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MashButtons

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About MashButtons

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    Bronze Member
  1. MashButtons

    BBCS II: Location Test Videos

    Not sure why you would want to see a mid-tier character tones down even farther. Especially when it's a melee glass cannon.
  2. MashButtons

    [CS2] Ragna General Discussion

    Nothing involving using 2D is safe. Even if you rapid cancel it (thus making it safe on block) the startup is slow and obvious enough that you could be poked out of it...but that would require a great read by your opponent. 2D is for if their trained to block high, it can be worth the risk/reward to throw out 2D at certain distances (aka as long range as possible) since does lead into good damage, meter gain, and oki. If they IB (or are a character that can punish 2D regardless of distance), RC it. But it's really not something to use in blockstring. If you want a blockstring low, 3C and 2B are much better choices, since both are cancelable into something that is safe (2C, or a jump cancel).
  3. MashButtons

    [CS] Beginner Mechanics (The more you know!)

    They are character dependent, but the majority of characters have some kind of air unblockable. Off the top of my head, Bang's 5C, Hakumen's 2C, Ragna's 6A, Noel's 6C....
  4. MashButtons

    [CS2] Ragna General Discussion

    Jab Combo 2 5A/2A>5B>3C>5D>66>6A>2+9>J.C>9>J.C>214C>66DD>9>J.C>21 4C>66>5D>22C I can't get this combo to land. Always black beats at the first belial edge, no matter how tight or delayed everything else is. Edit: Alright, I found out that part wasn't working because I was trying it on Jin, and apparently 6a BE combos mess up on Jin. But even trying it on Ragna, using J.C > 9 > J.C > BE caused him to tech immedaitly after BE, and using the usual J.C > J.D > 9 > J.C > BE caused the correct bounce, but the combo becomes invalid before the second BE still.
  5. MashButtons

    "Quicker" Rise...

    Step 1: Be knocked to the ground. Step 2: Hold down as you recover. Recover with A, B, or C. Step 3: Your character quickly gets off the ground with no white flash. Nobody should need a video for this.
  6. MashButtons

    BB:CS Match-Up Chart

    I don't care about Nu or Rachel, just thank god Arakune's matchup aren't as ridiculous as they were.
  7. MashButtons

    [CS1] Hakumen vs Ragna

    Because Ragna will get angry that you tried to get out of his combo. You don't want an angry Ragna.
  8. MashButtons

    Character HP ratios in Continuum Shift?

    So he searched and couldn't find anything. Then we got mad at him and linked wrong information. Then we linked the information again, but it still wasn't right. We have now conceded that nobody has the information, but we're still mad at him for making a new post, even though no old posts have this information. Go dustloop?
  9. MashButtons

    The Fighter Mentality

    A mindset I see a lot of floundering players fall into is that if they get really good (or think they are) they stop taking fights they think they should win easily and screw it up by trying to be flashy. They stop trying to get in the head of the opponent and instead get in the head of the crowd (real or imagined crowd) and try to make things as over-the-top as possible. Then when they lose, their reaction is "I could have beat that guy easy! I was only screwing around!" Doesn't matter though. You still lost.
  10. MashButtons

    [CS2] Ragna General Discussion

    It has to be a CH 214B. The bounce on counterhit is what let's the rest of the hits connect. What's a P1 rating? Just the same thing as proration rate? I'll stick it in the combos thread when I have time. Edit: As it turns out, the combo won't even work with a TK GH CH. Not enough bounce.
  11. MashButtons

    [CS2] Ragna General Discussion

    I've been doing GH (CH) > (Dash) 5C > 5D (First hit) > Blood Kain > 5B > 5D (First hit) > GH > Delayed Keri Age > (Dash) 5D > (Dash) 5D > Devoured by Darkness. It does a little over 5800 damage, and while it's a little difficult in execution and requires 100 heat (you can do the combo from 69 heat, at the combo itself gives the other 31 heat), the damage ends many matches and the enemy rarely seems to burst it. The problem I'm having is that Gauntlet Hades Counter Hits are a rare thing. I can use it to punish DPs (sometimes) and stupid magna tech wheels, but the openings don't exist against good players. What are good times to catch people with Gauntlet Hades? (I know about TKing them, although I don't do it well yet.)
  12. MashButtons

    [CS2] Ragna General Discussion

    Question: I'm using 5b > 6a > 5c > 5d (first hit) > GH > 5b > ID + followups The combo works online and in training against a training dummy set to tech immediately. But the combo counter registers it as a black beat combo. Any idea on why this is happening? Also, I couldn't get 5B,6A,5D (first hit),GH,5B,5D(first hit),GH,5B,ID to work. Enemys always tech out after the first GH before I can land the 5b.
  13. MashButtons

    [CS2] Ragna General Discussion

    The life drain change disturbs me greatly. I feel Ragna's Drive is very hit-or-miss in terms of effectiveness per round, and one of the weaker drives of the game (ice, wind, swords, invincibility frames, etc.). Blood Kain goes far to fix these problems (and make his drain more fun and interesting!). Perhaps I'm overreacting, but I don't want Ragna's life drain properties to have nearly no effect on rounds.
  14. Carnage Scissors. Inferno Divider. Etc.

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