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Found 192 results

  1. (IN PROGRESS) Currently Ripped: Story Mode - Includes the Audio from the Cutscenes / Endings of ACT. 1 / 2 / 3 from Arcade Mode. Click on the Spoiler for Previews - Includes All the Sprites used on the Cutscenes / Endings of ACT. 1 / 2 / 3 from Arcade Mode. Click on the Spoiler for Previews - Includes Portraits / Names / Emblems / Drives / Misc of All Characters. Click on the Spoiler for Previews - Includes the All the Images from In-Game Gallery Mode. Click on the Spoiler for Previews - Includes all the Character Sprites / Effects / Color Palettes. ( IMPORTANT NOTE: CURRENTLY THERE'S NO WAY TO GET SUSANOO / ES / MAI / N.O.L. Noel SPRITES ) Click on the Spoiler for Previews - Includes all the Background and Character Sprites that Appear on Story Mode. Click on the Spoiler for Previews
  2. ARC SYSTEM WORKS TRIBUTE 2017

    https://www.youtube.com/watch?v=k_z12rtp3Z8 like, share and enjoy :D!
  3. Hello Dustloop! Well, it is about time to start a new and fresh thread to begin things anew, so I've decided to create this new thread to keep things easier and organized for everyone. Help yourself by looking at the updates below and links for downloading the tabs. You are in for a treat, because I just corrected all tracks of Gluttony Fang, plus, added the rest of the keyboards and drums, for the very first time. You deserve it for being so kind and patient. The tuning for guitars and 4-string bass is D standard tuning (1 step down). 'Till Next Time! -- Update History -- 2016-03-02: Thread update! The Man added! 2015-05-09: Thread update! Endless Despair II added! Thread Contributors updated! 2014-08-10: Thread update! Marionette Purple added! 2014-07-18: Thread update! Howling Moon II added! 2014-07-06: Thread update! SIX-HEROES added! Queue updated! 2014-04-08: Thread update! Under Heaven Destruction added! 2013-12-25: Thread update! Keep The Flag Flying added! 2013-01-05: Thread update! Thread Guidelines And Rules Section updated! 2013-01-03: Thread update! Fatal Duel added! 2012-12-23: Thread update! The Tyrant added! Queue updated! 2012-11-04: Thread update! Imperial Code added! 2012-02-11: Thread update! Blood Pain added! Queue updated! 2012-01-22: Thread update! Condemnation Wings added! 2012-01-08: Thread update! Plastic Night added! 2011-12-17: Thread update! Conclusion added! 2011-11-30: Thread update! Death and Republic added! 2011-11-27: Thread update! Childish Killer added! 2011-11-08: Thread update! Bullet Dance added! 2011-11-05: Thread update! Thin RED Line added! Queue updated! Off Topic And Misc Stuff Section Updated! 2011-05-25: Thread update! Sword of Doom added! 2011-05-07: Thread update! Still In The Dark added! Queue updated! 2011-04-27: Thread update! Lust SIN added! Queue updated! 2011-04-17: Thread started! Gluttony Fang updated! -- Thread Contributors -- Beast of Fire; sergerock; Seth_Slax; Maverick_Gear; -- Covered Songs -- 1998 - Guilty Gear Original Sound Collection Death And Republic | Requested By: sergesrock | Added In: 2011-11-30 | Download: [ Death And Republic v1.0.zip] Conclusion ~ Theme of Sol Badguy vs Ky Kiske ~ | Requested By: Blade | Added In: 2011-12-17 | Download: [ Conclusion v1.0.zip] 2001 - Guilty Gear X Heavy Rock Tracks Still In The Dark ~ Theme of Millia Rage vs Zato-1 ~ | Requested By: Roldy | Added In: 2011-05-07 | Download: [ Still In The Dark v1.0.zip] Fatal Duel ~ Mirror Match Theme ~ | Requested By: Seth_Slax | Added In: 2013-01-03 | Download: [ Fatal Duel v1.0.zip] 2008 - Guilty Gear XX Accent Core: Secret Gig Keep The Flag Flying ~ Theme of Order Sol vs Ky Kiske ~ | Requested By: Dorro | Added In: 2013-12-25 | Download: [ Keep The Flag Flying v1.0.zip] 2008 - Guilty Gear 2: Overture Original Soundtrack The Man ~ Theme of That Man ~ | Requested By: TemptingRose | Added In: 2016-03-02 | Download NEW! 2008 - Blazblue: Calamity Trigger Original Soundtrack Lust SIN ~ Theme of Jin Kisaragi ~ | Requested By: alvare, Zevali | Added In: 2011-04-27 | Download: [ Lust SIN v1.0.zip] Bullet Dance ~ Theme of Noel Vermillion ~ | Requested By: Rehashed, Skullkrusher | Added In: 2011-11-08 | Download: [ Bullet Dance v2.0.zip] Thin RED Line ~ Theme of Arakune ~ | Requested By: Rehashed | Added In: 2011-11-05 | Download: [ Thin RED Line v1.0.zip] Marionette Purple ~ Theme of Carl Clover ~ | Requested By: B.O.A., Irikarul | Added In: 2014-08-10 | Download: [ Marionette Purple v2.0.zip] Under Heaven Destruction ~ Theme of Ragna the Bloodedge vs Jin Kisaragi ~ | Requested By: Safetyman | Added In: 2010-06-19 | Download: [ Under Heaven Destruction v1.0.zip] Imperial Code ~ Theme of Jin Kisaragi vs Noel Vermillion ~ | Requested By: Sucrilhus, zreb | Added In: 2012-11-04 | Download:[ Imperial Code v1.0.zip] Blood Pain ~ Mirror Match Theme ~ | Requested By: Rehashed | Added In: 2012-02-11 | Download: [ Bullet Dance v2.0.zip] 2009 - Blazblue Song Accord #1 with Continuum Shift Gluttony Fang ~ Theme of Hazama ~ | Requested By: Bjholmes2 | Added In: 2011-04-17 | Download: [ Gluttony Fang v2.0.zip] Condemnation Wings ~ Theme of Tsubaki Yayoi ~ | Requested By: Defnist47 | Added In: 2012-01-22 | Download: [ Condemnation Wings v2.0.zip] 2010 - Blazblue Song Accord #2 with Continuum Shift II Sword of Doom ~ Theme of Mu -No. 12- ~ | Requested By: TemptingRose | Added In: 2011-05-25 | Download: [ Sword of Doom v1.0.zip] 2011 - Blazblue Song Interlude Plastic Night ~ Theme of Relius Clover ~ | Requested By: Seth_Slax, TTNH03 | Added In: 2012-01-08 | Download: [ Plastic Night v1.0.zip] Childish Killer ~ Theme of Jin Kisaragi vs Tsubaki Yayoi ~ | Added In: 2011-11-27 | Download: [ Childish Killer v1.0.zip] 2013 - Blazblue Phase III: Chrono Phantasma Original Soundtrack Howling Moon II ~ Theme of Valkenhayn R. Hellsing ~ | Added In: 2014-07-18 | Download: [ Howling Moon II v1.0.zip] Endless Despair II ~ Theme of Unlimited Hazama ~ | Requested By: Tong, MinatoArisato, Neverender | Added In: 2015-05-09 | Download: [ Endless Despair II v1.0.zip] The Tyrant ~ Theme of Azrael ~ | Added In: 2012-12-23 | Download: [ The Tyrant v1.0.zip] SIX-HEROES ~ Theme of the Six Heroes ~ | Added In: 2014-07-06 | Download: [sharedmedia=core:atta Six Heroes v1.0.zip] -- Requests -- Endless Despair (Tong, MinatoArisato, Neverender); The Midnight Carnival ~Korean OST~ (Rehashed); Continuum Shift (Shynkz); Get Down To Business (Abominable K, NoelRin); MOTOR HEAD (Poet_mit_Knall, NoelRin, redkakari, manicx782); The Road To Hope (katatafish); Needs verification Weak Executioner (Zounder); The Man (TemptingRose); Alexandrite (oda_gomnaga, Paprika); Queen of Rose (djKun); Stardust Memory (Mekillsum1); Active Angel (Mekillsum1, NoelRin); SUSANO'O (DemonEyesKyo, Arcsystemworks); Calamity Trigger (Arcsystemworks); Awakening The Chaos (Arcsystemworks, Sucrilhus); Nothing Out of The Ordinary (DeViLBrInGeR); Gale (Locke); Simple Life (Alexander~); Howling Moon (Burning Cocytus); Lady Fascination (DeViLBrInGeR); Ride On Time (Djentleman); Diva (Kanashimi); Ao-iconoclast (Ryter); X-Matic (Ryter, WSUNLIMITED); Chronophantasma (RockHoward2013); Black & White (RockHoward2013); in JUSTICE (RockHoward2013); Bullet Dance II (mugen); The Highlander (Lhancat); Childish Killer II (TTNH03); -- Thread Guidelines & Rules -- I will cover only Blazblue & Guilty Gear songs for now 'til most of them are complete, so please, consider before asking tabs of a different game for a while. The first post will contain the main updates to all tabs with links redirecting to the attachments and posts, as well the queue of requested songs. I will address every request in a random order, due to time constraints, so I can pick tabs accordingly to my free time and also not leave the thread without updates for a long time. Please understand. Every member of dustloop is free to make any comments, suggestions or contribute with this thread. I will post tabs exclusively @ Dustloop, if any member decides to use them elsewhere, please give credit to Beast of Fire or Paulo Wirth AND Seth_Slax. -- Software Requirements -- Guitar Pro, version 5.2 or above; Blood Pain v2.0.zip
  4. Additionally, Arc Sys has also teased more information for Cross Tag Battle, which will also be revealed on the 31st. Stay tuned!
  5. There is a new gaming venue in SoCal right next to Cal State Northridge call Worlds Collide. A e-sports tournament group call Dreamcatcher Gaming will be helping running/streaming this event also I will be helping. This event will be a weekly Thursday nights 8pm-2am and tournament should start 9:30 pm for all games.The venue is nice have 10 benq monitors for tournament use and ps4s setups. There is a parking in the shopping plaza and street parking if the plaza gets to packed. There are plenty places to eat. Address: 18110 Nordhoff St Suite C, Northridge, CA 91325 Venue Fee: $5 ( Venue fee can be reduced to $4 if you provide a setup P.S. currently need more UNIST setups) Entry: All games free to enter Contact: (818)-678-9712 Website: http://worldscollidegaming.com/ Stream: https://www.twitch.tv/dreamcatchergaming Bracket : http://challonge.com/users/nostalgic91 18110 No The current line up right now will be Guilty Gear XRD Rev2 (PS4) Blazblue Central Fiction (PS4) Under Night in Birth EXE Late ST (PS4) Will be providing other gaming setups for casual use which include Chaos Code NSOC, Nitroplus Blasterz, GG+R, CVS2, Fate Unlimited Codes, GG Isuka ps2 port with brooks ps4/ps3 converter to ps2, Arcade Supergun which has Neo Geo Board sometimes my friends can bring a VSAV Cps2 board or 3rd Strike cps3 board. In the future Gundam Versus and Dragon Ball Fighter Z, or other anime/poverty games can be added if there is interest.
  6. General Overview: Many people look at Litchi and instantly ask themselves and others, "How do I use this character" straight from the get-go. To be honest, she does look crazy to use but as a general overview. She is not that bad but does require a lot of practice (like all characters) and you must understand how to use both her and her staff in harmony in order to truly use her as a character. She is overall, a very versatile character who can transition very well between applying heavy pressure, being a zoner and playing keep away because of the nature of her move-set. On top of this she has great Okizeme and can convert many of her hits in to long corner carry and side switching combos ending with the staff sitting beside the knocked down opponents. In addition to how versatile she can be, you will also find yourself ad-libbing and improvising quite often because of the nature of move-set. Her style of fighting includes a staff that can be thrown for being both offensive or defensive, leading to the opponent possibly getting hit at times you wouldn't expect. So this means you have to be aware of the options and routes you can use when the staff opens the opponent up at unpredictable times. With a good reaction and a nice hit confirm, you can convert an odd hit in to a full combo + a hard knockdown hence the reason why you must on your toes and be ready to perform ad-lib combos. Screen Positioning Explanation: Midscreen: These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner. Midscreen to Corner: These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter. Near Fullscreen: These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry. Back to Corner: These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you. Corner: These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here. General Screen Positioning: - Notations j - Jump dj - Double Jump sj - Super Jump AD - Airdash IAD - Instant Air Dash jc - Jump Cancel sjc - Super Jump Cancel CH - Counter Hit FC - Fatal Counter RC - Rapid Cancel OD - Overdrive ODC - Overdrive cancel (activating OD after hitting someone [e] - Empty handed (while Staffless) [m] - Mantenbou / Staff is on back (While Staffed) 6C(1) - First Hit Of 6C Staffless (This is followed by a move that will cancel the 2nd hit from coming out) 6D(1) - First hit of 6D when the staff is equipped (Same Side note as 6C[1] ) TK - Tiger Knee (Example: Litchi doing TK.Chun would be 2367C) CT - Crush Trigger D - for Setting the staff or Launching it (No Hold) [D] - Holding the D button for a certain amount of time. ]D[ - Releasing the D button from holding it for a certain amount of time. Staff 2 -2nd hit of the staff after it has been thrown from a 5D staff set (The returning hit from the staff that goes up and over) Daisangen - 236A/B/C (Litchi's Rekkas) DMG - Damage - -Basic Combo Theory- In this version the main staple combos or combo theory tends to be the following:- (These are combos you're most likely to use most of the time because of the nature of her BnB) (Midscreen) xx > > Renchan B > Haku > Hatsu > RiichiA > IppatsuB > 6C(1) > [D] > 6C(2) > Hatsu > ]D[ > Chun > Staff 2 > 6C(1) > Tsubame (Corner) xx > Daisangen > 5B > 6C(1) > [D] > Kanchan > ]D[ > Chun > Staff 2 > Ender (Corner) 5B > 2C > ItsuuA > xx (Her new Itsuu A staple for the corner) -Combos via Different Starters (Normal Moves & Specials) - NOTE: Combos highlighted in RED are Fatal Counters OR Counters (FC / CH) -----------Midscreen----------------------- 5A/2A: 2A > 5B[m] > 5C[1] > 3C > 214B[m] > 236A >236B > 214A~B > 6C[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2961 DMG] 5B[m]: 5B[m] > 5C[2] > 3C > 214B[m] > 236A > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3869 DMG] 5B[m] > 2C[m] > 6D[1] > 214B[m] > 236B[e] > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3060 dmg] CH 5B[M] > 6C > 2D > dash j.BCB > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > 6C[1] > 62 Air CH 5B[m] > Dash > 5B[m] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame (NOTES: if they are too high to confirm the second 5B[m] > go straight in to 214B / During the "63214A~B > 6c[1]" , you have to delay the 6C in order of it to hit on the tip > before continuing the combo , to get that at a suitable height to finish the combo) 6B[m]: CH 6B[m] > j.IAD > j.B > J.A > 5A > 5B > 2C > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > Staff 2 > 6C[1] > 623D [2.8k dmg][3.8k w/ 6C[1]>Super] CH 6B[m] > j.IAD > j.B > J.C > 5B > 2C > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > Staff 2 > 6C[1] > 623D [3.5k dmg][4.4k with 6C[1]>Super] CH 6B[m] > 6C > 2D > D > dash j.BCB > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > 6C[1] > 623D [3.9k dmg] 6C[m]: 6C[m] > 5D > Dash 5B[e] > 2C > 6c[1] > [D] > 5B > >236A > 236b > ]D[ > 236C > Staff 2 > 6C[1] > Tsubame [3448 DMG] 6C[m] > 5D > Dash 5B[e] > 2C > 6c[1] > [D] > 5B > >236A > ]D[ > 236C > Staff 2 > 6C[1] > 41236A > Wall Bounce > 6D[1] > Tsubame > 6C[1] > [D] > 6C[2] [3659 DMG] NOTE: 6C[m] > 2D > Dash 6B[e] > 2C > 6C[2] > j.5D > dash j.b > J.C > j.b[m] > dash 5B[m] > 4B > Tsubame [3815 DMG] 6C[m] > 2D > 6B > 2C > 6C[2] > J.D > 6C[1] > 236C > 5B[m] > 2C[m] > Tsubame [3710 DMG] FC 6C > Dash 6C > 2D > Dash 3C > 5D > j.BCB > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C ]D[ > j.236B > 236C > Staff 2 > 6C[1] > 623D [4.5k DMG] NOTE: During the "214B > 236B > 63214A~B" part. You should have the opponent in the corner but sometimes the "63214A~B" Hits them the opposite direction if you do it too fast. It doesn't mess with the combo route though. 4D: 4D > Dash 5B > 6C[1] > 5D > 3C > 236A > Staff 2 > 214B > 236B > 63214A~B > 6C[1] > [5D] > 6C > J.236B > ]D[ > J.236C > Staff 2 > 6C[1] > 623D [3k dmg] 6D: FC 6D > 5D > Dash > j.BCB > 214B > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3.5K dmg][4.4K dmg W/ 6c[1] >632146D] J.2D: J.2D > 5B > 3C > 5D > Dash 5B > 6C > Staff 2 > 214B > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > 623D [2.8k dmg] j.2D > 5B > 3C > 5D > 6C[1] > 236C > staff 2 > 214B > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > 623D [2.7k dmg] -----Back to Corner-------------------- 4D: 4D > Dash 5B > 6C[1] > 5D > 3C > 236A > Staff 2 > 214B > 236B > 63214A~B > 6C[1] > [5D] > 6C > J.236B > ]D[ > J.236C > Staff 2 > 6C[1] > 623D [3k dmg] -----Facing the Corner------------------ 2A: 2A > 5B[m] > 2C > 6D[2] > 6C[2] > 236B > 236C > 5B > 6C > [D] > 6C[2] > ]D[ > 236C > Staff 2 > Tsubame > 6c[1] > [D] > 6C[2] [3K DMG] 2A > 5B[m] > 2C > 4D > 2C > 6C(2) > Hatsu > Chun > 5B > 6C(1) > 5[D] > 6C(2) > ]D[ > Chun > 6C(1) > 623D > 6C(1) > 5[D] > 6C [2.8k dmg] 6A[e]: 6A (w/ 2D set near):6A > 5D > 6C[1] > 236C > 5B[m] > 6D > 6C(1) > 5[D] > 6C(2) > j.236c ]D[ > 4b/6C[1] > 623D [3.2k dmg] 6A (w/ 5D set close to opponent): 6A > 5D >5B > 6B > 5C > 2C(m) > 6D > 6C(1) > 5[D] > 6C(2) > j.236c > ]D[ > 4B/6C > 623D [2.8k dmg] 6A[e]>(staff returns) itsuu B > RC(Rapid Cancel) > Dash >6C[M] > 2D > 236B > 63214A~B > 6C[2] > 236B > 236C > 5B > 6c[1] > [D] > 6C[2]> ]D[ > Staff 1 > 6C[1] > 623D [DMG : 4.5k] NOTES: (While staff is returning from a 5D staff launch , itsuu will come out as soon as the staff is back behind you after confirming the 6A) 5B[M]: 5B[m] > 2C > 4D > 236A > 236C > 236B > 63214A~B > 6C[2] > 236B > 236C > 5B > 6C > [D] > 6C[2] > ]D[ 236C > Staff 2 > 4B > 623D [4.1K DMG] [Video Ref: https://www.youtube.com/watch?v=LbrNGSWAv8Q ] 5B[m] > 2C > 6D > 236A > 236C > 236B > 43216A~B > 6C[1] > 5[D] > 6C > ]D[ > 236C > 6C > 623D [3.5K DMG] [4.4k with "6C(1) > 632146D" ender] 5B[m] > 2C > Itsuu A > 6D > 214B > 236A > 236B > 63214A~B > 6C[1] > 5[D] > 6C > ]D[ > 236c > 6C[1] > 623D [3.3K dmg / 4.2k with "6C[1] > 632146D" Ender] 6A[M]: 6A[M] > 4B > Itsuu A > 6D[m] > 214B > 236B > 63214A~B > 6C[1] > [5D] > 6C > J.236B > ]D[ > J.236C > Staff 2 > 6C[1] > 623D 6C[m]: FC 6C > dash 6C > 2D > 6C[2] > 236A > 236B > 236C > 5B > 6C > J.236B > 63214A~B > 6C[1] > 5[D] > 6C > ]D[ > Staff 1 > 4B[e] > 623D [5.4K] FC 6C[m] > Dash 6C[m] > 5D > Dash 6C[2] > 236A >236C >236B >63214A~B > 6C >[D] > 6C[2] > 236B > ]D[ >236C > Staff2 > 6c[1] > Tsubame (6C[1] > 13Orphans > jump back/or back dash twice > OD > All Green) (If you're losing 100-200 dmg , it may be because you did "6C[m]>5D" too fast so it didn't get the maximum amount of hits) 4D[m]: 4D[m] > 2C > 6C(1) > 5[D] > 6C > J.236b > ]D[ > 236c > 6C[1] > 623D [2.9k] [3.9k dmg w/ 6C(1) > 63214D) Itsuu C FC Itsuu C > Dash 5C[2] > Itsuu A > 6D(2) > 6C[2] > 236B > 63214A~D > 6C > 5D[D] > 6C[2] > ]D[ > Staff 1 > 6C[1] > 623D [DMG: 4.2k (5D set oki Ender) ] Throw Combos ---------Litchi's Main Universal Throw combos (Ground and Air Throw Possible)--------- Ground Throw: B+C > Dash 5B[m] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2981 DMG] (Adding 6C[1] > 63214D = 3.8K Dmg) Air Throw: Main Air throw Combo staple (while Staffed): 2B[m] > 214B[m]> 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame NOTES: This combo works in the Corner/ Midscreen and Back to Corner Only difference is that the ""6C[2] >j236B and j236c" Part of the combo has to be done faster when doing it in the corner. While midscreen, the combo is normal to do , just like in all her main BnBs Ground Throws -----Midscreen------------------ B+C > Dash 5C[2] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3102 DMG] ----Back to Corner---------------- B+C > 6D[1] > 214B[m] > 236B > 63214A~B > 6c[1] > [5D] > 6C > ]D[ > 236C > Staff 2 > 6C > 623D [2.7k dmg] (Add this on end for oki + 2.8kdmg:"6C[1] > [5D] > 6C" ----Corner Throws--------------- B+C > Dash 5B[m] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2981 DMG] Air Throws -----Back to Corner after Air Throw:------- 2B[m] > 6D > 214B[m]> 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2884 DMG] 2B[m] > 4B > 6Bf > Dash Under > 5B > 4B > 6Bf > 5B[m] > 4B > Tsubame [2578 DMG] [Puts opponent in the Corner] ---Mid-Screen Air Throw:---- 5C[2] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3102 DMG] [May Side Switch during the 63214A~B but continue the combo as usual] ---Facing the Corner after Air Throw-- OverDrive Combos Litchi's Max damage output in this version of Blazblue comes down to how many 6C[e] you can add to the combo within it's restrictions So it is HIGHLY ADVISED to learn the OD "6C[2] > 3D" Loop as it's apart of her most damaging and optimal OD combos. All other combos are still viable but are used for different situations but you still need "6C[2] > 3D" to maximize damage. NOTE: HP % is important as it allows you to roughly know how much time you have if you OD during a combo, 100% HP od will be short while having under 20% hp will make your OD last longer. That being said, Neutral OD activation adds on a bit more time compared to Canceling in to OD from a normal. Litchi doesn't really benefit from OD'ing in neutral without confirming a hit or getting the opponent to block and eat OD pressure mix up. So most of your OD usage will be fore combos / confirms / extensions and defensive situations. -----Midscreen---------------------- 5B[M]: [100% HP] 5B > 6D > ODC > 236A > 236B > 236C > 3D > 6C[2] > 3D > 6A[e] > 623D 6C[m] [70% HP] 6C[m] > 2D > 6B > 2C > 6C[2] > J.D > 6C[1] > 236C > 5B[m] > 6B > ODC > All Green > Dash forward > 632146C [5.7K DMG] ----Back to Corner------------------ ----Facing the Corner--------------- Combo / Tech Videos BBCF Litchi Faye Ling Combos By Geroshabu [Part 1] BBCF Litchi Faye Ling Combos By Geroshabu [Part 2] BBCF LITCHI COMBO VIDEO HD : KEY PLUS WORLD By Auredo BBCF LITCHI CMV BY MOLOKHIA BBCF: Litchi Combo (w/ active flow too) By EeveeFly BBCF - Litchi Option Selecting Nine's Wakeup By Uri_Woz BBCF - Litchi: FC 6D Corner Combo by Uri_Woz Uri Woz's Litchi Tech Dump video section via his twitter
  7. Thanks Kurushii for the Header! Previous BBCF Video Thread (attempt 2) Link Here Notes: - If you would like to view matches from BlazBlue Central Fiction (before 2.0 patch), here is a link to the previous thread: http://www.dustloop.com/forums/index.php?/forums/topic/12997-cf-rachel-video-and-analysis-thread-20/ - You can also view videos on the JP Video Database (Nico Videos) here: http://horibuna.web.fc2.com/BBCF/index.html - We also have KeepOnBlazing. This is the most likely future of video threads and anyone can chip in and help add matches, as well as watch them. Feel free to check it out and explore: https://keeponblaz.in/?char1=rc - Disclaimer: Can't guarantee to update the Main Match Up post every week but will do so when possible. I also don't understand JP Text but if you do could I ask for the player names, info and even their pallet colour, feel free to post the details as it will help me greatly and hopefully help you guys searching for specific players. I am going to give running a video thread one more shot but this could probably be my last video thread, as you know I haven't been updating things right for the last couple of years. If people want me to keep this going I'll see what I can do because it has also helped me doing these threads and I did enjoy working on them over the years. I just didn't want it becoming a second job and stressing me out lol. - Any feedback or problems you encounter please do not hesitate to contact me here, call me out on Discord and/or give me a shout on Twitter: https://twitter.com/Gamester_BB Japanese Video Posting Thread only for BlazBlue Central Fiction (BBCF) Videos and Analysis Discussion General Guidelines for this thread: - Here we encourage the posting of Match Video links and even Combo Videos. Feel free to analyse videos of low or high levelled players and talk about what you feel is notable, like what the Rachel may have done right or wrong, what did you learn from watching the video in question. Break it down and describe your thoughts. - The purpose of the above is to learn how we take information from these videos and implement our shared findings into our own game through discussion. Here is an example to give you an idea of Video Analysis: InsterLinkHere (Need CF Videos) - When Posting Video Links please be sure to mention player names as well as the characters they play, the date of the video and for the link itself, the point where the match starts: If you are posting a link that is a Netplay (Online PSN/XBL) match, just let us know and I can add a * next to the date when I add it to the main posts. - Videos can also be found and watched on NicoNico Douga itself. To watch these videos you can use the Nico Re-director link here: http://www.mmcafe.com/nico.html You can now also create an English Account here: https://account.nicovideo.jp/register/email?sec=common_header&mode=landing Thread Content: - Notable Players (Keep an eye on these guys) - List of Analysed Videos (Links to the main post analysing the video in question) - CMVs (Combo Videos) - Vs. Match Ups (In alphabetical order across 5 posts) Notable Players: List of notable Japanese Rachel Players and their Players Guild Profiles (NESiCA): - Rin-Hime / Link / Pallet Colours - Momoiro / Link / Pallet Colours - N-O / Link / Pallet Colours: (Standard/1) - Tenkyo / Link / Pallet Colours - Ino / Link / Pallet Colours (Purple/) - Chourou / Link / Pallet Colours - Player 7 Name / Link / Pallet Colours List Analysed Videos: Here is a reference list to all posts that have analysed videos: (By Post Date Older - Newer) - Example Reference Post: InsertLinkHere (Need CF Videos) - Example Older Dated Post Link - Example In-Between from oldest to newest Post links go here - Example Newer Dated Post Link CMVs (Combo Videos) : Combo Video Listings: (By Date Oldest - Newest) - [MM/DD/YY] CMV link
  8. Apparently Arc System Works is teasing a new Blazblue smartphone game. http://www.blazblue.jp/bbdw/ While perhaps not always in the form we might expect, it seems as though the fears of Blazblue being a dead franchise after Central Fiction are unwarranted.
  9. TENSION PULSE 2017 - Fighting Game Gathering! Free Tension Pulse Poster WIP Many credits to Dogysamich, Rob Burgos, Anthony Obando, Patrick Dooley, and Crew Round 2 for making this possible. Crew Round 2 Georgia is proud to announce Tension Pulse 2017, from the team that hosted Tension Pulse 2008, 2009, 2010, 2011, and the Columbus GA Round 2 Ranbat tournaments!!! The epic success of TP2K11 *AND* the high demand for a new TPTournament encourages the surfacing of Tension Pulse 2017, bigger, badder, more epic than ever and ready to make noise! THIS IS THE BUSINESS!!!!!!! Please submit your name, event(s), if you're volunteering for providing equipment, and/or volunteering as a judge in order to pre-register. This would help me a lot and I would appreciate anybody who complies. PLEASE BRING EXTRA COPIES OF GAMES! To anybody who brings extra TVs or Consoles will have the venue fee deducted. Anybody who brings both TVs *AND* consoles will have the venue fee removed entirely Example: Name: Jewdo Smash Event: SFV Tourney Volunteer: Providing TV/PS2/GGAC, volunteering as judge Volunteering is optional. But HELP IS GREATLY NEEDED TIME: 1:00 PM (GMT-5:00 Eastern US & Canada) DATE: November 4th 2017 CONTACT: 706-536-9985 WEBSITE: .: Tension Pulse 2010 - Website Under Construction :. LOCATION: Columbus State University, Student Center 4225 University Avenue Columbus GA, 31907 (Davidson Building) ROOM NUMBER: Columbus Room VENUE ENTRY FEE = $10 DIRECTIONS: https://www.google.com/maps/place/Davidson+Student+Center,+4225+University+Ave,+Columbus,+GA+31907/@32.50238,-84.9423341,17z/data=!3m1!4b1!4m5!3m4!1s0x888ccccab533bef5:0x7c51cc0d56781ee6!8m2!3d32.5023687!4d-84.9401648 REGISTRATION: WIP BlazBlue Central Fiction Entry = $5 Prize = 1st-70%, 2nd-20%, 3rd-10% Super Street Fighter V Entry = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Marvel vs Capcom Infinite = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Injustice 2 = $5 Prize = 1st-70%, 2nd-20%, 3rd-10% Guilty Gear Xrd Rev 2 Entry = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Tekken 7 = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Super Smash Bros Smash 4 Entry = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Super Smash Bros. Melee Entry = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% RULES [1] All games are Double Elimination --Best 2 out of 3 [2] Food is allowed, but it will have to be what the venue offers. You cannot bring any food inside the venue. [3] Let's try to stay organized. In the event that large numbers show, we don't want to cause confusion nor waste time in this event. [4] No stealing. I cannot stress this enough. People spend time and money on things that don't belong to you, so don't take it. [5] Don't create static. We are on public grounds, so fighting outside of virtual reality is against the rules and authorities will be around to make sure nobody is harmed. [6] No button shouldering, provoke/taunt button "IS" optional. I will not allow anybody to map buttons otherwise, example, P+K set to a single button. [7] This is a (B.Y.O.C. = Bring Your Own Controller/converter or Joystick) tournament. You are responsible for your equipment and we will not supply anyone with a controller or converter at this tournament. [8] No pausing the game during the tournament for any reason what so ever. If a cell phone rings, you are asked to hold all calls until your match is over or before hand. PLEASE LEAVE ALL PHONE CELL PHONES ON VIBRATE. If your joypad or joystick malfunctions during a tourney, a judge will come to resolve the issue. [9] Come to this event and make some noise! =D CONDUCT Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff's discretion. Any sign of cheating will also result in forfeit of the game. Any intentional forfeiting or conspiring to manipulate the brackets will result in ejection and possible suspension from future tournaments. On all console tournament games: This is a (B.Y.O.C. = Bring Your Own Controller/converter or Joystick) tournament for all of the console games. You are responsible for your equipment and we will not supply anyone with a controller or converter at this tournament for any console tournament. You might be able to rent a controller from US Gaming Arena to use during the tournament, but you'll have to ask that question when you get here. If you hit the start button or a malfunction in your equipment happens during a match that makes the game pauses or resets during a tournament match get the head judge in charge of running that tournament to decide what will happen next for that match. Replays are automatic if it's at the beginning of the match and you have played 5-10 seconds in the game with no one having an advantage in the match. It's not my problem if "YOUR STICK" malfunction's during a tournament. I WILL BE THE FINAL SAY ON ANY PROBLEMS THAT MY TOURNAMENT JUDGES CAN'T RESOLVE! ******************** ******************** TOURNAMENT GAME LIST ******************** ******************** Super Street Fighter V Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * Both Winners and Losers ARE allowed to switch ultra I or II, though Winner stays the same character. * All characters are tournament legal! Blazblue Central Fiction Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * All "normal" characters are tournament legal! * Unlimited/EX Characters are ::BANNED:: Tekken 7 Fated Retribution Game version: (PS4) * All characters are tournament legal! * Eliza infinite and unlimited meter is banned Injustice 2 Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * All characters are tournament legal! * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc. Marvel vs Capcom Infinite Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * All characters are tournament legal! * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc. Guilty Gear Xrd Rev 2 Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * All "normal" characters are tournament legal! * EX Characters are ::BANNED:: * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc. Deadbody infinites are allowed to gain a positional advantage, but not to delay the game. Super Smash Bros Melee Game version: (Gamecube) * Standard Melee Rules * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc. * Wobbling IS ALLOWED! Super Smash Bros 4 Wii U Game version: (Wii U ) * Standard Smash 4 rules * All characters are tournament legal! * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.
  10. Thanks to Kurushii for the header! Notes: - If you are looking for Combo Discussion from BlazBlue Chrono Phantasam Extend, here is a link to the previous thread: http://www.dustloop.com/forums/index.php?/forums/topic/9571-cpex-rachel-combo-thread/&page=1 - You can also find practical & accepted Combo Routes on the Wiki here as well as Basic Combo Notation: http://www.dustloop.com/wiki/index.php/BBCF/Rachel_Alucard/Combos - Combo Theory which will help you connecting particular combos can be found here: http://www.dustloop.com/wiki/index.php/BBCF/Rachel_Alucard/Combos#Combo_Theory - You can also find all Frame Data information on the Wiki here: InsertLinkHere (Need CF info) - Any feedback or problems you encounter please do not hesitate to contact me here and/or on Twitter: https://twitter.com/_gamester_ Combo & Mix Up Discussion Thread only for BlazBlue Central Fiction (BBCF): General Guidelines for this thread: (Useful information to know) - We encourage the posting and discussion of Combo Routes to strengthen our Rachel game so don't hesitate to contribute your findings, thoughts and theories you may wish to discuss. - When you post up a Combo Route, please add any information like the example shown below: Combo Notation (Damage/dmg, Heat Gain/HG, Wind Gain/WG) Video Example Link (if you wish) - We also use additional Combo Notations which can be found listed in the section below: Notation Guide: Additional Notations we use when typing combos: - (frog) = George Activates - Iris = 214C (Either is fine though) - Ivy = 214B (Either is fine though) - Lotus = 22A (Either is fine though) - BBL = Baden Baden Lily / AirBBL = Air Baden Baden Lily - TD = Tempest Dahlia / AirTD = Air Tempest Dahlia - OD = OverDrive - CT = Crush Trigger - EA = Exceed Accel Thread Content: - Useful Information regarding various routes - General information - 6A route leading to 6A > 236A > dash 3C > - Corner Ivy Combos - Character Specifics - 0 Wind - Midscreen - Corner Carry - Corner - 1 Wind - Midscreen - Corner Carry - Corner - 2 Wind - Midscreen - Corner Carry - Corner - 3 Wind (Can be impractical) - Midscreen - Corner Carry - Corner - 4 Wind (Impractical) - Midscreen - Corner Carry - Corner - Useful information regarding various routes - General Information : - (Combo Notation) When you see midscreen combos end in 5CC you can either decide to summon George or throw a lobelia/pole out onto the field, oki. Certain routes that end in 5CC can be extended provided you have the wind resources, these will be noted where appropriate. Place Info here. - 6A Route leading to 6A > 236A > Dash 3C > : - When you hit your opponent with 6A, when you go into jc > j.A, you must delay the j.A for as long as possible. - When you then go on to do j.B > j.C, you need to (ever so) slightly delay the j.C so when you land to do 6A again, your opponent is at just the right height to go into 236A > Dash 3C > etc. - The Height you hit your opponent at varies between characters so be sure to hit training mode and experiment. - These routes don't work on (Will list the characters asap). - Video Example/Help/Guide [Will Add ASAP] - For more information please view the Wiki: Rachel Combo Theory - Corner Ivy Combos : - @Rele has put together a fantastic video named "Ivy Blossom Combo Tutorial". Please check it out as it highlights where things can be going wrong for those struggling to understand these routes and the video also provides alternative routes utilising Ivy Blossom. - Here's the Video: Ivy Blossom Combo Tutorial - Character Specifics : Place info here
  11. The previous Introductory Tea and Cake Party Thread can be found here: Many memories and names from the past This thread is a merged idea of both Tari's Intro Thread and Kuuhaku's old Netplay Thread . Welcome! Welcome to the Introductory Tea Party and Netplay Contact Info Thread. Here we welcome with open arms fellow players of the princess, whether you have been a hime player from the past and possibly returning, currently are a Rachel player or simply a passer by who is considering to join the Rachel army ;D Feel free to introduce yourselves and if you wish, pop down your netplay details so you know who to find in the future for any GGs Rachel also has a Discord Channel which can be found here: Rachel Discord Newer players. We suggest you check out the useful links shown below the lovely image of Rachel. We also want to highlight the transition guide which contains some key points about this version of Rachel: CPEX - CF Transition Guide Rachel Artwork by: Daiaru [Daiaru Pixiv ] [Daiaru Twitter ] Please support this fantastic artists work Some useful links during your time at the party! - [ CPEX - CF Rachel Transition Guide ] - [ CF General Discussion and Gameplay Q&A ] - [ BBCF Rachel Alucard Wiki ] - [ CF International Video Posting and Critique (Your videos matter!) ] - [ CF Video Posting and Analysis Thread 2.0 ] - [ CF Combo Theory and Discussion ] - [ CF Mix Up, Pressure and Oki Thread ] - [ Previous Introductory Tea and Cake Party (come say hello!) Thread ] - [ CF Match Finder Thread (Seek matches here) ] - [ Rachel Discord ] - [BBCF Rachel Twitter Hashtag ] Netplay Central Guidelines (PLEASE READ) Now this is where you can share Netplay (Online play) details but not a place to seek matches or discuss any actual matches that take place. If you are looking for GGs, please use the [BlazBlue CF Match Finder Thread] or please drop the user a DM and say if they would like some matches or more preferably, check out the [Rachel Discord Channel] where it is significantly easier to ask and find games. This place is just to list your details. When posting details, if you could list it like the example I have given below. It would make it easier for me to put details into the main list. Dustloop Username: Gamester PSN username/s: Gamester717 Location: Britain/Europe Additional Info: twitter link or something if you want. Something like the above example. You don't have to go into as much detail as I did but if you find players around in lobbies or player match rooms. You know who are fellow Rachel players Once you have your details down, I put them into the list and then the list can be used as a place to find fellow Rachel players if you are around online or save someone the trouble of telling them when you are available, direct them here. If your details like PSN changes you times you said you are around to play. Send me a Direct Message and I will update the list for you, saves you making a post and it won't take my 2 seconds to change things Rachel Alucard Netplay Player Master List: Dustloop Username: [ Gamester ] PSN Username/s: [ Gamester717 ] Location: Britain/Europe Additional Info: [ Twitter ] Dustloop Username: [ tofurr ] PSN Username/s: [ sirlunchbox ] Location: Northern California, US Additional Info: [ Instagram ] Dustloop Username: [ swordiris ] PSN Username/s: [ MAGArev ] Location: Detroit Metro Michigan, US NEXT PLAYER Details NEXT PLAYER Details Any ideas to improve this thread or general feedback you wish to give, send me a DM or let me know on
  12. Note: This is also the new Q&A thread, if you wish to view our boards previous game versions Q&A thread you can find it here: Link Discuss and ask Questions about the latest version of Rachel here: I thought it was time to add this now as the US also has BBCF on arcade machines this time around. With this version Rachel has has had some rather big changes and how we tackle playing her will also a change a bit, so don't hesitate to ask questions to the answers you seek. You can also find general Rachel information further below. Notable Central Fiction Changes: - Pumpkin has been removed and replaced by the poisoning Ivy (214B) - Lotus will be our new Pseudo Pumpkin (22A Lotus was removed and we keep 22B) - Wind Regeneration has slightly improved compared to CPEX (It also recovers slowly in the air) - George Shock Time is less but has no cool down. - Tempest Dahlia falls in at an angle and greatly recovers wind. Notable Central Fiction 2.0 Changes: - Example line - Example line Any info you believe is wrong or should be added. Just let me know and I'll sort it out. However you can find a full run down on Final Changes and discussion on the following thread: http://www.dustloop.com/forums/index.php?/forums/topic/12099-cf-rachel-alucard-final-changelist/ Contents: - Character Profile: - Gameplay Summary: - Move List: - Commonly asked Q&A: - Notable Links & Resources: Character Profile: Rachel=Alucard ( レイチェル゠アルカード ) Head of the infamous Alucard vampire family, Rachel has spent countless years watching as the world repeated the same 100 years over and over. However, the world has finally broken free of the bonds that held it for so long, and Rachel is determined to put an end to Terumi with her own hands. In the BlazBlue universe, Rachel is an extremely powerful individual, controlling wind and lightning. While she will rarely directly interfere with the events that surround Kagutsuchi, her primary goal is as an observer, and gently (or less so) nudges the pieces into their places. She has several servants under her command; Nago, a cat familiar, and Gii, a bat familiar, which serve as her weapons, furniture, and anger relief. Her butler, Valkenhayn R. Hellsing, is also notable for being a werewolf, as well as one of the Six Heroes. Height: 4'7" Weight: 68 lbs Blood Type: Unknown Birthday: October 31 Birthplace: Transylvania Hobby: Tea Time Likes: Sweet Things Dislikes: Being bored, Bell peppers and Tomato Juice JP Voice Actress: Ueda Kana Gameplay Summary: Health: 11,000 HP Overdrive: Elfried - Speeds up Wind Recovery. - Damage increase on Baden Baden Lily and adds extra projectiles to Tempest Dahlia. Rachel is a very unique character who specializes in keeping her opponent at a distance with a variety of projectiles and traps that make it difficult for opponents to approach her safely. She is also extremely effective at keeping the opponent in the corner, and has very intimidating corner mix-up. Her Drive, Sylpheed, makes her one of the most mobile characters in the game. On the flip side, Rachel has very few ways to escape pressure, a very fat OTG hitbox, and most of her normals have fairly short range. She is definitely not a beginner level character and her play style may prove difficult to learn for people new to fighting games. However, her unique play style and charm cannot be found anywhere else in BlazBlue. With a little patience and perseverance, she can be one of the most exciting and fun characters to play. Move List: Slypheed: Any Direction + Rachel's Drive summons a gust of wind that pushes in the direction pressed. Wind is held in the Sylpheed Gauge above Rachel's heat bar. There are 4 Wind Stocks; using her Drive will consume 1 stock. Consumed wind will regenerate slowly while Rachel is on the ground. Wind (Slypheed) does a variety of things: Affects Rachel's movement greatly Affects Opponents movement greatly and to further effect with Lotus attached. Affects the movement of Tiny Lobelia trajectory, Ivy Blossom, Barrel Lotus and George the XIII. You can use Wind when Rachel is not being hit or blocking. Gerbera Lute: Rachel's Exceed Accel can only be used when you have earned Active Flow Status. Usually used as a combo ender it can add on around an extra xxxx damage or if it is blocked will push the opponent away from you. Special Moves: Tiny Lobelia: + / / (Can be used mid-air) Rachel launches a seed projectile, which will turn into a rod upon hitting the ground/opponent. The trajectory depends on the button pressed; A fires the lowest, B fires somewhat upwards, C fires even higher. In the air, this is reversed; A fires the highest, and C fires the lowest. A maximum of 3 rods can be placed at once on screen, with the oldest disappearing if more are placed and you can also use Slypheed (Wind) to change the trajectory of a Lobelia's you fire. Sword Iris: + (Can be used mid-air) The rods placed by Tiny Lobelia and/or any Lotus Bats attached to an opponent are struck by lightning, damaging the opponent and shocking them on hit. Extends to the entire height of the screen. Seeds that have hit the opponent but not turned into visual rods yet will also be struck. You can also TK (Tiger Knee) Sword Iris in the motion when on the ground: + which allows for faster recovery which you can follow up with a quick dash to continue a combo or pressure on the opponent. Ivy Blossom: + (Can be used mid-air) Ivy Blossom is where 10 small bats come out and will latch onto the opponent to drain away their Health, by using Slypheed (Wind) to move the bats around they spread into a fan or if used in oki, the opponent can wake up standing into all 10 of them. If 1 or 2 bats attaches during Slypheed (Wind) use it can do hardly anything, but if all 10 bats are attached they will do consistent poison like damage. Ivy has no hit box so summon carefully during mid combo and for oki. George the XIII: + (Can be used mid-air) Summons a frog in front of Rachel. George will slowly crawl towards the direction of the opponent, and can be pushed towards the enemy with Sylpheed (Wind). Upon contact, George will start shocking the opponent (6 hits total). George will disappear if Rachel is hit by an attack, if he takes 700+ damage (George HP). [NEED TO SEE ABOUT GAUGE INFO] George is one of Rachel's most important tools. An opponent blocking or getting hit by George is one ripe for mix-up/combos. On the defensive, if George is out on screen, Rachel can wind him towards her to escape block strings and punish overzealous opponents. He's also great to throw out after a knockdown, and contributes heavily to Rachel's corner game. Barrel Lotus: + (Can be used mid-air) Transforms Rachel's rods into bats that will track the opponent. If they touch the opponent (hit or block), all wind effects will be increased against the opponent. Useful for combos and controlling space. Any bats attached to the opponent can be struck with Sword Iris. Distortion Drives (DD) and Astral Heat (AH): (DD) Baden Baden Lily: + (Can be used mid-air) A bigger, badder, stronger version of Sword Iris. In addition to striking all Lobelia rods, lightning also surrounds Rachel, essentially turning herself into one. Corner combos in CF often involve setting up multiple rods before combo-ing the opponent into a Baden Baden Lily for large amounts of damage. The damage can be further increased with the effect of activating Overdrive. (DD) Tempest Dahlia: + (Can be used mid-air) When used, Rachel summons gigantic projectiles from behind her that gust towards the opponent at an angle. The number and type of projectiles thrown out depend on how many stocks of Wind there is in the Slypheed Gauge Rachel had when she used the move; there are a total of five levels. 0 Wind (lvl 1) = Less projectiles and 4 Wind (lvl 5) = More projectiles. Tempest Dahlia is used as a defensive DD. It is mainly used to stall for time or regain a lot of wind. It can be used to punish opponents who are recklessly jumping or air dashing in, but (due to heavy proration on the last projectile) Rachel cannot get much damage from it. The closer Rachel's back is to the corner, the faster the projectiles will appear on screen. Also, once a projectile appears on screen, it's active frames are guaranteed. All versions/levels are plus on block and Rachel is able to move while the super is still in progress. Thus, she can get in mix ups where both she and her opponent are obscured by King George or King Pumpkin. (AH) Clownish Calendula: + Rachel's Astral Heat. She pulls down her umbrella and summons a giant red pillar. Any contact the opponent makes with this pillar is game over for them. Guard point from the freeze until the end of the move. Wind can still be used during the animation to draw the opponent closer towards the pillar but the opponent can block the attack, however you can combo into this Astral Heat in many ways. Normals: A: - Rachel slaps the opponent with Nago's tail. Hits twice. Jump Cancel-able. 2A: - Rachel jabs with Nago's tail. 6A: - Rachel's cat uppercut. Has a short upper body guard point and a solid Anti-Air move. Air unblock-able. j.A: . - Mid-air cat paw. Very fast and sneaky overhead. B: - Rachel summons a small vortex of Wind in front of her. Air unblock-able. Jump Cancel-able. 2B: - Similar to above. Opponent must block low. 4B: - Rachel swings back and stabs her opponent with a bat wing from her dress. Opponent must block high. Air unblock-able. 6B: - Rachel stabs forward with a knife and fork made from her dress. Longest reaching normal, staggers on Counter Hit. On a normal hit it can be used for mix up. Air unblock-able. Jump Cancel-able. j.B: . - Rachel stabs with a part of her dress. Opponent must block high. Part of her Mix Up game. C: - Short Umbrella Sword stab. Fatal Counter Hit. Air Unblock-able. CC: - Follow up from (press again). Second hit opens up the Umbrella Sword and blows back the opponent a great distance. Used in Corner Combos and/or to hit the opponent into the corner. Wall-sticks near corner. Air Unblock-able. 2C: - Rachel's Cat Chair shocking Nago. Guard Point for about half a second. Very important to note, it can be very risky but can be very necessary at times as it can be used to escape pressure at times. Air Unblock-able. 3C: (can hold [] for an additional 3 hits) - Rachel spins on the ground that hits 3 times. Opponent must block low. Mostly used for Knock-down to set up George Oki, but can also be used in mix up to go into a BnB. You can manipulate movement and combos with Slypheed (Wind) 6C: - Rachel spins around in mid-air towards her opponent, hitting many times. Used with Slypheed (Wind) to push Rachel forward for more hits and Corner Carry. Can be cancelled into :j:.:cbt: or a low hitting :j:.:d::cbt: Keep in mind this is Rachel's only Plus normal (+4) j.C: :j:.:cbt: - Rachel's Umbrella Nago produces spikes. Opponent must block high. Decent Air to Air normal. If the button is held down it transitions into j.[C] as shown below. j.[C]: :j:.[:cbt:] - Rachel then sits upon a swing and floats slowly down on her Umbrella. Descends slowly and can move her around with Slypheed (Wind) in a variety of directions. j.2C: :j:.:d::cbt: Rachel crashes down to the ground with sitting on a spiked platform beneath her. There are Three Levels to this move. lvl 1: Standard Hit. lvl 2: Caused Ground Bounce on hit. lvl 3: Causes greater Ground Bounce and has the Fatal Counter property even on a normal hit. The j.2C levels are determined by Rachel's and the opponents momentum. You can increase this with 2D when coming down, with 8D when jumping upwards or even both. It allows you to chain into other Normals when landing so it can be used for a lot of things. Commonly Asked Q&A: Question: Answer: Question: Answer: Notable Links & Resources: - Rachel (Currently up to BBCP) Gameplay Guide - BBCF Rachel Alucard Wiki - BBCF 2.0 Rachel Alucard Wiki (Link go here) - CPEX - CF Transition Guide - Rachel Discord Group - Twitter BBCF Rachel Hashtag - Twitter BBCF2 Rachel Hashtag (Link go here) - BBCF Rachel Combo Theory/Discussion Thread - BBCF Rachel Mix Up, Pressure and Oki Thread - BBCF (Needs Updating) Rachel Alucard Frame Data - Rachel BBCF Video and Analysis Thread - Rachel BBCF 2.0 Video and Analysis Thread (Link go here) - Rachel International Video Posting and Critique (Yours Videos Matter!) - JP Rachel Player Rankings Link: - JP Wiki Link: - Previous (CPEX) General Discussion Thread - Previous (CT - CPEX) Gameplay Q&A Thread
  13. With the announcement of Jubei, BlazBlue is also officially getting a new patch, which is dubbed Central Fiction 2.0. Much like with Guilty Gear Rev 2, Arc System Works has compiled all of the major changes with every character into a .pdf file located in this link. You might already be aware that this file is entirely in Japanese, so members of the BlazBlue community have banded together to translate these changes all throughout Twitter. The changes have been compiled into a single Google document, which can be accessed here: https://docs.google.com/document/d/1sQpDd_HQRLYoVE5pLHDhvKcUzMjdbJtKajc-mV8J_1U/edit Special thanks to the following translators: @HiagoXYZ @RideTheIcening @superscience890 @kasouinshelter @gookie_monster @vlionmagnusv @vibratingsheep @orochifame96 @kikered @iw2ma @onizato_1 @greatfernman
  14. [July 30th] Dallas Distortion

    When: Sunday, July 30th, 2017. 12:00pm to 9:00pm Where: Versus Gameplay Arcade in Collin Creek Mall, 2nd floor, near Mall entrance 2 811 N. Central Expressway, Plano, TX Schedule: Casuals/friendly games/signup: 12:00PM UNIST: 1:00PM BBCF: around 3:00PM GGXRDR2: around 5:00PM Dinner: around 8:30PM (We usually like to get something to eat as a group after the tournament, anyone is welcome to come along!) Dallas Distortion is a part of Burst League, hosted by Smash.gg, top placers of Guilty Gear and Blazblue at Dallas Distortion each month will receive league points to win a trip to CEOtaku this fall, more information can be found here! https://smash.gg/BurstLeague All games will be run on PS4 consoles. 10$ venue fee, 5$ entry for each game. Bring your own controller or arcade stick! Smash.gg brackets and tournament signup: https://smash.gg/tournament/dallas-distortion-monthly-tournament-july Event page on Facebook for more details: https://www.facebook.com/events/154401795117823/?acontext={"source"%3A4%2C"action_history"%3A"null"}&source=4&action_history=null Texas Arcsys/Anime FGC Discord Server: https://discord.gg/WmcZH8K If you need any help or have any questions or suggestions, please contact me!
  15. New quickie thread to discuss the recently published change list for CF 2.0. Feel free to contribute any findings and feel free to discuss your thoughts on these changes listed. Here is a link to the original document that details all character changes BBCF 2.0 Change List (I'll tidy this thread up later) These translated pieces of info are copy and pasted from @HiagoXYZ and we can add to this once we discover more : ) Normals: - Standing stagger frontal hurtbox increased (Not sure if t - 2C: blows opponent farther away on CH - j.B: not an overhead anymore - j.2C: landing recovery decreased; only cancelable on hit; COMBO TIME LEVEL INCREASED Drive: - Wind: YOU CAN'T USE WIND DURING ANY KIND OF TECH; OD STARTUP OR DURING EA - Wind: no matter which direction you use it, it'll add to the negative penalty Specials: - Frog: when hit by a projectile, the frog will get knocked back - 214B: bats appear faster; they're blown up in a different way by wind; the AoE in which bats deal damage has been increased Also -214B: damage increased when touched by a bat, but the max damage has been decreased; Rachel's meter won't increase when they hit. Also - 214B: when Rachel is damaged the move disappears (won't disappear on block) Please feel free to post your thoughts and discuss these changes and any new info you discover. I'm posting these here for archival purposes mainly but we can tidy it up as we go along (also I need to head to work so I'll fix things later)
  16. More information is soon to come, so stay tuned!
  17. AniClash 72 - BBCF (Online)

    until
    THE BEGINNING OF THE END HAS ARRIVED! AniClash 72 marks the final standard numbered event of AniClash Season 5 before our true finale next week, AniClash Prime 2! Say one final farewell to traditional AniClash competition by registering now and staking your claim in what promises to be yet another incredible BB showcase at the tournament's designated Challonge page, and make sure you register for Prime 2--our monumental, $430+ prize pool, multi-stream, season-ending event now; space is limited! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash! Hope to see you there!
  18. until
    AniClash returns this week with a brand new, exciting tournament type! This special tournament, chosen by community member SirAlcain as one of the perks of his incredibly generous donation to the prize pool for AniClash Prime 2, is an exciting new large-scale team VS. team event! Participants register as normal, and once the bracket is finalized, a poll will be conducted where all viewers and players vote for who will be the captains of the 2 competing teams. The captains will then alternate in choosing players for their respective teams until all players have been chosen, after which the team face-off in another intense bout of competitive BlazBlue action! Read the rules and register now at the tournament's designated Challonge page and prepare to stake your claim in what promises to be another excellent special tournament in the AniClash canon! --- The stream is located on our Official Twitch Channel, and make sure you register for our upcoming 2-day, multi-stream, $430+ Prize Pool major tournament AniClash Prime 2 here! Also, stay up to date with all the latest AniClash happenings and content on our Twitter, Discord, and YouTube Channel!
  19. AniClash 71 - BBCF (Online)

    until
    Hot off the heels of the legendary bracket of AniClash 70 and with approximately a month left before AniClash Prime 2 brings AniClash Season 5 to a close, the premier online anime fighter tournament series returns once more for our 71st numbered event! Register now at the tournament's designated Challonge page to stake a claim on your place in the pantheon of AniClash competitions as netplay's best face off once again! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  20. [June 25th] Dallas Distortion

    When: Sunday, June 25th, 2017. 1:00pm to 9:00pm Where: Versus Gameplay Arcade in Collin Creek Mall, 2nd floor, near Mall entrance 2 811 N. Central Expressway, Plano, TX Schedule: Casuals/friendly games/signup: 1:00PM UNIEL: 2:00PM BBCF: 3:00PM GGXRDR2: around 5:00PM Dinner: around 8:00PM (We usually like to get something to eat as a group after the tournament, anyone is welcome to come along) Dallas Distortion is a part of Burst League, hosted by Smash.gg, top placers of Guilty Gear and Blazblue at Dallas Distortion each month will recieve league points to win a trip to CEOtaku this fall, more information can be found here! https://smash.gg/BurstLeague A free UNIEL side tournament will be held this month, depending on interest it may continue to return! Check facebook/smash.gg for more details. Guilty Gear Xrd and Blazblue Centralfiction will be run on PS4 consoles. UNIEL will be run on PS3s. 10$ venue fee, 5$ entry for BB and GG, UNIEL entry is free. Bring your own controller or arcade stick! Smash.gg brackets and tournament signup: https://smash.gg/tournament/dallas-distortion-monthly-tournament-june Event page on Facebook for more details: https://www.facebook.com/events/325150124572061/?acontext={"ref"%3A"4"%2C"feed_story_type"%3A"370"%2C"action_history"%3A"null"} Texas Arcsys/Anime FGC Discord Server: https://discord.gg/WmcZH8K If you need any help or have any questions or suggestions, please contact me!
  21. AniClash 70 - BBCF (Online)

    until
    With just over a month left until our season-ending cash prize major AniClash Prime 2--the details of which can be found on its official website--and hot off our special AniClash Origins event, the premier online anime fighter tournament series gets back on the grind with our 70th numbered tournament! Register at the tournament's designated Challonge page now to stake your claim and tune in for some brand new announcements on our upcoming monumental major! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  22. STL ArchSys Gaming

    Welcome to the Dustloop STL anime thread. Gateway to the Dust. We exist! We play pretty regularly; I'd say 1-2 times a week. Currently Rev2 is the most popular game but there's at least a few people in all the Aksys titles and Koihime Enbu. Tasty Steve, AKA, Mr. K, and others all have been part of the STL anime community. St. Louis has lots of people with years of experience and passion for the game. If you're capable of basic friendly social interaction and want to play games with us, we're happy to have you. I've got this thread set up to notify me of replies, but honestly Twitter is the best way to reach me. We aren't active on Dustloop much anymore. Twitter and Facebook are currently the most active as of this post. Here's some useful links: STL scene's Twitter account: https://twitter.com/stlfgc This account is mostly for events and player promotions. A few people have access to it and we're still fine-tuning exactly how this will work but I think it's definitely worth a follow. My Twitter: https://twitter.com/STLMrK I tweet puns and Rev2 stuff a lot. If you have any questions about the game or events I'm usually good about responding because my phone has physically fused to my thumbs at this point. Our FaceBook group: tinyurl.com/stlgg The Facebook group is closed in order to prevent Facebook spam, but it's mildly active! We also have a FaceBook messenger chat that's pretty popping if you want your phone beeping 17 times at 3 AM.
  23. until
    This special tournament, chosen by AniClash community member RaWaL as one of the perks of his incredibly generous donation to the prize pool for AniClash Prime 2, is an ode to the cast of Calamity Trigger, the original entry in the BlazBlue series! While we will still be playing BlazBlue: Central Fiction, for this event players will only be permitted to play one of 12 characters that were included in the original cast of BBCT: Ragna the Bloodedge, Jin Kisaragi, Noel Vermillion, Rachel Alucard, Litchi Faye-Ling, Bang Shishigami, Arakune, Carl Clover, Iron Tager, Taokaka, Hakumen, and Nu-13! Registration is now live on the tournament's designated challonge page. UPDATE: The tournament has now been moved to take place on Friday, May 26th at 8PM EST over the originally scheduled Tuesday timeframe! Hope to see you there, and big thanks to RaWaL for donating and making this tournament happen! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  24. AniClash 69 - BBCF (Online)

    until
    Hot off the heels of the incredible announcements made for AniClash Prime 2--the details of which can be found on its official website--netplay's premier tournament series returns once again this week for another heaping helping of insane competitive BlazBlue action with our 69th numbered event! Register now to stake your claim and join us as we rocket towards AniClash's newest best event yet! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  25. Combo Help

    So I'm trying to do the following combos with Litchi: 2A > 5B[m] > 5C[1] > 3C > 214B[m] > 236A >236B > 63214A~B > 6C[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2961 DMG] 6A > 4B > 6B (Feint) > 214B (m) > 6C (2 Hits) > 236B > 63214A~B > 6C (1 Hit) > [D] > 6C (2 Hits) > j. 236B > ]D[ > j. 236C > Staff 2 > Tsubame The problem I'm having with the 1st Combo is that everytime I try to land the 63214A ~ B, after the 2 Rekkas, it'll always miss Same problem I'm having with the 2nd Combo So if anyone can help, I'd really appreciate it