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Everything posted by jak d ripr
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
jak d ripr replied to Anne's topic in Guilty Room
Fingers crossed there's some good news for Elphelt players. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
jak d ripr replied to Anne's topic in Guilty Room
New characters and a balance patch? Can't wait to be disappointed by Potemkins "buffs" for a 3rd time in a row. Seriously though, I just hope they don't go too hard on my girl Elphelt, I think the last couple patches have put her in a good place and I don't think she needs anymore nerfing. The 20th can't come soon enough. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
jak d ripr replied to Anne's topic in Guilty Room
I'm actually more excited for the return of "awe of she", then dizzy herself tbh. Does that make me a bad person? -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
jak d ripr replied to Anne's topic in Guilty Room
Fingers crossed. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
jak d ripr replied to Anne's topic in Guilty Room
Nah, this is already more than I anticipated tbh. I was expecting just 4 at launch so I'm more than satisfied with 6 overall. I'm just hoping we won't have to wait till June to see gameplay of Raven and Kum. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
jak d ripr replied to Anne's topic in Guilty Room
I was thinking the same thing, a balance patch would level the field a little, but we'd still be learning a brand new match-up(Jack-O) and figuring out applications for the new blitz mechanic. I mean, it's not like US had much of a shot against Japan anyway, but it does kind suck. Oh well, I'd much rather have an all japan top 8 than have to watch Xrd while I'm playing Revelator. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
jak d ripr replied to Anne's topic in Guilty Room
Hopefully we won't have to wait too long to get a gameplay walkthrough, least give us an idea of how she works. I mean we got gameplay of Elphelt and Sin like 3 months before Xrd launched so it's within the realms of possibility. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
jak d ripr replied to Anne's topic in Guilty Room
Sorry, I've been out of the loop(and can't find anything on google), there's a new patch coming? Like a full blown balance patch? Or just minor tweaks here and there? EDIT: Unless this is the patch you were referring to: http://iplaywinner.com/news/2015/11/16/guilty-gear-xrd-revelator-ver103-announced.html -
[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
jak d ripr replied to Ventus Tatshima's topic in Elphelt Valentine
No problem, glad I could help. Yea the IADs take some getting used to, but it'll come eventually, don't worry. One last thing, check out this series, https://www.youtube.com/playlist?list=PLj34EySs1IeZ8GpjKW8R2T6dzI6B3GSuH they cover a lot of stuff that should help improve your fundamentals. -
[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
jak d ripr replied to Ventus Tatshima's topic in Elphelt Valentine
Just for the record, there's a thread specifically for critique, it's this badboy right here: http://www.dustloop.com/forums/index.php?/forums/topic/9867-xrd-elphelt-critique-thread-waifubros-training-center/ Now keep in mind I'm still relatively new to the character, so some of the stuff I say might be incorrect, but with that said, here're some tips. 1. Right out the gate ill tell you this, Bridal express isn't safe on block, so you should throw it out a lot less. Cancel f.S into 2.HS, or grenade, or IAD. There's really no reason to ever cancel it directly into BE. 2. You should use grenade and shotgun more, they're really strong tools 3. OS your throws(I'm going to assume that's why you did so many raw HSs), input your throw as 6.S+HS, that way if the throw doesn't hit the c.S will come out, which is substantially safer. 3. Use 5.K more, you barely throw out any lows, the overhead is never going to hit if you don't give them a reason to block low. 4. Cancel your 6.HS's, it gives you a lot of frame advantage on block, but only if you cancel it either into shotgun or grenade. 5. Practice instant air dashing, it's a very useful tool with her. 6. Watch some gameplay of other elphelts, check out the video I just added to the video thread, it's about 30 minutes of really solid elph play. Hope these tips help. EDIT: Lol, forgot to ask the question I came to ask. In this video https://www.youtube.com/watch?v=3LCF8gYSY48&t=6m39s LS does an IAD grenade toss, and he hits Marlin with the toss, I can't seem to get the toss to hit, it usually goes over the characters head. I can't tell if it's height, spacing, or timing dependent and was hoping to get some help. -
Just heard of this lost souls guy, but he's got a very slick looking elphelt. Bunch of footage of him on spookys channels but here's a set between him and Zidane Couple things I've noticed from him: 1. He rarely ever uses her command grab, when he's in shotgun he mainly goes for frametraps and just chip damage 2. His main mix-up seems to be IAD j.S tbh, he uses it more than most elphelts I watch 3. He has some of the best grenade awareness I've seen, seriously this dude really knows how to use them nades.
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Guilty Gear: Crash Course - Looks to Provide Basic Airdash Fighter Fundamentals
jak d ripr commented on mynus's article in Guilty Gear
I'd message them and let them know, I'm sure they'd appreciate the help.- 8 comments
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- guilty gear
- beginners
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Considering the match-up isn't even a month old I'd honestly focus less on whether or not it's good for pot, and more on the actual mechanics of the match-up. Side note, really nice set between dot_nova and some eddie player:
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The fall classic top 8:
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I believe this is what you were referring to, some good gameplay(I mean it's FAB):
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I wouldn't read too much into FAB losing 1 match in a match-up he literally has very little experience in. I mean Nage lost the very next match with Faust and for some reason I don't imagine this'll be a bad match-up for Faust. It's gonna take a month at the very least for consistent strategies and counter strategies to start forming with this character so like I said, I wouldn't read too much into one match.
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Potemkin Video Critique Thread - HOW DO I HOLD THESE BUSTERS
jak d ripr replied to dot_Nova's topic in Potemkin
Thanks man, ill take that into consideration and definitely start adding in more 6ks into my pressure. You're correct, upon rewatching the video I realized in the entire first set I didn't connect a single pot buster, so that's something ill start putting more practice time into. - Yea I was really nervous that first match so I was just doing stuff and praying it worked. - Ok, the issue I run into sometimes is I don't break early enough so I whiff a HF over my opponents knocked down body and just lose my oki. But i'll start working on breaking later, thanks for pointing that out, that's one thing that never even crossed my mind. - I'm still having issues learning how to neutral, which is probably why I play so reactionary. I'm not sure how to begin my own offence, but if say, I see Milia air dashing in at me, least then I know I need to AA. I'll start paying attention to what FAB does in neutral, especially in the Milia match-up because another reason why I play so passive is I'm afraid of whiffing one thing and having her right in my culo. Thanks for the feedback guys, much appreciated.- 35 replies
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- Guilty Gear
- Potemkin
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Potemkin Video Critique Thread - HOW DO I HOLD THESE BUSTERS
jak d ripr replied to dot_Nova's topic in Potemkin
Hey guys so I ran a couple best of 3 sets vs this Milia and I was hoping I could get some feedback. I'm new to potemkin(and guilty gear in general) so a lot of the basic shit(like green blocking after air teching) is still alien to me. So any and all feedback is welcome. Just as an aside though, I don't usually go for that many dusts, this guy just has issues blocking them so I kept going for them. The matches are at 8:00 and at 22:07, I am both excited and worried about hearing your feedback:- 35 replies
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- Guilty Gear
- Potemkin
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Some revelator footage showing some solid pot gameplay(starting at 8:37) and a very nice new colour:
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Guilty Gear FAQ Thread - Ask your questions here!
jak d ripr replied to Kairi's topic in Guilty Room
No I don't think it does, particularly since your character wouldn't be able to perform whatever input it is you're trying to register anyway. Does anyone know what the theme is that's playing at the start of this video(in the Leo vs Milia fight): https://www.youtube.com/watch?v=nbs0JJ0cb0I -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
jak d ripr replied to Anne's topic in Guilty Room
Exactly what I was thinking, like he IBed an entire zato block string, like dude..... I didn't even think that was possible. Overall it was a really nice set of matches, was rooting for Daigo to pull the upset, but least the set ended up being closer than I thought it would be. -
It's primarily a may video, but there's a solid half hour of elphelt footage in here starting around 9.30 EDIT: A very solid set vs a Milia starting at 2:12:00ish https://www.youtube.com/watch?v=vhwrZtQK-oI
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[Xrd] Elphelt - Combo Thread "Shotgun Wedding !" (WIP)
jak d ripr replied to Magaki's topic in Elphelt Valentine
Thanks a lot man, ill be sure to give you a shoutout when my elphelt wins evo. -
[Xrd] Elphelt - Combo Thread "Shotgun Wedding !" (WIP)
jak d ripr replied to Magaki's topic in Elphelt Valentine
So I've been working on my elphelt for a while now and she's coming along pretty nicely I think. Just a few quick questions about certain combos, first is what combo do I go for if I command grab someone in the corner while there's a grenade on the field? I ran into that situation a couple days ago and I just froze lol. The other question is about AAs, I currently do the combo listed in the front page, but I frequently see different elphelts going for all sorts of different AA combos and I was wondering if it was a height thing, character thing, or preference thing. Finally, what's elphs "punish" combo if the opponent is neither in counterhit nor crouching state? I'm currently doing c.S f.S 5.H bridal express but was wondering if there was something better out there? -
Yea the hitbox on that thing is gigantic, the only reason why I don't throw it out more is because I haven't found a way to get much of it connecting midscreen. It's pretty good even in match-ups with nothing flickable. Also, lol, it actually makes me sad when I see FAB get a 6p/megafist in a situation that I know he was going for a pot-buster since it means no amount of practice will make me not drop pot busters. Although I guess the same could be said about any move, I've seen elphelts mess up their grenade toss and that's just a 2p input.