Jump to content

Prototype-03

Members
  • Content count

    119
  • Joined

  • Last visited

3 Followers

About Prototype-03

  • Rank
    Gold Member

Other Info

  • Location
    Los Angeles, CA
  • PSN
    Prototype-03

Recent Profile Visitors

515 profile views
  1. Prototype-03

    [CS1] Valkenhayn Video Posting

    Right, that's supposed to be his weak point, but that video is showing that Valkenhayn can still advance on the zoners... He's no Tager or Hakumen by any means, which is what people thought initially. But still, we're gonna have to see how it all settles down at the end.
  2. Prototype-03

    [CS1] Valkenhayn Video Posting

    Still too early. We still have to see if Lambda will figure out something to keep him away. We saw in the second round that that specific lambda player learned to dash after the spikes as to not get caught in the wolf jump. One thing is certain though... Valk has tools to play against zoners unlike early EARLY impressions that stated that zoners would demolish him.
  3. Prototype-03

    [CS1] Valkenhayn Technical Discussion

    That combo was taken when loketest vids first came out. That one is definitely outdated... I think you can do wolf combos with 2A, but I could be wrong. I'm pretty sure you can also do 2A>5B>5C>DD and be better too.
  4. Prototype-03

    [CS1-CSE] Valkenhayn Q&A

    It's too early to tell what the tier list is yet. Tiers are usually placed by matchups and then put in order by +/- of each matchup. It takes a LONG time for the tier list to stabilize (Ragna just dropped in tier although he's been in top 3 for a while now) and even then, it keeps on shifting around depending on what people can find. His wolf mode does double a bit, but it's nowhere close to how Litchi is.
  5. Prototype-03

    [CS1-CSE] Valkenhayn Q&A

    During wolf mode, because he switches sides when he does the j236 chains, are you inputting 236, 214, 236 or do you do 236, 236, 236? Hope this question made sense.
  6. Prototype-03

    [CS1] Tsubaki vs Tager

    I know it's not a projectile, but I THINK it has projectile properties. It's one of the reasons why Nirvana blocks her 5B too.
  7. Prototype-03

    [CS1] Tsubaki vs Tager

    I think Sledge is more devastating because it guards 5B... Something about 5B being a projectile or something Could be wrong though... Someone check up on that?
  8. Prototype-03

    Socal: Arcade Infinity! Let's Match it UP

    No one going? Then I might now go =(
  9. Prototype-03

    Socal: Arcade Infinity! Let's Match it UP

    Anyone going today? Most likely be there around 2-3 pm today until early evening or so.
  10. Prototype-03

    [CS1] Tsubaki vs Tager

    Understandable that you can't explain everything in a forum or a post. Tactics WILL change too. As soon as we find to counter to *this specific move from this character*, they will find a counter to our counter. Regardless of others' help or not, we will eventually find a way around it... And I think that's where this forum helps... If we find a way around, why shouldn't we share the information with others? I understand you want others to think for themselves which is GREAT, because they'll be able to adapt at the spot, but sometimes we need some guidance. I mean, I could go into another characters' thread, ask a question, and someone will point an answer to me. On the other hand, you say, "deal with it, find a way around", and THAT doesn't help me at all. Also, "go in and hit him" is very vague. WHEN is it safe for me to go in and hit him? I mean, that's the whole discussion, because Tager can literally be churning butter and as soon as we cc or reset from close range, he'll 360 or 720 you. If it is as easy as "go in and hit him", we wouldn't have this discussion at all. Am I out of the line to be questioning this? I'd like a detailed answer when I ask for some tips, not a vague "go in and hit."
  11. Prototype-03

    [CS1] Tsubaki vs Tager

    I think we all understand the point of being out of reach against Tager. The problem is that Tsubaki is a rushdown character with VERY short range -- You NEED to be up in their face. No matter how I look at this, Tager has the upper hand in this match. Yes, we need to zone. Yes, we need to watch out for the spark bolt. Yes, we need to be extra careful when magnetized. But you're giving very broad answer without good suggestions. You're also telling him to get in and hit him and at the same time, telling him to zone. I understand you need to do both, but they're contradicting statements. I don't know... I just feel like you're trying to criticize others without good feedback. We're all trying to help each other here... Not to bash each other. We're all new here since some of us don't have daily access to a machine. You're probably better than me here... So instead of giving us broad answers like "deal with it", how about some friendly suggestions? Anyway, enough ranting. Tager has the upperhand in this matchup in my personal experience. You DO need to zone against this character, which goes against Tsubaki's nature. Tager will be working extra hard to get in, so you need to catch him off guard. He'll especially try to rush into you if you're charging freely. He'll be distracted on how to get into you, so it'll give you time to find openings. 22D reset is one of the biggest tools in this match up. If they're not expecting it, it's almost guaranteed this hits. Just make sure you're not playing predictably... I found that 5B (from out of reach of Tager's throw) into 22D REALLY helps, since he might try to buffer that throw. 2C AA will also help since Tager's best way to get into someone is to j.C. Just watch out for the trajectory and timing change. I think he can also 360 you during your blockstrings if he can IB (someone please correct me if I'm wrong) so you need to be extra careful. If you get magnetized, ZONE HIM. He has a HUGE upper hand. It was to the point where I couldn't do anything. Maybe I didn't know how to attack when I was magnetized, but for me, it worked to stay away until magnetism went away. Yes, Tsubaki is better off using RCs and CA than using it on DD. There's few instances where using DD helps though. With one bar in the corner, you can install and get 4k+ from a throw. You can also get close to 5k or so with 3 bars in the corner. But yes, For the most part, it'll be used for RCs and CAs (or even Astrals!).
  12. Prototype-03

    [CS1] Tsubaki Yayoi - General Discussion

    My bad... Thought it was an overhead. I know some people WERE trying this out though, although the general consensus was that it wasn't good other to catch people by surprise.
  13. Prototype-03

    Socal: Arcade Infinity! Let's Match it UP

    Remember: will also pay gas!!
  14. Prototype-03

    Socal: Arcade Infinity! Let's Match it UP

    It's cool, by then Dacid owes you about 7 hrs of driving. See how this all works out? hint: GET A CAR
  15. Prototype-03

    Socal: Arcade Infinity! Let's Match it UP

    Shouldn't rep socal if you're not repping Bang.
×