It appears that any combo that starts like this
[h] 2A/5A > 2C > 6B > dhakjdhs will not work on lambda and noel thus far due to second hit of 6b whiffing entirely.
Can combo his air DD in with his jc.ground strings. Adds a nice amount of possibilities. RC 5D,5B
6C start-up cancels to 5D
Valk can wolf cancel his special moves on whiff
j.214B is air UB and takes a primer
236C takes a primer
Wolf cannot gold burst
Not only is j.C fuzzy possible but it combo's on hit
- 6A guard point is pretty nice, activates pretty quickly (probably frame 3-4-ish). You can 6A between tager's 5C > 5D and win. Also, you can combo on 6A CH if the opponent isn't in the air when hit, you have to do earliest sj.B you can, it's pretty tricky.
[w] 7C and 4C have invul on dash start-up
- Against low blockers: 5B (blocked) > j.C > air DD is a great way to finish. You get enough time to hit confirm the j.C, and if they block you can jump cancel / j.214B > 3D wolf mixup.
5D - throw invul and low hitbox
air [w] combo gonna fail combo into 236D as it full heals wolf meter
CH 236A, 5A>3C, 2C combos
632146D - last hit will whiff if combo count too high
- 6C, j.214B, 6B, j.236A, j.236B all have same move proration rules it seems.
Astral is air unblockable
~standing only midscreen launch is TK 214B
~crouching only is 236C
2A>6B CH bait
( 5B > 2B >5B ) x N gatling
[w] j.B hits fuzzy and crosses up
[h] j.B crosses up
Wolf mixup is stupid good rofl.
H blocked 236a/6b/236c:
4dd barrier to fake reversals
3d into W 236d; W a>b>combo
W a blocked:
3d into W 236d; a>combo
I have a feeling you can do j.b off 3d but I forgot to try it. Magfuckingneto if it works lol.
Midscreen 6c>land>delayed H 236c will catch a neutral tech if they don't barrier asap and goes into 9d>combo.
I'm sure there are some crossup tricks I haven't explored either. Point blank blocked H 5b>9d lets you choose your side I think. Could probably do something like H blocked 236a>9d>2c into either land and W 236d/5A or falling W j.b>5b>etc. If that works you might even be able to choose which side you get with falling W j.b rofl.
*Dunno if anyone has done this yet, but I came up with what might be a pretty nifty block string/reset. Do anything then force opponent to block 6C->9D->(delay for crossup)2C, then take your pick of [w]jB, land [w]5A, [w]236D, etc. Seems like it works well against anyone who doesn't have a good antiair.