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Skye

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Everything posted by Skye

  1. Hyde is by no means a bad character. What he lacks in mix up and meterless pressure, he gains in oki, amazing pressure with the smallest amount of resources and overall pretty good set play. Hyde can easily catch you sleeping on the defense. His zoning is alright, but isn't fullproof. Hyde's main weaknesses in my experience is lack of a good air to air, it's surprisingly easy to zone him, his pressure although amazing when he has meter has holes in it for dps, and he needs resources to be utilized to the fullest, so a good neutral game and offense is a must to get either grd vorpal or enough exs to actually do something.
  2. Just play Orie. That's my answer to anyone asking who to play.
  3. Skye

    [P4AU] News & Gameplay Discussion

    Can we include new playable character speculation? Please!?
  4. Skye

    [P4AU] News & Gameplay Discussion

    No just Chie and Yosuke iirc.
  5. Skye

    [P4AU] News & Gameplay Discussion

    It felt easier. Could be the added frame of start up that makes it easier to see and approach on a subconscious level. Could be my change of character. Either way I was able to see it whiff and iad in for a punish successfully without paying added attention to if it whiffed or not.
  6. Skye

    [P4AU] News & Gameplay Discussion

    Impressions: I tried Akihiko and Shadow Akihiko. He feels more stiff, he's lost all fluidity. Imo his neutral took a massive nerf. On the plus side, good kill rush is better. Sonic Punch makes it hard for your opponent to jump out of it, his damage conversion his better than p4u. It feels harder to move around with him. Minazuki is so fucking powerful. He's loaded with potential, he has everything. There's so much freedom to what you can do with him as far as neutral and pressure. He really is a bully. From the people I've fought; Mitsuru is about the same, her pressure is safer for her, but not her persona. Coup isn't as scary anymore and it's easier to punish her 5a on whiff with an iad. Yosuke is more annoying. Why isn't all his moves fc recovery... Narukami is about the same except you don't feel this creeping sense of helplessness when you get knocked down. He has to spend more meter to get his high damage so that's cool unless you play him. Rise has potential to be very annoying, she's a stage hybrid of zoning and set ups. Her defense I think is worse than liz, her dp is a counter, does not paralyze. Does not have a linear hitbox, is crossed up for free, and has fc recovery. Her lockdown potential is high enough to make her idol super viable. Ken is a puppet character, so his pressure is pretty safe thus far. He has a super from the dog with no start up animation so he cab whiff punish pretty easily. His dp is ass. I think it'll be possible for some characters to IK him as a punish. He's high risk high reward, if he doesn't take care of the dog he can find himself handicapped. But let him have his way and he can be a bitch. S.Yukiko can easily lvl up her fire to 9, just something to be aware of.
  7. Skye

    [P4AU] News & Gameplay Discussion

    Probably. Anyway, the game will be playable at EVO too. Just a reminder. I'll be messing with Minazuki, and if I have time, Sho and S.Akihiko.
  8. Skye

    [P4AU] News & Gameplay Discussion

    Yes, so please everyone shut up about extra characters.
  9. Skye

    [P4AU] News & Gameplay Discussion

    I've heard down the grapevine that p4u2 is region locked. Anyone know about this?
  10. Skye

    [P4AU] News & Gameplay Discussion

    I think, you're thinking way too hard about this.
  11. Skye

    [P4AU] News & Gameplay Discussion

    I'm with SOWL on this one. We barely saw much of anything... not enough to form a proper opinion.
  12. Skye

    [P4AU] News & Gameplay Discussion

    https://twitter.com/okusan_nikuya/status/474009132152811520
  13. Skye

    TSB In Osaka [Spring/Summer 2015]

    Hm, maybe a dumb question, but with additional funding, could this be more than a one day event?
  14. Skye

    Kokonoe or Brokonoe?

    I think the more pressing question to Loli Bacon is-and any Kokonoe player using this argument is; How much "matchup data or experience with the character" is enough to make a solid decision and who are you to decide? In fact, who or what group of people is even gonna make this kind of decision? Learn the MU is too ambiguous of an argument, who are you to say that people haven't or are still in the process of learning? What if they have learned the MU and the MU just isn't what you're preaching it is or could be? Once again, I'm neutral in the ban discussion, but I think she's OP and that she will not stop developing so other characters can play catch up, she will develop new bullshit just as other character COULD develop counter-measures to her current bullshit. She's ahead of the curb. And I said OP, not broken, some people like to associate broke characters will those the likes of ST Akuma, Ivan Ooze, Casey Jones (Genesis ver. TMNT:TF), characters who just don't follow the rules and do what they want. Over-powered as in she's way too good as it stands, she has everything every other good character has except a command throw (However Black Hole could technically count as one) with no drawbacks or exploitable weaknesses. Come on, if your front line argument is "her 2a combos do shit damage" then there's something wrong, she has great mix ups, safe pressure, god like neutral, can directly manipulate other characters' neutral, has unblockable set ups, good damage, good damage conversion, terrifying oki, good hitboxes, good chip damage, great meter gain and a teleport. These are facts. Facts that won't be altered by MU exp. Any argument that takes on assumptions is theory fighter and that cannot be a reliable argument. You could make any character sound not as good as they really are using those methods. In the real world, people get hit by instant overhead j.c in a blockstring or a reset, BH set ups are used, she kills slow characters who are forced to approach, her attacks can and has beat out other attacks easily. Every character has a problem fighting her to some degree that notably lets her stand out as that character. She needs to come down quite a few pegs, sure people will qq, but it's necessary. There doesn't even need to be that many changes, but changes are needed. imo This could be why ASW hasn't put her on arcade cabs yet, they're probably waiting til CP runs it's course and then CP2 or whatever comes about.
  15. Skye

    Kokonoe or Brokonoe?

    Fixed for lulz and truth.
  16. Skye

    Kokonoe or Brokonoe?

    I know, the big ones are the supers and Graviton meter details. Graviton activate is way too good to be so cheap on the gauge, the whole gauge system is in and of itself way too lenient. Every other gauge system has a cool down period, the main goal of that would be to force Kokonoe players to actually manage their Graviton gauge and pick their moments, right now, IMO there is too much freedom with it, like what's the point of a gauge even being there? Also super ball should not be a dp, I know I want two nerfs for it, but one or the other is fine, it really should just serve its obvious purpose of just setting up crazy oki with graviton. Also I meant no jc on uncharged 6a on block. It's fine on hit.
  17. Skye

    Kokonoe or Brokonoe?

    My scrub Kokonoe nerd wish list: Take away jc on uncharged 6a Graviton activate should cost like half the graviton gauge. Graviton gauge should deplete faster. Graviton gauge should have cool down if it depletes. Remove jump cancel on on block on 5b and 5c Remove aerial state on 5b. Remove full invul on black hole Remove invul on super ball. Remove guaranteed projectile on super ball. Think that's it.
  18. Skye

    [P4AU] News & Gameplay Discussion

    Just a note, his teleport requires persona. I'm also keeping my mouth shut until more footage comes around.
  19. Skye

    [P4AU] News & Gameplay Discussion

    I expected to find more P. Sho footage by now, wonder what's up and why isn't anyone playing him...
  20. Skye

    [P4AU] News & Gameplay Discussion

    I'm not entirely sure, it's too early to tell. On one hand his new (day 1) combos seems really direct and comboing into a move that silences is really neat, but I've noticed that his main ways to close distance have been made very unsafe, which could affect certain MUs. Kill Rush recovery puts him in FC state. Duck is slowed down beyond practicality (imo) and is ALSO in FC state (I saw Mitsuru punish Duck recovery with 5a and saw "fatal counter"). And Obviously his damage took a hit, I've only seen him reach 4k once, never saw him break 4k. I really can't tell what ASW wanted him to be, at first (in p4u) it seemed like he was supposed to be the agile boxer who uses his movement tools to close distances and open the opponent, but with the changes to KR and Duck, maybe they didn't want him to be that......? Needless to say I am confused with the direction they went with Akihiko. Despite all that, I understand that the game JUST came out and this is all early "tip of the iceberg" stuff. I'm hoping when the game and characters develop, Akihiko will show something of real merit other than fun combos and 2 second silence.
  21. Skye

    [P4AU] News & Gameplay Discussion

    Can't wait for that Akihiko info to get translated!
  22. Skye

    [CP] Video Posting Thread

    Arakune pre-curse combos. Done by yours truly. http://www.youtube.com/watch?v=-c8-3cth8yA
  23. When you unlock the CP MU threads, can you throw this in the "vs Arakune" one? pls and ty http://www.dustloop.com/forums/showthread.php?17557-CP-Arakune-vs-v-13

  24. Any mode that earns you Platinum Dollars (P$), which includes (but not excluded to) VS mode, netplay and Challenge Mode.
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