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Death134dzhonor

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About Death134dzhonor

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    dasei boogie
  • Birthday 05/11/1982

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    SoCal
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    Death134dzhonor
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    Death134dzhonor
  1. Death134dzhonor

    [CS1-CSE] Valkenhayn General Discussion

    http://www.ustream.tv/recorded/12341915 The 243/244 PSR Valk is at the 28:00 minute mark. There's another Valk at the 58:00. http://www.ustream.tv/recorded/12343519 Kubo's Valk at 19:30 A different Valk at 1:03:10 The Valk with 244 PSR returns around 1:07:06
  2. Death134dzhonor

    [CS1-CSE] Valkenhayn General Discussion

    http://www.ustream.tv/recorded/12341915 The 243/244 PSR Valk is at the 28:00 minute mark. There's another Valk at the 58:00. http://www.ustream.tv/recorded/12343519 Kubo's Valk at 19:30 A different Valk at 1:03:10 The Valk with 244 PSR returns around 1:07:06
  3. Death134dzhonor

    [CS1] Valkenhayn Technical Discussion

    Have you done his challenges?, or are you looking for a different combo? His Challenge #9 uses a Wolf grab>RC combo that does 4.7k without the super, 5.8 with it. I'm pretty sure it can be done anywhere too.
  4. Death134dzhonor

    [CT] Taokaka Combo & BnB Thread

    Here's a couple of very very situational and somewhat strict timing combos I've started to use online when possible. I've finished a few matches using them. They are situational because they use 100 meter. I don't think they have been posted or shown in a video yet, sorry if it's old news. I thought I would be able to record them by now but haven't decided on what equipment to pick up. 1. 5b -> 6a x1 -> JC -> j.5d~b -> Taunt -> 236236b -> Taunt(2 hits) 236c -> 236236d (4.2k-4.4 damage) (6.3k-6.7 on Bursted opponent) 2. [More stable close to the corner] 5b -> 6a x1 -> JC -> j.2d~b -> Taunt -> 214d -> j.2d~b -> Taunt -> 236236b -> Taunt(2 hits) 236c -> 236236d (4.6k-4.8 damage) (7.1k-7.4 on Bursted opponent) 3. [On Tager] close 6c -> 4d~b -> Taunt -> 236236b -> Taunt(2 hits) 236c -> 236236d (5.1k-5.4 damage after a CH 5c) The damage changes depend on how close you end the combo to the corner. Closer to the corner, more damage it does. Landing the Taunt after ABT is easier in/near the corner. You will also have a few seconds left in ABT mode after the combo. I think I've been able to land them because people expect Tao's combos to take to the air for the "long" drive loop part. I finished off a couple of opponents that still had burst remaining using combo #1. I landed #2 on an over confindent Nu that bursted early, insane damage.
  5. Death134dzhonor

    [CT] Taokaka Video Thread 2.0

    I recognized your name and was like "oh, a DL member!". I was wondering when you were going to upload this haha:keke:. I was pretty bad during this match. Couldn't make my mind up on whether to try some stuff or play it safe(blue connection), and that led to a bunch of retarded half done or dropped combos. It was fun though. If I remember and you have space, I'll add you later. I'm really just a mediocre Tao that has played a lot. I'm glad you beat that 2ND Noel. I fought him in my first ranked match and he D-spammed me to death. I had no clue how to deal with it back then. I got my revenge but for some reason it still feels really good seeing him lose:yaaay:.
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