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Found 196 results

  1. When: Sunday, July 30th, 2017. 12:00pm to 9:00pm Where: Versus Gameplay Arcade in Collin Creek Mall, 2nd floor, near Mall entrance 2 811 N. Central Expressway, Plano, TX Schedule: Casuals/friendly games/signup: 12:00PM UNIST: 1:00PM BBCF: around 3:00PM GGXRDR2: around 5:00PM Dinner: around 8:30PM (We usually like to get something to eat as a group after the tournament, anyone is welcome to come along!) Dallas Distortion is a part of Burst League, hosted by Smash.gg, top placers of Guilty Gear and Blazblue at Dallas Distortion each month will receive league points to win a trip to CEOtaku this fall, more information can be found here! https://smash.gg/BurstLeague All games will be run on PS4 consoles. 10$ venue fee, 5$ entry for each game. Bring your own controller or arcade stick! Smash.gg brackets and tournament signup: https://smash.gg/tournament/dallas-distortion-monthly-tournament-july Event page on Facebook for more details: https://www.facebook.com/events/154401795117823/?acontext={"source"%3A4%2C"action_history"%3A"null"}&source=4&action_history=null Texas Arcsys/Anime FGC Discord Server: https://discord.gg/WmcZH8K If you need any help or have any questions or suggestions, please contact me!
  2. With the announcement of Jubei, BlazBlue is also officially getting a new patch, which is dubbed Central Fiction 2.0. Much like with Guilty Gear Rev 2, Arc System Works has compiled all of the major changes with every character into a .pdf file located in this link. You might already be aware that this file is entirely in Japanese, so members of the BlazBlue community have banded together to translate these changes all throughout Twitter. The changes have been compiled into a single Google document, which can be accessed here: https://docs.google.com/document/d/1sQpDd_HQRLYoVE5plHDhvKcUzMjdbJtKajc-mV8J_1U/edit Special thanks to the following translators: @HiagoXYZ @RideTheIcening @superscience890 @kasouinshelter @gookie_monster @vlionmagnusv @vibratingsheep @orochifame96 @kikered @iw2ma @onizato_1 @greatfernman
  3. (IN PROGRESS) Currently Ripped: Story Mode - Includes the Audio from the Cutscenes / Endings of ACT. 1 / 2 / 3 from Arcade Mode. Click on the Spoiler for Previews - Includes All the Sprites used on the Cutscenes / Endings of ACT. 1 / 2 / 3 from Arcade Mode. Click on the Spoiler for Previews - Includes Portraits / Names / Emblems / Drives / Misc of All Characters. Click on the Spoiler for Previews - Includes the All the Images from In-Game Gallery Mode. Click on the Spoiler for Previews - Includes all the Character Sprites / Effects / Color Palettes. ( IMPORTANT NOTE: CURRENTLY THERE'S NO WAY TO GET SUSANOO / ES / MAI / N.O.L. Noel SPRITES ) Click on the Spoiler for Previews - Includes all the Background and Character Sprites that Appear on Story Mode. Click on the Spoiler for Previews
  4. New quickie thread to discuss the recently published change list for CF 2.0. Feel free to contribute any findings and feel free to discuss your thoughts on these changes listed. Here is a link to the original document that details all character changes BBCF 2.0 Change List (I'll tidy this thread up later) These translated pieces of info are copy and pasted from @HiagoXYZ and we can add to this once we discover more : ) Normals: - Standing stagger frontal hurtbox increased (Not sure if t - 2C: blows opponent farther away on CH - j.B: not an overhead anymore - j.2C: landing recovery decreased; only cancelable on hit; COMBO TIME LEVEL INCREASED Drive: - Wind: YOU CAN'T USE WIND DURING ANY KIND OF TECH; OD STARTUP OR DURING EA - Wind: no matter which direction you use it, it'll add to the negative penalty Specials: - Frog: when hit by a projectile, the frog will get knocked back - 214B: bats appear faster; they're blown up in a different way by wind; the AoE in which bats deal damage has been increased Also -214B: damage increased when touched by a bat, but the max damage has been decreased; Rachel's meter won't increase when they hit. Also - 214B: when Rachel is damaged the move disappears (won't disappear on block) Please feel free to post your thoughts and discuss these changes and any new info you discover. I'm posting these here for archival purposes mainly but we can tidy it up as we go along (also I need to head to work so I'll fix things later)
  5. Hello Dustloop! Well, it is about time to start a new and fresh thread to begin things anew, so I've decided to create this new thread to keep things easier and organized for everyone. Help yourself by looking at the updates below and links for downloading the tabs. You are in for a treat, because I just corrected all tracks of Gluttony Fang, plus, added the rest of the keyboards and drums, for the very first time. You deserve it for being so kind and patient. The tuning for guitars and 4-string bass is D standard tuning (1 step down). 'Till Next Time! -- Update History -- 2016-03-02: Thread update! The Man added! 2015-05-09: Thread update! Endless Despair II added! Thread Contributors updated! 2014-08-10: Thread update! Marionette Purple added! 2014-07-18: Thread update! Howling Moon II added! 2014-07-06: Thread update! SIX-HEROES added! Queue updated! 2014-04-08: Thread update! Under Heaven Destruction added! 2013-12-25: Thread update! Keep The Flag Flying added! 2013-01-05: Thread update! Thread Guidelines And Rules Section updated! 2013-01-03: Thread update! Fatal Duel added! 2012-12-23: Thread update! The Tyrant added! Queue updated! 2012-11-04: Thread update! Imperial Code added! 2012-02-11: Thread update! Blood Pain added! Queue updated! 2012-01-22: Thread update! Condemnation Wings added! 2012-01-08: Thread update! Plastic Night added! 2011-12-17: Thread update! Conclusion added! 2011-11-30: Thread update! Death and Republic added! 2011-11-27: Thread update! Childish Killer added! 2011-11-08: Thread update! Bullet Dance added! 2011-11-05: Thread update! Thin RED Line added! Queue updated! Off Topic And Misc Stuff Section Updated! 2011-05-25: Thread update! Sword of Doom added! 2011-05-07: Thread update! Still In The Dark added! Queue updated! 2011-04-27: Thread update! Lust SIN added! Queue updated! 2011-04-17: Thread started! Gluttony Fang updated! -- Thread Contributors -- Beast of Fire; sergerock; Seth_Slax; Maverick_Gear; -- Covered Songs -- 1998 - Guilty Gear Original Sound Collection Death And Republic | Requested By: sergesrock | Added In: 2011-11-30 | Download: [ Death And Republic v1.0.zip] Conclusion ~ Theme of Sol Badguy vs Ky Kiske ~ | Requested By: Blade | Added In: 2011-12-17 | Download: [ Conclusion v1.0.zip] 2001 - Guilty Gear X Heavy Rock Tracks Still In The Dark ~ Theme of Millia Rage vs Zato-1 ~ | Requested By: Roldy | Added In: 2011-05-07 | Download: [ Still In The Dark v1.0.zip] Fatal Duel ~ Mirror Match Theme ~ | Requested By: Seth_Slax | Added In: 2013-01-03 | Download: [ Fatal Duel v1.0.zip] 2008 - Guilty Gear XX Accent Core: Secret Gig Keep The Flag Flying ~ Theme of Order Sol vs Ky Kiske ~ | Requested By: Dorro | Added In: 2013-12-25 | Download: [ Keep The Flag Flying v1.0.zip] 2008 - Guilty Gear 2: Overture Original Soundtrack The Man ~ Theme of That Man ~ | Requested By: TemptingRose | Added In: 2016-03-02 | Download NEW! 2008 - Blazblue: Calamity Trigger Original Soundtrack Lust SIN ~ Theme of Jin Kisaragi ~ | Requested By: alvare, Zevali | Added In: 2011-04-27 | Download: [ Lust SIN v1.0.zip] Bullet Dance ~ Theme of Noel Vermillion ~ | Requested By: Rehashed, Skullkrusher | Added In: 2011-11-08 | Download: [ Bullet Dance v2.0.zip] Thin RED Line ~ Theme of Arakune ~ | Requested By: Rehashed | Added In: 2011-11-05 | Download: [ Thin RED Line v1.0.zip] Marionette Purple ~ Theme of Carl Clover ~ | Requested By: B.O.A., Irikarul | Added In: 2014-08-10 | Download: [ Marionette Purple v2.0.zip] Under Heaven Destruction ~ Theme of Ragna the Bloodedge vs Jin Kisaragi ~ | Requested By: Safetyman | Added In: 2010-06-19 | Download: [ Under Heaven Destruction v1.0.zip] Imperial Code ~ Theme of Jin Kisaragi vs Noel Vermillion ~ | Requested By: Sucrilhus, zreb | Added In: 2012-11-04 | Download:[ Imperial Code v1.0.zip] Blood Pain ~ Mirror Match Theme ~ | Requested By: Rehashed | Added In: 2012-02-11 | Download: [ Bullet Dance v2.0.zip] 2009 - Blazblue Song Accord #1 with Continuum Shift Gluttony Fang ~ Theme of Hazama ~ | Requested By: Bjholmes2 | Added In: 2011-04-17 | Download: [ Gluttony Fang v2.0.zip] Condemnation Wings ~ Theme of Tsubaki Yayoi ~ | Requested By: Defnist47 | Added In: 2012-01-22 | Download: [ Condemnation Wings v2.0.zip] 2010 - Blazblue Song Accord #2 with Continuum Shift II Sword of Doom ~ Theme of Mu -No. 12- ~ | Requested By: TemptingRose | Added In: 2011-05-25 | Download: [ Sword of Doom v1.0.zip] 2011 - Blazblue Song Interlude Plastic Night ~ Theme of Relius Clover ~ | Requested By: Seth_Slax, TTNH03 | Added In: 2012-01-08 | Download: [ Plastic Night v1.0.zip] Childish Killer ~ Theme of Jin Kisaragi vs Tsubaki Yayoi ~ | Added In: 2011-11-27 | Download: [ Childish Killer v1.0.zip] 2013 - Blazblue Phase III: Chrono Phantasma Original Soundtrack Howling Moon II ~ Theme of Valkenhayn R. Hellsing ~ | Added In: 2014-07-18 | Download: [ Howling Moon II v1.0.zip] Endless Despair II ~ Theme of Unlimited Hazama ~ | Requested By: Tong, MinatoArisato, Neverender | Added In: 2015-05-09 | Download: [ Endless Despair II v1.0.zip] The Tyrant ~ Theme of Azrael ~ | Added In: 2012-12-23 | Download: [ The Tyrant v1.0.zip] SIX-HEROES ~ Theme of the Six Heroes ~ | Added In: 2014-07-06 | Download: [sharedmedia=core:atta Six Heroes v1.0.zip] -- Requests -- Endless Despair (Tong, MinatoArisato, Neverender); The Midnight Carnival ~Korean OST~ (Rehashed); Continuum Shift (Shynkz); Get Down To Business (Abominable K, NoelRin); MOTOR HEAD (Poet_mit_Knall, NoelRin, redkakari, manicx782); The Road To Hope (katatafish); Needs verification Weak Executioner (Zounder); The Man (TemptingRose); Alexandrite (oda_gomnaga, Paprika); Queen of Rose (djKun); Stardust Memory (Mekillsum1); Active Angel (Mekillsum1, NoelRin); SUSANO'O (DemonEyesKyo, Arcsystemworks); Calamity Trigger (Arcsystemworks); Awakening The Chaos (Arcsystemworks, Sucrilhus); Nothing Out of The Ordinary (DeViLBrInGeR); Gale (Locke); Simple Life (Alexander~); Howling Moon (Burning Cocytus); Lady Fascination (DeViLBrInGeR); Ride On Time (Djentleman); Diva (Kanashimi); Ao-iconoclast (Ryter); X-Matic (Ryter, WSUNLIMITED); Chronophantasma (RockHoward2013); Black & White (RockHoward2013); in JUSTICE (RockHoward2013); Bullet Dance II (mugen); The Highlander (Lhancat); Childish Killer II (TTNH03); -- Thread Guidelines & Rules -- I will cover only Blazblue & Guilty Gear songs for now 'til most of them are complete, so please, consider before asking tabs of a different game for a while. The first post will contain the main updates to all tabs with links redirecting to the attachments and posts, as well the queue of requested songs. I will address every request in a random order, due to time constraints, so I can pick tabs accordingly to my free time and also not leave the thread without updates for a long time. Please understand. Every member of dustloop is free to make any comments, suggestions or contribute with this thread. I will post tabs exclusively @ Dustloop, if any member decides to use them elsewhere, please give credit to Beast of Fire or Paulo Wirth AND Seth_Slax. -- Software Requirements -- Guitar Pro, version 5.2 or above; Blood Pain v2.0.zip
  6. until
    THE BEGINNING OF THE END HAS ARRIVED! AniClash 72 marks the final standard numbered event of AniClash Season 5 before our true finale next week, AniClash Prime 2! Say one final farewell to traditional AniClash competition by registering now and staking your claim in what promises to be yet another incredible BB showcase at the tournament's designated Challonge page, and make sure you register for Prime 2--our monumental, $430+ prize pool, multi-stream, season-ending event now; space is limited! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash! Hope to see you there!
  7. until
    AniClash returns this week with a brand new, exciting tournament type! This special tournament, chosen by community member SirAlcain as one of the perks of his incredibly generous donation to the prize pool for AniClash Prime 2, is an exciting new large-scale team VS. team event! Participants register as normal, and once the bracket is finalized, a poll will be conducted where all viewers and players vote for who will be the captains of the 2 competing teams. The captains will then alternate in choosing players for their respective teams until all players have been chosen, after which the team face-off in another intense bout of competitive BlazBlue action! Read the rules and register now at the tournament's designated Challonge page and prepare to stake your claim in what promises to be another excellent special tournament in the AniClash canon! --- The stream is located on our Official Twitch Channel, and make sure you register for our upcoming 2-day, multi-stream, $430+ Prize Pool major tournament AniClash Prime 2 here! Also, stay up to date with all the latest AniClash happenings and content on our Twitter, Discord, and YouTube Channel!
  8. until
    Hot off the heels of the legendary bracket of AniClash 70 and with approximately a month left before AniClash Prime 2 brings AniClash Season 5 to a close, the premier online anime fighter tournament series returns once more for our 71st numbered event! Register now at the tournament's designated Challonge page to stake a claim on your place in the pantheon of AniClash competitions as netplay's best face off once again! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  9. When: Sunday, June 25th, 2017. 1:00pm to 9:00pm Where: Versus Gameplay Arcade in Collin Creek Mall, 2nd floor, near Mall entrance 2 811 N. Central Expressway, Plano, TX Schedule: Casuals/friendly games/signup: 1:00PM UNIEL: 2:00PM BBCF: 3:00PM GGXRDR2: around 5:00PM Dinner: around 8:00PM (We usually like to get something to eat as a group after the tournament, anyone is welcome to come along) Dallas Distortion is a part of Burst League, hosted by Smash.gg, top placers of Guilty Gear and Blazblue at Dallas Distortion each month will recieve league points to win a trip to CEOtaku this fall, more information can be found here! https://smash.gg/BurstLeague A free UNIEL side tournament will be held this month, depending on interest it may continue to return! Check facebook/smash.gg for more details. Guilty Gear Xrd and Blazblue Centralfiction will be run on PS4 consoles. UNIEL will be run on PS3s. 10$ venue fee, 5$ entry for BB and GG, UNIEL entry is free. Bring your own controller or arcade stick! Smash.gg brackets and tournament signup: https://smash.gg/tournament/dallas-distortion-monthly-tournament-june Event page on Facebook for more details: https://www.facebook.com/events/325150124572061/?acontext={"ref"%3A"4"%2C"feed_story_type"%3A"370"%2C"action_history"%3A"null"} Texas Arcsys/Anime FGC Discord Server: https://discord.gg/WmcZH8K If you need any help or have any questions or suggestions, please contact me!
  10. until
    With just over a month left until our season-ending cash prize major AniClash Prime 2--the details of which can be found on its official website--and hot off our special AniClash Origins event, the premier online anime fighter tournament series gets back on the grind with our 70th numbered tournament! Register at the tournament's designated Challonge page now to stake your claim and tune in for some brand new announcements on our upcoming monumental major! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  11. Welcome to the Dustloop STL anime thread. Gateway to the Dust. We exist! We play pretty regularly; I'd say 1-2 times a week. Currently Rev2 is the most popular game but there's at least a few people in all the Aksys titles and Koihime Enbu. Tasty Steve, AKA, Mr. K, and others all have been part of the STL anime community. St. Louis has lots of people with years of experience and passion for the game. If you're capable of basic friendly social interaction and want to play games with us, we're happy to have you. I've got this thread set up to notify me of replies, but honestly Twitter is the best way to reach me. We aren't active on Dustloop much anymore. Twitter and Facebook are currently the most active as of this post. Here's some useful links: STL scene's Twitter account: https://twitter.com/stlfgc This account is mostly for events and player promotions. A few people have access to it and we're still fine-tuning exactly how this will work but I think it's definitely worth a follow. My Twitter: https://twitter.com/STLMrK I tweet puns and Rev2 stuff a lot. If you have any questions about the game or events I'm usually good about responding because my phone has physically fused to my thumbs at this point. Our FaceBook group: tinyurl.com/stlgg The Facebook group is closed in order to prevent Facebook spam, but it's mildly active! We also have a FaceBook messenger chat that's pretty popping if you want your phone beeping 17 times at 3 AM.
  12. until
    This special tournament, chosen by AniClash community member RaWaL as one of the perks of his incredibly generous donation to the prize pool for AniClash Prime 2, is an ode to the cast of Calamity Trigger, the original entry in the BlazBlue series! While we will still be playing BlazBlue: Central Fiction, for this event players will only be permitted to play one of 12 characters that were included in the original cast of BBCT: Ragna the Bloodedge, Jin Kisaragi, Noel Vermillion, Rachel Alucard, Litchi Faye-Ling, Bang Shishigami, Arakune, Carl Clover, Iron Tager, Taokaka, Hakumen, and Nu-13! Registration is now live on the tournament's designated challonge page. UPDATE: The tournament has now been moved to take place on Friday, May 26th at 8PM EST over the originally scheduled Tuesday timeframe! Hope to see you there, and big thanks to RaWaL for donating and making this tournament happen! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  13. until
    Hot off the heels of the incredible announcements made for AniClash Prime 2--the details of which can be found on its official website--netplay's premier tournament series returns once again this week for another heaping helping of insane competitive BlazBlue action with our 69th numbered event! Register now to stake your claim and join us as we rocket towards AniClash's newest best event yet! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  14. So I'm trying to do the following combos with Litchi: 2A > 5B[m] > 5C[1] > 3C > 214B[m] > 236A >236B > 63214A~B > 6C[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2961 DMG] 6A > 4B > 6B (Feint) > 214B (m) > 6C (2 Hits) > 236B > 63214A~B > 6C (1 Hit) > [D] > 6C (2 Hits) > j. 236B > ]D[ > j. 236C > Staff 2 > Tsubame The problem I'm having with the 1st Combo is that everytime I try to land the 63214A ~ B, after the 2 Rekkas, it'll always miss Same problem I'm having with the 2nd Combo So if anyone can help, I'd really appreciate it
  15. General Overview: Many people look at Litchi and instantly ask themselves and others, "How do I use this character" straight from the get-go. To be honest, she does look crazy to use but as a general overview. She is not that bad but does require a lot of practice (like all characters) and you must understand how to use both her and her staff in harmony in order to truly use her as a character. She is overall, a very versatile character who can transition very well between applying heavy pressure, being a zoner and playing keep away because of the nature of her move-set. On top of this she has great Okizeme and can convert many of her hits in to long corner carry and side switching combos ending with the staff sitting beside the knocked down opponents. In addition to how versatile she can be, you will also find yourself ad-libbing and improvising quite often because of the nature of move-set. Her style of fighting includes a staff that can be thrown for being both offensive or defensive, leading to the opponent possibly getting hit at times you wouldn't expect. So this means you have to be aware of the options and routes you can use when the staff opens the opponent up at unpredictable times. With a good reaction and a nice hit confirm, you can convert an odd hit in to a full combo + a hard knockdown hence the reason why you must on your toes and be ready to perform ad-lib combos. Screen Positioning Explanation: Midscreen: These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner. Midscreen to Corner: These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter. Near Fullscreen: These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry. Back to Corner: These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you. Corner: These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here. General Screen Positioning: - Notations j - Jump dj - Double Jump sj - Super Jump AD - Airdash IAD - Instant Air Dash jc - Jump Cancel sjc - Super Jump Cancel CH - Counter Hit FC - Fatal Counter RC - Rapid Cancel OD - Overdrive ODC - Overdrive cancel (activating OD after hitting someone [e] - Empty handed (while Staffless) [m] - Mantenbou / Staff is on back (While Staffed) 6C(1) - First Hit Of 6C Staffless (This is followed by a move that will cancel the 2nd hit from coming out) 6D(1) - First hit of 6D when the staff is equipped (Same Side note as 6C[1] ) TK - Tiger Knee (Example: Litchi doing TK.Chun would be 2367C) CT - Crush Trigger D - for Setting the staff or Launching it (No Hold) [D] - Holding the D button for a certain amount of time. ]D[ - Releasing the D button from holding it for a certain amount of time. Staff 2 -2nd hit of the staff after it has been thrown from a 5D staff set (The returning hit from the staff that goes up and over) Daisangen - 236A/B/C (Litchi's Rekkas) DMG - Damage - -Basic Combo Theory- In this version the main staple combos or combo theory tends to be the following:- (These are combos you're most likely to use most of the time because of the nature of her BnB) (Midscreen) xx > > Renchan B > Haku > Hatsu > RiichiA > IppatsuB > 6C(1) > [D] > 6C(2) > Hatsu > ]D[ > Chun > Staff 2 > 6C(1) > Tsubame (Corner) xx > Daisangen > 5B > 6C(1) > [D] > Kanchan > ]D[ > Chun > Staff 2 > Ender (Corner) 5B > 2C > ItsuuA > xx (Her new Itsuu A staple for the corner) -Combos via Different Starters (Normal Moves & Specials) - NOTE: Combos highlighted in RED are Fatal Counters OR Counters (FC / CH) -----------Midscreen----------------------- 5A/2A: 2A > 5B[m] > 5C[1] > 3C > 214B[m] > 236A >236B > 214A~B > 6C[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2961 DMG] 5B[m]: 5B[m] > 5C[2] > 3C > 214B[m] > 236A > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3869 DMG] 5B[m] > 2C[m] > 6D[1] > 214B[m] > 236B[e] > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3060 dmg] CH 5B[M] > 6C > 2D > dash j.BCB > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > 6C[1] > 62 Air CH 5B[m] > Dash > 5B[m] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame (NOTES: if they are too high to confirm the second 5B[m] > go straight in to 214B / During the "63214A~B > 6c[1]" , you have to delay the 6C in order of it to hit on the tip > before continuing the combo , to get that at a suitable height to finish the combo) 6B[m]: CH 6B[m] > j.IAD > j.B > J.A > 5A > 5B > 2C > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > Staff 2 > 6C[1] > 623D [2.8k dmg][3.8k w/ 6C[1]>Super] CH 6B[m] > j.IAD > j.B > J.C > 5B > 2C > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > Staff 2 > 6C[1] > 623D [3.5k dmg][4.4k with 6C[1]>Super] CH 6B[m] > 6C > 2D > D > dash j.BCB > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > 6C[1] > 623D [3.9k dmg] 6C[m]: 6C[m] > 5D > Dash 5B[e] > 2C > 6c[1] > [D] > 5B > >236A > 236b > ]D[ > 236C > Staff 2 > 6C[1] > Tsubame [3448 DMG] 6C[m] > 5D > Dash 5B[e] > 2C > 6c[1] > [D] > 5B > >236A > ]D[ > 236C > Staff 2 > 6C[1] > 41236A > Wall Bounce > 6D[1] > Tsubame > 6C[1] > [D] > 6C[2] [3659 DMG] NOTE: 6C[m] > 2D > Dash 6B[e] > 2C > 6C[2] > j.5D > dash j.b > J.C > j.b[m] > dash 5B[m] > 4B > Tsubame [3815 DMG] 6C[m] > 2D > 6B > 2C > 6C[2] > J.D > 6C[1] > 236C > 5B[m] > 2C[m] > Tsubame [3710 DMG] FC 6C > Dash 6C > 2D > Dash 3C > 5D > j.BCB > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C ]D[ > j.236B > 236C > Staff 2 > 6C[1] > 623D [4.5k DMG] NOTE: During the "214B > 236B > 63214A~B" part. You should have the opponent in the corner but sometimes the "63214A~B" Hits them the opposite direction if you do it too fast. It doesn't mess with the combo route though. 4D: 4D > Dash 5B > 6C[1] > 5D > 3C > 236A > Staff 2 > 214B > 236B > 63214A~B > 6C[1] > [5D] > 6C > J.236B > ]D[ > J.236C > Staff 2 > 6C[1] > 623D [3k dmg] 6D: FC 6D > 5D > Dash > j.BCB > 214B > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3.5K dmg][4.4K dmg W/ 6c[1] >632146D] J.2D: J.2D > 5B > 3C > 5D > Dash 5B > 6C > Staff 2 > 214B > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > 623D [2.8k dmg] j.2D > 5B > 3C > 5D > 6C[1] > 236C > staff 2 > 214B > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > 623D [2.7k dmg] -----Back to Corner-------------------- 4D: 4D > Dash 5B > 6C[1] > 5D > 3C > 236A > Staff 2 > 214B > 236B > 63214A~B > 6C[1] > [5D] > 6C > J.236B > ]D[ > J.236C > Staff 2 > 6C[1] > 623D [3k dmg] -----Facing the Corner------------------ 2A: 2A > 5B[m] > 2C > 6D[2] > 6C[2] > 236B > 236C > 5B > 6C > [D] > 6C[2] > ]D[ > 236C > Staff 2 > Tsubame > 6c[1] > [D] > 6C[2] [3K DMG] 2A > 5B[m] > 2C > 4D > 2C > 6C(2) > Hatsu > Chun > 5B > 6C(1) > 5[D] > 6C(2) > ]D[ > Chun > 6C(1) > 623D > 6C(1) > 5[D] > 6C [2.8k dmg] 6A[e]: 6A (w/ 2D set near):6A > 5D > 6C[1] > 236C > 5B[m] > 6D > 6C(1) > 5[D] > 6C(2) > j.236c ]D[ > 4b/6C[1] > 623D [3.2k dmg] 6A (w/ 5D set close to opponent): 6A > 5D >5B > 6B > 5C > 2C(m) > 6D > 6C(1) > 5[D] > 6C(2) > j.236c > ]D[ > 4B/6C > 623D [2.8k dmg] 6A[e]>(staff returns) itsuu B > RC(Rapid Cancel) > Dash >6C[M] > 2D > 236B > 63214A~B > 6C[2] > 236B > 236C > 5B > 6c[1] > [D] > 6C[2]> ]D[ > Staff 1 > 6C[1] > 623D [DMG : 4.5k] NOTES: (While staff is returning from a 5D staff launch , itsuu will come out as soon as the staff is back behind you after confirming the 6A) 5B[M]: 5B[m] > 2C > 4D > 236A > 236C > 236B > 63214A~B > 6C[2] > 236B > 236C > 5B > 6C > [D] > 6C[2] > ]D[ 236C > Staff 2 > 4B > 623D [4.1K DMG] [Video Ref: https://www.youtube.com/watch?v=LbrNGSWAv8Q ] 5B[m] > 2C > 6D > 236A > 236C > 236B > 43216A~B > 6C[1] > 5[D] > 6C > ]D[ > 236C > 6C > 623D [3.5K DMG] [4.4k with "6C(1) > 632146D" ender] 5B[m] > 2C > Itsuu A > 6D > 214B > 236A > 236B > 63214A~B > 6C[1] > 5[D] > 6C > ]D[ > 236c > 6C[1] > 623D [3.3K dmg / 4.2k with "6C[1] > 632146D" Ender] 6A[M]: 6A[M] > 4B > Itsuu A > 6D[m] > 214B > 236B > 63214A~B > 6C[1] > [5D] > 6C > J.236B > ]D[ > J.236C > Staff 2 > 6C[1] > 623D 6C[m]: FC 6C > dash 6C > 2D > 6C[2] > 236A > 236B > 236C > 5B > 6C > J.236B > 63214A~B > 6C[1] > 5[D] > 6C > ]D[ > Staff 1 > 4B[e] > 623D [5.4K] FC 6C[m] > Dash 6C[m] > 5D > Dash 6C[2] > 236A >236C >236B >63214A~B > 6C >[D] > 6C[2] > 236B > ]D[ >236C > Staff2 > 6c[1] > Tsubame (6C[1] > 13Orphans > jump back/or back dash twice > OD > All Green) (If you're losing 100-200 dmg , it may be because you did "6C[m]>5D" too fast so it didn't get the maximum amount of hits) 4D[m]: 4D[m] > 2C > 6C(1) > 5[D] > 6C > J.236b > ]D[ > 236c > 6C[1] > 623D [2.9k] [3.9k dmg w/ 6C(1) > 63214D) Itsuu C FC Itsuu C > Dash 5C[2] > Itsuu A > 6D(2) > 6C[2] > 236B > 63214A~D > 6C > 5D[D] > 6C[2] > ]D[ > Staff 1 > 6C[1] > 623D [DMG: 4.2k (5D set oki Ender) ] Throw Combos ---------Litchi's Main Universal Throw combos (Ground and Air Throw Possible)--------- Ground Throw: B+C > Dash 5B[m] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2981 DMG] (Adding 6C[1] > 63214D = 3.8K Dmg) Air Throw: Main Air throw Combo staple (while Staffed): 2B[m] > 214B[m]> 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame NOTES: This combo works in the Corner/ Midscreen and Back to Corner Only difference is that the ""6C[2] >j236B and j236c" Part of the combo has to be done faster when doing it in the corner. While midscreen, the combo is normal to do , just like in all her main BnBs Ground Throws -----Midscreen------------------ B+C > Dash 5C[2] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3102 DMG] ----Back to Corner---------------- B+C > 6D[1] > 214B[m] > 236B > 63214A~B > 6c[1] > [5D] > 6C > ]D[ > 236C > Staff 2 > 6C > 623D [2.7k dmg] (Add this on end for oki + 2.8kdmg:"6C[1] > [5D] > 6C" ----Corner Throws--------------- B+C > Dash 5B[m] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2981 DMG] Air Throws -----Back to Corner after Air Throw:------- 2B[m] > 6D > 214B[m]> 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2884 DMG] 2B[m] > 4B > 6Bf > Dash Under > 5B > 4B > 6Bf > 5B[m] > 4B > Tsubame [2578 DMG] [Puts opponent in the Corner] ---Mid-Screen Air Throw:---- 5C[2] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3102 DMG] [May Side Switch during the 63214A~B but continue the combo as usual] ---Facing the Corner after Air Throw-- OverDrive Combos Litchi's Max damage output in this version of Blazblue comes down to how many 6C[e] you can add to the combo within it's restrictions So it is HIGHLY ADVISED to learn the OD "6C[2] > 3D" Loop as it's apart of her most damaging and optimal OD combos. All other combos are still viable but are used for different situations but you still need "6C[2] > 3D" to maximize damage. NOTE: HP % is important as it allows you to roughly know how much time you have if you OD during a combo, 100% HP od will be short while having under 20% hp will make your OD last longer. That being said, Neutral OD activation adds on a bit more time compared to Canceling in to OD from a normal. Litchi doesn't really benefit from OD'ing in neutral without confirming a hit or getting the opponent to block and eat OD pressure mix up. So most of your OD usage will be fore combos / confirms / extensions and defensive situations. -----Midscreen---------------------- 5B[M]: [100% HP] 5B > 6D > ODC > 236A > 236B > 236C > 3D > 6C[2] > 3D > 6A[e] > 623D 6C[m] [70% HP] 6C[m] > 2D > 6B > 2C > 6C[2] > J.D > 6C[1] > 236C > 5B[m] > 6B > ODC > All Green > Dash forward > 632146C [5.7K DMG] ----Back to Corner------------------ ----Facing the Corner--------------- Combo / Tech Videos BBCF Litchi Faye Ling Combos By Geroshabu [Part 1] BBCF Litchi Faye Ling Combos By Geroshabu [Part 2] BBCF LITCHI COMBO VIDEO HD : KEY PLUS WORLD By Auredo BBCF LITCHI CMV BY MOLOKHIA BBCF: Litchi Combo (w/ active flow too) By EeveeFly BBCF - Litchi Option Selecting Nine's Wakeup By Uri_Woz BBCF - Litchi: FC 6D Corner Combo by Uri_Woz Uri Woz's Litchi Tech Dump video section via his twitter
  16. until
    For real this time: THE TIME HAS COME! The premier online anime fighter tournament series returns this week not only with your weekly dose of incredibly only BlazBlue action, but--at long last--anything and everything you need to know on AniClash Season 5's upcoming major and the upcoming sequel to our most extravagant event of all time: AniClash Prime 2! From the date and time to the improvements upon the production values, the sizable prize pool, the numerous special events surrounding it, how YOU can help grow the tournament and so much more! Register for AniClash 68 now to at it's designated Challonge page to stake your claim and hit up the stream early to ensure you don't miss out on any of the insane BB action or the major Prime 2 announcements! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  17. When: Sunday, April 23rd, 2017. 1:00pm to 9:00pm Where: Versus Gameplay Arcade in Collin Creek Mall, 2nd floor, near Mall entrance 2 811 N. Central Expressway, Plano, TX Schedule: Casuals/friendly games/signup: 1:00PM UNIEL: 2:00PM BBCF: 3:00PM GGXRDR: around 5:00PM Dinner: around 8:00PM (We usually like to get something to eat as a group after the tournament, anyone is welcome to come along) This will be our first tournament as a part of Burst League, hosted by Smash.gg, top placers of Guilty Gear and Blazblue at Dallas Distortion each month will recieve league points to win a trip to CEOtaku this fall, more information can be found here! https://smash.gg/BurstLeague Super TSB BBCF champion Jona will be in attendance this month! Check out facebook/smash.gg for more details. A free UNIEL side tournament will be held this month, depending on interest it may return later in the year for a full fledged tournament! Check facebook/smash.gg for more details. Guilty Gear Xrd and Blazblue Centralfiction will be run on PS4 consoles. UNIEL will be run on PS3s. 10$ venue fee, 5$ entry for BB and GG, UNIEL entry is free. Bring your own controller or arcade stick! Smash.gg brackets and tournament signup: (Coming soon) Event page on Facebook for more details: https://www.facebook.com/events/910271109114949/ Texas Arcsys/Anime FGC Discord Server: https://discord.gg/WmcZH8K If you need any help or have any questions or suggestions, please contact me!
  18. until
    Hot off the heels of the stellar competitive outing that was AniClash 66, netplay's premier tournament series returns once more this week as we continue barreling towards Season 5's conclusion! AniClash 67 will go down this Friday at 8PM EST, and beyond being the only place to be for the best in online BB competition, will finally see the return of the AniClashBot, Azure Gem acquisition, match betting and more to the twitch stream. Ante up and stake your claim in what's sure to be another excellent event! --- Registration for the tournament is now live at it's designated challonge page. The stream is located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  19. until
    THE TIME HAS COME! After a 1-week hiatus, the premier online anime fighter tournament series returns this week not only with your weekly dose of incredibly only BlazBlue action, but--at long last--anything and everything you need to know on AniClash Season 5's upcoming prize-pool major and the upcoming sequel to our most extravagant event of all time an: AniClash Prime 2! From the date and time to the improvements upon the production values, the numerous special events surrounding it, how YOU can help grow the tournament and so much more! Register for AniClash 66 now to stake your claim and hit up the stream early to ensure you don't miss out on any of the insane BB action or the major Prime 2 announcements! Registration is now live at the tournament's designated challonge page, and make sure you follow AniClash on Twitter, YouTube and Discord to stay up to date with all of the latest happenings in netplay's premier tournament series!
  20. until
    Another week, another AniClash! The premier online anime fighter tournament series will return yet again this Friday to provide you with your desired dosage of insane competitive BlazBlue action! Register now to stake your claim in what will undoubtedly bet yet another crazy bracket stacked with some of netplay's finest! Registration can be found on the tournament's designated Challonge page, and make sure you stay tuned to all of the usual AniClash outlets for updates on upcoming seasonal/holiday events and other exclusive AniClash content! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  21. Dallas Distortion [Changing Seasons] First Prize for Guilty Gear will be a classic holographic Guilty Gear X poster! (Pictures will be posted soon) When: Sunday, March 26th, 2017. 1:30pm to 8:00pm Where: Versus Gameplay Arcade in Collin Creek Mall, 2nd floor, near Mall entrance 2 811 N. Central Expressway, Plano, TX Schedule: Casuals/friendly games/signup: 1:30PM BBCF: 3:00PM GGXRDR: around 5:00PM Dinner: around 8:00PM (We usually like to get something to eat as a group after the tournament, anyone is welcome to come along) Challonge: http://versusgameplay.challonge.com/ Stream: https://www.twitch.tv/versusgameplay All games will be run on PS4 consoles. 10$ venue fee, 5$ entry for each game. Bring your own controller or arcade stick! The Challonge link in this post has been updated, I know that last time it was linking to the incorrect account for our tournament brackets but it should be okay now. If you have any questions please feel free to PM me here on Dustloop, we hope to see you there! Event page on Facebook for more details/RSVP: https://www.facebook.com/events/1907331899495664/?notif_t=plan_user_joined&notif_id=1488760583802631 Texas Arcsys/Anime FGC Discord Server: https://discord.gg/WmcZH8K
  22. until
    The premier online anime fighter tournament series returns once again this week with our 64th numbered event! Hot off the heels the AniClash 63, which proved to be one of the most insanely exciting events in the entire years-long AniClash canon, this promises to be yet another phenomenally entertaining outing rife with competition from some of netplay's finest. Don't miss out! Registration can be found on the tournament's designated Challonge page, and make sure to follow AniClash on Twitter, Discord, and YouTube to stay up to date with all the latest series happenings. See you Friday!
  23. until
    Following a short break, netplay's premier tournament series returns yet again this Friday with our 63rd numbered tournament! As is becoming increasingly more common with the plethora of exciting new advancements in the series, this tournament will be rife with a plethora of announcements of upcoming events such as our 2nd holiday event and our first ever AniClash Elite Exhibition, and--naturally--will also be packed with an intense suite of top tier BlazBlue netplay action. Registration can be found at the tournament's designated Challonge page--we hope to see you there! --- The stream itself located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  24. Hey guys I am planning to do seasonal Saturday anime/poverty games tournaments at my local venue Game Realms. The venue is a game store similar to game stop which has video game setup area in the back of the store for tournaments/events. The store allows me to run this tournament from 6pm-2am on March 18th 2017. For places to eat their is a subway, pizza place, burger joint, and 7-11 walking distance near the store. As of right now the current setup I have right now is 8 asus/benq monitors, 4 crts, two ps4s, two ps3s, two ps2s (please bring ps2s stick I currently own two lol), one copy of each game I will be running, and one laptop for MB lol. It will be helpful if anyone can bring setup which can reduce your venue fee by $2. For parking there plenty of spaces back of the store or you can park on street. Date: March 18th, 2017 tournament hour: 6pm-2am Address: 137 N Victory Blvd, Burbank, CA 91502 Phone: (818) 841-1545 Hours: · 10AM–9PM Venue Fee:$8 Discount Venue Fee:$6 with a console setup with game Stream : Game Realms https://www.twitch.tv/game_realms (XRDR or BBCF and GG+R) & Numakie https://m.twitch.tv/numakie (XRDR orBBCF, MBAACC, Mystery game, CVS2) Challonge Brackets: http://challonge.com/users/nostalgic91 For the current line up we have: 7 30pm: Guilty Gear XRD Revelator (PS4/PS3) & Blazblue Central Fiction (PS4) 9 00pm: Melty Blood Actress Again Current Code 1.07 (PC) & Mystery Game Tournament (top 3 will get prizes) 10 00pm: Capcom VS SNK 2 (PS2) 10 30pm: Guilty Gear XX Accent Core Plus R (PS3) For any questions you can contact me on Dustloop or my twitter @nostalgic_91 For contact information of the store Twitter: @Game_Realms Facebook Event Page: https://www.facebook.com/events/294366090978025/