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mikenapalm

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Posts posted by mikenapalm


  1. Above combo video's notation, damage, and meter changes.

    6C RC 22C 662C 5C 3C 6D 236D :: DMG: 4169 HG: (-50)46

    6C(CH) 665B 5C(1) JC j.2D 5A 5C 5D 6D 236D :: DMG: 3006 HG: 67

    6C(CH) 663C 22C 662C 5C 3C 6D 236D :: DMG: 4169 HG: 63

    6C(CH) 663214B 663C ODC.lv3 22C 6D 632146D :: DMG: 6775 HG: (-100)

    5B 5C 5D 6D ODC.lv1 j.66C(1) 662C 632146D :: DMG: 4195(?) HG: ~35-40(-100)

    5B 5C 5D 6D ODC.lv2 j.66 j.C(1) 5C 3C 632146D :: DMG: 4955 HG: 60(-100)

    5B 5C 3C 22C 41236C 662B 5C 3C 6D 236D :: DMG: 4683 HG: (-50)45

    5B 5C 3C 22C 41236C 662B 3C ODC.lv1 665B 5C 6D 236D 632146D :: DMG: 6378 HG: 50(-50)

    6A(CH) 41236C 662B 5C 3C ODC.lv1 665B 5C 3C 6D 236D 63214B :: DMG 3922 HG: (-50)50(-50)

    3C 22C 236236D :: DMG: 5008 HG: (-100)

    6B(FC) ODC.lv1 663C 22C 236236D :: DMG: 6401 HG: (-100)

    OD.lv1 6B(FC) 632146D :: DMG: 7011 HG: (-100)


  2. Do you have to delay it in the same manner as Dangoku? Honestly I feel a little weird letting someone see that move outside of an unblockable situation. I want it to sneak up on them lol

    Also how are you getting rekka loop x3? Im getting tech'd out after the first hit on third loop.

    5H xx bloodpack frc > keygrab ughh. Im still working on it. I wonder if doing a 420 motion would make that easier or if the frc would send you jumping. Im still really blah at 63214 motions and doing two of them back to back so fast feels like death to me.

    I gotta work on getting that frc point way more consistent first though.


  3. A small +R write up after playing a couple of hours against friends.

    Overall it feels like you can't just get into Moroha and go ham like in AC.

    Fishing for CH with 5H is still okay, but only from max range. I think they moved her hurtbox into the move so it gets stuffed/ trades at closer ranges. (Lol HOS 5P mashes her out of it)

    5H yank back hitbox is still good.

    Im having trouble finding the spacing for when just 1 hit of 5H happens. Second hit makes for an easy confirm. Empty buffer rekka or 2D when you do it, because the cancel point is small and right after the move hits.

    f.S and 2D feel like the better poke option over 5H.

    j.H seems to get beaten a lot more. Had better luck with j.S.

    Rekka loops are silly but easy to combo from everything. Goes to corner from around match start position. It does less damage than orb loops, but I prefer the oki more. Its easier to hide what your next move is imo. Timing the delay on Dangoku feels awkward, need to do it as late as possible.

    Stuff xx bloodpack frc > keystab is really tight. I don't have the execution to pull it off yet.

    Some thoughts from a mediocre player.

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