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Everything posted by solidscheme

  1. Jubei's STILL garbage. All of his main flaws are still there. who needs Jubei when Izanami exist? His drive is functionally weak in whatever they think it should be. He's in crouch-position and he's WEAK. What sense does that make? Him and Susanoo still have all of their special moves as nothing but combo fodder (weak neutral use). Susanoo's Calamity still has the worse input for it. Who in the hell is going to tap C in anticipation/reaction of a projectile, especially when the move does nothing besides block the projectile. It's NOT a deterrent for the opponent's projectile use in the slightest. What they should've done was tone down overdrive use and balanced out each character's use of it. Those characters that still benefit just from activating OD (Izayoi, Arakune, Hakumen, Amane, etc.) need some fixing.
  2. https://www.evernote.com/shard/s523/sh/f93140e8-ab8b-4687-8bca-27c52a8bf921/1f3f8ab5b8d1b438774d86c3caacb460 (Teams in English)
  3. https://pastebin.com/uzS2iW3w (teams in English)
  4. Jubei's Drive is garbage. That mark he places on opponents rarely ever means anything.
  5. Jubei will have 11.000 HP: Dora's early tier listing: https://www.twitch.tv/videos/165100741
  6. Thought they added recovery frames to Izayoi's air dash. It looks exactly the same LOL!!
  7. https://pbs.twimg.com/media/DGRCJI2VoAA1-8T.jpg:large https://pbs.twimg.com/media/DGRCJI3UQAAxugB.jpg https://pbs.twimg.com/media/DGRCJI2V0AAZbf6.jpg https://pbs.twimg.com/media/DGRCJI1VYAAfjEK.jpg https://pbs.twimg.com/media/DGRCMKKUAAE4Esu.jpg https://pbs.twimg.com/media/DGRCMKJUIAAtYWa.jpg https://pbs.twimg.com/media/DGRCMKMU0AAi0-V.jpg These were posted on limbo AKA the Matrix AKA Discord. I escaped unharmed.
  8. Jubei is a glass cannon like Chipp, so get your confirms, movement and defense together.
  9. Care to elaborate on that laugh? I'll be waiting.
  10. solidscheme

    BlazBlue Central Fiction 2.0 Patch Notes

    Yeah. No idea WHY these changes (or no changes) were made.
  11. That's going to takes weeks to find out.
  12. Susanoo Wish List 1. Inevitable Calamity input changed to 236[C] 2. 2A hits low 3. Each version of Sundering Claws has more + frames the higher the level. 4. Dancing Dual Kick is projectile-invul frame 1-start of kick. 5. Air Hunter's Fang must be block high. 6. Inevitable Calamity builds heat from absorbing projectiles 7. Removal of pause in his dash. Susanoo has HORRIBLE neutral tools (except his sword) currently even with specials unlocked. His specials don't actually do anything. System Wish List 1. Removal of guard-cancel Overdrive 2. Active Flow does NOT activate from Overdrive activation.
  13. Waaaay too early to be worried about a tier list. Pick up a character and study.
  14. solidscheme

    BlazBlue Central Fiction 2.0 Patch Notes

    Give Susanoo another low-hitting attack (2A)! I'm liking the patch, but I wish Guard cancel Overdrives would leave. I also don't like Active Flow activating from just going into Overdrive. There's supposed to be a risk/reward part to using such a resource.
  15. http://shoryuken.com/2017/07/18/shoryuken-interview-daisuke-ishiwatari-and-toshimichi-mori-from-arc-system-works/
  16. Susanoo 6B has less recovery NOT less blockstun.
  17. I'm curious if Sundering Claws has anything different at various levels. Also, the properties of other specials.
  18. Maybe he's should be played....differently. Just a thought.
  19. it's still being translated. Looks like we might be waiting even longer for the patch. August 3rd is for the arcade people. Good grief...
  20. English (translated) notes: https://docs.google.com/document/d/1sQpDd_HQRLYoVE5pLHDhvKcUzMjdbJtKajc-mV8J_1U/mobilebasic
  21. Active Flow: We only made the following actions that trigger active flow. · Hit the attack (Do not activate with guard) · Activate overdrive · Hit Exceed Axel · The opponent activates a negative penalty
  22. Got News patch notes for new version: http://www.blazblue.jp/cf/ac/images/refine_v2.pdf