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FullAutoDeath

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Everything posted by FullAutoDeath

  1. FullAutoDeath

    [P4A] Yu Narukami vs Akihiko Sandada

    Akihiko's Level 2 sweep normally isn't punishable if you only IB that, as Yu will usually be out of range to hit with 5A. If you IB the last hits of 236A or the 4A hook(or both) and then IB the sweep you will be in range to punish with 5A. Level 3 sweep doesn't seem to be punishable
  2. FullAutoDeath

    [CS2] Rachel JPN Videos

    Rachel player vs. Tsujikawa(Makoto) http://www.youtube.com/watch?v=ivZUG08eGkQ&feature=feedu Again at 17:55 http://www.youtube.com/watch?v=ivZUG08eGkQ&feature=feedu#t=17m55s
  3. FullAutoDeath

    [CS2] Rachel Combos

    5BD 6B 3C 8D j.C 2D j.2C(lvl2) 214A 5B 236A etc doesn't fully connect on two occasions against Jin(George doesn't hit) in this video: http://www.youtube.com/watch?v=a3UScuINejo#t=0m18s http://www.youtube.com/watch?v=a3UScuINejo#t=2m01s However it does connect on Jin from CH 6A here: http://www.youtube.com/watch?v=a3UScuINejo#t=3m42s Think he messed it up twice or does CH 6A seem to be the more reliable way of comboing into it?
  4. FullAutoDeath

    [CS2] Rachel JPN Videos

    Matsu(Rachel) vs. naoe(Hakumen) http://www.youtube.com/watch?v=XwqgBYdd2fk#t=3m03s ARiSA(Rachel) vs. sharuru deyunoa(Tager), vs. kyuube e(Platinum) @ 9:10 http://www.youtube.com/watch?v=N7V4jmU3vPo#t=4m43s Matsu(Rachel) vs. kagetsu(Hazama), vs. ( ◕‿‿◕ )(Taokaka) @ 7:00 http://www.youtube.com/watch?v=bw0fD8JvlnA#t=3m26s Matsu(Rachel) vs. sharuru deyunoa(Tager), vs. kyuube e(Platinum) @ 8:30 http://www.youtube.com/watch?v=fm2WkhPv2KY#t=4m42s
  5. FullAutoDeath

    [CS2] Rachel Combos

    Lv2 j.2C 214A 5B 236A etc. lands on Platinum here, from CH 6A. http://www.youtube.com/watch?v=N7V4jmU3vPo#t=9m19s
  6. FullAutoDeath

    [CS2] Rachel JPN Videos

    Matsu(Rachel) vs. tsui kinen papiko(Carl), Matsu(Rachel) vs. naoe(Bang, second match @ 5:53) http://www.youtube.com/watch?v=xDPF33Fx2GY#t=1m53s ARiSA(Rachel) vs. tatsuki (Lambda) http://www.youtube.com/watch?v=HlNf2ga-Av0#t=0m49s Matsu(Rachel) vs. a ^ ru(Platinum) http://www.youtube.com/watch?v=VGVJ5uve1Rw#t=10m28s
  7. FullAutoDeath

    [CSE] Video Discussion Mk.II

    Pretty much. Mashing counters and getting lucky catches =/= Being good with the character. I lol'ed at the end when Rachel killed him for it.
  8. FullAutoDeath

    [CS2] Rachel Final Changes!

    Have there been any combos into Tempest Dahlia found?
  9. FullAutoDeath

    [CS2] Rachel JPN Videos

    Rachel vs. Platinum, first match http://www.youtube.com/watch?v=Mz4p90Y9iO8 At 2:07 Rachel player does 5B > 5CDC > 236C 3D > BBL > dash 6A > BBL for 2.8k.
  10. FullAutoDeath

    [CS2] Rachel JPN Videos

    Rachel(chinkuru) vs. Platinum(ba^dorando shoshinsha), Rachel(chinkuru) vs. Bang(roku)(5:05) http://www.youtube.com/watch?v=IHUCdxuIQu0 Nice low crossup at 2:48. Rachel(chinkuru) vs. Taokaka(mi ^ kun)(8:00) http://www.youtube.com/watch?v=vh95YhhWrls#t=8m01s Rachel(ARiSA) vs. Taokaka(mi ^ kun)(7:40) http://www.youtube.com/watch?v=25yDsG-6n5g#t=7m40s
  11. FullAutoDeath

    [CS2] Rachel JPN Videos

    Rachel vs. Lambda at 5:56 http://www.youtube.com/watch?v=tBzjYPvULuE#t=5m56s Rachel vs. Taokaka, first match http://www.youtube.com/watch?v=1jOU1gmQ300 Rachel vs. Noel, Rachel vs. Tager(3:09) http://www.youtube.com/watch?v=Ld-xA6qYt4I Looks like people are unlocking CS2 Rachel's potential.
  12. Not really. Waiting for CS2 but that's gonna take a while to come out. Was thinking of using Rachel along with Hakumen, but I'll see. I've pretty much lost interest for CS1, seeing as the netcode is shitty, the game itself isn't that great, and I'm pretty ass at it. Me not being able to get to my offline scene and not having any XBL for around a month now to even attempt some netplay doesn't help either. :toot:

  13. FullAutoDeath

    [CS2] Rachel JPN Videos

    Rachel vs. Mu/Makoto http://www.youtube.com/watch?v=gq8UdEtN9lo Rachel vs. Hazama http://www.youtube.com/watch?v=fUUhJlu2_oo
  14. FullAutoDeath

    [CS2] Rachel Final Changes!

    Good news for the most part.
  15. FullAutoDeath

    Post up your arcade stick.

    So that's what you did with the template...never thought it would be used for a keyboard stick. Came out really clean, nice job.
  16. FullAutoDeath

    [CS1] Hakumen Information Thread

    Makes about as much sense as Hotaru wallbouncing.
  17. FullAutoDeath

    [CS1] Hakumen Information Thread

    This and this. CT Haku definitely had problems but in all honesty it was my favorite version of him. It's still a little too early to jump to conclusions though. Is there going to be another loke test after this one?
  18. FullAutoDeath

    [CS1] Hakumen Information Thread

    Lol I can't imagine Hotaru, a vertical hit, sending them across the screen horizontally. Maybe hop 5A combos will work on the new wallbounces for Renka/Hotaru? It could also make Renka more worthwhile to use if you only have two stars and can't get 623AA off your starter.
  19. FullAutoDeath

    [CS1] Hakumen CS Combo Guide

    Yeah, ridiculous that it even connects. You can do FC 6C > hop > 6C(full charged) > hop > 5C. Hitstun is as crazy as it is impractical.
  20. FullAutoDeath

    [CS1] Hakumen CS Combo Guide

    Does it still all connect if you do FC 6C > 6C(full charge) > hop > 5C > etc?
  21. FullAutoDeath

    [CS1] Hakumen Information Thread

    Something I was trying out in training mode for those with 3 frame jumps(Litchi, Arakune): If you do a 2A, 2A blockstring and you think your opponent is holding 7 and trying to jump out, you can do 2A, 2A, 5A > 6A. The 5A will catch them in the air and the 6A will either hit them out of their jump startup if they were still holding upback for a free combo, or it will ground them again if they blocked it. If they block that and try to jump out again, you can do another 5A > 6A and the 6A hit them out of jump startup. Note: 6A has to be slightly delayed, an immediate one will hit them too early and they'll be safe if they were trying to jump out. For anyone else, the first 5A will hit them out of jump startup. Just be careful if they block low, since 5A will whiff of course.
  22. FullAutoDeath

    [CS1] Hakumen CS Combo Guide

    The timing isn't as hard as you think. http://www.youtube.com/watch?v=bLz7w54615Y&feature=related#t=0m09s If you want another indication to go by, wait until a little bit after the opponent flips over in the air and their head is going toward the ground. Also, challenge mode timing is the same timing you should be using outside of it. Set the enemy to tech immediately in training mode if it is blue beating.
  23. FullAutoDeath

    [CS1] Hakumen CS Combo Guide

    The IAD in the air(I assume you're talking about the one in his corner combo) isn't an actual IAD in the traditional sense. Just airdash(66) after the j.2A as soon as you can.
  24. FullAutoDeath

    [CS1] Hakumen CS Combo Guide

    Yeah they are hop Tsubakis. You have to do them pretty fast, but it will always be possible to do enough to kill them provided they don't burst.
  25. FullAutoDeath

    [CSE] Hakumen Q & A: New players check here first

    Throws don't count as part of combos. You can see the most efficient corner combos here. Be sure to check out the combo thread for more info.
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