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Black Onslaught

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Posts posted by Black Onslaught


  1. super impractical touch of deaths that require both buffs, crouching counter hit or fatal,  burst and 75+ meter

     

    5C > IAD JC > 5B > 5C >2AB > OMB > 5B > 2C > short hop jC > 5B > 2B > j2C > 236ABB > 214214D  is 6.8k and kills Liz

    5C > IAD  JC > 5B > 5C > 2AB > OMB > 236236B > 5B > 2C > short hop jC > 5B >2B > j2C > 236ABB > 214214D is 7,3k and kills Liz and Yosuke


  2. new route is really fucking good

    it's probably the best thing for 5A/2A starters

    3/3.4k with corner carry and damage buff, 4k+ if you're awakened and both buffs as well as confusing the opponent

    it also feels strong in fatal combos because you can link the j.C rebounce into 214ABB and go into grab super

     

    you can go into it from standing if you have 50 meter or counterhit for only 25 meter

     

    also

    FC 5C > IAD jC > 5B > 5C > 2B > jC > 5B > 5C > 214AB > 214AB > 5B > 2C > short hop cancel > jC > 214ABB > 214214CD does 6.7k but because of status they literally only have about 10% health left w/ few frames of poison and full fear from the grab


  3. i dont know if someone mentioned it already but

     

    EX tackle puts opponent in spin state which means you can combo into 214214CD

    EX gunshot on air hit  > 5C > D Evil Smile gives you p much fear from any position on screen

    you only get 2B > jC loops or follow ups with one more cancel, fatal or crouching

    you can only combo into his sweep from one more cancel, fatal or crouching

    gunshot ender forces tech on ground hit for a new setup

     

    also hes hella reliant on meter which means shadow adachi would've been fucking nuclear smh


  4.  you cant stance cancel into 5A/5B it goes into follow up from these buttons.

    I haven't had much success with 5D outside of throw > OMC > 5D > 2A combos or full screen 5D and watching someone roll into it twice

     gunshot isnt safe on block as someone said but EX feels safe? on hit you get -so- much time for follow ups

    you can cancel out of stance into everything but sweep and 5A/5B

    stance > 214D is pretty nice and hits from farther than you think

    command grab D and SB are throw invul? D takes a bit more to start up but its decently fast and EX ver is as fast as C and has D's throw invul I believe

    can also super cancel it

    5C/2C/j2C can be cancelled into 5D/2D/jD on hit before grabs

     

    also buffs dont carry over to next round

     

    it's still week 1 and i havent seen a lot of jp videos of him outside of damosu v shikki so im sure better info will come

     

    if you want me to test anything let me know, he's fun but awkward

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