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About solidscheme

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    Boston, MA
  1. Care to elaborate on that laugh? I'll be waiting.
  2. blazblue

    Yeah. No idea WHY these changes (or no changes) were made.
  3. That's going to takes weeks to find out.
  4. Susanoo Wish List 1. Inevitable Calamity input changed to 236[C] 2. 2A hits low 3. Each version of Sundering Claws has more + frames the higher the level. 4. Dancing Dual Kick is projectile-invul frame 1-start of kick. 5. Air Hunter's Fang must be block high. 6. Inevitable Calamity builds heat from absorbing projectiles 7. Removal of pause in his dash. Susanoo has HORRIBLE neutral tools (except his sword) currently even with specials unlocked. His specials don't actually do anything. System Wish List 1. Removal of guard-cancel Overdrive 2. Active Flow does NOT activate from Overdrive activation.
  5. Waaaay too early to be worried about a tier list. Pick up a character and study.
  6. blazblue

    Give Susanoo another low-hitting attack (2A)! I'm liking the patch, but I wish Guard cancel Overdrives would leave. I also don't like Active Flow activating from just going into Overdrive. There's supposed to be a risk/reward part to using such a resource.
  8. Susanoo 6B has less recovery NOT less blockstun.
  9. I'm curious if Sundering Claws has anything different at various levels. Also, the properties of other specials.
  10. Maybe he's should be played....differently. Just a thought.
  11. it's still being translated. Looks like we might be waiting even longer for the patch. August 3rd is for the arcade people. Good grief...
  12. English (translated) notes:
  13. Active Flow: We only made the following actions that trigger active flow. · Hit the attack (Do not activate with guard) · Activate overdrive · Hit Exceed Axel · The opponent activates a negative penalty
  14. Got News patch notes for new version: