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bmckay

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Everything posted by bmckay

  1. bmckay

    Pachi Comments on GGXrd Character Election

    I just want +R Zappa. No other character on this list is as entertaining as +R Zappa.
  2. Seriously. In this game, just as in nearly everything, being good doesn't immediately make you successful. We all know the stories of less skilled players beating better opponents. Haven't you ever seen Marvel in action? Daigo's always been good enough to win. Not top level, just functional.
  3. Bison's entire gameplan is block or throw. He has no mixups. He gets no throws without ticks. You CAN tickthrow in SFIV-series. Because the throw system is designed for it. At the bolded: Lol. Purple throws are throws executed on an opponent during blockstun or hitstun. No waiting for recovery. Just DO IT. Against people with slow reactions or people who weren't paying attention, Hakumen ate WELL off that shit. Throw breaks reset into neutral. Why are people so against a game having neutral? It's like people want neutral, one mistake, combo, setplay, Let's Rock. I don't see how it could weaken the normal throw game. It's 1-2 Frames. I can tell you right now, I can't react to a damned thing in 1-2 Frames. I'll only ever get a throw break if I coincidentally went for a counter throw. If I don't get a throw break, I was either late and got thrown or I was early and got a throw. Throw animations are ALL long enough to react to and combo off of, either with meter (Slayer, Ky, etc) or without meter (Millia, Leo, etc). So, if one of us wins the throw/break situation, either of us will be able to capitalize on it. If it was 13F like in Blazblue for normal throws and 27F (HOLY SHIT) for Purple Throws, I can see it weakening the normal throw game, but with 1-2 Frames, it'll only ever happen if you were going for the throw anyway.
  4. You don't think SFIV-Series games needed throw teching? Throws in that game are three frames, huge range, and grant hard knockdown, and tick throws work. Hakumen would END YOUR DAY back in CS1 with purple throws and Kisshu-Throw. SO much damage. I mean, really. If the game has bursts that will save from your opponent that is CURRENTLY combo-ing you, I can't see a reason why throw breaking is such a bad thing. Yes, you prevent throw combo damage. You also prevent throw combo damage. Like, Millia can get fullscreen, corner to corner carry with a throw and then start her bullshit for no meter and maybe a hairpin (if you suck like me). And the defender has no recourse. Sure, you can burst. But once you do that, all she needs is a throw and you're back to square one without your greatest resource. You can't block the throw, you can't blitz the throw, and you can't tech the throw. I hope your guessing skills are good, I suppose.
  5. Hi SoBa. I just don't want more balance changes, man. EU still doesn't have Xrd, let alone 1.10, but here we're seeing scheduled Loketests for Revelator. Also, please please PLEASE don't let this be a full retail release. Do it like BBCS1-BBCS2. By buying Platinum, you automatically upgraded to CS2.
  6. I'm glad there's no Xrd cab around here. Roughly half my local scene would be screwed by the layouts lol. They all play K on bottom.
  7. I hate character crisis. I really like Millia, but I'm not good enough at the game to really excel with her and I'm thinking I might see more success by switching to Ky.
  8. It matters as much as having gameplay footage of a game we already have, which is to say, it doesn't. When the videos aren't monetized on the source and are re-uploaded in the same quality without being monetized, there's no difference. The problems start when the quality dips or they get monetized. We don't support that shit.
  9. It's all about those views, man. If one can gain views from a random search, why would one actually create content?
  10. Exactly this. Danger time is only a gamble. You can either ignore it by blocking and backing away and hoping for the best, or you can try to get that first hit in. I don't like it either, but there it is. Escape it with the neutral reset or try to win the scrum. In other news, I hope someone is working on translating the loketest notes from tests 2&3. I mean, if I remember correctly, we still don 't even have a full translation for test 1 either.
  11. I just want to see what Slayer got in Loketest 2 & 3. Loketest 1 was looking HELLA exciting for that poor bastard.
  12. I've been playing Hakumen since CT because MANLY AS FUCK. Since it was Hakumen, it really only took a few weeks (of actual IN-GAME time) to get decent with him, though, I still have a lot of improvement since I stopped playing between CT and early CS, then I dropped BB on CS2 until yesterday when I got CSX.
  13. Re: My avatar, I did a google image search for Phoenix/Dark Phoenix. Then I Photoshop cropped it.

  14. bmckay

    [CS1] Carl Clover Tactical Discussion/Questions/Help

    Negative Edging? Oh, I do it ALL THE TIME (accidentally)! Yeah, I know a lot of his combos require extensive use of the D button. My issue is remembering to use the D button. I tend to use my characters sans gimmicks. I think THAT is going to be the biggest issue for me.
  15. bmckay

    [CS1] Carl Clover Tactical Discussion/Questions/Help

    So... does Carl require a stupendous amount of execution or can he be played like... well like a character? I ask because I play Hakumen and am KINDA thinking about picking up Carl, but I don't know where to start.
  16. bmckay

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    I realized what was happening after getting it a few times in a row: I was HOLDING up. Apparently, the game doesn't recognize that.
  17. bmckay

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    THANKS! I can now land the first two at around 70% even online. I never do the third and I can get the fourth at around 25% vs 0% before. lol. Now, the biggest thing I wanna get nailed is jump cancelling 6A. I can do it when I START with 6A, but if I'm in a combo, my j.2C turns into 5C, 2C.
  18. bmckay

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    OK, so I spent about two hours practicing the 6B 6A juggle. Shit is hella hard for me. Mainly because I can't seem to time the dash. The FIRST dash. After the dash, I can largely do what I want without worry, but getting it to come out is where I'm having my issue. Also, the Throw Dash 6A is coming along nicely. I have to literally TELL myself (vocally) when to dash otherwise I'm either too late and they can tech or I'm too early and she stands there. Is there a specific timing to remember so that I can make this easier for myself. Every match, I get three or four throws and I settle for Throw 5C 6C 63214C or the shorter version of Throw 5C 63214C. I want MORE damage. lol.
  19. bmckay

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    I wish I had the execution for that. I could barely get Throw Dash 6A Whatever to come out 100%.
  20. bmckay

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    I don't know if anyone has posted this already since I have 11 pages to go through (can't do, sorry), and it's not in the lead post. Can someone with OK execution try this? I can never pull off the ending. Fatal 6C > 63214C (Full) > Dash > 5B > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.C > j.2C > whatever else can be done.
  21. bmckay

    [CS1-CSE] Valkenhayn General Discussion

    While this may be true, I haven't seen it because the mod here runs too tight a ship and deletes posts. Hell, last night, this thread had four times as many replies.
  22. bmckay

    [CS1-CSE] Valkenhayn General Discussion

    Hm. Cool, thanks. What?
  23. bmckay

    [CS1-CSE] Valkenhayn General Discussion

    Ok, so, semi-serious question: Who are his cameo color palettes? I see Ganondorf up there (#5), what appears to be John Talbain (#11), but I can't figure out who his GG color palette is supposed to be (#17). It LOOKS like it could be Slayer, but the overall suit color seems to be too light.
  24. bmckay

    [CT] Hakumen Thread

    I use the bottom from the DLC pack. I pretty much only use the bottom three colors from the DLC pack and the top two standard colors. I gotta use more colors. What follow up is guaranteed to hit Carl after 214B? I can't find anything and I can't get DP motions to come out on demand in this damned game. I think I might be putting in the motions too fast. Or too slow.
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