Dark Man X
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About Dark Man X
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Rank
A new beginning....
- Birthday 05/25/1984
Other Info
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Location
LBK, 806...bitches...
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quick ?....on the newest chipp vid, do I have to navigate through the filebank agreement??? semms kinda weird....
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hmm...I'll try the suggestions everyone has given. Thanks....Found it funny though because when I looked to exactly what is going wrong, all it did is take me to microsoft's home page with no explanation...=/
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http://maturundesu.web.fc2.com/movie.htm Anyone know what codec/software is needed to play these videos?????
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finally seeing some of the vids. I like for the most part...I may lose a main due to changes. Oh well....=/ BTW, anyone care to explain how to use filebank. Missing out on those huge match vids....
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yeah dude, go for mist everytime.....plus, go straight into MF stance after mist. I would say you can just bait VV and punish, but if Sol has tension to RC, then you lose your advantage. If he whiffs VV, there's no way he can do anything about it. Also, sol doesn't really have anything scary besides 2S and bandit revolver KD into GF oki. Your range and combo ability usually keeps his rushdown toned down a bit. But he does have the ability to run around all day...=/ Tage, if you wanna beat mappa, use mid MF's. But you gotta hold it and backdash before you release it. yes, you can airthrow his 6k, but it's only useful if you can predict it/IBing the gatling before. Under pressure, do you mean Undertow(632146p)??? If so, undertow sucks dick. As soon as you block it, you can input commands. 5k-2D usually catches opponents by surprise. don't worry about 2HS so much....Yeah he will punish you for poking/rushing down wrong, but if you varie your offense, you shouldn't see it so much. I must agree with redbeard, Chipp or anyone with good mobility is a PAIN in the ass.....=(
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against Faust, he's very easy to combo, so throws and ground combos are vital to keep this matchup in your favor. you can coin, lvl 2 236P off throw so you can use it to put him in thr corner from midscreen or go for 1-hit setups if youre close enough to the corner. If you decide to let him run around, he will win...... do not spam 6k cuz it will lose to his scapel pull......also, since Faust sits so low, your only reliable ground normals for MFC's are 5H, 6H, and 2D. if use a jumping attack, use j.H. only thing that will not whiff. punish any door attempts with jackhound......all I can think of off the top of my head....
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Dark Man X replied to Kairi's topic in Archive
no...the airthrow doesn't reset anything. The reason the guard gauge goes back to normal is your opponent teched or burst. Airthrows take away guard gauge too, so how can they reset damage????? Even if your airthrow combos, all you did is just airthrow them on the 1st few tech frames......If what you mean by reset is another chance to do something with Johnny, then yeah, it does. The reason that Johnny's airthrow is so good cuz it can either lead to another combo, free coin, free unblockable, or any combination of the three, depending on what the player does with it. At the least, it's a free knockdown, no matter where you hit it.... -
here you go, straight from slash video thread... http://teiou.main.jp/ Click on ソルネタコンはここだよ to download "D_D", a Sol "dust loop" set-up.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Dark Man X replied to Kairi's topic in Archive
time the burst when he's going up with the uppercut. If you do it during the slide, then you'll just knock hom out of GV...... -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Dark Man X replied to Kairi's topic in Archive
either which way, it's a good way to force your opponent to use a burst...but you do run the risk of getting owned if they time the burst to miss...otherwise, you're good... -
anyone having trouble DLing the D_D file for Sol's "dust loop"??? I'm always getting a forbidden page on it...=/
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Dark Man X replied to Kairi's topic in Archive
thanks for the replies......just working on my corner comboes...trying to add some variety besides simple DB/MF loop combos....... yeah, I gotta work on how I explain shit. I'm confussin ya peeps here. I know if I JI anything, I can't do both....just need to explain shit clearly... for future references, ya can just call me DMX...... -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Dark Man X replied to Kairi's topic in Archive
sorry I didn't explain myself...I'm JI 623s~s from 6hs.....what I'm saying is that even though I JI 6hs with a super jump, shouldn't I be able to double jump AND air dash instead of of just airdashing??? I can JI 6hs correctly now to get both, but it just bugs me that I thought I knew what I was doing...... -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Dark Man X replied to Kairi's topic in Archive
nevermind...I already figured it out. it's the way I was JI'ing....but it leads me to my next question. Take johnny's 6hs. even though I JI 6hs, with a sj, shouldn't I be able to double jump afterwards??? I thought it didn't matter how I did it, just as long as the system took the jump imput..... -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Dark Man X replied to Kairi's topic in Archive
quick question.....how comw when I'm JI johnny's 6hs, I can only air dash...wtf is up with that????