, more important than combos. Yes. Part 1, Movelist Primer - a quick breakdown of all of Arakune's moves, just so you know what's up. Part 2, Combo Theory - while reading and grinding combos verbatim might work in most cases, proper understanding of combo theory can make your confirms more fluid and organic. Part 3, Pre-Curse Combos - finally the combos! Part 4, Curse Theory - the framework of competently using curse. understand curse theory, and you can master curse! Part 5, Curse Setups - the juicy setplay stuff. Part 6, Curse Combos and Oki - more combos! also what to do on knockdown and resets. Part 7, Defense - the best offense, learn how to use Arakune's defensive tools. Lastly, here are some links to help you out, a few of these links will be resupplied throughout the thread for referencing purposes: Arakune's Page on the DL wiki The Complete Playlist of the Tutorial Series Numpad Notations: Mandatory for anime games! Arakune Discord Channel, live chat with the homies! My Twitter, the easiest way to contact me and the fastest way to get a prompt reply if you have any questions TW: I'm a silly mofo. Part 0: Movement Hi guys! Welcome to Part 0, Movement! Here we learn the importance of Arakune's movement and see some examples of Arakune's movement options! Grrr, why is movement the first part of the thread, I don't need to learn how to move in a fighting game, where are the combos? Ah Ha! The reason movement comes first in the thread is because quite literally, movement comes first with the character. Bear in mind that Arakune doesn't have conventional movement options, he can't run, his jump and air dash is floaty, that's enough to make moving with him a challenge if you approach him expecting conventional methods to work. This applies to both neutral and combos, positioning for combos is something most characters take for granted, but not Arakune, [IMPORTANT] in order to position yourself correctly, you need to learn how to move him properly. Fine, you win. What do I need to know about his movement options? Again, bear in mind that his jump is floaty, your opponent has to be aware of that too. His air dash travels a short distance and is also floaty Arakune has 2 air dashes off a single jump. Arakune has command teleports (214a,b,c / j.214a,b,c), these are also useful for movement. Arakune's forward dash can help with positioning. If you air dash backwards at the edge of the screen, you'll wall warp to the other side. [IMPORTANT] If you jump, air dash and hold 4 while pressing any button that doesn't alter Arakune's air trajectory, you'll float towards the ground while performing that move. This is abbreviated from here on out as j.4xx (eg. j.4a, j.4b, j.4ab, etc etc). This is your premium positioning tool. If you're new to Arakune, the first thing you should practice is movement. Movement is 1/3rd of playing the character. Practice! Part 1: Movelist Primer Hi guys! Welcome to Part 1 where we briefly touch upon all of Arakune's moves! What!? I gotta learn about his moves? I want combos! In due time, but first you need to know at least on a basic level what his moves are and how they work, it's a bit tedious for anyone already familiar with the character, but people going in brand new will find this section very useful. Ugh, ok let's here about his moves... Moves will first be sorted by the most important, then will follow the format of a moves, b, moves, c moves, air a moves, air b moves, air c moves, specials, drives, supers, OD. Throws are not included. Astral Heal not included. MVN - Most Important Normals j.b j.b is the most important because it's gonna be your typical combo starter, pressure starter, and it's just an all around good normal. j.4b is especially useful, practice this a lot, experiment with different hieghts and double jumps. 5a 5a is the runner up, it's one of Arakune longest reaching pokes and will be the groundwork for almost anything you do, pressure, combos, curse setups, you name it! 5a > 6b Combo staple, that's all. 5c 5c is the primary anti air Arakune has, although slow with a few hitbox nigles, it's reliable in unconventional places and safe on block. TON - The Other Normals 2a Slow 2a at 10 frames, but has farther reach than 5a, good for checking your opponent on low block. Can self gatling twice. 6a Underrated Overhead, although standard in speed with an obvious animation, it's even on block and jump cancelable on block too. Cool! 6a > 6b is a thing. 5b Slow 5b at 11 frames, combo food with small use in pressure. 2b Arakune's defacto anti air. Will work in places 5c will not. No invul so experiment and get the timing right! Good curse mix up tool too. 4b Standing low, vacuums in, used in his overhead combo and as a pretty cool curse mix up. 4b > 6b is a thing. 2c Traveling normal, hits 5 times and launches on 5th hit, unsafe on block, combo food and curse mix up tool. 6c 3 part normal, 6c > 5c > 2c (or just hold 6c throughout), curse combo tool, not useful for anything else. 3c Obligatory sweep, unsafe on block or whiff, but tracks the opponent at certain ranges, can catch them unexpectedly and combo into curse. j.a Good range, but otherwise standard j.a j,2a The "dive", not as prevalent as it was in the CP series, but is still a neat mix up tool in curse and is useful in certain anti air combos. Dives forward j.6a The "bird", good for movement and some combos. j.2b Another dive, goes downward, also useful in certain anti air combos. j.6b Another bird, travels farther than j.6a j.c Except vs Hakumen and Tager, it's just a combo tool, nothing special. j.2c Another dive, moves backward. j.6c Another bird, travels farther than j.6b Specials Crush Trigger (CT) 5ab, breaks guard, standard, but can be very useful in curse just for the barrier drainage. 214a Command Teleport, mimics a forward jump and teleports on the ground one character space in front of his previous lateral position. j.214a Command Teleport, does the exact same thing as 214a. 214b Command Teleport, mimics walking forward then teleports on the ground back where you performed the input. j.214b Command Teleport, mimics j.d then teleports on the ground where a real j.d would have been summoned. 214c Command Teleport, mimics 6d then teleports in the air where a real 6d would have been summoned. j.214c Command Teleport, mimics j.2b then teleports in the air four character spaces in front of his previous lateral position. 22a/b/c, j.22a/a/c Summons a Spider that adds curse on hit or block, different button corresponds to it's summoning position. 22a summons the spider on the far left side of the screen. 22b summons the spider in the center of the screen. 22c summons the spider on the far right side of the screen. positions are assuming p1 side, p2 sides are reversed. 236b Turns Arakune nearly invisible, a staple for curse mix ups. j.236c 8 hit spin move. Curse combo tool. Could also be a curse mix up tool. Drive 5d Adds curse on hit or block, you'll probably use it more on block than hit due to his different combo routes. 2d Adds curse on hit or block, crappy normal. Do not use. Actually experiment with it on some curse set ups. 6d Great zoning, combo and oki tool. j.d Great zoning and combo tool. Self gatlings twice and jump cancelable now. Cool! 236d Does 2 things Pre-curse, this move summons one of three clouds, one cloud floats above the opponent (air cloud), another cloud constantly homes in on the opponent (homing cloud), the last cloud hovers around Arakune (ring cloud). Pre-curse clouds add curse meter gradually when the opponent is inside the cloud. Each cloud adds curse meter at different increments. From fastest to slowest; air cloud, homing cloud, ring cloud. During Curse, this move summons a homing cloud that when on the opponent, it stymies all of the opponent's lateral movement. All clouds vanish when Arakune is hit or is in a throw exchange that doesn't result in Arakune successfully throwing the opponent. Curse Meter When any d move or 22a/b/c hits, it adds 1/4th curse (on block it adds 1/8th curse), when the curse meter is full, curse is active. While curse is active Arakune can summon bugs by releasing a, b, c, and d. He can manipulate the summoning to the left, center and right side of the screen by holding 1,4,7 for left side, 8,2 for center, and 3,6,9 for right side. When curse ends, the curse gauge is locked and cannot be built until the opponent is out of blockstun or out of hitstun. A bug Summoned by releasing a. Small bug that flies from behind the opponent and bounces on the ground. Great block stun, and vacuums the opponent in. B bug Summoned by releasing b. Silver bug that launches from the ground and hits 3 times. C bug Summoned by releasing c. Big blue bug that hops from the ground, breaks guard and must be barrier blocked. D bug Summoned by releasing d. Big pink moth that sonic spins into the ground then sprouts up afterwards, primary combo tool. Supers 236236c Reversal super and combo ender. Don't whiff this move or have it blocked, it's a bad look. j.214214d Air super that curses the opponent. 236236d A super that can only be used during curse, summons a giant moth that flies back and forth to both edges of the screen while curse is active. Does not go away at all until curse ends. Can be used in the air. Overdrive Exceed Accel Hitbox is on the ground, sideswaps. Does more damage in Active Flow. Pre-curse Curse moves add twice as much curse meter (1/2 on hit, 1/4 on block). Any curse meter accumulated before the Overdrive becomes active and the opponent is cursed. Curse Curse time is slowed down significantly. OD 236236c Bigger laser. More hits. OD j.21214d More hits. OD 236236d Moth hits more. Longer curse time, naturally means the moth is on screen for a longer period of time. Please take a look through Arakune's page on the Dustloop Wiki for a more in depth rundown of his moves (which includes throws and Astral Heat if they're so important to you...... Link to Wiki! Part 2: Combo Theory Hi guys! Welcome to Part 2, here I explain combo theory and how important it is. What's combo theory? Is it something I need to make a combo movie? Combo theory is the awareness of your moves and how to best use them in a combo. That's the simplest way to put it. For example, take j.4b > 5aa. Depending on where the j.4b lands the combo you do after can change significantly, combo theory helps you learn that range. Two 5a's are used to help you, the player, tell the range. At close range: [j.4b > 5aa] > 6b > j.6d > iad delay j.b(2) > j.4c > j.d (sideswap) j.a > j.c > j.d > delay j.6a > dj.c > j.d > delay j.6a > j.236c At farther range: [j.4b > 5aa] > 5b > 2c > 6d Another example is 6a > 2b > 5b. The range that 6a hits can change what you do next. At close range: [6a > 2b > 5b] > 4b > 6b > j.6d > iad delay j.b(2) > j.4c > j.d (sideswap) 6d > delay j.3d > j.6b > j.236c At farther range: [6a > 2b > 5b] > 2c > RC > 5a > 6b > j.6d > iad delay j.b(2) > j.4c > j.d (sideswap) 6d > delay j.3d > j.6b > j.236c [IMPORTANT] Practice the ranges of your moves, understand what works at what ranges, that's combo theory. Combo theory helps you truly understand your combos and will help you know how to confirm off of unorthodox hits. Part 3: Pre-Curse Combos Hi guys! Welcome to Part 3, where I list pre-curse combos! Finally! Yes, some of the most common combos you'll use is included in the video and will be timestamped. Other combos I trust you to rely on combo theory to understand, in a pinch, feel free to ask questions or request a visual demonstration in the Arakune Discord or Me on Twitter! 0/4th Curse Midscreen (j.4b) > 5a > 6b > j.6d > iad > delay j.b(1-2) > j.4c > j.d (sideswap) j.a > j.c > j.d > delay j.6a > dj.c > j.d > delay j.6a > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 (j.4b) > 5a > 6b > j.6d > iad > delay j.b(1-2) > j.4c > j.d (sideswap) 6d > delay j.3d > dj.6b > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 (j.4b) > 5a > 6b > j.6d > iad > delay j.b(1-2) > j.4c (hold 4) > j.d > 6d > delay j.3d > dj.6b > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 5c > j.aa > j.b > j.c > j.d (sideswap) 6d > delay j.3d > dj.c > j.d > delay j.6a > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 (5c or 2b > 5b) > j.aa > j.b(1-2) > j.c > j.d > j.214b > 22b > j.b(1-2) > j.c > j.d > delay j.6a > dj.c > j.d > delay j.6a > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 6a > 2b > 5b > 4b > 6b > j.6d > iad > delay j.b(1-2) > j.4c > j.d (sideswap) 6d > delay j.3d > dj.6b > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 More to come! Corner (j.4b) 5a > 6b > j.d > 6d > delay j.d > 6d > delay j.6b > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 6a > 2b > 5b > 2c > delay 6d > 6b > j.d > 6d > delay j.d > dj.6b > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 5c > j.aa > j.c (hold 3) > j.3b > 6d > delay j.d > 6d > delay j.d > dj.6b > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 More to come! 1/4th Curse Midscreen (j.4b) > 5a > 6b > j.6d > iad > delay j.b(1-2) > j.4c > j.d (sideswap) 6d > delay j.6c > j.236c[da] > small delay 6]a[ > 6]d[ > a bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 (j.4b) > 5a > 6b > j.6d > iad > delay j.b(1-2) > j.4c > j.d (sideswap) j.a > j.c > j.d > delay j.6a > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 More to come! Corner More to come! 2/4th Curse Midscreen (j.4b) > 5a > 6b > j.6d > iad > delay j.b(1-2) > j.4c > j.d (sideswap) j.aa > j.6a > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 More to come! Corner More to come! 3/4th Curse Midscreen (j.4b) > 5a > 6b > j.6d > iad j.6b > j.236[cd] > small delay 6]c[ > 6]d[ > c bug > d bug 1 > 236d > d bug 2 > 6[a] > 236 More to come! Corner More to come! In addition to the combos listed here, the Arakune community has put together evernotes that are regularly updated when the need arises, more combos can be found there! Link to evernote. Part 4: Curse Theory Hi guys! Welcome to Part 4, where I explain to you just what Curse Theory is! Yeah, that's a good place to start, exactly wtf is Curse Theory? So curse theory is the framework of controlling yourself and your bugs during curse, it's the understanding of the bugs and how they interact with a blocking opponent. In short, [IMPORTANT] curse theory allows you to understand curse setups, and equips you with the knowledge to make up your own! Sounds cool right? I guess. So the first thing to understand is how to use your bugs properly and that comes with knowing how they interact with a blocking opponent. The A bug, as mentioned in Part 1, pushes the opponent forward. Keep in mind that "forward" is different from "towards Arakune", that distinction is important for later. What this means is that if you summon an A bug, then forward dash behind your opponent, your opponent still is pushed in the same direction as if you were in front of them. Another thing to note is that the A bug has a lot of block stun, very very safe. The B bug on block simply pushes them back, it's primary use is in combination with the A bug. The C bug pushes your opponent towards Arakune. That means if you summon a C bug and forward dash behind your opponent, the C bug will push them towards Arakune still. This is important to his curse setups, because in CPE, the C bug pushed forward like the A bug, it made Arakune's setups very committal. Now they're a lot more stable and less committal than ever. The D bug on block pushes your opponent back, midscreen it's uses in setups are not very reliable, in the corner, it's very strong since the opponent has no where to be pushed back into. Neatorific. What do I do with them now that I know what they do? Well the basis of most curse setups is to verify that your opponent is blocking first, then aim for a mix up. The A and B bugs are the primary options to go for when checking your opponent's block, after knockdown you should have them Negative Edge'd (held down) ready to release them for safe oki. Afterwards, these bugs help keep your opponent blocking. The C bug is the source of your mix up. It breaks guard and your opponent will try to barrier block it, the goal here is to aim for a cross up. The cross up will cross up their barrier input and break their guard, allowing you to combo from your setup. After enough cross ups, your opponent will be prepared for them, and then you go for psuedo cross ups, which look like they will cross up, but don't, so your opponent wrongly reverses their barrier input and gets guard crushed. Keep in mind that you still have conventional high/low options too with 6a (overhead), 2b (low), 4b (standing low), 3c (forward dash feint low), rising j.b (instant overhead), j.2a (cross up overhead), j.2b (overhead), j.214c (j.2b cross up feint), etc. Also keep in mind that Arakune is invisible until hitbox contact is made, use that wisely and your mix up is literally invisible! Sounds cheap. It is, but you'll love it! Be sure to play with Arakune's revolver actions (gatlings) to properly hide your bug summoning. Part 5: Curse Setups Hi guys! Welcome to Part 5 where I list some curse setups for you to use. It's recommended that you really grind out part 4 so you understand curse theory properly. Some of these setups are included in the video series and are timestamped for visual demonstrations. For any without visuals, feel free to request one in the Arakune Discord or Me on Twitter! Midscreen Knockdown MKD > 5]ab[ > 665c (sideswap) 66 (sideswap) Guard Crush 2c3ad MKD > 5]ab[ > 5aa > a bug > delay j.8b > j.a > 2c3ad MKD > 5]ab[ > 66 (sideswap) > 2c3ad MKD > 5]ab[ > 5acaa > 66 (sideswap) Guard Crush > 5cd > j.b > d bug More to come! Corner Knockdown CKD > 6]ab[ > jump forward > j.214[cd] > 6]cd[ (sideswap) Guard Crush > d bug > 66 CKD > 6]ab[ > jump forward > j.3bcd *dbug 2 > 6[a] > 5d > 6]a[ > j.[c] > 214a 6]cd[ > 2b CKD > [cd] > 6]abcd[ > 214a > 2b More to come! Part 6: Curse Combos and Oki Hi guys! Welcome to Part 6 where I show you the curse combos and talk abour oki! More Combos :D Yep, after a successful setup you of course have to combo them for damage and eventually go for a knockdown, the combos are as follows. j.236[cd] > brief delay 6]c[ > 6]d[ > c bug > d bug 6c5a > a bug > 5c5d > 2c > c bug > d bug - midscreen version 6ca > a bug > 6c6d > 3c > c bug > d bug - corner version Why'd you list them as separate combos? Can't I do both versions in one combo? Yes, you can, but it's optimal to aim for shorter combos, optimal because the total damage of 2 shorter combos does more damage and gets better knockdown than 1 full combo. Oh, then why would I ever do the full combo? Certain circumstances will justify a full combo. 1 is if the full combo would kill, no point risking a 2nd mix up. 2 is if there isn't enough curse meter to do 2 shorter combos Nice. Yep, now curse oki is very simple. The setups listed in Part 5 can be used as curse oki. Keep that in mind. What about after curse? Depends on where you are on screen. Midscreen the goal is for a safe return to neutral with some zoning tools out. A conventional ender is 6a > 5c > 6d > delay 236d. It's a very safe return to neutral and has a cloud out. Experiment with more options. Corner you have more options. The goal in the corner is to set up for a re-curse after the opponent techs. A conventional and effective way to do this is by summoning a 6d during d bug 1 > d bug 2 > 6a > 6b > 236d. This way, there is a 6d meaty and a cloud on them for when they tech, pressure and/or mix up accordingly to achieve re-curse. Experiment with more options. That's it? That's it. Part 7: Defense Hi guys! Welcome to Part 7 where we talk about Arakune's defensive meta. Aw man, blocking sucks. Yep, that's why it's [IMPORTANT] to prioritize evasion over blocking. Cool, now how do I do that? Easy. Your backdash and forward dash are important movement tools and will help evade an approaching opponent. Command teleports will help Wall warp What if I get caught? Exercise caution when evading, players familiar with the match up will know how to deal with his movement, so there are times when blocking will be inevitable/unavoidable. What do I do when blocking? The conventional options all characters have. Instant blocking, useful in all cases. If you want to find a spot to mash out, want to backdash away real quick, or even just for the meter, IBing is very useful. Only IB when and where you're comfortable doing so, otherwise you might fail and get opened up unnecessarily. IBing reduces blockstun by 3 frames making it easier to get out. Barrier blocking is for when you're not confident IBing and just want to create some distance. You cannot jump while barrier blocking and it adds 2 frames of blockstun. Instant Barrier is for all of the above, when you are confident with IBing but still want to create some distance, it's pushes back much more than regular barrier blocking and reduces blockstun by 1 frame. Counter Assault, a 50 meter option to get your opponent off of you and return to neutral. While in blockstun press 6ab with 50 Heat. It can be baited and it's CH recovery and punishable on block so use wisely. Anything else to be aware of? 236236c, as explained in Part 1 is a reversal super, if you're sure it'll hit, then it will remind your opponent that you have it, do a fair bit of damage and give you the chance to add some curse meter to boot. Good stuff, as it should be because the risk runs very high and if baited, you can be sure you're eating a max damage CH/FC combo. Guard Cancel Overdrive, aka Overdrive Raid, aka, GCOD is another option, with some curse meter built up you can turn the tables immediately and go on the offensive. With no meter you should wait for a spot where you can successfully whiff punish a move or EA. Thanks for hanging in there with the thread, if you have any questions, ask here, or hop over to the Discord Channel, or if you have anything you'd like to bring to me specifically, @ me on Twitter.
  3. Check out the OP guys, full thread is up and my tutorial series is complete in linked in the OP.
  4. Skye

    [CF] Arakune Video Database

    Welcome one and all to the BBCF Arakune Video Database, below is a list of Arakune matches sorted by MU. This thread may or may not see regular updates to this OP, so feel free to navigate the thread for new posts. The Japanese FGC has also compiled a database for all BBCF characters, Arakune included, some links may be redundant, but it's regularly updated so take a look there as well. http://horibuna.web.fc2.com/BBCF/BBCF_AR.html Vs Amane Nishiki https://youtu.be/tB1qN7StuxI?t=13863 - Hitomi (Amane) vs Onawa https://www.youtube.com/watch?v=qUIpqd4j0wk - Amane vs Giketomato (Part 1 of a FT5) https://www.youtube.com/watch?v=zVCz-qbfwk0 - Amane vs Giketomato (Part 2 of a FT5) https://www.youtube.com/watch?v=5JFVmimirPY - Amane vs Giketomato (Part 3 of a FT5) https://www.youtube.com/watch?v=r2DUuluh8HM - Mari (Amane) vs Kasama Vs Arakune https://youtu.be/USoPSZO0Wxc?t=1636 - Furimuki (Left) vs Takujou Focus (Right) https://youtu.be/BUJBcjHLCAo?t=5875 - Giketomato (Left) vs Kitsune (Right) https://youtu.be/Z3L__X1-Knc?t=1851 - Kasama (Left) vs Yasu (Right) Vs Azrael https://www.youtube.com/watch?v=7xNgR6XJD4A - Sukoya (Azrael) vs Giketomato (FT5) https://youtu.be/RWSIHdaGekI?t=6 - Malik (Azrael) vs Monorisu https://youtu.be/RWSIHdaGekI?t=142 - TomoBang (Azrael) vs Monorisu https://youtu.be/SYcymeigUes?t=2102 - Akirafu (Azrael) vs Poropocchi https://youtu.be/PbChtHwiodg - Azrael vs Arakune https://youtu.be/lXB1y8TSZeo?t=580 - Akirafu (Azrael) vs Zagi https://youtu.be/XyiGwCxEQcg?t=551 - Katsundorufu (Azrael) vs Kagetsu https://www.youtube.com/watch?v=sr5F8a9sVis - Shushi (Azrael) vs Giketomato (Part 1 of a FT5) https://www.youtube.com/watch?v=HHEipBsE164 - Shushi (Azrael) vs Giketomato (Part 2 of a FT5) https://youtu.be/b7g24cDDp5I?t=2330 - Akirafu (Azrael) vs Baro https://youtu.be/226anv75MwI?t=1 - Azrael vs Baro https://youtu.be/226anv75MwI?t=319 - Azrael vs Baro https://youtu.be/vjsF3qRDLlQ?t=1204 - Hanten (Azrael) vs Arakune https://youtu.be/vjsF3qRDLlQ?t=2340 - Azrael vs Arakune https://youtu.be/sx9ULWt72nU?t=1604 - Tochigin (Azrael) vs Giketomato https://youtu.be/gre-eNG3Idw?t=343 - Revotan (Azrael) vs Bunker https://youtu.be/WaJ8yw1R9SU?t=101 - Akirafu vs Nerawaretasukuitta https://youtu.be/WaJ8yw1R9SU?t=623 - Azrael vs Nerawaretasukuitta https://youtu.be/9G-RIh3RgzA?t=136 - Suna (Azrael) vs Pita Vs Bang Shishigami https://www.youtube.com/watch?v=jrSpgncZ8wY - Fukku (Bang) vs Monorisu (FT5) Vs Bullet https://youtu.be/567b26r9qGM?t=3683 - AkayaP (Bullet) vs Ako https://youtu.be/ifQ5cj1JZ2s?t=537 - Asai (Bullet) vs Monorisu https://youtu.be/xO5MoNF_gjs?t=2895 - Madao (Bullet) vs Kitsune https://youtu.be/b7g24cDDp5I?t=280 - Fubata (Bullet) vs Baro https://youtu.be/CWjb4mD-BkY?t=1441 - Bullet vs Giketomato https://youtu.be/je7fKL5TC40?t=2072 - Bullet vs Arakune https://youtu.be/XndJqjsnWME?t=1716 - Nanasaka (Bullet) vs Bunker Vs Carl Clover https://youtu.be/3U6Z4Xiy0j4?t=2637 - Mizuki (Carl) vs Giketomato https://youtu.be/EU-YpMPHQIY?t=2313 - Mizuki (Carl) vs Giketomato https://youtu.be/EU-YpMPHQIY?t=3277 - Ryuusei (Carl) vs Giketomato https://youtu.be/ifQ5cj1JZ2s?t=2459 - Ryuusei (Carl) vs Monorisu https://youtu.be/ZLLhh_lV1C4?t=2182 - Chiito (Carl) vs Souji https://youtu.be/RWSIHdaGekI?t=295 - Mizuki (Carl) vs Monorisu https://youtu.be/xO5MoNF_gjs?t=4420 - Dio (Carl) vs Kitsune https://youtu.be/33eOmxDa0PQ?t=881 - Chiri (Carl) vs Kitsune https://youtu.be/PbChtHwiodg?t=1883 - Ryuusei (Carl) vs Arakune https://youtu.be/7PaRqIUiHSg?t=141 - Mizuki (Carl) vs Giketomato https://youtu.be/T8SdpspHW9E?t=479 - Feitan (Carl) vs VER https://youtu.be/B7LeasxOSXM?t=2867 - Mizuki (Carl) vs Giketomato https://youtu.be/CWjb4mD-BkY?t=1575 - Mizuki (Carl) vs Giketomato https://youtu.be/CWjb4mD-BkY?t=4714 - Ryuusei (Carl) vs Giketomato https://youtu.be/lcsFi6oHHhs?t=544 - Feitan (Carl) vs Kagetsu https://youtu.be/M3iwRsokwgw?t=1796 - Chiri (Carl) vs Furimuki https://youtu.be/7DQlGznFrkU - Mizuki (Carl) vs Giketomato (FT5) https://youtu.be/g5tp0Ryt6cQ?t=2060 - Carl vs Giketomato https://youtu.be/XlQptaHCX3c?t=823 - Ryuusei (Carl) vs Giketomato https://youtu.be/W1vM8t3TF18 - Itou Sae (Carl) vs Giketomato (FT5) https://youtu.be/bnS-IJZnvXo?t=937 - Ryuusei (Carl) vs Giketomato https://youtu.be/nvHJzbfPDwk?t=567 - Ryuusei (Carl) vs Kitsune Vs Celica A. Mercury https://youtu.be/tB1qN7StuxI?t=10824 - Celica vs Nobbu https://youtu.be/567b26r9qGM?t=3371 - Celica vs Ako https://youtu.be/_MpKly9If6E?t=22 - Kurenai (Celica) vs Kanayahama https://youtu.be/PtOpArE5HY8?t=84 - Celica vs Arakune https://youtu.be/pECQhA5TVLM?t=708 - Shikkoku (Celica) vs Poropiccho https://youtu.be/vjsF3qRDLlQ?t=1357 - Celica vs Arakune https://youtu.be/lxrgU8AcBYo?t=1555 - Bob (Celica) vs Zango https://youtu.be/4Iq5p_pXvy4?t=761 - Yutta (Celica) vs VER https://youtu.be/gre-eNG3Idw?t=623 - Aki (Celica) vs Bunker https://youtu.be/XndJqjsnWME?t=1481 - Aki (Celica) vs Bunker https://www.youtube.com/watch?v=ebG5EeOnD1c - Shikkoku (Celica) vs Giketomato (FT5) https://youtu.be/woP3QI4ATQs - Yutta (Celica) vs VER (Part 1 of a FT5) https://youtu.be/2cHe5pLFOYw - Yutta (Celica) vs VER (Part 2 of a FT5) Vs Hakumen https://youtu.be/CO_b1CuDxEA?t=22 - Nabeshiro (Hakumen) vs Kanayahama https://youtu.be/SA0kNWML828?t=2268 - Nikki (Hakumen) vs Taatoru https://youtu.be/ZzVGUo6MebA?t=1 - Kawasara (Hakumen) vs Monorisu https://youtu.be/ZzVGUo6MebA?t=3159 - A92 (Hakumen) vs Monorisu https://youtu.be/E02-yb4aE7Q?t=3617 - Camelia (Hakumen) vs Kitsune (3 consecutive matches) https://www.youtube.com/watch?v=JC0Cm6EFtX8 - Chibaken (Hakumen) vs Giketomato (FT5) https://youtu.be/lXB1y8TSZeo?t=2586 - Poropiccho (Hakumen) vs Arakune https://www.youtube.com/watch?v=-2I2HQsm_sI - Chibaken (Hakumen) vs Giketomato (FT5) https://youtu.be/BUJBcjHLCAo?t=4366 - Hakumen vs Kitsune https://www.youtube.com/watch?v=rOn8saOgI48 - A92 (Hakumen) vs Monorisu (FT5) https://youtu.be/je7fKL5TC40?t=806 - Chibaken (Hakumen) vs Monorisu https://www.youtube.com/watch?v=q9Ky8vKUwco - Watakkou (Hakumen) vs Kagetsu https://youtu.be/xtiAYtlgWlk?t=359 - Hakumen vs Bunker https://youtu.be/WaJ8yw1R9SU?t=310 - Hakumen vs Nerawaretasukuitta Vs Hazama https://youtu.be/567b26r9qGM?t=2580 - hako (Hazama) vs Nobbu https://youtu.be/EU-YpMPHQIY?t=1981 - worey (Hazama) vs Giketomato https://youtu.be/UAnYTbtbiLQ?t=244 - Hasegawa (Hazama) vs Kagetsu https://youtu.be/vrDV7pmgbeA?t=283 - Hasegawa (Hazama) vs Kagetsu https://www.youtube.com/watch?v=MGmo5KhT0SU - Hasegawa (Hazama) vs VER https://youtu.be/LdQJTxqJ-qc?t=3742 - J Anson (Hazama) vs Onawa Vs Hibiki Kohaku https://youtu.be/tB1qN7StuxI?t=12277 - Terumi Doll (Hibiki) vs Onawa https://youtu.be/567b26r9qGM?t=3540 - Hibiki vs Ako https://youtu.be/567b26r9qGM?t=7935 - Jiu (Hibiki) vs Nobbu https://youtu.be/ifQ5cj1JZ2s?t=2610 - Mato (Hibiki) vs Monorisu https://youtu.be/XyiGwCxEQcg?t=1138 - Hibiki vs Arakune https://www.youtube.com/watch?v=9sQDqS-z13o - Sentence Spring (Hibiki) vs Zango https://youtu.be/ZwDx3epC8Cc?t=1808 - Nezu (Hibiki) vs Monorisu https://youtu.be/EIZt6XIgyqE?t=1715 - Amatou (Hibiki) vs Midi Vs Iron Tager https://youtu.be/273wIigqIms?t=3271 - Shio (Tager) vs Kasama https://youtu.be/b7g24cDDp5I?t=434 - Grandia (Tager) vs Baro https://youtu.be/cu9Gy6g7AMA?t=1712 - Nekonoya (Tager) vs Ako https://youtu.be/cu9Gy6g7AMA?t=5586 - Tager vs Ahiru No Yooidon https://youtu.be/cu9Gy6g7AMA?t=7898 - Tager vs Ako https://youtu.be/BUJBcjHLCAo?t=4774 - Barell (Tager) vs Kitsune https://youtu.be/fO-HMJhha5M?t=2710 - Tager vs Arakune Vs Izanami https://youtu.be/ERrZQgQhnt0?t=769 Na (Izanami) vs Arakune (3 consecutive matches) https://youtu.be/4Iq5p_pXvy4?t=591 - Azupi (Izanami) vs VER https://youtu.be/mcwEwqQoTWA?t=1413 - Izanami vs Toto https://youtu.be/mcwEwqQoTWA?t=2166 - Izanami vs Toto Vs Izayoi https://youtu.be/3U6Z4Xiy0j4?t=3308 - Koreru (Izayoi) vs Giketomato https://youtu.be/567b26r9qGM?t=7761 - Raburaibaahirohiro (Izayoi) vs Nobbu https://youtu.be/SYcymeigUes?t=1623 - Unknown (Izayoi) vs Poropiccho https://youtu.be/xvlX-_MM_84?t=5451 - Chin (Izayoi) vs Kitsune https://youtu.be/XyiGwCxEQcg?t=927 - 3way Gun (Izayoi) vs Arakune https://youtu.be/XyiGwCxEQcg?t=1754 - 3way Gun (Izayoi) vs Kagetsu https://youtu.be/B7LeasxOSXM?t=3318 - Koreru (Izayoi) vs Giketomato https://youtu.be/qlPYRD5mvNg?t=3612 - Yutta (Izayoi) vs Furimuki https://youtu.be/EIZt6XIgyqE?t=1899 - Tenchi (Izayoi) vs Midi https://youtu.be/226anv75MwI?t=180 - Izayoi vs Baro https://youtu.be/BUJBcjHLCAo?t=5676 - Koreru (Izayoi) vs Kitsune https://youtu.be/gre-eNG3Idw?t=796 - Achi (Izayoi) vs Bunker https://youtu.be/Z3L__X1-Knc?t=1541 - Mahi Mahi (Izayoi) vs Kasama https://youtu.be/fO-HMJhha5M?t=2210 - Koreru (Izayoi) vs Arakune (2 consecutive matches) https://youtu.be/sRlHJ6EB06Y?t=134 - Tenchi (Izayoi) vs Furimuki Vs Jin Kisaragi https://youtu.be/SYcymeigUes?t=733 - Jin vs Poropiccho https://youtu.be/xvlX-_MM_84?t=5608 - Rin (Jin) vs Kitsune https://youtu.be/ZpXdaRs5HAs?t=806 - Hiro (Jin) vs Kanayahama https://youtu.be/ZpXdaRs5HAs?t=1691 - Hiro (Jin) vs Kanayahama https://youtu.be/XyiGwCxEQcg?t=1610 - Mugen Doraemon (Jin) vs Kagetsu https://youtu.be/N4bTsix_e2s?t=1804 - Gold (Jin) vs Giketomato https://youtu.be/USoPSZO0Wxc?t=6005 - Rasetsu (Jin) vs Kitsune https://youtu.be/Ym-HWH1aThQ?t=4101 - Fenrich (Jin) vs Eki-chan https://youtu.be/UhntvTI8yac?t=132 - Kuri Futon (Jin) vs Kamonabe https://youtu.be/XndJqjsnWME?t=1161 - Bo (Jin) vs Bunker https://youtu.be/Mcl2KaFmWf4?t=275 - Fenrich (Jin) vs Giketomato https://youtu.be/0R7i1LzMpXI?t=113 - Saki (Jin) vs Monorisu https://youtu.be/NA-IfMhsXX4?t=2471 - Kiharu (Jin) vs Tomoyuki https://youtu.be/LdQJTxqJ-qc?t=7915 - Fenrich (Jin) vs Eki-chan https://www.youtube.com/watch?v=I5ggv9hs9Tc - Purimura (Jin) vs Bokusaa (FT5) https://youtu.be/PlgJKtN2l4s?t=406 - Jin vs Toto (3 consecutive matches) https://youtu.be/xAzo-acE640?t=16 - Shishiryuu (Jin) vs floatwater Vs Kagura Mutsuki https://youtu.be/RWSIHdaGekI?t=4048 - Keiyo (Kagura) vs Monorisu https://youtu.be/WyzgkS_vCk4?t=1775 - Karao (Kagura) vs Yukami (40 minutes of consecutive matches) https://youtu.be/N4bTsix_e2s?t=2806 - Halloween (Kagura) vs Giketomato https://youtu.be/USoPSZO0Wxc?t=6289 - Kagura vs Kitsune https://youtu.be/LdQJTxqJ-qc?t=3237 - Kagura vs Onawa Vs Kokonoe https://youtu.be/tB1qN7StuxI?t=14324 - Kokonoe vs Onawa https://youtu.be/567b26r9qGM?t=11808 - Kokonoe vs Ako https://youtu.be/33eOmxDa0PQ?t=1722 - Blair (Kokonoe) vs Kitsune https://youtu.be/w9OQbdfPo_I?t=198 - Yuumura (Kokonoe) vs VER https://youtu.be/c2A5eld8kp0?t=33 - Yuumura (Kokonoe) vs VER https://youtu.be/SA0kNWML828?t=664 - Garia (Kokonoe) vs Taatoru https://www.youtube.com/watch?v=lDLUsX2Xyv0 - Chiruro (Kokonoe) vs Giketomato (FT5) https://youtu.be/EIZt6XIgyqE?t=3284 - Akutibento (Kokonoe) vs Midi Vs Litchi Faye Ling https://www.youtube.com/watch?v=ZLLhh_lV1C4 - Niya (Litchi) vs Pkawata Ji https://youtu.be/g5xmKXdt-S4?t=3232 - Koike (Litchi) vs Onawa https://youtu.be/33eOmxDa0PQ?t=1415 - RYO (Litchi) vs Kitsune https://youtu.be/mTuVHCTgNKQ?t=254 - Air (Litchi) vs Zagi https://youtu.be/c2A5eld8kp0?t=557 - Osaka (Litchi) vs VER https://youtu.be/ZzVGUo6MebA?t=178 - Nerima (Litchi) vs Monorisu (2 consecutive matches) https://youtu.be/15SWMm-EDrE?t=1137 - RYO (Litchi) vs Monorisu https://youtu.be/USoPSZO0Wxc?t=3751 - Tohho (Lichi) vs Onawa https://youtu.be/EIZt6XIgyqE?t=2832 - Koike (Litchi) vs Midi https://youtu.be/XndJqjsnWME?t=1301 - Shin (Litchi) vs Bunker https://youtu.be/NA-IfMhsXX4?t=2160 - Kurari (Litchi) vs Tomoyuki Vs Makoto Nanaya https://youtu.be/567b26r9qGM?t=5119 - Makoto vs Onawa https://youtu.be/qlPYRD5mvNg?t=5466 - Torakuro (Makoto) vs Furimuki https://youtu.be/XE4jtd7RRyA?t=355 - Makoto vs Zango https://youtu.be/nvHJzbfPDwk?t=321 - Goro (Makoto) vs Kitsune Vs Naoto Kurogane https://youtu.be/zh4lQRv_BiU?t=2553 - Minami (Naoto) vs Souji https://youtu.be/yiLhFy5JBIU?t=2010 - Senkoku AKY (Naoto) vs Onawa https://youtu.be/B2sSOphu_Oo?t=2514 - Minami (Naoto) vs Arakune https://youtu.be/tB1qN7StuxI?t=11878 - Naoto vs Onawa https://youtu.be/567b26r9qGM?t=2364 - Eryushion (Naoto) vs Nobbu https://youtu.be/SA0kNWML828?t=1445 - Eryushion (Naoto) vs Taatoru https://youtu.be/b7g24cDDp5I?t=4175 - Menherabicchi matsu (Naoto) vs Baro https://youtu.be/XE4jtd7RRyA?t=2 - Risesshu (Naoto) vs Zango https://youtu.be/lxrgU8AcBYo?t=8 - Risesshu (Naoto) vs Zango https://youtu.be/Z3L__X1-Knc?t=1246 - Shuwa (Naoto) vs Kasama Vs Nine The Phantom https://youtu.be/tB1qN7StuxI?t=12106 - AOI (Nine) vs Onawa https://youtu.be/xO5MoNF_gjs?t=3027 - Kamata (Nine) vs Kitsune https://www.youtube.com/watch?v=UAnYTbtbiLQ - Shadow (Nine) vs VER https://youtu.be/UAnYTbtbiLQ?t=626 - Shadow (Nine) vs Kagetsu https://youtu.be/xvlX-_MM_84?t=5908 - Fuguhire Shu (Nine) vs Souji https://youtu.be/KUKpUnYyQF0?t=397 - Nine vs Kagetsu https://youtu.be/9mdkVY-KDVU?t=1 - Himajin (Nine) vs Kanayahama https://youtu.be/ZpXdaRs5HAs?t=665 - Himajin (Nine) vs Kanayahama https://youtu.be/w9OQbdfPo_I?t=387 - Shadow (Nine) vs VER https://youtu.be/qlPYRD5mvNg?t=3826 - Nine vs Furimuki https://youtu.be/WM7Heyym75s?t=4854 - Rock (Nine) vs Onawa https://youtu.be/paqSIK0ox3o?t=428 - Flying Witch (Nine) vs Kagetsu https://youtu.be/M3iwRsokwgw?t=1269 - Absol/Nakao (Nine) vs Furimuki https://youtu.be/cOdwoQ9utvE?t=13 - Rock Buuke (Nine) vs Monorisu https://www.youtube.com/watch?v=ADubJh1vK7g Saki (Nine) vs Kitsune https://youtu.be/USoPSZO0Wxc?t=2000 Eeooai (Nine) vs Furimuki https://youtu.be/EIZt6XIgyqE?t=269 - Tame (Nine) vs Midi https://www.youtube.com/watch?v=KuA4mk_ilSw - Sadi (Nine) vs Monorisu (FT5) https://youtu.be/dq8qHg5eTS4?t=3213 - Sadi (Nine) vs Monorisu https://youtu.be/9G-RIh3RgzA?t=12 - Korihachi (Nine) vs Pita Vs Noel Vermillion https://youtu.be/ZLLhh_lV1C4?t=1048 - Erumu (Noel) vs Souji https://youtu.be/ZLLhh_lV1C4?t=2513 - Shino (Noel) vs Souji https://youtu.be/SYcymeigUes?t=14 - Noel vs Poropiccho https://youtu.be/33eOmxDa0PQ?t=2020 - Shino (Noel) vs Kitsune https://youtu.be/B7LeasxOSXM?t=3055 - Takeyama (Noel) vs Giketomato https://youtu.be/SrfqU0KyWXc?t=661 - Tattsan (Noel) vs VER Vs Platinum The Trinity https://youtu.be/6mDEHF3rL9M?t=234 - Platinum vs Kagetsu https://youtu.be/T8SdpspHW9E?t=240 - Aaru (Platinum) vs VER https://youtu.be/paqSIK0ox3o?t=270 - Aaru (Platinum) vs Kagetsu https://youtu.be/vjsF3qRDLlQ?t=1958 - Konta (Platinum) vs Arakune https://www.youtube.com/watch?v=-CC_0y4T8WM - Terurin (Platinum) vs Bokusaa (FT5) Vs Rachel Alucard https://youtu.be/EU-YpMPHQIY?t=3082 - Hamu (Rachel) vs Giketomato https://youtu.be/ZpXdaRs5HAs?t=1362 - Yuu (Rachel) vs Kanayahama (2 consecutive matches) https://youtu.be/SA0kNWML828?t=953 - Zero (Rachel) vs Taatoru https://www.youtube.com/watch?v=RUaunHVvkiE - Zero (Rachel) vs Onawa https://www.youtube.com/playlist?list=PL7_OWkR3egBdDBoYayUgrYbnZcHVlm6ui - Rachel vs Onawa (11 part playlist) https://youtu.be/bTXKwn9GTKA?t=685 - Tamio (Rachel) vs Kagetsu https://youtu.be/LdQJTxqJ-qc?t=7133 - Hyunka (Rachel) vs Eki-chan https://youtu.be/fO-HMJhha5M?t=3623 - Takahiro The Undertaker vs Arakune (2 consecutive matches) Vs Ragna The Bloodedge https://youtu.be/3U6Z4Xiy0j4?t=465 - Sakamoto Ryoma (Ragna) vs Giketomato https://youtu.be/xvlX-_MM_84?t=5314 - HARA (Ragna) vs Kitsune https://youtu.be/xvlX-_MM_84?t=5741 - Koji (Ragna) vs Kitsune https://youtu.be/xvlX-_MM_84?t=6983 - Minami (Ragna) vs Kitsune https://youtu.be/-8eysgYWTaQ?t=178 - Ragna vs VER https://youtu.be/LYf0owAm38Q?t=21 - Monster (Ragna) vs Kanayahama https://youtu.be/bEFv-AbK6es?t=2520 - Tetsu (Ragna) vs Monorisu https://youtu.be/MbHyh5fpTMo?t=5089 - Ragna vs Arakune https://youtu.be/lcsFi6oHHhs?t=380 - Naru (Ragna) vs Kagetsu https://youtu.be/skltV8r3TfQ?t=571 - Rubia (Ragna) vs Supo https://youtu.be/LdQJTxqJ-qc?t=6447 - Ragna vs Onawa https://www.youtube.com/watch?v=PmxmomCvGCY - Terurin (Ragna) vs Bokusaa (FT5) https://youtu.be/PlgJKtN2l4s?t=1952 - Ragna vs Toto https://youtu.be/PlgJKtN2l4s?t=2632 - Ragna vs Toto (2 consecutive matches) Vs Relius Clover https://youtu.be/USoPSZO0Wxc?t=1853 - Razen (Relius) vs Furimuki https://youtu.be/bHWF8aIeapA - Mabukapu (Relius) vs Giketomato (FT5) https://youtu.be/WaJ8yw1R9SU?t=916 - Relius vs Nerawaretasukuitta Vs Taokaka https://youtu.be/g5tp0Ryt6cQ?t=2606 - Mikun (Tao) vs Giketomato https://youtu.be/Ym-HWH1aThQ?t=2837 - Mikun (Tao) vs Eki-chan https://youtu.be/mcwEwqQoTWA?t=3124 - Faaru (Tao) vs Toto Vs Tsubaki Yayoi https://youtu.be/tB1qN7StuxI?t=14186 - Teraruna (Tsubaki) vs Onawa https://youtu.be/RWSIHdaGekI?t=4249 - Kuresu (Tsubaki) vs Monorisu https://youtu.be/xvlX-_MM_84?t=7169 - Konan (Tsubaki) vs Kitsune https://youtu.be/B7LeasxOSXM?t=419 - Kuresu (Tsubaki) vs Giketomato https://youtu.be/qlPYRD5mvNg?t=5243 - Konan (Tsubaki) vs Furimuki https://youtu.be/USoPSZO0Wxc?t=5795 - Shunbi (Tsubaki) vs Kitsune https://youtu.be/dq8qHg5eTS4?t=2879 - Usagi (Tsubaki) vs Monorisu https://youtu.be/mcwEwqQoTWA?t=1686 - Tsubaki vs Toto https://youtu.be/mcwEwqQoTWA?t=2440 - Shiimekun (Tsubaki) vs Kenkafu Vs Valkenhayn R. Hellsing https://www.youtube.com/watch?v=NJ1bueyuKIA - Hima (Valk) vs Souji https://youtu.be/b7g24cDDp5I?t=5307 - Rikutoue (Valk) vs Baro https://youtu.be/qlPYRD5mvNg?t=5700 - Uma No Hone (Valk) vs Furimuki https://youtu.be/b7g24cDDp5I?t=5540 - Suya (Valk) vs Baro https://youtu.be/ZzVGUo6MebA?t=1866 - Uma No Hone (Valk) vs Monorisu https://youtu.be/QdjqGodMarY?t=993 - Yasuda (Valk) vs Furimuki https://youtu.be/USoPSZO0Wxc?t=8665 - Valk vs Furimuki https://youtu.be/pmFtkaSuATg - Toko (Valk) vs Giketomato (FT5) Vs Yuuki Terumi https://www.youtube.com/watch?v=dki0Atq6PRQ - Ren/Neri (Terumi) vs Zagi (2 consecutive matches) https://youtu.be/dki0Atq6PRQ?t=941 - Ren/Neri (Terumi) vs Zagi (3 consecutive matches) https://youtu.be/tB1qN7StuxI?t=10594 - Terumi vs Nobbu https://youtu.be/ZLLhh_lV1C4?t=196 - Mitsurugi (Terumi) vs Souji https://youtu.be/ZLLhh_lV1C4?t=1580 - Kurubushi (Terumi) vs Souji https://youtu.be/xvlX-_MM_84?t=6786 - Mitsurugi (Terumi) vs Kitsune https://youtu.be/qlPYRD5mvNg?t=2000 - Arutsu (Terumi) vs Kitsune https://youtu.be/BUJBcjHLCAo?t=4618 - Cross (Terumi) vs Kitsune https://youtu.be/XndJqjsnWME?t=1599 - Oolong (Terumi) vs Bunker Vs Λ -11- https://youtu.be/EU-YpMPHQIY?t=2188 - Nodi (Λ -11-) vs Giketomato https://www.youtube.com/watch?v=6vABIMhVR50 - Hiro (Λ -11-) vs Giketomato (FT5) https://youtu.be/XndJqjsnWME?t=1009 - Miya Takehito (Λ -11-) vs Bunker https://youtu.be/PlgJKtN2l4s?t=35 - ReiRei (Λ -11-) vs Toto https://youtu.be/PlgJKtN2l4s?t=2259 - ReiRei (Λ -11-) vs Toto Vs μ -12- https://youtu.be/567b26r9qGM?t=2823 - Nuka (μ -12-) vs Nobbu https://www.youtube.com/watch?v=AgDdhU-bsgE - Funya Q (μ -12-) vs Kagetsu (Consecutive sets) https://youtu.be/M3iwRsokwgw?t=1458 - H.H (μ -12-) vs Furimuki https://www.youtube.com/watch?v=RVj4TTsTcXM - Yubirin (μ -12-) vs Ako https://youtu.be/je7fKL5TC40?t=2581 - Elive (μ -12-) vs Monorisu https://youtu.be/Z3L__X1-Knc?t=2073 - Lava (μ -12-) vs Kasama Vs v -13- https://youtu.be/yiLhFy5JBIU?t=4411 - Iro (v -13-) vs Onawa https://www.youtube.com/watch?v=UAg3UOTrhHE - Pinose (v -13-) vs Giketomato https://youtu.be/lXB1y8TSZeo?t=386 - Kiifa=Guran (v -13-) vs Zagi https://www.youtube.com/watch?v=SYEA2bXmnyY - Pinose (v -13-) vs Monorisu (FT5) https://youtu.be/cOdwoQ9utvE?t=117 - Tachi (v -13-) vs Monorisu Player Exhibitions https://www.youtube.com/watch?v=bMPS1c7daPo - KaoTV! Souji Arakune Exhibition 11/20/15 https://www.youtube.com/watch?v=ZuDQ69O7FcQ - KaoTV! Souji Arakune Exhibition 11/27/15 https://www.youtube.com/watch?v=bCgDUHLk3Ms - Tachikawa Kasama (White)/Zango (Blue) Arakune Exhibition 12/12/15 https://www.youtube.com/watch?v=5NF790rRQ-E - Athena Eki-chan Arakune Exhibition 12/14/15 https://youtu.be/glY6StuxMek?t=2099 - KaoTV! Souji Arakune Exhibition 01/15/16 Informational Videos/CMV/ETC https://www.youtube.com/watch?v=CF_q3JSd02Y - BBCF Zero Vector Cloud Showcase https://www.youtube.com/watch?v=CMmYlzUPNQ0 - Pre-curse Combo Showcase
  5. WHATS UP GUYS Allow me to contribute to this list of findings. Well, I didn't find anything new, just confirmed a few theories, mainly with curse set ups, but here are my impressions. Good things If you played CPE, most of your curse set ups will transfer over to CF. Cross ups are more stable in CF due to the C bug vacuuming towards Arakune, instead of a fixed direction ODEA is as good as it first seemed, specifically for Arakune, if you have curse built up, you do lose a good chunk on successful EA, at about 25 curse (1/4th), you lose it all on successful EA, big part of his defensive meta will have to take this into consideration PRECURSE COMBOS ARE FREE WE CT BOYS AGAIN Teleports are far far more practical now, less chance of it blowing up in your face by pure chance, this is in part due to some teleports leaving Arakune airborne, which is a bigger deal than I originally gave it credit for. 6b auto-guard, gimmick city at first, but proved to be a big buff to Arakune's RPS game. His jump feels faster, are we back to 3f jump? idk, but Arakune felt so stiff in CPE and he's so fluid in CF, SOMETHING had to have changed. Not-so-good things The 5a confirm is very tricky and will require consistent execution, the right IAD j.b, being close enough to the ground (but not too close) when hitting j.c, knowing which direction to press 6d and even the 6d > delay j.3d, which you'll learn there's way more leeway for delaying it than there was in CPE, it has to be pretty spot on. Just get a feel for it, but that some of Arakune's hardest precurse confirms yet. 5a pushback, not a super big deal, just be aware of it, it's very noticeable and you'll find yourself out of range a lot faster than you're used to. He's back, guys, and I'm back with him. I won't start throwing up new threads until the official full release October 6th, but I have a full on video tutorial planned. Now I know I've let you guys down in the past concerning this and it's exactly why I want to get it right, last time I tried, the recording equipment belonged to someone else and my work life soaked up so much time that my free time was spent doing other shit and the project fell behind and ultimately died. But now I own my own recording hardware and software and a mic for voice commentary and I have a rough draft already written out for an 8 part video series where I cover pretty much everything including (but not excluded to); Movement Pre-curse combos Curse set ups Curse combos Oki Normals Specials Drive Supers OD Defense General Combo and Curse Theory I'll dedicate a weekend on the footage and edit it all together and make a thread not unlike my CP 1.0 Combo Thread where I did pretty much the same thing, but in written format. The Thread will coexist with the video series and reference each other all throughout so there's a resource that you can read notations with and see a list of combos all while having visual demonstrations to help ease the learning experience. I want a couple weeks to make the adjustment to CF Arakune, then I'll revise my rough draft and make preparations for recording the first available Saturday I can get, if life doesn't bend me over, I can have everything up the first weekend of the full game's release.
  6. Skye

    [CF] Arakune Q&A/FAQ Thread

    j.22a/b/c are not very good anti-anti airs, there's too much recovery. Your ideal anti AA is a well timed double jump j.4b, in a pinch or a bad situation with disjointed hitboxes, j.d is your next bet.
  7. Skye

    [CF] Arakune Video Database

    Updated.
  8. Skye

    [CF] Arakune Video Database

    Updated, including the 3/2 Athena uploads.
  9. Wow that cross up is serious. If I had to guess, I'd say it's one is a neutral jump and one is a forward jump, it's just hard to see because of how the opponent is floating when Arakune jumps. Edit: By the looks of it, it seems even Gike didn't know it would cross up, in the left variation he goes right into 2c, but in the right variation he does 3c, which I suspect is accidental, because it's not outlandish to say that when he did 2c in the previous version that he actually inputs 1c. I know I do it a few times. That said since the cross up was accidental even for Gike, my next guess is that it's a hitbox thing, Hazama's float hurtbox may be thinner than Relius' and therefore allows the cross up. Regardless, I think it's possible to make it work deliberately, either by the neutral/forward jump way or maybe by altering your trajectory slightly after j.c. Won't know until console version allows us further research.
  10. Skye

    [CF] Arakune Video Database

    Updated with Jourdal's latest upload. I'm glad we finally have a match vs every character, mirror match included. https://www.youtube.com/watch?v=BUJBcjHLCAo
  11. Crush Trigger being faster is a universal change btw.
  12. Skye

    [CF] Arakune Video Database

    Updated, included team exe upload.
  13. Skye

    [CF] Arakune Video Database

    Updated, phew.
  14. Skye

    [CF] Arakune Video Database

    Updated and included this 40 minute set of Kagura vs Arakune https://youtu.be/WyzgkS_vCk4?t=1775
  15. Be aware that those combos require air hit/launching N starters So it won't work off an A move or throw.
  16. Obviously P-reject is a projectile. That's ok I guess.
  17. Nice to see the official changes for the character. Kinda bummed to see that 2a got nerfed, when it wasn't all that good of a move to begin with, but that doesn't matter much considering his buffs. I'm not surprised to see his overheads are F starters, I think that's actually a universal change. Nice to see Dive is an overhead again, even though it's likely too slow to make a difference, just an aesthetic thing. I definitely like the changes to the hit effects during curse, I was wondering how were the cross ups so stable in this version, now I see why. I seems they really put honest effort into the character this time instead of slapping together some stuff and ignoring a lot of his real issues. Also that GC into 4k is pretty eye opening. Wonder what caused that to happen, could j.b have better p2 than previously? Or 5c? I can't wait for this to hit consoles. I have a lot of ideas for curse set ups.
  18. j.c will could work as a fuzzy but it requires so much set up it may not be worth it. Maybe a 6a > j.c fuzzy could work. Try it out in CPE, iirc j.c is unchanged between versions so if it works in CPE, it'll work in CF. Also what you saw was the Celica trying to quick get up mash, it all happened too fast to tell if Celica was initially standing or crouching afterwards it could mean one of two things; Quick get-up forces standing for a set amount of frames Celica was trying to mash a standing normal/special. *shrug*
  19. Typical Arakune spaghetti. Usually what happens with less than favorable bug control.
  20. Skye

    [CF] Arakune Video Database

    Updated with the new links provided with the exception of; Eki-chan's matches, as those have previously been added under "player exhibitions" The Team EXE matches, as those also have been listed before the above posts.
  21. With his gameplan now big punishes don't seem his thing, in previous games your punishes was free curse meter, only in CS1 did he have legit 3k precurse punishes off of FC. Now he can net 100% curse off of virtually any hit -on normal hit, so that's a big deal, the punish is the fact that the opponent is left wide open to get put in a compromising situation. As far as curse punishes go, I think Gike was approaching the situation wrong vs Sukoya, the way to get around Growler was always to cross up the input, except in CPE where Growler lost body invul and although he didn't get it back, he does have a legit DP now which recreates the guessing game, so crossing up the input again would be the optimal response to curse pressure vs Azrael. In the corner, it appears Arakune can cross up with 214c now, which is the fake 6d teleport, in previous games a delicately timed 6b can OS Growler, it should still apply in CF. Lastly, if no one else have noticed, Arakune actually still has big damage, if your starter was an actual attack, he can break 4k easy and even get 5k meterless in some situations/starters. What with the forced proration on guard crush you'll probably not break past 3k with GC starter, but with his high/low (6a, 4b, 2b, 2c) as well as pretty much any bug being the starter, I've seen big damage, so in this case crossing up a DP/Growler will result in Azrael taking more damage due to being punished with an attack. It's oddly balanced, getting 4k off of a high/low was a spit in the face in CPE, but since damage has been toned down across the board and just about every character needs "that one good starter" or meter to break 4k, the weakened high/low now takes on higher merit, since the easier guard crush pressure has also been weakened. So now it's more rewarding to take the more difficult option of opening your opponent up with mix up, as opposed to the simpler cross up/pseudo-cross up pressure. Super Lastly, frame 4 is a big deal, if it's frame 1 then we have a not-reversal. Personally I'm fine with both, but I want to know if it GPs against lows too.
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