Jump to content

Axle_the_red

Members
  • Content count

    84
  • Joined

  • Last visited

1 Follower

About Axle_the_red

  • Rank
    Pistol Whip Bolverk

Other Info

  • XBL
    second movement
  1. Axle_the_red

    [CP] Yuuki Terumi Combo Thread

    Isn't that 150 heat? PS3 tag: meester_muuffin
  2. Axle_the_red

    [CP] Yuuki Terumi Combo Thread

    Thank you! Now to muscle memorize it instead of my easy mode combo. PS3 tag: meester_muuffin
  3. Oh, oh! Another question! If you're in pressure, how do you get DPs out the SECOND you have an opening? I'm aware of the (3?) frame buffer BB has if you hold the button, but does that work with the dp motion? For example, if I'm in pressure and I input the dp motion and come out of blockstun in those three (or however many) frames the input buffer lasts for, will I get a dp or just that single button's normal? PS3 tag: meester_muuffin
  4. I'm using my phone as my main device right now, so I set it as my sig cause tapatalk is weird and I got frustrated trying to edit my profile. XD Apparently that makes two sigs.. I haven't updated my old sig...been playing Terumi online and it's killing me trying to wakeup dp. Especially since I don't have many other defensive options. Thank you very much for the help! I'll pay close attention to the tech animation. PS3 tag: meester_muuffin
  5. Axle_the_red

    [CP] Yuuki Terumi Combo Thread

    Soooo...care to give me an example of a combo that does more than mine? I can't quite tweak one out... PS3 tag: meester_muuffin
  6. Ok...this is pissing me off to no end. I cannot consistently dp on wake up. From knockdown to tech, what is the timing? PS3 tag: meester_muuffin
  7. Axle_the_red

    [CP] Yuuki Terumi Combo Thread

    Aye aye captain. I'll play around more in the lab and get used to it. Bad habits are hard to break! PS3 tag: meester_muuffin
  8. Axle_the_red

    [CP] Yuuki Terumi Combo Thread

    Suuuuuper easy, high damage combos in corner: 6b (fc) -> 3c -> 22c (lvl3) -> 632146c 6192 damage (req 100 meter) Same combo in OD - 7580 (vs full meter, 7214 vs empty meter) I'm no theory crafter, so do what you will to see if you can add to that. Also haven't paid much attention to the thread to see if that's been done already... The 22c -> super seems to make it hurt the most. I'm not sure if there's a better way to prorate it, but adding anything else seems to make the damage go down... PS3 tag: meester_muuffin
  9. Be aware you can be thrown out of both though. PS3 tag: meester_muuffin
  10. Axle_the_red

    [CSE] Noel Vermillion Critique And Self-Improvement Thread

    I have my doubts that anything I post will be answered (thanks, CP), but I've got a problem that's been bothering me to no end. I swapped to Relius when he came out, and as a result, my Noel skills got really stale. Here are the specific problems I have: Linking 22B~C -> dash cancel -> 6C Dashing in corner combos after assault through My problem linking the dash cancel to 6C is that I can't get it to connect, and when I do, the character I'm using it on is too low. In the past, I've always delayed the dash late enough to not get a dash cancel out of it, but that just keeps me from being able to use 22B for more reps. Often when I do dash cancel, I'll hit 6C and nothing comes out. For the corner combos, after assault through, I have issues dashing under the character. Where does the game consider them in relation to me? Did I actually cross-over after assault through? Immediately afterwards, do I swap directions for 6C? Thanks for the help. I hope this is in the right spot...I would have posted in the thread linked at the beginning of this topic, but it's in the archives...
  11. Axle_the_red

    Arcade Stick vs Controller

    Just a heads up, but I don't think the tier list link is active any more. I'm getting a 404 on it...
  12. Axle_the_red

    [CS1] Hazama Combo Thread

    Just a quick question... The BnB we've been seeing for so long (3c -> 214d-> c -> 2c -> air combo with loads of j.c xN) is less damaging than the listed combo that has 2 4d chains in them and ends with a 214b, correct? Just wondering why the combo we've seen a lot of has a much easier version that does more damage...or if I'm mistaken...
  13. Name Gamertag Timezone Changes were made to Cake's CS release party, so please respond with the information above and check back to the thread.

  14. Axle_the_red

    General Audio/Video Help & Request Thread

    Thirded. I'd contribute if I had a way to record quality sounds...I have a 360 and no additional equipment...>.>
  15. Axle_the_red

    The "Picking a Main" thread

    -Don't mind being called a spammer when opponents can't handle your drive -Want to be highly unpredictable -Enjoy a large amount of (situational) invlunlerability frames -Want a super (j.236236D) which is essentially unpunishable (with a few exceptions) -Like to be in your opponent's face -Take great pride in being able to take advantage of larger hitboxes -Enjoy a fairly easy set of combos to learn Then is for you!
×