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Narcowski

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Posts posted by Narcowski


  1. 1: Yes

    2: There is no announced version of CS for PC. If it happens, it'll probably be at least a year. I brought a PS3 for fighting games (also linux support, but sony nuked that) .

    3: Switch your blocking back and forth for high (4b, 4d, TK saber) / low (wheel, 2b, 3c) attacks. The portal super only hits mid though; it mostly just lets her do mixups.

    4: Instant airdash works pretty well - input 956 or 754 on the ground, and you'll jump then immediately airdash. Other than that and ground dashes, just be patient and wait for holes to approach.

    5: CS replaced the easy buttons with beginner mode (which is handicapped in several ways - no bursts for one)

    6:

    B
    read a
    n
    d
    B
    utter - a character's basic combos, generally a character will have one or two B&Bs for any given situation.

    Punish - What it sounds like; use after blocking something unsafe.

    Counter Super - Yukikaze (Hakumen only in CT; Jin gets this as well in CS). May also refer to using a super as a reversal.

    Poke - An attack used for controlling space. Most good pokes lead to BnBs on hit and leave the opponent out of range or recover too quickly to be punished on whiff/block

    Overhead - An attack that hits high

    DP and EX DP - Dragon Punch and EX Dragon Punch. Named after the uppercut Ryu/Ken have in every Street Fighter game; the most well known attack to use a 623x motion. In Blazblue, EX DP refers to Jin's 623d.

    recovery time - How long your character takes to get back to a neutral state after an attack

    CH state - Counter hit state (if you're in CH state, every attack you take will be a CH). Counter hits can lead to much stronger combos.

    Guard Primer - CS Specific, replaced guard libra.

    7: IDK

    8: My guess is to be mash C exactly one time fewer than needed to start the Cx8 attack, then input a throw immediately. Because the throw input includes C and special moves trump throw inputs, you'll get C mash instead of a throw.

    9: In CT, you take extra damage after you have burst, and can't kill with burst -> followup combo (they sit at 1hp till the combo ends, then they can die). Bursts are pretty bad in CT.

    10: Varies by location. Evo (the largest fighting game tournament in the world; held in the US) uses PS3, however.


  2. Tsubaki should be below Tager as well. I know this isn't a "post your tier list" thread, but looking at the Arcadia lists as well as the generally agreed upon changes, I think something along the lines of this looks about right:

    S: Litchi > Bang >> Ragna

    A: Arakune Carl Hakumen

    B: Hazama Lambda Taokaka > Jin > Noel Tager >>> Tsubaki

    C: Rachel

    Discounting the sub-tier divisions, that's pretty much the March Arcadia tier list with Arakune in A instead of B.


  3. what does a characters combo rate determine? I never found that.... I would assume it has something to do with tech times.

    It's just another layer of proration.

    If Tager had two 1000 damage attack with 100 p1 and p2 that could gattling (or link) into each other, he would do 1000 with the first hit at 400 with the second due to his character combo rate (40%). Arakune, on the other hand, would do 1000 and 1000 with the same attacks (100% ccr).


  4. I disagree with the last two posters. You should play the character you want to play. Hazama might take you a while to get used to, but it's not like he's the hardest character in the game.

    If at all possible, you should find (at least) one more new blazblue player to learn with (in person), however. It's much easier to pick things up in person than online.


  5. Yesterday I was watching some AH3 stuff (yeah, of MAH Kira <3). I didn't remember her dealing THAT damage in the very first AH (never tried 2nd one lololol), but again, I suck using her :vbang: (will keep on using her, even though my experience with grapplers is... uh, limited).

    Everybody does more damage in AH3... except Heart, who doesn't do damage at all. From what I've seen, every character can kill in 2-3 combos.


  6. Luck seems great with some characters. Dice setups can guarantee you full combos, because average combo damage is actually less than the explosion would do if they let it hit them instead. Given that the damage level in AH3 has been increased across the board, and that three full combos from any character seems to equal death, it's a good arcana at the very least.

    I'll probably just keep playing Plant Yoriko though (the name got changed to Nature according to the wiki... the wiki is wrong). Seed unblockables are fun.


  7. Most of those sound about right to me, except Tsubaki. Mu can make it very hard for Tsubaki to get charge while working on her serups, whereas Tsubaki can't do too much to keep Mu from setting up if she wants to build charge.


  8. fixed, and Venom's a charge character? (only really used him in GGX)

    Yes, Venom has some charge specials - Stinger Aim and Carcass Raid.

    edit: This is getting off-topic. The point (I assume) was that Blazblue has no charge characters currently. Playing Makoto seems like a decent solution, though she's not a traditional charge character.

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