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Raptor

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About Raptor

  • Rank
    The Defender of Tomorrow
  • Birthday 03/07/1989

Other Info

  • Location
    Northridge, CA
  • XBL
    Heavystriker(shared)
  • PSN
    raptor3789

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  1. Raptor

    [Xrd] Match Finder/GG Thread

    Anyone want to play a west coast player? I'm getting rusty due to LoL. Hoping to get back in shape
  2. Raptor

    [Xrd] Match Finder/GG Thread

    GG's to everyone in lobby. It seems to be a common occurence that if I fight Eddie a lot, I forget how to fight against Millia and vice versa.
  3. Raptor

    California Love: The SoCali Thread

    http://www.dustloop.com/forums/showthread.php?18441-Dec-14-2013-Rebel-Up%21-%28BBCP-GGAC-R-P4A%29-Walnut-CA Reminder, next Rebel Up is this Saturday.
  4. Raptor

    [CP] Noel Vermillion - Gameplay Discussion

    I believe that is their clash routine they'll use on the next season of Dancing with the Stars.
  5. Raptor

    The King's Games (BBCP 3v3)($200 in Prizes)

    I think my friends list glitched out, I added everyone in my team and the TO, but nothing shows.
  6. Raptor

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    Neutral for this character requires patience, especially if characters are using spacing against you. When it comes to spacing characters like Jin, Litchi, Haku, etc, you do NOT want to challenge them at mid-range, you will lose. The idea is to gain enough ground to the point that they will have to deal with your pressure and eventual knockdown into orb oki. Once you get a knockdown, it's pretty hard for them to escape. j.C is pretty good at keeping them honest on the ground, but will lose to faster air normals. Try not to use this too close to your opponent or your landing recovery will let them punch you in the face, or worse, it will whiff because of the lack of hitbox directly under Kagura and still allow them to punch you in the face. j.B is much like j.C, great jump in, except this move covers all angles below Kagura. Good for cross-ups, jump-ins and doesn't have the landing recovery j.C has, but of course it's very poor for air-to-air. j.A has long horizontal reach, making it ideal for air-to-air. 5C, 2C are very long range pokes thats pretty good for catching backdashes, but due to slow start-up and recovery try to condition them into these. ie upon an opponent landing and you're outside of their midrange. 6D-C is good for covering a bit of ground and can beast through projectiles. Both your orbs are plus on block. A orb can be used mid blockstring to keep the pressure.
  7. Raptor

    California Love: The SoCali Thread

    Reminder for Novemeber 2nd this weekhttp://www.dustloop.com/forums/showthread.php?15918-November-2-2013-Rebel-Up-Super-Arcade-Blazblue-CP-Ranbats-%28GG-BB-P4-EXVS-ETC%29-Walnut-CA
  8. What's the stance on having setups without all the characters in it (missing Kagura, Terumi, or Kokonoe). I'm not expecting them to be used for the tourney, but what about for casuals?
  9. Raptor

    [P4AU] News & Gameplay Discussion

    Am I the only one that laughed at Aigis using the suplex on Yu during the trailer?
  10. Kagura catches a falling girl in his win pose. Wasn't it said he had an intro where he tossed a girl into the sky before the fight? Related?
  11. Except Tekken X Street Fighter is an actual game for better or worse.
  12. Raptor

    [CP] News & Gameplay Discussion (Old)

    Only 2 and a half hours? Thats worrisome.
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