

Narcowski
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Posts posted by Narcowski
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The game seems to have bunch of movies that you can unlock in the gallery. How do you unlock those movies?A sizable number of them are from each character's Arcade Mode ending.
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Having ordered several things from AmiAmi before, yes, that is normal. They will send you an email when they have a copy of the game to ship you and take your payment then.
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No, DLC is coded for that specific version. You will have to get the NA versions of Terumi and Kokonoe(probably colors and announcers too)DLC for them to work on NA release.Are you 100% sure? I have both the Japanese and US versions of AH3, and my colors DLC works regardless.
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I've been doing 5B 5C 2C 236236D 6[6] 214D 5AA 236A~D 2[C] 2B 5C (236B~D)xN, which I think is pretty easy.
If you're close enough to get 5B 2B to connect, you can just kill with 5B 2B (5C) 2C 236236D 6[6] 214D 236A~D 214C 214A~Bx5~D 5C 5B (236B~D)xN.
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how good is YU?Last I checked, he's considered A-tier... which is mid.
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IIRC, Naoto doesn't have a 214A/B? Did you mean Double Fangs instead?214A+B is SB Aim; Naoto does a forwards roll and goes into aim stance. It's frame 1 invincible and can cross through the opponent.
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Anyone figure why Naoto is considered low tier? She has low health but she can get away with it since she's a zoner, and otherwise she has pretty good normals (5B range is huge) and traps are great for both neutral and oki, not to mention SMP loop doing infinity plus one damage. She doesn't seem to be the strongest character in the game but she doesn't necessarily seem that weak either. At least not Kanji tier.Naoto has terrible meterless defensive options under pressure including what is easily the worst R-Action in the game*, low life, and is heavily meter/burst-reliant for damage. Moreover, in Naoto's worst matchups (Narukami and Aigis), her traps are more or less useless for controlling space because they can be safely destroyed by those characters' main pressure starting tools.
Overall she's not bad; she does have high damage with meter, strong okizeme off of the right confirms, pretty good zoning with gunshots and traps (in most matchups), and decent pokes. Kanji's not exactly bad either, though.
*More than a handful of characters can cancel into something which avoids its tiny hitbox on reaction and punish its recovery.
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^2B does not connect after IAD J.A, J.C.Narcowski got the 2B to work under some tight timing.I got it to connect from IAD j.B j.C; corner only. It is very tight.
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Perhaps Teddie; his Rage setups are pretty similar to Mist Finer in that they keep you from guarding his next combo. Also, while Mistsuru might be a bit lienar for you, but she has the "whip people to pull them in" thing going on, so I might as well mention her.
Aigis might also fit.
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I'd aim for both, but right now I'm getting it for PS3. I heard Netplay was already dead in Japan though.http://www.twitch.tv/thebrett says otherwise. Six days and counting.
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Thanks for the hard work on the hitboxes, I'm being broad here since I don't know who's doing the workAwesome job.
Agreed, many thanks for these.
I found a missing one though; Naoto's 5DD links to http://www.dustloop.com/guides/p4arena/hitbox/Naoto/5DD.html (which is nothing a 404 error).
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From what I've seen, the Yellow beat otg to knockdown combos. So you would just eat 400-700 extra damage for nothing.Be a man and tech.
I stand corrected then; somehow managed to never see this come up in a match video till now; Japanese players seemed to just delay tech and get out every time based on what I'd seen. Thanks to everyone for clearing up that misconception.
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Okay, don't teck Yu's oki set up and watch what happens...I didn't mean "never tech", but you can delay until 5DD hits and eat ~400-700 extra damage to escape.
Also, nice pie chart list
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Yu's oki >>>> Everyone else'sYu's oki basically loses to the "don't tech" option. S.Labrys's oki basically doesn't from what I've seen. Chie's 5DD is basically Pretty Maze.
Seriously. But why are we debating over an opinionated tier list from someone who doesn't own the game...? I don't know, just sayin.I have no idea. I was trying to give a general idea of where I felt the characters ranked in those areas because someone asked. Wasn't trying to start anything.
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Yeah, I'm not sure what I was thinking. Liz's damage is insane.
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Stunedge,What is for you the top 3 OKI characters ?
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the top 3 best damage characters ?
Disclaimer: This is (mostly) my opinion (e.g. it's based on what I've seen and read, but I'm still only one player) and not exactly what you were asking for. It's also nearly 2:40 am. Here you go though...:
Oki Tiers:
S: S. Labrys, Chie, Yu
A: Kanji, Yukiko, Teddie, Aigis*
B: Naoto, Akihiko, Mitsuru, Labrys
C: Elizabeth, Yosuke
Aigis doesn't have strong traditional oki, but she has Vampire Saviour level mixups and resets for oki situations (and in the middle of combos). I'm taking those into account as part of her oki game.
Damage Tiers:
S: Mitsuru, Akihiko, Aigis, Elizabeth
A: Naoto*, Kanji, Labrys*, Chie, Yu
B: Teddie, Yukiko, Yosuke, S. Labrys
Characters marked with a star have very high situational damage output; Naoto with SMP loops and Labrys with Red axe.
If I'm dead wrong on any of this, or anyone just wants to nitpick about it, I'm all for that. Accurate character breakdowns are important, and I'm not a top player by any means
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Crap I don't have a Nico account.This will help: http://www.meltybread.com/forums/kohaku%27s-video-room/nicovideo-account-tutorial/
Atlus blew up the guy's account though.
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So Naoto's still considered B-tier despite the SMP loops? Is it because of her low health/not getting to make many mistakes, or she just doesn't have the best matchups compared to other characters?If I remember correctly, the mook was written for 1.01, not 1.02, and the SMP loop hadn't been discovered yet. I'd take everything in it with a grain of salt.
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BB also lacked a rematch option.'Tis indeed quite strange.
As did AH3. Fortunately, both remember which characters were selected in the previous match, so I guess we can expect P4U to be the same way in that regard. Hopefully mashing start will select the same colors as before, though. Too many options to scroll through otherwise.
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Fortunately, dual modding most sticks is really simple and quick these days.
I'm buying on PS3, but most of my local fighting game scene overall is on 360.
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If you want a 360-only stick, any TE is a good TE. If you want PS3 support as well (for tournaments), the Q4RAF is a great deal at $150. Normally, a dual mod will run you $50-60 if you're doing it yourself and already have all the tools.
See http://www.focusattack.com/products/Qanba-Q4RAF-XB360-PS3-PC-Compatible-Joystick-PREORDER.html
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Yeah, no kidding. I'm glad I imported. By the way, here's where I'm getting that info from:
Hirai stated that the PlayStation Store will not be up and running when the service goes live again this week' date=' but it should be ready in the coming weeks. Sony is holding off functionality to beef up security even more for that. The PlayStation Store will probably come back in yet another firmware update.[/quote'] -
People are still going to buy this when PSN comes back up, right? Wait, no. The store isn't coming up till (weeks) after PSN. People will buy it then though, I hope...
[CP] Order/Shipping Discussion
in BlazBlue Gameplay
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DLC is almost always version-specific. Games were DLC works across regions like AH3 are a very small minority.