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SandyBelle

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Everything posted by SandyBelle

  1. SandyBelle

    [CS1] Lambda General Discussion

    Info quoted from HERE. The latest edits are BOLD. These are by no means final, the devs are still tweaking the game between each loketest. So don't go suicidal as you read these nerfs, k? Directly from the Loketest(26/09/09) thread: Λ-11- - range got shortened - 2C is slow - combo damage nerfed (2700-3400) - new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier - Act Parser Zwei is basically Jin's 214 move - DD>4DD>236D doesn't combo, even DD>4DD doesn't combo - No more special voice against Ragna (Sandybelle: T_T) - No more raping Tager and Hakumen - 5D is slower, throw>5D does not combo - 214D goes further in the horizontal direction - opponent can immediately tech after J214D hit (like Jin's 214B) - 236D changes to the move where appears in the certain range and lasts for about 3-4hits - 5dd and 4dd no longer jump cancellable. - 2dd still jump cancellable. - 5dd > sickle combos. - act pulsr A- forward movement special. The old act pulsr - act pulsr B- forward movement attack special. low hit, combo from 5dd ok. - act pulsr C-forward movement attack special. Not sure high or low. can combo into 2dd (probably launches then). - all act pulsr does not appear to have upper body invincibility. - D is in general smaller hitbox. - 3c is slower. - 5dd > 4dd combos on crouching opponent. - D attack doesn't combo to 236D in general - opponent floats higher after gravity seed hits, gravity>6A does not work - 236236D is shorter - J214DC cancel is faster From some other forum, I think: Also, word is that Lambda is part of sector seven. I think that's a pretty good buff. ----------------------------------- Loketest 3-4 October. All this info is from the thread in: - 2C start-up adjusted again. Not sure to what though. - 6D more block stun +10F (seriously?) - 6D is slower. - 5dd > pulsr B/C no longer combo - 3C and 2B seems to have halved range - Air dash distance and speed decrease - backdash distance decrease. - D moves have more start-up and more block stun (not sure if it's compared to previous loc test or previous game) - C moves are slower, less damage. (SB: Again? or is this redundant?) - 2C is about ragna's 6a (in damage potential I think), start-up is 70% (I don't get this, so is it faster or slower by 30%?) - Gravity field didn't change. Gravity gauge added. takes 300F to charge to full. - Sickle still good damage and offensive tool - No backwards pulsr. - air overhead has more untechability than lec test 1 ------------------------------ Loketest 3: 10-12 October 2009. All this info is from the loketest thread. Nothing yet, i think. ------------------------------ Loketest 4: 24/25 October 09. Nu: - Tk crescent and crescent cancel still works. - Gravity gauge recharges in 5 seconds (may be off). - C moves have shorter range but are faster than previous. throw is 1k (forward and back), air throw is 2k (No change). ------------------------------ Loketest 31st oct to 1st nov: nu: - act pulsr has upper body invincibility (not attribute invincibility), can use in the air (whoa what?), when used in the air can land on the ground instantly (Going to need video footage most likely. Lack of info and general wtf?) - crescent has height limitation. - legacy can only be comboed from 5D - can use gravity field like a DP. ------------------------------ VIDEOS: Loketest 10/3-4 Lamb vs Bang Loketest 10/10-12 Lamb vs Jin Lamb vs Carl (followed by Carl vs Rawrgna) ------------------------------ What do you guys think? Personally, I am looking forward to playing a nerfed Nu that hopefully will not get me instantly scorned by everyone else. On another note, what should we call her now?
  2. SandyBelle

    [CS1] Lambda General Discussion

    Yea, Spirit Frog's assessment is about right. But the mixup is more of a C (Maybe D+/C-) since you can cancel crescent hammers for some really creative mixups. Too bad you can only special cancel crescent from a few moves only. Spike chaser is nice on a knock down, though.
  3. SandyBelle

    [CS1] Lambda General Discussion

    The more they tweak Act pulsar the more it sounds like a beefed up version of icecar. Also if the gravity DP is as good as it sounds. Good heavens she'll be OP!
  4. SandyBelle

    [CS1] Lambda General Discussion

    Updated.
  5. SandyBelle

    [CS1] Lambda General Discussion

    This is the latest Update. Nu: Tk crescent and crescent cancel still works. Gravity gauge recharges in 5 seconds (may be off). C moves have shorter range but are faster than previous. throw is 1k (forward and back), air throw is 2k (No change). I seem to have missed the edits of the third loketest, can someone please post them here so I can put them in the opening post?
  6. SandyBelle

    [CS1] Lambda General Discussion

    Wow, it looks like I missed a lot of the fun you guys had last night. Any news on when the new loketest will be?
  7. SandyBelle

    [CS1] Lambda General Discussion

    Hey guys I am going to be busy for a while so I won't be able to check the updates regularly. Would someone be so kind to post the updates every one in a while so I can edit them into the first post?
  8. SandyBelle

    [CS1] Lambda General Discussion

    Update coming up in a few minutes.
  9. SandyBelle

    [CS1] Lambda General Discussion

    It could have been a counter hit. If that was the case then that's a pretty good buff.
  10. SandyBelle

    [CS1] Lambda General Discussion

    They gave gravity a special meter. Gravity never was so overpowered imo. Maybe they gave it a new effect while balancing it with a meter.
  11. SandyBelle

    [CS1] Lambda General Discussion

    The Video in the above post: http://www.youtube.com/watch?v=VQYNufpyaHI
  12. SandyBelle

    [CS1] Lambda General Discussion

    I edited the first thread with two new batches of updates. So they want 5DD > 236D to be the staple, eh? It sure sounds like that to me. Maybe the 5DD > pulsr combo depends on the range?? 3C range reduction I can understand, but why 2B?
  13. SandyBelle

    [CT] ν-13 Combo Thread

    Not sure if they are here already, if they are then I'll delete this: Close Range: DD > 4DD > j2DD > j214D > RC > j2DD > j214D if at close range. I didn't try it with dash 6C yet.j214D~C > 2DD if at longer range. Follow with j214D stuff if you want.j214D~C > Airdash > jC > combo (3C > 214A, etc)
  14. SandyBelle

    [CS1] Lambda General Discussion

    Updated the first thread.. So, since 214D now goes further down the screen (What 214D~C used to do) What does the new 214D~C do now? Or did they remove it at all? I am sure I saw it on the new technique list... Could it be that the vertical range is increased when we do that?
  15. SandyBelle

    [CS1] Lambda General Discussion

    Lambda is supposed to be working with sector seven now. My theory is that Kokonoe found her body discarded in some dump, and took her to the lab, reactivated and reprogrammed her. And knowing Kokonoe, she'd probably add a few of her own modifications as well. I'll bet my money on that.
  16. SandyBelle

    [CS1] Lambda General Discussion

    Inc generic statement: Sucky people will still suck regardless of what character they play. That's the cold truth that scrubs can't seem to understand.
  17. I am not sure, but in the end of the true story, Ragna fights Nu and she beats him up, but as she is falling into the abyss place, dragging Ragna with her, Noel goes all moe and reaches out for Ragna, saving him. Apparantly, Nu must have died in there.

  18. SandyBelle

    [CS1] Lambda General Discussion

    ^ That. I get the feeling the new act pulsar will be superior to Jin's musou, especially since there are three different versions of it. The opponent will have to guess between a B or C zwei or an A zwei. I am sticking with my lolibot, but may abandon Tager (Because he isn't gigantic anymore) for Michael "Hazama" Jackson. Received about the same same ones. I actually announced it as "Nu will be removed from the game.", you can only imagine the party that went on afterward only to ruin it with her being replaced by her clone, Lambda, which will be an immensely nerfed version.
  19. SandyBelle

    [CT] ν-13 General Discussion Thread

    No, hold C after D.
  20. SandyBelle

    [CT] ν-13 General Discussion Thread

    It's a normal sickle command, but press C right after you press the D (slide your thumb from the D onto the C).
  21. SandyBelle

    [CS1] Lambda General Discussion

    More info from the updates thread: D is in general smaller hitbox. 3c is slower. 5dd > 4dd combos on crouching opponent. Wow, nu sure is getting bombarded.
  22. SandyBelle

    [CS1] Lambda General Discussion

    Updates, albeit late, also from the updates thread: Nu: 5dd and 4dd no longer jump cancellable. 2dd still jump cancellable. 5dd > sickle combos. act pulsr A- forward movement special. The old act pulsr act pulsr B- forward movement attack special. low hit, combo from 5dd ok. act pulsr C-forward movement attack special. Not sure high or low. can combo into 2dd (probably launches then). all act pulsr does not appear to have upper body invincibility. ------------ Right, um, 5/4DD not being jump cancellable is most concerning to me out of these. For a second there I thought I could use 5DD > j2DD > 214D/~C It's all around troublesome. On another note, being part of sector seven is an instant buff in awesomeness, but seems to be in exchange for a nerf.
  23. Well hello there, Aksys! It's nice to see the devs are down with the community. That is, if you really are the devs >.< If so, then Aksys is a pretty cool guy, he mingles with the community and doesn't afraid of anything. Cheers.

  24. SandyBelle

    [CS1] Lambda General Discussion

    Slower 2C and j214D nerf are my biggest concerns. Also 214D~C goes all the way anyway, I don't see the point of this unless 214D~C has a new effect. I liked my DD > 4DD > 236D/TKed CS. Now I bet the combo will involve act zweing instead of 4DD. Also 4DD was sort of useless outside of that combo due to it's slow startup time.
  25. SandyBelle

    [CT] ν-13 Combo Thread

    Eh, dash then immediately move your hand from the movement pad. Like, don't keep pressing the 6 or 4 when you dash. Same technique as THrow > Dash > 2C. I think we should try to reorganize this thread, adding the combos to Goryos' nice opening posts. It would make it easier to read than going over the entire thread. I might do it myself when I have time actually, but will I be allowed to start a new thread?
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