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http://zoome.jp/sculpture/diary/26/ Near the end of the video. It's also possible to just do 6D~A instead of j9D~A, and you can actually do 4D three times after 5C.
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Apparently it's true. Really sad indeed. That also explains why there were no videos of Zaki coming out lately...
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It works on Tao, Tager, Hakumen and Arakune as well. Just saying that I've managed to do a triple 4D after doing 5C, instead of 2C > double 4D. Also works on Jayoku combos.
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I don't know if it has been found out, but when I was practicing character specific combos on Rachel, I've managed to do 5C > 4D~A x2 > 4D~D > j214B# after j6D~D connected. Timing is actually pretty easy and it does a little bit more damage than the 2C > 4D~A > 4D~D > j214B# variation.
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Well yeah, that's what I've been doing, but it becomes predictable once you know the exact blockstring the training dummy is gonna use.
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Is there a good way to practice IB > Jayoku offline? I mean, it's pretty easy to do when you're sure your IB is going to come out next time the opponent hits you, but it's definitely not like that against other players. Or is there actually a decent window of time in between IBing and Jayoku, so you have time to confirm that you've IB'd?
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There's only one person I can play without lag at the moment, so yeah... you guys really shouldn't be complaining Just kidding. I'm pretty sure Aksys has said something about boosting up the ranked match speed when Makoto comes out. Also, waiting for the intro helps with sync. It really pisses me off that every damn person I face online skips it.
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Yeah, the same happened to me. But once they were so close to the ground that I thought "wtf, what if I close in?". To my surprise, j2C actually hit them and I thought I should share it with you guys.
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Okay... I think I've found out a new combo, or at least the beginning of one. It is possible to do 236236B > backdash > 5D~D > j2C (while they're still in the air REALLY close to the ground) > 5C > etc. I'm pretty sure I managed to do 236236B > 5D~D > j2C > 5C > JC > jC x5 > 2C > 4D~D > j214B#. Damage is quite good and it builds some meter. But I believe it can have o lot more potential than that. If someone's willing to play around with it...
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There are some pretty nice corner combos in that 10 min japanese tutorial, including the crossups with 5B and whatnot. It's worth watching.
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Really? They're my favourite combos with Hazama, lol. I just love doing them, maybe that's why it's so easy to me. They just come naturally.
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What would be the best 100% heat combo when out of the corner? Personaly, I find 236236B > 44 > 6D~A (or j8D~A) > 623D > 66 > 3C > 236236B > 214D~C > 5C > 2C > 4D~A > 4D~D > j214B# to be the easiest to execute and it actually does pretty nice damage. The only problem is that Jayoku whiffs sometimes after 3C when I'm facing a character such as Carl or Noel. Does it have anything to do with Jakou's height or should I just practice 236236B > 6D~A x3 > etc?
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Same here, rofl. Mirror matches with lag are just plain silly... and retarded. I can't even charge 214D~C, it's like I have to rush all the BnBs for them to actually come out, ugh. @Eclipse (3): How about throwing out Jayoku Houtenjis every time you land a hit (and have meter, obviously)? That would be fun. Also, use that Jakou > Rapid > 214D~C combo, even if it does less damage...
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PSN: PhoenixBR Location: Rio de Janeiro (Brazil) I will probably have this by friday.
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In BBCT I used to IAD foward and grab them sometimes, it's interesting since it forces them to stay on the ground when the round begins. Once they stop falling for it, then you're pretty much free to apply pressure on the ground right off the bat or just 3C if you know they're going to dash in and try to hit you. You should, however use this sparingly, otherwise you'll obviously be AA'd. Don't know if this is a question that should go to the FAQs thread, but is it really possible to make Jakou hit all the characters after a 214D~C (either from 3C or Jayoku) > 5B (crossup) on the corner? Sometimes it just whiffs... I've noticed there are some who need to be hit with chains twice while others can only be hit once.