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Found 138 results

  1. until
    This special tournament, chosen by AniClash community member RaWaL as one of the perks of his incredibly generous donation to the prize pool for AniClash Prime 2, is an ode to the cast of Calamity Trigger, the original entry in the BlazBlue series! While we will still be playing BlazBlue: Central Fiction, for this event players will only be permitted to play one of 12 characters that were included in the original cast of BBCT: Ragna the Bloodedge, Jin Kisaragi, Noel Vermillion, Rachel Alucard, Litchi Faye-Ling, Bang Shishigami, Arakune, Carl Clover, Iron Tager, Taokaka, Hakumen, and Nu-13! Registration is now live on the tournament's designated challonge page. UPDATE: The tournament has now been moved to take place on Friday, May 26th at 8PM EST over the originally scheduled Tuesday timeframe! Hope to see you there, and big thanks to RaWaL for donating and making this tournament happen! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  2. Viserys

    AniClash 69 - BBCF (Online)

    until
    Hot off the heels of the incredible announcements made for AniClash Prime 2--the details of which can be found on its official website--netplay's premier tournament series returns once again this week for another heaping helping of insane competitive BlazBlue action with our 69th numbered event! Register now to stake your claim and join us as we rocket towards AniClash's newest best event yet! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  3. MaskManZX

    Combo Help

    So I'm trying to do the following combos with Litchi: 2A > 5B[m] > 5C[1] > 3C > 214B[m] > 236A >236B > 63214A~B > 6C[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2961 DMG] 6A > 4B > 6B (Feint) > 214B (m) > 6C (2 Hits) > 236B > 63214A~B > 6C (1 Hit) > [D] > 6C (2 Hits) > j. 236B > ]D[ > j. 236C > Staff 2 > Tsubame The problem I'm having with the 1st Combo is that everytime I try to land the 63214A ~ B, after the 2 Rekkas, it'll always miss Same problem I'm having with the 2nd Combo So if anyone can help, I'd really appreciate it
  4. until
    For real this time: THE TIME HAS COME! The premier online anime fighter tournament series returns this week not only with your weekly dose of incredibly only BlazBlue action, but--at long last--anything and everything you need to know on AniClash Season 5's upcoming major and the upcoming sequel to our most extravagant event of all time: AniClash Prime 2! From the date and time to the improvements upon the production values, the sizable prize pool, the numerous special events surrounding it, how YOU can help grow the tournament and so much more! Register for AniClash 68 now to at it's designated Challonge page to stake your claim and hit up the stream early to ensure you don't miss out on any of the insane BB action or the major Prime 2 announcements! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  5. StrawberryGL

    [April 23rd] Dallas Distortion

    When: Sunday, April 23rd, 2017. 1:00pm to 9:00pm Where: Versus Gameplay Arcade in Collin Creek Mall, 2nd floor, near Mall entrance 2 811 N. Central Expressway, Plano, TX Schedule: Casuals/friendly games/signup: 1:00PM UNIEL: 2:00PM BBCF: 3:00PM GGXRDR: around 5:00PM Dinner: around 8:00PM (We usually like to get something to eat as a group after the tournament, anyone is welcome to come along) This will be our first tournament as a part of Burst League, hosted by Smash.gg, top placers of Guilty Gear and Blazblue at Dallas Distortion each month will recieve league points to win a trip to CEOtaku this fall, more information can be found here! https://smash.gg/BurstLeague Super TSB BBCF champion Jona will be in attendance this month! Check out facebook/smash.gg for more details. A free UNIEL side tournament will be held this month, depending on interest it may return later in the year for a full fledged tournament! Check facebook/smash.gg for more details. Guilty Gear Xrd and Blazblue Centralfiction will be run on PS4 consoles. UNIEL will be run on PS3s. 10$ venue fee, 5$ entry for BB and GG, UNIEL entry is free. Bring your own controller or arcade stick! Smash.gg brackets and tournament signup: (Coming soon) Event page on Facebook for more details: https://www.facebook.com/events/910271109114949/ Texas Arcsys/Anime FGC Discord Server: https://discord.gg/WmcZH8K If you need any help or have any questions or suggestions, please contact me!
  6. Viserys

    AniClash 67 - BBCF (Online)

    until
    Hot off the heels of the stellar competitive outing that was AniClash 66, netplay's premier tournament series returns once more this week as we continue barreling towards Season 5's conclusion! AniClash 67 will go down this Friday at 8PM EST, and beyond being the only place to be for the best in online BB competition, will finally see the return of the AniClashBot, Azure Gem acquisition, match betting and more to the twitch stream. Ante up and stake your claim in what's sure to be another excellent event! --- Registration for the tournament is now live at it's designated challonge page. The stream is located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  7. Viserys

    AniClash 66 - BBCF (Online)

    until
    THE TIME HAS COME! After a 1-week hiatus, the premier online anime fighter tournament series returns this week not only with your weekly dose of incredibly only BlazBlue action, but--at long last--anything and everything you need to know on AniClash Season 5's upcoming prize-pool major and the upcoming sequel to our most extravagant event of all time an: AniClash Prime 2! From the date and time to the improvements upon the production values, the numerous special events surrounding it, how YOU can help grow the tournament and so much more! Register for AniClash 66 now to stake your claim and hit up the stream early to ensure you don't miss out on any of the insane BB action or the major Prime 2 announcements! Registration is now live at the tournament's designated challonge page, and make sure you follow AniClash on Twitter, YouTube and Discord to stay up to date with all of the latest happenings in netplay's premier tournament series!
  8. Viserys

    AniClash 65 - BBCF (Online)

    until
    Another week, another AniClash! The premier online anime fighter tournament series will return yet again this Friday to provide you with your desired dosage of insane competitive BlazBlue action! Register now to stake your claim in what will undoubtedly bet yet another crazy bracket stacked with some of netplay's finest! Registration can be found on the tournament's designated Challonge page, and make sure you stay tuned to all of the usual AniClash outlets for updates on upcoming seasonal/holiday events and other exclusive AniClash content! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  9. Dallas Distortion [Changing Seasons] First Prize for Guilty Gear will be a classic holographic Guilty Gear X poster! (Pictures will be posted soon) When: Sunday, March 26th, 2017. 1:30pm to 8:00pm Where: Versus Gameplay Arcade in Collin Creek Mall, 2nd floor, near Mall entrance 2 811 N. Central Expressway, Plano, TX Schedule: Casuals/friendly games/signup: 1:30PM BBCF: 3:00PM GGXRDR: around 5:00PM Dinner: around 8:00PM (We usually like to get something to eat as a group after the tournament, anyone is welcome to come along) Challonge: http://versusgameplay.challonge.com/ Stream: https://www.twitch.tv/versusgameplay All games will be run on PS4 consoles. 10$ venue fee, 5$ entry for each game. Bring your own controller or arcade stick! The Challonge link in this post has been updated, I know that last time it was linking to the incorrect account for our tournament brackets but it should be okay now. If you have any questions please feel free to PM me here on Dustloop, we hope to see you there! Event page on Facebook for more details/RSVP: https://www.facebook.com/events/1907331899495664/?notif_t=plan_user_joined&notif_id=1488760583802631 Texas Arcsys/Anime FGC Discord Server: https://discord.gg/WmcZH8K
  10. Viserys

    AniClash 64 - BBCF (Online)

    until
    The premier online anime fighter tournament series returns once again this week with our 64th numbered event! Hot off the heels the AniClash 63, which proved to be one of the most insanely exciting events in the entire years-long AniClash canon, this promises to be yet another phenomenally entertaining outing rife with competition from some of netplay's finest. Don't miss out! Registration can be found on the tournament's designated Challonge page, and make sure to follow AniClash on Twitter, Discord, and YouTube to stay up to date with all the latest series happenings. See you Friday!
  11. Viserys

    AniClash 63 - BBCF (Online)

    until
    Following a short break, netplay's premier tournament series returns yet again this Friday with our 63rd numbered tournament! As is becoming increasingly more common with the plethora of exciting new advancements in the series, this tournament will be rife with a plethora of announcements of upcoming events such as our 2nd holiday event and our first ever AniClash Elite Exhibition, and--naturally--will also be packed with an intense suite of top tier BlazBlue netplay action. Registration can be found at the tournament's designated Challonge page--we hope to see you there! --- The stream itself located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  12. Hey guys I am planning to do seasonal Saturday anime/poverty games tournaments at my local venue Game Realms. The venue is a game store similar to game stop which has video game setup area in the back of the store for tournaments/events. The store allows me to run this tournament from 6pm-2am on March 18th 2017. For places to eat their is a subway, pizza place, burger joint, and 7-11 walking distance near the store. As of right now the current setup I have right now is 8 asus/benq monitors, 4 crts, two ps4s, two ps3s, two ps2s (please bring ps2s stick I currently own two lol), one copy of each game I will be running, and one laptop for MB lol. It will be helpful if anyone can bring setup which can reduce your venue fee by $2. For parking there plenty of spaces back of the store or you can park on street. Date: March 18th, 2017 tournament hour: 6pm-2am Address: 137 N Victory Blvd, Burbank, CA 91502 Phone: (818) 841-1545 Hours: · 10AM–9PM Venue Fee:$8 Discount Venue Fee:$6 with a console setup with game Stream : Game Realms https://www.twitch.tv/game_realms (XRDR or BBCF and GG+R) & Numakie https://m.twitch.tv/numakie (XRDR orBBCF, MBAACC, Mystery game, CVS2) Challonge Brackets: http://challonge.com/users/nostalgic91 For the current line up we have: 7 30pm: Guilty Gear XRD Revelator (PS4/PS3) & Blazblue Central Fiction (PS4) 9 00pm: Melty Blood Actress Again Current Code 1.07 (PC) & Mystery Game Tournament (top 3 will get prizes) 10 00pm: Capcom VS SNK 2 (PS2) 10 30pm: Guilty Gear XX Accent Core Plus R (PS3) For any questions you can contact me on Dustloop or my twitter @nostalgic_91 For contact information of the store Twitter: @Game_Realms Facebook Event Page: https://www.facebook.com/events/294366090978025/
  13. Viserys

    AniClash 62 - BBCF (Online)

    until
    After the phenomenal outing that was AniClash 61 saw the fall of a number of AniClash Gods and the rise of a number of new legends, netplay's premier tournament series returns once again this week with our 62nd numbered event! Register now to stake your claim in what may well be yet another historic showdown of monumental proportions! Sign-ups can be found at the tournament's designated registration page; hope to see you there! Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  14. StrawberryGL

    [February 26th] Dallas Distortion

    Dallas Distortion End of Winter Tournament This monthly is extra special; Houston players Hamad, Ghostbear, and ShinkuHunter, plus out of state competitors Havoc and ch_breadsticks should be in attendance! Top 3 for Guilty Gear will win one of these Sol Badguy figures + regular payout: When: Sunday, February 26th, 2017. 1:30pm to 7:00pm Where: Versus Gameplay Arcade in Collin Creek Mall, 2nd floor, near Mall entrance 2811 N. Central Expressway, Plano, TX Schedule: Casuals/friendly games/signup: 1:30PM BBCF: 3:00PM GGXRDR: around 4:30PM Dinner: around 7:00PM (We usually like to get something to eat as a group after the tournament, anyone is welcome to come along) Challonge: http://challonge.com/users/versusgameplay Stream: https://www.twitch.tv/versusgameplay All games will be run on PS4 consoles. 10$ venue fee, 5$ entry for each game. Bring your own controller or arcade stick! If you have any questions please feel free to PM me here on Dustloop, we hope to see you there! Event page on Facebook for more details: https://www.facebook.com/events/1302352843141528/
  15. Viserys

    AniClash 61 - BBCF (Online)

    until
    AniClash returns yet again this week for our 61st numbered netplay tournament! Get caught up in the hype of the new hit AniClashBot and it's currency/betting features while enjoying a wonderful showcase of some of the best players the world of online BlazBlue has to offer. Registration can be found a t the event's designate challonge page, and friendlies will begin at 6PM EST on the day of the tournament on-stream. Hope to see you there! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  16. Hi! So, I'm a painter and for the longest time, I've been told I have talent, but I've never felt good enough to...you know, actually sell stuff. '-' *ahem* Well, this year, I really started working harder on my art, and thought I'd try to sell at CEOtaku's artist alley, since I love a good Fighting game Tourney as much as art! I just started putting together some stuff I'd want to sell, and doing the math on production costs, etc, but I'm a novice as far as all of this is concerned, and there's barely any external coverage on "fighting game artist alleys" that I can find... I've talked with a certain plushie maker online about her experience, but that was some time ago, and she's a vendor, so she only sees one side of things. I'm just curious - has anyone here been to CEOtaku in the past, or events like it, with artists selling there? How was it? How many vendors were there, and how much did they have with them? Anything/one catch your eye while you were looking around? I never got the chance to go there personally, and like I said, it'd be my first try at one of these, so I'd love to hear about your experience there, or elsewhere! Thanks for reading!
  17. Viserys

    AniClash 60 - BBCF (Online)

    until
    Netplay's premier tournament series goes 60 numbered events strong with this week's AniClash 60! Heralding the arrival of expanded social options arriving to the Twitch and the Discord, as well undoubtedly being rife with a bevy of incredible competitive BlazBlue matches, you won't want to miss out on this event! Hit up the tournament's designated challonge page to register and stake your claim! --- The stream will be located at our Official Twitch Channel and friendlies will begin at 6PM EST on the day of the tournament; stop by to get some last minute practice in and chill with your fellow competitors. Also, make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash. Hope to see you there!
  18. I made a very shameful topic bb article. if you are chosen fighting player, please lead bb strategy and fighting crash diagram ,or overcome strong enemy. i'm seriously poor at english. it is hideous article. do not look closely keep safe.may cause heartattack. thank you.
  19. Viserys

    AniClash 59 - BBCF (Online)

    until
    After the glorious success and monumental announcements of AniClash 58, netplay's premier tournament series returns once more this Friday with yet another incredibly hype night of competitive BlazBlue action! Join in the fun and experience the next evolution of AniClash across all of our platforms! Registration for the tournament can be found on its corresponding Challonge Page. The event will be streamed on our Official Twitch Channel; a friendlies stream will begin at 6PM EST on the day of the tournament, make sure to stop by for some on-stream practice before the festivities commence. Also, don't forget to subscribe to that channel, our Official Youtube, Twitter, and our join Discord to stay up to date with all aspects of the AniClash Experience! Hope to see you there!
  20. Viserys

    AniClash 58 - BBCF (Online)

    until
    AniClash 58 marks the 5th event of 2017 for the premier online anime fighter tournament series! With a number of huge announcements planned pertaining to the future of AniClash as a whole and a bevy of incredible BlazBlue action guaranteed to be on display, it's no doubt gonna be yet another event you won't want to miss! Registration for the tournament can be found on its corresponding Challonge Page. The event will be streamed on our Official Twitch Channel; a friendlies stream will begin at 6PM EST on the day of the tournament, make sure to stop by for some on-stream practice before the festivities commence. Also, don't forget to subscribe to that channel, our Official Youtube, Twitter, and our join Discord to stay up to date with all aspects of the AniClash Experience! Hope to see you there!
  21. Unfortunately, I'm going to be very busy for the next few months with personal issues, so I need help getting the frame data onto the character pages (the ones with the images), as they still have data from the old games. If you'd like to help, feel free to start updating the pages; you don't need an account to make edits on he wiki! If you have questions on how to edit the wiki or notice wrong values in the frame data, feel free to message me.
  22. StrawberryGL

    [January 15th] Dallas Distortion

    Versus Gameplay Arcade in Collin Creek Mall811 N. Central Expressway, Plano, TX This is the last monthly before Frosty Faustings, cheer on Pfhor, Voguekun, and Xen on stream this year! The Games: Casuals start at 2pm, Blazblue starts at 3pm!1) Blazblue Central Fiction @ 3pm2) Guilty Gear Xrd -Sign- @ ~5pm Challonge Brackets: https://versusgameplay.challonge.com/ We now have a twitch channel where the games will be streamed: https://www.twitch.tv/versusgameplay All games will be run on PS4's. 10$ venue fee, 5$ entry for each game If you have any questions please feel free to PM me here on Dustloop! We hope to see you there! Event page on Facebook for more details: https://www.facebook.com/events/630512613802032/
  23. Axiomatic

    [BBCF] Izanami Overview

    In case of more additions. Overview: (Reposted from Combo Thread) Acknowledgements Move-list translations courteous of Tokkan Detailed descriptions thanks to Davo87 [Davo87 text in this font color] (various links to footage from his descriptions in http://www.dustloop.com/forums/index.php?/forums/topic/12514-bbcf-izanami-combo-thread/&do=findComment&comment=949452) Thanks to -Seo for info on what moves can be jump cancelled, confirmations on lows and overheads, and general hands on impressions. Thanks to Kiba for letting me know how I could add sexy boxes. Thanks to Suzaku for the inspiration for the Arcade Movelist Sheet Thanks to Myoro for the thoughts on ribcage and barrier management (expressed it better than I could) Thanks to bakahyl for changes to the ribcage section and the Bang guardpoint comparison Arcade Movelist Sheet Izanami CV: Yukana Nogami To all living things, Hades Izanami descended to bring death unto all equally. She is the younger sister of Ragna and Jin, while also the template for dimensional boundary interface units for the No.10 series and a "vessel". At one time she was known as the "Imperator" of the NOL, seeking to bring about Doomsday. Now, that goal is about to be fulfilled. A cold, heartless, ruthless girl. She believes the role of Hades Izanami is to view all of life as pointless as worms about to be snatched off the ground and to return all the world to nothing. However, she sometimes refers to Ragna as "Nii-sama", but it is unknown whether if she says that as only a taunt or to truly reflect the "vessel" Saya's feelings She wields the Yasakani no Magatama in battle. Profile: Height: Unknown Body Weight: Unknown Blood type: Unknown Birthday: Unknown Hobbies:Jigsaw puzzles Likes: The world Dislikes: Ragna the Bloodedge Drive Name: Exodus Arc Specials Float ------------ + -> Float Cancel - F. (Float) + Tengai no Hi ----- + ,[] (chargeable) Tourai no Hoko --- + or + Gaihou no Geki --- + Renge no Kai ----- + Jiai no Yuu ------ + Mujuu no Tate ---- + -> Mujuu no Gou - + during Mujuu no Tate Shizuku ---------- + ,[] (chargeable) Araragi ---------- + ,[] (chargeable / can manipulate by pressing or while charging) Distortion Drives Hazen no Kui ----- + Kyomu no Koku ---- + Jindou no Koku --- 720A (100 meter) Astral Finish -----720D Notes: In normal mode her C attacks have followups when pressing C again. In Magatama mode she loses the followup C attacks and the ability to block but in their place gains 4D, 2D and 6D as projectile attacks. 5D switches between modes. Exceed Accel is called "Nayuta <Arc Drive>". Overview : A very offensive orientated character that struggles in neutral but has high damage potential. Relies on Exceed Accel or DD on defense, with little else to counteract the opponent's momentum. Her projectiles are used more to give her a chance to open up the opponent rather than to zone, but she can also use the slide version of her teleport to get in on opponents. A unique technique allows her to use barrier meter for temporary defense, but is more an offensive tool against Abare rather than a true defensive option due to start up and a window of only 4 seconds. Izanami also has many moves with lots of recovery, so she needs to be cautious on offense. In summation, she has a multitude of offensive options, but lacks meterless defensive options. Modes: Normal/"Ring" Mode (non-projectile mode,N-mode) -In normal mode her C attacks have followups when pressing C again. eg 6CC, 5CC Active/Magatama/"Deployed" Mode (projectile mode, P-mode) -In Magatama mode she loses the followup C attacks and the ability to block but in their place gains 4D, 2D and 6D as projectile attacks. 5D switches between modes. 5D/ j.5D: Toggles Normal and Active mode. 2D Fires spread outwards. 4D/ j.4D Fires magatama straight forward. 1 top 2 below. Frametrap. 6D Fires cluster at 20 degrees upwards. j.1D Fires spread of magatama covering 45 degrees downwards. j.6D Overdrive: Lets Izanami use both modes simultaneously. Strategies include using projectiles (XD) on whiffed distortions or specials. Filler Filler Normals: 5A (standing jab) 6A (sweet chin music) (rising jump kick) Anti-air. Can float on hit/block. 2A (crouching jab) Gatling to 5B, 2B, 6B 5B (poking kick) Advancing kick. Gatling to 5B, 5C, 2C and 6B 6B (forward twirl) (overhead strike) hits overhead and kd. special cancelled. float version falls downwards in steep angle. airthrow>float>6B. 2B (slide kick) low profile and advances. Gatling to 5C, 2C. 2C (black swipe; causes fatal on counter hit) (claw swipe) Fatal counter properties. Gatling to 6C and 6A. 2CC (magatama followup to 2C) causes spin on stagger. can followup with 214B. on juggle causes upward spin. 3C (needle strike sweep) unsafe on whiff/block. covers range and advances in float combos. float version jump cancellable. 5C (black palm thrust) (palm thrust) jump cancellable. on juggle causes upward spin. Gatling to 6A, 2C, 3C and 6B. 5CC (magatama followup) causes standing stagger. can followup with 214A. 6C (alley oop) (2-hit hammer strike) slams opponent to ground. followup with 236C in corner. On juggle causes ground bounce. 6CC (ring mode bits go down diagonally to attack like Izayoi's bits) (magatama followup) groundbound. can followup with 5B. JA (air jab) JB (jumping kick) Hitbox can crossup. JC (downward strike) vertical hitbox. cancellable to j2C. combo filler after jump cancel from f.3C and f.5C. JCC (magatama followup) spikes opponent downwards. J2C (spazzy bit swarm) (magatama swarm) multi-hitting attack. jump cancellable into float 5B from trailer. CT Wall bounces on hit. Filler Exceed Accel Combo from 214A or f.214A. Specials: Float - Input “Jump” in midair (J8) -> Float Cancel - Input “Jump” while floating Regarding Float its possible to do the following: double jump = float airdash to float superjump then airdash to float float to jump cancel then airdash -basically lets you do standing normals in the air (circle under feet tells when float state is active) -circle flashes red to indicate float state is about to end Tengai no Hi - 41236C (chargeable) -fireball with 3 different levels that travels in downward arc like Kokonoe's fireballs 3 chargeable levels. fireball can descend 45 degrees or 30 degrees. --corner combos from 6C or 2C on juggle. On fireball oki, Drive > Ribcage gives access to Araragi - 63214D during the startup of ribcage. Corner setup Hitting sleepers. On 3C On 5C On 5C On j5D> 214B 63214D puts Izanami back into normal mode so its good. Tourai no Hoko - 214A or B A Version: cause wall bounce. on corner its wall combo. float j.214A remains in float --Fatal counters lead to ground bound. Combos into 5C. B Version: (slide kick) on knockdown, combos into 5B or 5C. j.214B teleports to ground. -Has a teleport to activate move and then one of two strikes based on input that is required after activation -A hits chest height +If used during float, maintains height, attacking directly in front of opponent -B hits low (ala Ky's Stun Dipper ) +If used during float, teleports Izanami to the ground Gaihou no Geki - 236A (dino skull) cause blow back. Followup after 6B. Combos into 5B on corner. On counterhit forces standing stagger. -Deadspike Renge no Kai - j.63214B (aerial skull) ground bounce on juggle. combo filler after 6A launch. -Floaty Belial Edge (RIP ) Jiai no Yuu - 63214C (command grab) drain opponent's barrier and adds to Izanami. In active mode can followup with 214D. -Command Grab -Adds to health as well on hit Mujuu no Tate - 623B -> Mujuu no Gou - 623B during Mujuu no Tate (ribcage) strike invulnerable. depletes barrier to 50% before deactivates. depletes faster while absorbing hits. ->>(623B after 623B followup) launches on hit. deactivates ribcage. -Protective ribcage guard point -can be used at end of combos to shutdown wake up DPs -4 Seconds of duration (if enough barrier at time of activation) -guard point is time based not hit based; ribcage can take as many hits the opponent can dish out for the whole window -like Bang's gudard point can't block unblockables (Hakumen's Yukizake counter/Naoto's Phantom Pain UB) or throws Shizuku - 41236D (chargeable) (homing triad laser) tracks to target and pins with laser. throw>236D>2B is combo. -In active mode/overdrive can be called anytime without special cancel. -Delayed projectile (can move as they circle and strike) -Opponents can jump out of it to avoid the hit -More of a pressure tool than a zoning tool Araragi - 63214D (chargeable / can manipulate by pressing 2 or 8 while charging) (spinning magatama) use after fireball oki. 5D>ribcage>214D immediately. - -In active mode/overdrive can be called anytime without special cancel. Returns to normal mode. -spinning projectile wheel like Noel's 6C in Chain Revolver -after use, puts you in ring mode Filler Distortion Drives: Hazen no Kui - 236236B (rising kick) reversal/combo filler. -Flashy "combo" distortion like Bang's Four Seal FRKZ DD (in terms of tempo) -Pre-"combo" is like Hazama's Houtenjin Kyomu no Koku - 214214C No Meter Gain During Timestop (timestop throw) Lasts 3 seconds. Izanami gains no meter during this period. Can be extended with another 214214C. Note: Overdrive count down stops but you still gain active flow. Meaning you can do a longer combo to activate active flow regardless of the span of your Overdrive gauge. -Command Grab Timestop -Allows for a free combo(s) after hit for several seconds (length scales with damage? need verification) -Can follow up with itself to increase duration (has heavy proration) Jintou no Koku - 720A (consumes 100 meter) No Meter Gain During Timestop (fullscreen timestop) 5 seconds startup. Costs 100 meter. Lasts <10 seconds. Note: Overdrive count down stops but you still gain active flow. Meaning you can do a longer combo to activate active flow regardless of the span of your Overdrive gauge. -~2-4 seconds of startup -~7 seconds of beating on the opponent (can't gatling attacks though?) -Za Warudo (read: timestop super with shit tons of startup) -OD timer does not move during timestop Astral: 720D Move Proration and Base Damage Gimmicks: A coy use of Izanami's float is to use it to pan the camera up and then use 41236D to force the opponent to block or jump (the move has a about 1-2 seconds after activation to actually fire). The Izanami can then use 214B to teleport to the opponent on the ground if they didn't jump or float cancel (8 in float) to then attack. Another tactic involves using 63214D (with some charge to increase duration) on float above the ground to create a hurtbox above the opponent and then to move in to use her command grabs. Very telegraphed, but forces the opponent to tech since jumping leads to damage via the projectile hurtbox above. A safe cross up involves using 63214D to attack on the ground and then jumping behind the blocking opponent. Another tactic involves using the hurtbox of 41236D to move in on the opponent as some air normals and anti airs can't punish the dash in without getting hit on their start up frames. When Izanami has a health lead against a non-zoning character, she can consider halting an opponents with 41236D done on the ground to either force the opponent to block and risk chip damage, go into the air and compete with Izanami's float normals, or stand back away from the hurtbox. Useful for recharging barrier for ribcage armor combo setups. You can use JD to mess with your momentum in the air to punish the opponent or to avoid damage. Float can be used to a similar effect. Similar to UNIEL Nanase tech. D-Move Buffering: Izanami has a powerful buffering technique involving 63214D, 41236D, and all Active Mode D-attacks. Normally, this move is easily blocked in neutral, however, Izanami can buffer 63214D during the startup of moves like her CT to extend the length of her strings. What this allows you to do is to create time to go for other options you normally couldn't do relying on your normals alone. You want to deploy the move early, since her "bits" circle the opponent for a little while, but go for the combo on or slightly before hit. In Active/Projectile/Bit/Ring Mode, Izanami can buffer with any of her projectile attacks. We'll use comma notation to show you want to input the projectile attack relatively close to the attack you want to buffer and to distinguish from the fact the move does not flow to it. Rather, the projectile and the buffered attack occur simultaneously. Izanami exchanges the right to block for this technique, so be careful and knowledgeable about the times required for the bits to have an active hitbox. Buffering Examples: You'll want to buffer to make your moves safer and open up new combo opportunities by lengthening the combo timer. 63214D is notable because it can be buffered outside of Active mode unlike the rest. The price for that is that it has about a second of delay as the bits circle the opponent making it extremely telegraphed. 6A,6D->... 6A,4D->... 6A,1D->... 6A.2D->... 41236D hits later than when you input it so not a good ender but extender Throw,41236D->... 6B,41236D->... CT,41236D->... 3C,41236D->.... 3C,6D->... 3C,4D->... 3C,1D->... 3C.2D->... 214B,6D->... 214B,4D->... 214B,1D->... 214B.2D->... Knockdown Pressure: Use 623B,63214D (buffer 63214D during 623B's activation) on knockdown in the corner to put yourself at an advantage after a successful combo. The opponent will be forced to either block on wake up or delay their wake up if they can't safely roll behind Izanami out of the corner. A good option is to go for 214C if they block to restore some barrier and deplete their barrier gauge. Ribcage Impressions Float Mixup: One tactic Izanami can use her float mode for is to float at just the right height to end float mode and go for one of two options: Overhead jump normal Landing low Inputting the attack right before she lands enables the 50/50 mixup. Similar to Swallow Moon tech. Float "Soft" Loop: Float looping/resetting involves float cancelling (8 during float mode) to extend combo potential similar to how jump cancelling allows you to extend a string by taking to the air. Example ...(float mode)->float 5C->float 2C->8 in float mode (float cancel)->ground 5C->(jump into float cancel)88->float 5C->float 2C->float 236A->float 5C->float 2C->float 6C->8(float cancel)->...(ground enders etc) The idea is to install float after a launcher, do a float string (usually float 5C->float 2C) then to uninstall float mode with a float cancel (8 in float mode) to do a minor reset to extend the combo. The timing and moves vary based on what point in the combo you are in, and where you focusing your string at (you can go for float cancels for float->ground mentality to focus strings on the ground or jump cancels for a ground->float mentality to focus on strings while floating). Combo Theory: Misc (50% meter)...,41236D->(on 41236D hit) 236236B (During OD)...214A->ABCD(EA) [go to in active flow with OD meter stocked] ...->5B->5C->2C->6C->... (corner) ...->5C->2C->63214C->6CC->... 214X ...->214B->5B->... ...->214B->5B->.... ...->214A->5C->... 2A ...->2A->5B->.... ....->2A->2B... ....->2A->6B->... 5B ...->5B->5C->.... ...->5B->2C->... ...->5B->3C->... ...->5B->6B->... ...->5B->5C-> jump cancel-> J2C 2B ...->2B->5B->... ...->2B->5C->... ...->2B->2C->... 2C ...->2C->6C->... ...->2C->6A->... ...->2CC->214B->... 2C (fatal counter)-> CT,41236D->.... 2C (fatal counter)->CT->6B,41236D->.... (corner) 2C->63214C->... 5C ...->5C->6A->... ...->5C->6A->... ...->5C->6B->... ...->5C->2C->... ...->5C->3C->... ....->5CC->214A->... ...->5C->2C->6C->41236C->... 6B (corner)...->6B->236A->5B->... 6B->214A->5B->5C->.... 6C (corner) 6C->63214C->.... ....->6CC->5B->... Mix-up Tools, Jump Cancels, and Notes: Ribcage/susanoo presents good oki on knockdown 6B,6CC are overheads normally 6B is an overhead in float mode as well 6C(1) hits low float 6B ends float mode Jump cancels: 5A->Jump cancel on block 2A->Jump cancel on hit and block 5A->Jump cancel on hit and block 2A->Jump cancel on hit 5B->Jump cancel on hit only 5C->Jump cancel on hit only 6C(1)->Jump cancel on hit 3C->5D works on block but 3C->Specials doesn't work on block Float Throw has normal throw animation but catch airborne. Airdash>float to continue pressure strings. Float auto correct in combo strings. Float strings for mixing up. (from f.3C jump cancel to jB or just land 2B) Empty Box: Jubei
  24. Thanks Kurushii for the Header! Previous BBCF Video Thread (ver.1) http://www.dustloop.com/forums/index.php?/forums/topic/12050-cf-rachel-video-and-analysis-thread/ Notes: - If you would like to view matches from BlazBlue Chrono Phantasama Extend, here is a link to the previous thread: http://www.dustloop.com/forums/index.php?/forums/topic/9570-cpex-rachel-video-thread/&page=1 - Since this is the 2.0 Video Thread for BBCF, here is the link to the original BBCF Video Thread if you feel you need to find something in particular: http://www.dustloop.com/forums/index.php?/forums/topic/12050-cf-rachel-video-and-analysis-thread/ - You can also view videos on the JP Video Database (Nico Videos) here: http://horibuna.web.fc2.com/BBCP/BBCP_RC.html - Also we have KeepOnBlazing. This is the most likely future of video threads and anyone can chip in and help add matches, as well as watch them. Feel free to check it out and explore: https://keeponblaz.in/?char1=rc - Disclaimer: Can't guarantee to update the Main Match Up post every week but will do as often as possible. I also don't understand JP Text but if you do could I ask for the player names, info and even their pallet colour, feel free to post the details as it will help me greatly and hopefully you guys searching for specific players. This is probably going to be my last video thread, if another game is announced and people want me to keep it going for old times sake then I will consider as I have enjoyed doing this over the years from time to time lol. - Any feedback or problems you encounter please do not hesitate to contact me here and/or on Twitter: https://twitter.com/_gamester_ Japanese Video Posting Thread only for BlazBlue Central Fiction (BBCF) Videos and Analysis Discussion General Guidelines for this thread: - Here we encourage the posting of Match Video links and even Combo Videos. Feel free to analyse videos of low or high levelled players and talk about what you feel is notable, like what the Rachel may have done right or wrong, what did you learn from watching the video in question. Break it down and describe your thoughts. - The purpose of the above is to learn how we take information from these videos and implement our shared findings into our own game through discussion. Here is an example to give you an idea of Video Analysis: InsterLinkHere (Need CF Videos) - When Posting Video Links please be sure to mention player names as well as the characters they play, the date of the video and for the link itself, the point where the match starts: If you are posting a link that is a Netplay (Online PSN/XBL) match, just add a star/asterisk " * " next to the date like this *[MM/DD/YY]. - Videos can also be found and watched on NicoNico Douga itself. To watch these videos you can use the Nico Re-director link here: http://www.mmcafe.com/nico.html You can now also create an English Account here: https://account.nicovideo.jp/register/email?sec=common_header&mode=landing Thread Content: - Notable Players (Keep an eye on these guys) - List of Analysed Videos (Links to the main post analysing the video in question) - CMVs (Combo Videos) - Vs. Match Ups (In alphabetical order across 5 posts) Notable Players: List of notable Japanese Rachel Players and their Players Guild Profiles (NESiCA): - Rin-Hime / Link / Pallet Colours - Momoiro / Link / Pallet Colours - N-O / Link / Pallet Colours: (Standard/1) - Tenkyo / Link / Pallet Colours - Ino / Link / Pallet Colours (Purple/) - Player 6 Name / Link / Pallet Colours List Analysed Videos: Here is a reference list to all posts that have analysed videos: (By Post Date Older - Newer) - Example Reference Post: InsertLinkHere (Need CF Videos) - Example Older Dated Post Link - Example In-Between from oldest to newest Post links go here - Example Newer Dated Post Link CMVs (Combo Videos) : Combo Video Listings: (By Date Oldest - Newest) - [11/19/2015] Nico: http://www.nicovideo.jp/watch/sm27624251 YouTube: https://youtu.be/AqUQRetM7qI (By Vartra) - [11/28/2015] YouTube: https://youtu.be/bL0nRV3w4EM - [12/10/2015] Nico: http://www.nicovideo.jp/watch/sm27767675 YouTube: https://youtu.be/QeRpp9NjnMs (By Vartra) - [09/14/2016] Nico: http://www.nicovideo.jp/watch/sm29648178 YouTube: https://youtu.be/cIWg3Uk9y1w (By Vartra) - [MM/DD/YY] CMV link
  25. shtkn

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