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Kazikal

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Everything posted by Kazikal

  1. Kazikal

    [CS1] Lambda-11 Combo Thread

    Thank you, I'm gonna study hard >_<
  2. Kazikal

    [CS1] Lambda-11 Combo Thread

    I tried to delay the 2DD, the 2147D, to dash more and less... without results. Maybe this will work :D
  3. Kazikal

    [CS1] Lambda-11 Combo Thread

    Can someone give me hints on why do I miss after the TK Crescent? Combo>dash>2DD>2147D>5DD>combo I usually can't connect the 5DD...
  4. Kazikal

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    Thanks Maho, that helped ^^
  5. Kazikal

    [CS1] Mu-12 General Discussion Thread

    I had preferred if she was a bit more dressed and with the tights-like fabric all over her skin. So sexy.
  6. Kazikal

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    Good job GenoWhirl with highlighting the combos. It's hard, every time I'm going to learn a character, to pick up the best one to spend effort onto. No need to know 5 combos that start from 3C midscreen with meter (just to bring up an example of combos with same starting conditions). @Maho: Very good job with your combos. I saw in the video description on Youtube you use 632B14C to connect Omohikane. Can you explain a little better how do you do that? Like if you start the input while Mu is still in the air, keep the B button pressed and so on? This is driving me mad >_< I often get a simple 5B.
  7. Kazikal

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    That was the problem... it didn't cross up my mind even for a second to do a dash after the second 6B >_< Thanks ^^ Well, i don't agree to list even jump cancels, because like in 6C > j.C it seems obvious that you have to jump cancel (it isn't even a move, it's just a name given to the possibility to jump after a specific move). I think the readability is worse however it's also ok, just use it in every combo to not get confused ^^
  8. Kazikal

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    Can I suggest to standardize the combo list in the first page? Some have move names, others have inputs. I spent 15 minutes on a combo trying to understand what I was doing wrong... because JC was a jump cancel instead of a j.C. Even if i don't like to read the explicit JC (I think is redundant), the problem was that in other combos, JC was omitted >_< Input commands are also missing like dashes and IADs. Some of the combos didn't work, no matter how I changed the timing... I used Jin as a sparring character. For example: Air Throw > Rapid > 6B > 6A > 6B > 6A > 2C > j.C > j.2C Can't connect the second 6A Some discovered combos: 6B > 63214C > RC > 6B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B (4.4k damage, corner only, 50 meter required) I tried to finish it with Omohikane without success (the recovery of the opponent is too fast), but is good to follow with 5D > 214D to keep the pressure. Need to test it though. Airthrow > RC > 6B > 6A > 6B > 5C > 6C > 6D > 63214C (3.9k damage, +1 stein, 50 meter required) Now a noob question. I'm trying to learn the 3C corner loop combo which end with Omohikane, but the distortion is a pain to connect. I just use it too later or, since I rush to do the inputs, I do the wrong move. I found an alternative way for the input: ... > j.2C > 632B146C But I can still do it right 50% of the time, maybe because I've just started to use the stick while I used the pad in CT for a year... any hints?
  9. Kazikal

    [CS1] Lambda General Discussion

    No, I noticed that too. Without RC, sometimes Lambda can follow with 5DD and sometimes not. I haven't analyzed the details, but i think it's character and/or spacing specific.
  10. Kazikal

    [CS1] Lambda General Discussion

    Now we have Kaqn playing Lambda, I know it's only a random match, but he pull out some good combos and strategies. I wonder where are the Nu pro players like Reria and Tsukasa... any info on them?
  11. Kazikal

    [CS1] Lambda General Discussion

    http://www.nicovideo.jp/watch/sm8944813 The second match is Lambda vs Hazama. The Lambda player eats 2/3 of Hazama's life with 2 combos! The one which begins with Act Parser is good, but he dropped the dj.DD>dj.214D . I guess because of bad input. From the same player: http://www.nicovideo.jp/watch/sm8943591 (vs Carl)
  12. Kazikal

    [CS1] Lambda General Discussion

    Maybe we can begin to tag the title of the topics with [CT] and [CS]. However I don't think we need topics which talk about Lambda, we can use this one untill the game is out on consoles.
  13. Kazikal

    [CS1] Lambda General Discussion

    Rambudaaaaaaaah~!! LOL to the speaker :P However I... still love her ^^ The voice is softer and cuter, there are also new mecha sounds. The new gameplay is very good, love Act Parser and Gravity Field. It seems she can Guard Crush the opponent very fast :o
  14. Kazikal

    [CS1] Lambda General Discussion

    Continuum Shift will be released in four days, then videos will begin to come out. Soon, we can discuss about her more deeply ^^
  15. Kazikal

    [CT] ν-13 Combo Thread

    I think the most damaging throw combo is throw>dash>2C>6C>2DD>j.2C>dj.DD>dj.214D Against Arakune and Rachel it can whiff at 2C or j.2C, so I use throw>6DD>2DD>6C>2DD>j.DD>dj.DD>dj.214D
  16. Kazikal

    [CT] ν-13 Combo Thread

    Even throw>5DD requires timing. If you just mash D after the throw you can miss the opponent, it's not really a matter of lag (unless you play against blue connection, I don't recommend it anyway).
  17. Kazikal

    [CS1] Lambda General Discussion

    A dp (dragon punch) gives you invincibility, so it can be used as a reversal under pressure. Something Lambda needs and since it has a long cooldown, it's pretty fair. In addition the new 214A, now always throws the opponent in the air.
  18. Kazikal

    [CS1] Lambda General Discussion

    The news about act pulsar seems a bit false... No moaaaar low crescent... ouch Gravity dp... yay! Well, once in a while due the recovery of the move. Need vids...
  19. Kazikal

    [CT] ν-13 Combo Thread

    Thanks, I'll give it a try.
  20. Kazikal

    [CT] ν-13 Combo Thread

    May I get some detailed explanation about this combo? When to jump, number of hits for the C moves, if I need to buff something and so on? I can do it like 1 time every 10... in training mode. I usually drop the combo in the first j.2C or the second 2DD, I think because of wrong timing in jumping and j.C.
  21. Kazikal

    [CS1] Lambda General Discussion

    Uh, thanks... i forgot to check the forum in the past days. However the link is dead now T_T It says they come back today... waiting ^^ Talking about negative penalty and low primer points, i'm a bit worried too. I play a melee Nu, but when playing defensively i prefer to dodge the attacks by back dashing/IAD back and we still need to know how much the new guard primer will impact on the gameplay.
  22. Kazikal

    [CS1] Lambda General Discussion

    I can't find any picture/video of her in the character select screen... can anyone post a link about it?
  23. Kazikal

    [CS1] Lambda General Discussion

    Oh, i didn't notice the teleport since the camera is centered on Bang. Mmmh... i don't think it can be used against pressure, but it seems good to catch the opponent off guard.
  24. Kazikal

    [CS1] Lambda General Discussion

    In the video there is a dragon punch move at 4:00 (at least i think it is). Nobody saw that? Well I'm glad she has one because when the opponent get you it's a pain.
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