

Matt
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With all these changes, is BBCS still gonna have LOTS of timeouts?
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Avion892: These guys are right, but how they do it is overly difficult. All you have to do is the normal dive cancel into 5B, but instead press B and D at the same time. Instead of j.2A>5B do j.2A>5B/D and the 5D will always come out, ALWAYS.
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Guide for People Coming from SF to New-School Fighters, Part 1
Matt replied to tataki's topic in Beginner Mode
For those of you who don't know what 4r5 is talking about, he is talking about fuzzyguard. Xenozip also wrote a little thing about it on his blog: http://xenozipnotes.blogspot.com/2010/04/fuzzy-guard.html Here is the video from Xenozip's example, so you can see what it looks like in actual play: http://www.youtube.com/watch?v=QC83KGp8ti0&feature=player_embedded -
I'm on a trip somewhere and can't use the computor much. If you just put them in a list I'll make a section called: 100% Combos and copy and paste them there. Why? Because Arakune's 100% combos make him go from slightly underpowered to slightly overpowered?
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smooshman, I have a feeling I know what you are trying to say. THIS is the kind of DP you want to do on wakup: http://www.youtube.com/watch?v=QG6jjYOf-aM&playnext_from=TL&videos=b2nruJcpMB4. I mean if Jin got a DP super like THAT, that costs 25 tension, man things between Jin and Litchi would totally even out. amirite!?
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Matt replied to Kairi's topic in Archive
Thanks for the answers guys! -
I was never talking anything other than fighters. I didn't exaggerate anything you said: You made the exaggerations yourself. Strategy is more important than reaction. I'll say it. To use strategy is to employ the use of things like: controlling space, mixups, meter management, setups and a hell of a lot more that applies to the use of different mechanics that exist within different fighting games. Strategy is what leads to higher levels of play. Yeah being able to react to stuff is important. But knowing how to react to what the opponent is doing and in what way is even more important. Knowing how to force the opponent to second guess himself and control how he reacts is also important and another part of strategy. Hell, if fighting games were entirely mindless reacting, the so called mindgames wouldn't even exist. Something like walk up>throw would NEVER even happen in fighting games because really the opponent would just hit the guy walking up to him out of reaction. Suggesting there is no strategy in fighting games is the same as saying that people don't think while playing, and that is just not true. Also, practice is important at getting good at all things in life. "If you don't play this game you're not going to get better" This statement is not retarded, it is true.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Matt replied to Kairi's topic in Archive
Is there any practical use for slashback? -
I had a long post, but screw it. Sponson, I hope you enjoy staying in your lala land. Fighters aren't all about reaction, strategy and execution are also huge parts of fighters too. You may not believe that, but whatever *shrug*.
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I updated the original post. I added stuff all the way up to page 38. Half of it is posts or straight up copy and pasting. I'll make it look nicer soon. Sorry for being lazy today :O. Also, kou I gave recognition for all the stuff you added since you are the Arakune combo MASTAH!
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So what you're saying is that people should put in small amounts of practice, go completely off of reflexes and have no strategy in mind? That's gonna win you some matches.
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Wow. Just wow. I am so amazed by this post, SO ASTOUNDED, I just HAD to log on to say something about this post. Penguinlordthreesevenninetwo, you have left me SPEECHLESS!
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Yo, you are like 8 months late. The combo is probably in here: http://www.dustloop.com/forums/showthread.php?t=7293 and you can ask how to do it here: http://www.dustloop.com/forums/showthread.php?p=627699#post627699.
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I'm just curious, has anyone ever been able to walk up to you and throw you?
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Thanks for the info Honnou and bucklemyshoe!