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InspectorOda

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About InspectorOda

  • Rank
    Squishy, Squishy
  • Birthday 11/23/1993

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  • Location
    Guelph, Ontario
  • XBL
    Devalias
  1. InspectorOda

    [CSE] Arakune Technical & Gameplay Discussion Thread

    Guess I'll just copypasta the beginner curse mixups I posted in the CS1 thread. Gotta start somewhere, right? @_@ 6A[C] > jC > C bug > j2C]A[]D[ > A bug > 2C > D bug > etc 6A > quick D tap > j[C] > D bug (1) > 214[A] > ]4C[ Bug whiff > D bug (2) > j236C]A[D > A bug > etc (C bug takes longer to respawn now, so A bug compensates) 6A > quick D tap > 4 > ]6B[ bug whiff > Dash Cancel > D bug > etc 3AA]4D[ > A bug > jC > D bug > etc 3A > 214C > A bug > C bug > ]4AD[ > 4A bug > 4D bug > etc 3A > Throw > lololol @Senkei: For the C bug to hit on the last hit of the Rekka, just hold down the 5C portion longer. 6C bug is more stable most of the time, so releasing it as ]3C[ so you can quickly go to the 2C portion of the Rekka is probably easiest. @Stafy: Use 6B to reset midscreen, 6A to reset in the corner, and jC or jC > jD to reset airborne opponents.
  2. InspectorOda

    [CS1] Arakune Combo Discussion Thread

    Mmk, thanks everybody. One more question, which 100% curse combo is better, the one with jA > j4AA or j4AA? Or is it based on hitboxes? They're both pretty easy, so I guess it doesn't really matter, but meh. xD
  3. InspectorOda

    [CS1] Arakune Combo Discussion Thread

    65D? o_o
  4. InspectorOda

    [CS1] Arakune Combo Discussion Thread

    We need a CS2 combo threaddd.... Haven't been able to play much, but here's a quick list of some of the basic mixups from CS1 that I was able to get to work in CS2 with all changes necessary made. Generally, it seems the D bug is too fast to sneak in a second mixup now. =( 6A[C] > jC > C bug > j2C]A[]D[ > A bug > 2C > D bug > etc 6A > quick D tap > j[C] > D bug (1) > 214[A] > ]4C[ Bug whiff > D bug (2) > j236C]A[D > A bug > etc (C bug takes longer to respawn now, so A bug compensates) 6A > quick D tap > 4 > ]6B[ bug whiff > Dash Cancel > D bug > etc 3AA]4D[ > A bug > jC > D bug > etc 3A > 214C > A bug > C bug > ]4AD[ > 4A bug > 4D bug > etc 3A > Throw > lololol I'll try out oki and resets later. =P I do wanna ask though, is there a specific timing in the rekka portion of Ara's curse combo to make the C bug connect midscreen? I usually do 6C > 5CD > 2D, but then the C bug whiffs. =o
  5. InspectorOda

    [CS1] Arakune Question and Answer Thread

    Probably don't even need to ask, but all the optimal combos and resets are the ones listed on the jwiki, right?
  6. InspectorOda

    [CS1] Arakune Video and Critique Thread

    Corner reset is 6A > 214 > ]6C[ > ]5D[ > ]6B[ after the cross up. Basically, 6A and and 6C bugs stop rolls and allow cross ups and OTGs, the 6B bug whiffs, and the 5D bug should ideally be delayed as long as possible before the teleport cross up in order to allow jC/6B/2B/etc mixup. Works in CS2 also, but ]5D[ is a bit harder to delay since the bug moves so fast now. Of course, there are other variations off of things like jC, but this is the most simple version there is. Edit: Forgot to say that you should buffer the C and D bugs during 6A so you can mix an empty vertical jump with 214B. This reset is a lot easier to block than it seems once people get used to it.
  7. InspectorOda

    Marvel vs Capcom 3

    Just realized you can do double jump impossible dusts in this game with the launcher button. Dunno if it serves any point though. Sentinel jS > 5S > Double Jump > jS > OTG Assist > 5S > jBB > jC > jS > 236A > 214 Super > 236 Super already breaks 900k though.
  8. InspectorOda

    [CS2] Arakune's Loketest Metamorphosis Discussion

    端JCめくりからは車輪>6C3段>ダイブの順番で6800前後だった。 6C3段目はCSのままなら乗算75だからできたら2段目以内でコンボいくか、6C3段を最後に持ってくるかが多分威力伸びそう。それとも補正切りダブルアップ狙うか… If I'm reading this correctly, jC starter in the corner > j236C > rekka > dive combo hits about 6.8k. Not really sure though, my jp is awwwful. If it's true though, we've still got a lot of potential to hit higher damages if this basic combo already does this much. Isn't the rekka's P2 awful? It says something about the proration from the last hit of the rekka, but I can't really make it out. 6A>5D>低ダJ4A>JA>5B>5D>低ダJ4A>JA>6B>J6Dが可能(・∀・) 恐らく2A>5B>5D始動でもいける。 Also, it says that since jB hitstun is awful now, IAD combos after 5D will only use the jA > j4A variants. It appears that getting 100% is possible on both 6A and maybe 2A hits by completely skipping the 5A after the second IAD to go straight into the new 6B.
  9. InspectorOda

    [CS1] Arakune Question and Answer Thread

    Pay close attention to where each jc is so you don't get mixed up with jC. Tao close FC2C combo is FC2C > 5A > jc > jA > jc > jC > j2B > 5D > hjc > jA > jC > j2A > 5D > hjc > jA > jC > jD. Edit: Need to clarify, by close I mean using 2C right next to her to cross under her. This is also a more stable and higher damaging variation than the older combo.
  10. InspectorOda

    [CS1] Arakune Question and Answer Thread

    If I remember correctly, /\-11 is the only 8jc character that has major problems when doing the far variants, only able to get 70% max. Might be wrong though, been ages since I got to play a good /\-11.
  11. InspectorOda

    [CS1] Arakune Question and Answer Thread

    On the topic of 214C crossups, use 3A > 214[C] > 6A bug > 5C bug > 4A bug > 4D bug as the standard combo. Why America still doesn't use this easy upgraded variation is beyond me. It's better than the 5C bug > 5D bug combo in every way, allowing you to do jC mixups up to two times if neccessary on block, or any other high/low mixup of course. And for fighting against characters with DPs, start a blockstring with an A or C bug, then mixup if close or do j2A > A bug > mixup if far away. All hit confirmable into combo of course.
  12. InspectorOda

    [CS1] Arakune Combo Discussion Thread

    Yup, C bug is best for catching tech rolls on midscreen resets. For the 6A corner reset though, it's probably better to use the C bug to start the combo since it will catch neutral tech, no tech, and back roll (lol) while a simple A bug will catch forward rolls.
  13. InspectorOda

    [CS1] Arakune Combo Discussion Thread

    I personally prefer the C bug variants because B bug proration is dumb. B bug is better used to catch tech rolls along with A bug though A bug alone can accomplish that task, and making the opponent start blocking is usually worse than going for the instant crossup from the C and D bugs into mixup. If your opponent knows the Ara matchup and all his shenanigans, take any hit you can get. It all goes into 7K+ anyways. 6A > 214B only works well in the corner though. =(
  14. InspectorOda

    [CS2] Arakune's Loketest Metamorphosis Discussion

    j4B got attack level nerf? Won't that make FC combos on characters like u-12 (jB(2)) or Makoto (jAA > jB) obsolete? Or anyone where jB is used on the second rep or where delays are involved? Also, time to learn those 5D > jA > j4A combos instead of the easy mode jB combos everyone. =3
  15. InspectorOda

    [CS2] Arakune's Loketest Metamorphosis Discussion

    Is the cloud lasting for 6 seconds the nerf we thought was a 6 cloud per round limit? Or are they both coupled together?
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