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germanturkey

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Everything posted by germanturkey

  1. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    so for long range zoning, why not use 236d~c? i realize its not full screen, but when you hit confirm the 4dd, sometimes it makes sense to 236d~c. plus there's probably something you can do follow it up.
  2. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    hmm, is it more difficult to hit the j214d? the one match i'm watching right now has the guy missing it as the ender twice.
  3. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    yeah, i've seen most people play in dia (which i assume is the non halo mode?) then switch to luna to erk out the damage. what's the input to change modes?
  4. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    Supra Ender sounds like a distortion? or is it just a normal special? also, it seems like people are far too reluctant to try out mode switching. just trying to get their fill of psudo-ct nu i guess..
  5. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    so any news on that one kick move she has?
  6. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    is there a glossary somewhere? what is FL? haha.. float after hit? haven't been following the news or this game for a while now.
  7. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    still an overhead though? i remember the second hit of 4b was crazy fast for an overhead if you whiff the first.
  8. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    pardon my ignorance, but what's OD? also, 22 seconds. OMFG, IT LOOKS LIKE A DP.
  9. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    so no real videos aside from the one vs ragna? disappointing.
  10. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    pretty sick. we get our anywhere low! it seems like its faster than i remember it from ct.
  11. germanturkey

    [CP](Pre-Release) ν-13 Gameplay Discussion

    for the love of god, please tell me that 236d is low, and that weird kick is a dp.
  12. germanturkey

    [CP] News & Gameplay Discussion (Old)

    needs more dddddddddddddd. they just won't wipe out a character type, especially since they basically showed that Nu was reforming at the end of CSII. Dark Tsubaki is definitely interesting though.
  13. yeah, i know they do, but i've graduated so i'm no longer in buf. i did enjoy playing saturdays at UB though.

  14. germanturkey

    [CSE] Video Discussion Mk.II

    ^^ i like his commentary in that one Jin vs /\ match. baka jin. baka baka baka baka baka.
  15. germanturkey

    [CSE] Video Discussion Mk.II

    some of the Relius astrals can be interpreted badly... haha
  16. germanturkey

    [CSE] Video Discussion Mk.II

    Goro does work. that is all. doesn't seem like anythings changed except for the occasional 4b.
  17. germanturkey

    [CSE] Video Discussion Mk.II

    well, goro's /\ is still beast.
  18. germanturkey

    [CSE] Video Discussion Mk.II

    I approve of Battle for Seattle. Wuku does EVERYTHING so well. haha. his /\ is basic but very effective, his Hazama is crazy, and his Rachel is godlike. the grand finals last match was amazing too. very tense down to the end.
  19. germanturkey

    [CSE] Video Discussion Mk.II

    dang, most of those Revelation matches were great to watch.
  20. germanturkey

    [CS2] Lambda Combo Thread

    i believe you need a 5c before the 236c. dunno about the other one. for some reason, i'm having difficulties doing the jdd j2dd djdd dj2dd on some occasions. is there a case where you can't land all 4 every time? or am i just doing the timing wrong?
  21. germanturkey

    [CS2] Lambda Combo Thread

    yeah, messing around on psn, currently just mashing 5cccccccc > 6c > 236c in the corner and praying it won't tech. haha. did some pretty legit 4b mid screen stuff though. can't play for extended periods because my thumb hurts too much. rush down characters hurt a lot. especially since the BAD doesn't work well any more, with all the new air unblockables...
  22. germanturkey

    [CSE] Video Discussion Mk.II

    what made Goro so good was his ability to zone. seeing as it stayed pretty much the same from cs1 to cs2, i think he would be just as effective. his melee game was never his strong point though, so i guess he would be outdone by other /\s. for some reason, i don't think Naga's /\ is that good. from what i've seen, he makes pretty simple mistakes.
  23. germanturkey

    [CSE] Video Discussion Mk.II

    Tsukasa is arguably the best active /\? Goro switched and i don't know what happened to Minori (or w/e his name was..) also, /\'s ca sucks balls.
  24. germanturkey

    [CS1] Lambda Video Thread

    http://www.youtube.com/watch?v=9_UUo1BkIoA oh my lord, 4:40, that run back. and then against hakumen, intense.. also, who the heck has a 258 psr..
  25. you should look into Ano Hana. its first episode is arguably better than Iroha's. its got me hooked.

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