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About Black Onslaught
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Rank
this shit crazy
Contact
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AIM
aii fiction
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Skype
bombombsquad
Other Info
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Location
Flint, MI.
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PSN
hotenjin
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[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
You get more time than you think you do, it's not a 1f link and take some time to get used to. Once Adachi's animation is finished do 665B it takes a few times to get down. -
https://www.youtube.com/watch?v=npW4LB3Anys&list=UUyV9c57z3v5Ot5d4PklDxeA Hima combo concept
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[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
Should be inside your case, and you just enter his code on the jp psn store like you would a psn code -
super impractical touch of deaths that require both buffs, crouching counter hit or fatal, burst and 75+ meter 5C > IAD JC > 5B > 5C >2AB > OMB > 5B > 2C > short hop jC > 5B > 2B > j2C > 236ABB > 214214D is 6.8k and kills Liz 5C > IAD JC > 5B > 5C > 2AB > OMB > 236236B > 5B > 2C > short hop jC > 5B >2B > j2C > 236ABB > 214214D is 7,3k and kills Liz and Yosuke
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[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
if you hit ken's dog with dp but whiff ken, you can still super cancel -
[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
214ab? It gives air juggle and time for 5b, yeah. As for 2d/j2d it was used after 2c for more damage in the corner initially -
[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
They track, but it's limited in midscreen combos -
[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
They track, but it's limited in midscreen combos -
[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
Sorry, meant 236abb -
[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
new route is really fucking good it's probably the best thing for 5A/2A starters 3/3.4k with corner carry and damage buff, 4k+ if you're awakened and both buffs as well as confusing the opponent it also feels strong in fatal combos because you can link the j.C rebounce into 214ABB and go into grab super you can go into it from standing if you have 50 meter or counterhit for only 25 meter also FC 5C > IAD jC > 5B > 5C > 2B > jC > 5B > 5C > 214AB > 214AB > 5B > 2C > short hop cancel > jC > 214ABB > 214214CD does 6.7k but because of status they literally only have about 10% health left w/ few frames of poison and full fear from the grab -
https://www.youtube.com/watch?v=TuqA7tO5Q40 new combo route
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[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
on CH w/ DP you can 5C > D Evil Smile if buff is up they take poison from 5C + fear -
[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
i dont know if someone mentioned it already but EX tackle puts opponent in spin state which means you can combo into 214214CD EX gunshot on air hit > 5C > D Evil Smile gives you p much fear from any position on screen you only get 2B > jC loops or follow ups with one more cancel, fatal or crouching you can only combo into his sweep from one more cancel, fatal or crouching gunshot ender forces tech on ground hit for a new setup also hes hella reliant on meter which means shadow adachi would've been fucking nuclear smh -
[P4AU] Tohru Adachi Gameplay Discussion
Black Onslaught replied to Antiquarian's topic in Tohru Adachi
normal throw > omc > 5D works on teddie without having to do a 2A after omc -
https://www.youtube.com/watch?v=jnotMbmvxIw adachi combo video