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Mightfo

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Everything posted by Mightfo

  1. Mightfo

    BB:CS Match-Up Chart

    They can deal well with her normal laser shots which aren't that good and are just to help her get at optimal range, but hazama and taokaka's drives aren't going to use them to escape with invincibility through her meaty 236D. Shoryukens and hakumen's frame 1 counters can beat that on wakeup, but Hazama/Tao's drives won't help them on wakeup lockdown. 236d = http://www.youtube.com/watch?v=Z1f2oyMig3c#t=0m18s It ignores her being hit, so it can interrupt pressure and combos. It goes from her body to her oldest stein to her newest one, then out of the last stein.(Toward the opponent?)
  2. Keep in mind AH3 is about more than "lol lolis." Imagine that you could take hakumen and give him a triple jump, double airdash, quickfall, boomerang projectile, and projectile super. The arcana system means you can really change a character's gameplan completely. Additionally, the game has high air mobility through homing dashes. http://poverty.mizuumi.net/index.php/Niptra More info about the various arcanas on this wiki. Imagine it as if you could choose your drive in Blazblue. Hell, there's a magnetism arcana. Also, some characters aren't super cutesy or anything, like Zenia. http://www.youtube.com/watch?v=p13iA6h8zmw

  3. Mightfo

    BB:CS Match-Up Chart

    ...What does 236D have to do with 50 meter? Are you confusing that with her super that also does "Laserbounce"?
  4. Mightfo

    BB:CS Match-Up Chart

    Heroic Legacy says Tsubaki's 236 allows her to punish Mu or at least get past the laser's target area when she tries to set lasers outside of knockdown. I think he might be right, too, since the lasers certainly don't fire quick enough to stop shieldrushes or some IADs. It's not like Hakumen's 4c void attempts which you should be able to always punish due to the laser's delay if you just limit yourself to one stein. Though, perhaps Mu can stuff 236s consistently and make Tsubaki respect laser setups. Most of this is still up in the air. 236D may be able to let Mu punish excessive sledging.
  5. Mightfo

    BB:CS Match-Up Chart

    While hakumen will hurt her approach, she could time 6c to beat 4c, unless there's a void near him obviously. Her best bet is to set up steins in an optimal fashion for 236D, wait for the void to go away, get knockdown, then use her laserbounce special for oki. You overestimate how good the lasers are for zoning. While the 236D laserbounce will be good for keeping arakune/hazama in control, it consumes the stein, has a path they could possibly evade, and has significant startup. Better for oki when it comes to characters who can get up really high really quickly or teleport through stuff. The normal laser shots aren't that great. Tsubaki's 236 series is apparently quite annoying for mu. edit: underestimate is a pretty poor typo for overestimate.
  6. Mightfo

    Arcana Heart 3 - Out Now, Best Fighter Ever

    It wouldn't get a DL subforum just for being published by ASW, right?
  7. Mightfo

    Arcana Heart 3 - Out Now, Best Fighter Ever

    Hopefully this port won't suck. Especially since I should have some people I could play this offline with now. WAIT HOLY SHIT ARCSYS IS THE PUBLISHER? GOOD PORT CONFIRMED. YESSS
  8. Mightfo

    [CS1] Mu-12 General Discussion Thread

    Regarding 6C's safety, I saw in a video that Mu can special cancel it into 63214C, which appears safe unless blocked point blank. If not, then at least you can threaten them with that to make them wary of punishing it.
  9. suitcase eats everything

  10. thank you for saving me from having to ragepost about the "DIS DLC IS SHADY!!1" nonsense.

  11. It should probably be noted that some of these things(Guard primers) are for Continuum Shift, not Calamity Trigger.
  12. Mightfo

    Tatsunoko vs Capcom

    Who is that tier list from? Gold lightan higher than ptx=lolwut
  13. Mightfo

    Tatsunoko vs Capcom

    You may want to try setting up DMZ mode or port forwarding.(28910, 29900, 29901, 29920, 80, and 443.) More help perhaps in here: http://www.shoryuken.com/showthread.php?t=223443 I am using wireless and only have like half a second of input delay at most ever. Most matches are playable for me, though jittery every now and then.
  14. Mightfo

    [CS1] Tsubaki Yayoi - General Discussion

    At 14:53 in http://www.nicovideo.jp/watch/sm9090005 it looks like Tsubaki's..214?A/B/C has invincibility. I figured I'd point this out since it wasn't in the Tsubaki starter guide, I hope this isn't old news.
  15. Mightfo

    [CS1] Tsubaki Yayoi - General Discussion

    What's the deal with tsubaki's holdable special? In several videos in http://www.dustloop.com/forums/showpost.php?p=518660&postcount=120 she stops pressure and holds it, and then the enemy is hit with it upon release even though they were blocking before. I never see it blocked. The litchi in part 6 at 8:50 seems to be very clearly barrier blocking, and she still gets hit. Is it just that everyone in these videos stops blocking at the very last moment, or what?
  16. Mightfo

    [CS1] Bang Discussion and Question Thread

    So, since 6C can hit crouching players now..does it count as an overhead? It looks like one. That would seem rather broken though.
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