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Found 110 results

  1. gamester

    [CF] Video Posting Thread

    This thread is for posting Central Fiction videos only. Any and all discussion should take place in the Video Discussion Thread. BBCP video links can be found here: Link Guidelines: To avoid unnecessary clutter, if someone posts 1 part of an event (e.g Tachikawa Random 3on3 Part 1), assume that they'll edit their post with the rest of the parts. This means don't quote and continue to add onto it because they will get to it especially if they are a regular uploader! When posting new videos, always put the source link to the video in your post. Netplay matches (when console releases) will go into it's own thread in the BBCF Online Play section, not here. Basically the same rules as Jourdal's previous Video threads
  2. Additionally, Arc Sys has also teased more information for Cross Tag Battle, which will also be revealed on the 31st. Stay tuned!
  3. General Overview: Many people look at Litchi and instantly ask themselves and others, "How do I use this character" straight from the get-go. To be honest, she does look crazy to use but as a general overview. She is not that bad but does require a lot of practice (like all characters) and you must understand how to use both her and her staff in harmony in order to truly use her as a character. She is overall, a very versatile character who can transition very well between applying heavy pressure, being a zoner and playing keep away because of the nature of her move-set. On top of this she has great Okizeme and can convert many of her hits in to long corner carry and side switching combos ending with the staff sitting beside the knocked down opponents. In addition to how versatile she can be, you will also find yourself ad-libbing and improvising quite often because of the nature of move-set. Her style of fighting includes a staff that can be thrown for being both offensive or defensive, leading to the opponent possibly getting hit at times you wouldn't expect. So this means you have to be aware of the options and routes you can use when the staff opens the opponent up at unpredictable times. With a good reaction and a nice hit confirm, you can convert an odd hit in to a full combo + a hard knockdown hence the reason why you must on your toes and be ready to perform ad-lib combos. Screen Positioning Explanation: Midscreen: These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner. Midscreen to Corner: These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter. Near Fullscreen: These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry. Back to Corner: These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you. Corner: These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here. General Screen Positioning: - Notations j - Jump dj - Double Jump sj - Super Jump AD - Airdash IAD - Instant Air Dash jc - Jump Cancel sjc - Super Jump Cancel CH - Counter Hit FC - Fatal Counter RC - Rapid Cancel OD - Overdrive ODC - Overdrive cancel (activating OD after hitting someone [e] - Empty handed (while Staffless) [m] - Mantenbou / Staff is on back (While Staffed) 6C(1) - First Hit Of 6C Staffless (This is followed by a move that will cancel the 2nd hit from coming out) 6D(1) - First hit of 6D when the staff is equipped (Same Side note as 6C[1] ) TK - Tiger Knee (Example: Litchi doing TK.Chun would be 2367C) CT - Crush Trigger D - for Setting the staff or Launching it (No Hold) [D] - Holding the D button for a certain amount of time. ]D[ - Releasing the D button from holding it for a certain amount of time. Staff 2 -2nd hit of the staff after it has been thrown from a 5D staff set (The returning hit from the staff that goes up and over) Daisangen - 236A/B/C (Litchi's Rekkas) DMG - Damage - -Basic Combo Theory- In this version the main staple combos or combo theory tends to be the following:- (These are combos you're most likely to use most of the time because of the nature of her BnB) (Midscreen) xx > > Renchan B > Haku > Hatsu > RiichiA > IppatsuB > 6C(1) > [D] > 6C(2) > Hatsu > ]D[ > Chun > Staff 2 > 6C(1) > Tsubame (Corner) xx > Daisangen > 5B > 6C(1) > [D] > Kanchan > ]D[ > Chun > Staff 2 > Ender (Corner) 5B > 2C > ItsuuA > xx (Her new Itsuu A staple for the corner) -Combos via Different Starters (Normal Moves & Specials) - NOTE: Combos highlighted in RED are Fatal Counters OR Counters (FC / CH) -----------Midscreen----------------------- 5A/2A: 2A > 5B[m] > 5C[1] > 3C > 214B[m] > 236A >236B > 214A~B > 6C[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2961 DMG] 5B[m]: 5B[m] > 5C[2] > 3C > 214B[m] > 236A > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3869 DMG] 5B[m] > 2C[m] > 6D[1] > 214B[m] > 236B[e] > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3060 dmg] CH 5B[M] > 6C > 2D > dash j.BCB > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > 6C[1] > 62 Air CH 5B[m] > Dash > 5B[m] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame (NOTES: if they are too high to confirm the second 5B[m] > go straight in to 214B / During the "63214A~B > 6c[1]" , you have to delay the 6C in order of it to hit on the tip > before continuing the combo , to get that at a suitable height to finish the combo) 6B[m]: CH 6B[m] > j.IAD > j.B > J.A > 5A > 5B > 2C > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > Staff 2 > 6C[1] > 623D [2.8k dmg][3.8k w/ 6C[1]>Super] CH 6B[m] > j.IAD > j.B > J.C > 5B > 2C > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > Staff 2 > 6C[1] > 623D [3.5k dmg][4.4k with 6C[1]>Super] CH 6B[m] > 6C > 2D > D > dash j.BCB > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C > j.236B ]D[ > 236C > 6C[1] > 623D [3.9k dmg] 6C[m]: 6C[m] > 5D > Dash 5B[e] > 2C > 6c[1] > [D] > 5B > >236A > 236b > ]D[ > 236C > Staff 2 > 6C[1] > Tsubame [3448 DMG] 6C[m] > 5D > Dash 5B[e] > 2C > 6c[1] > [D] > 5B > >236A > ]D[ > 236C > Staff 2 > 6C[1] > 41236A > Wall Bounce > 6D[1] > Tsubame > 6C[1] > [D] > 6C[2] [3659 DMG] NOTE: 6C[m] > 2D > Dash 6B[e] > 2C > 6C[2] > j.5D > dash j.b > J.C > j.b[m] > dash 5B[m] > 4B > Tsubame [3815 DMG] 6C[m] > 2D > 6B > 2C > 6C[2] > J.D > 6C[1] > 236C > 5B[m] > 2C[m] > Tsubame [3710 DMG] FC 6C > Dash 6C > 2D > Dash 3C > 5D > j.BCB > 214B > 236B > 63214A~B > 6C[1] > 5[D] > 6C ]D[ > j.236B > 236C > Staff 2 > 6C[1] > 623D [4.5k DMG] NOTE: During the "214B > 236B > 63214A~B" part. You should have the opponent in the corner but sometimes the "63214A~B" Hits them the opposite direction if you do it too fast. It doesn't mess with the combo route though. 4D: 4D > Dash 5B > 6C[1] > 5D > 3C > 236A > Staff 2 > 214B > 236B > 63214A~B > 6C[1] > [5D] > 6C > J.236B > ]D[ > J.236C > Staff 2 > 6C[1] > 623D [3k dmg] 6D: FC 6D > 5D > Dash > j.BCB > 214B > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3.5K dmg][4.4K dmg W/ 6c[1] >632146D] J.2D: J.2D > 5B > 3C > 5D > Dash 5B > 6C > Staff 2 > 214B > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > 623D [2.8k dmg] j.2D > 5B > 3C > 5D > 6C[1] > 236C > staff 2 > 214B > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > 623D [2.7k dmg] -----Back to Corner-------------------- 4D: 4D > Dash 5B > 6C[1] > 5D > 3C > 236A > Staff 2 > 214B > 236B > 63214A~B > 6C[1] > [5D] > 6C > J.236B > ]D[ > J.236C > Staff 2 > 6C[1] > 623D [3k dmg] -----Facing the Corner------------------ 2A: 2A > 5B[m] > 2C > 6D[2] > 6C[2] > 236B > 236C > 5B > 6C > [D] > 6C[2] > ]D[ > 236C > Staff 2 > Tsubame > 6c[1] > [D] > 6C[2] [3K DMG] 2A > 5B[m] > 2C > 4D > 2C > 6C(2) > Hatsu > Chun > 5B > 6C(1) > 5[D] > 6C(2) > ]D[ > Chun > 6C(1) > 623D > 6C(1) > 5[D] > 6C [2.8k dmg] 6A[e]: 6A (w/ 2D set near):6A > 5D > 6C[1] > 236C > 5B[m] > 6D > 6C(1) > 5[D] > 6C(2) > j.236c ]D[ > 4b/6C[1] > 623D [3.2k dmg] 6A (w/ 5D set close to opponent): 6A > 5D >5B > 6B > 5C > 2C(m) > 6D > 6C(1) > 5[D] > 6C(2) > j.236c > ]D[ > 4B/6C > 623D [2.8k dmg] 6A[e]>(staff returns) itsuu B > RC(Rapid Cancel) > Dash >6C[M] > 2D > 236B > 63214A~B > 6C[2] > 236B > 236C > 5B > 6c[1] > [D] > 6C[2]> ]D[ > Staff 1 > 6C[1] > 623D [DMG : 4.5k] NOTES: (While staff is returning from a 5D staff launch , itsuu will come out as soon as the staff is back behind you after confirming the 6A) 5B[M]: 5B[m] > 2C > 4D > 236A > 236C > 236B > 63214A~B > 6C[2] > 236B > 236C > 5B > 6C > [D] > 6C[2] > ]D[ 236C > Staff 2 > 4B > 623D [4.1K DMG] [Video Ref: https://www.youtube.com/watch?v=LbrNGSWAv8Q ] 5B[m] > 2C > 6D > 236A > 236C > 236B > 43216A~B > 6C[1] > 5[D] > 6C > ]D[ > 236C > 6C > 623D [3.5K DMG] [4.4k with "6C(1) > 632146D" ender] 5B[m] > 2C > Itsuu A > 6D > 214B > 236A > 236B > 63214A~B > 6C[1] > 5[D] > 6C > ]D[ > 236c > 6C[1] > 623D [3.3K dmg / 4.2k with "6C[1] > 632146D" Ender] 6A[M]: 6A[M] > 4B > Itsuu A > 6D[m] > 214B > 236B > 63214A~B > 6C[1] > [5D] > 6C > J.236B > ]D[ > J.236C > Staff 2 > 6C[1] > 623D 6C[m]: FC 6C > dash 6C > 2D > 6C[2] > 236A > 236B > 236C > 5B > 6C > J.236B > 63214A~B > 6C[1] > 5[D] > 6C > ]D[ > Staff 1 > 4B[e] > 623D [5.4K] FC 6C[m] > Dash 6C[m] > 5D > Dash 6C[2] > 236A >236C >236B >63214A~B > 6C >[D] > 6C[2] > 236B > ]D[ >236C > Staff2 > 6c[1] > Tsubame (6C[1] > 13Orphans > jump back/or back dash twice > OD > All Green) (If you're losing 100-200 dmg , it may be because you did "6C[m]>5D" too fast so it didn't get the maximum amount of hits) 4D[m]: 4D[m] > 2C > 6C(1) > 5[D] > 6C > J.236b > ]D[ > 236c > 6C[1] > 623D [2.9k] [3.9k dmg w/ 6C(1) > 63214D) Itsuu C FC Itsuu C > Dash 5C[2] > Itsuu A > 6D(2) > 6C[2] > 236B > 63214A~D > 6C > 5D[D] > 6C[2] > ]D[ > Staff 1 > 6C[1] > 623D [DMG: 4.2k (5D set oki Ender) ] Throw Combos ---------Litchi's Main Universal Throw combos (Ground and Air Throw Possible)--------- Ground Throw: B+C > Dash 5B[m] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2981 DMG] (Adding 6C[1] > 63214D = 3.8K Dmg) Air Throw: Main Air throw Combo staple (while Staffed): 2B[m] > 214B[m]> 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame NOTES: This combo works in the Corner/ Midscreen and Back to Corner Only difference is that the ""6C[2] >j236B and j236c" Part of the combo has to be done faster when doing it in the corner. While midscreen, the combo is normal to do , just like in all her main BnBs Ground Throws -----Midscreen------------------ B+C > Dash 5C[2] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3102 DMG] ----Back to Corner---------------- B+C > 6D[1] > 214B[m] > 236B > 63214A~B > 6c[1] > [5D] > 6C > ]D[ > 236C > Staff 2 > 6C > 623D [2.7k dmg] (Add this on end for oki + 2.8kdmg:"6C[1] > [5D] > 6C" ----Corner Throws--------------- B+C > Dash 5B[m] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2981 DMG] Air Throws -----Back to Corner after Air Throw:------- 2B[m] > 6D > 214B[m]> 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [2884 DMG] 2B[m] > 4B > 6Bf > Dash Under > 5B > 4B > 6Bf > 5B[m] > 4B > Tsubame [2578 DMG] [Puts opponent in the Corner] ---Mid-Screen Air Throw:---- 5C[2] > 214B[m] > 236B > 63214A~B > 6c[1] > [D] > 6C[2] > j236B > ]D[ > j236C > Staff 2 > 6C[1] > Tsubame [3102 DMG] [May Side Switch during the 63214A~B but continue the combo as usual] ---Facing the Corner after Air Throw-- OverDrive Combos Litchi's Max damage output in this version of Blazblue comes down to how many 6C[e] you can add to the combo within it's restrictions So it is HIGHLY ADVISED to learn the OD "6C[2] > 3D" Loop as it's apart of her most damaging and optimal OD combos. All other combos are still viable but are used for different situations but you still need "6C[2] > 3D" to maximize damage. NOTE: HP % is important as it allows you to roughly know how much time you have if you OD during a combo, 100% HP od will be short while having under 20% hp will make your OD last longer. That being said, Neutral OD activation adds on a bit more time compared to Canceling in to OD from a normal. Litchi doesn't really benefit from OD'ing in neutral without confirming a hit or getting the opponent to block and eat OD pressure mix up. So most of your OD usage will be fore combos / confirms / extensions and defensive situations. -----Midscreen---------------------- 5B[M]: [100% HP] 5B > 6D > ODC > 236A > 236B > 236C > 3D > 6C[2] > 3D > 6A[e] > 623D 6C[m] [70% HP] 6C[m] > 2D > 6B > 2C > 6C[2] > J.D > 6C[1] > 236C > 5B[m] > 6B > ODC > All Green > Dash forward > 632146C [5.7K DMG] ----Back to Corner------------------ ----Facing the Corner--------------- Combo / Tech Videos BBCF Litchi Faye Ling Combos By Geroshabu [Part 1] BBCF Litchi Faye Ling Combos By Geroshabu [Part 2] BBCF LITCHI COMBO VIDEO HD : KEY PLUS WORLD By Auredo BBCF LITCHI CMV BY MOLOKHIA BBCF: Litchi Combo (w/ active flow too) By EeveeFly BBCF - Litchi Option Selecting Nine's Wakeup By Uri_Woz BBCF - Litchi: FC 6D Corner Combo by Uri_Woz Uri Woz's Litchi Tech Dump video section via his twitter
  4. With the announcement of Jubei, BlazBlue is also officially getting a new patch, which is dubbed Central Fiction 2.0. Much like with Guilty Gear Rev 2, Arc System Works has compiled all of the major changes with every character into a .pdf file located in this link. You might already be aware that this file is entirely in Japanese, so members of the BlazBlue community have banded together to translate these changes all throughout Twitter. The changes have been compiled into a single Google document, which can be accessed here: https://docs.google.com/document/d/1sQpDd_HQRLYoVE5pLHDhvKcUzMjdbJtKajc-mV8J_1U/edit Special thanks to the following translators: @HiagoXYZ @RideTheIcening @superscience890 @kasouinshelter @gookie_monster @vlionmagnusv @vibratingsheep @orochifame96 @kikered @iw2ma @onizato_1 @greatfernman
  5. Viserys

    AniClash 72 - BBCF (Online)

    until
    THE BEGINNING OF THE END HAS ARRIVED! AniClash 72 marks the final standard numbered event of AniClash Season 5 before our true finale next week, AniClash Prime 2! Say one final farewell to traditional AniClash competition by registering now and staking your claim in what promises to be yet another incredible BB showcase at the tournament's designated Challonge page, and make sure you register for Prime 2--our monumental, $430+ prize pool, multi-stream, season-ending event now; space is limited! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash! Hope to see you there!
  6. until
    AniClash returns this week with a brand new, exciting tournament type! This special tournament, chosen by community member SirAlcain as one of the perks of his incredibly generous donation to the prize pool for AniClash Prime 2, is an exciting new large-scale team VS. team event! Participants register as normal, and once the bracket is finalized, a poll will be conducted where all viewers and players vote for who will be the captains of the 2 competing teams. The captains will then alternate in choosing players for their respective teams until all players have been chosen, after which the team face-off in another intense bout of competitive BlazBlue action! Read the rules and register now at the tournament's designated Challonge page and prepare to stake your claim in what promises to be another excellent special tournament in the AniClash canon! --- The stream is located on our Official Twitch Channel, and make sure you register for our upcoming 2-day, multi-stream, $430+ Prize Pool major tournament AniClash Prime 2 here! Also, stay up to date with all the latest AniClash happenings and content on our Twitter, Discord, and YouTube Channel!
  7. Viserys

    AniClash 71 - BBCF (Online)

    until
    Hot off the heels of the legendary bracket of AniClash 70 and with approximately a month left before AniClash Prime 2 brings AniClash Season 5 to a close, the premier online anime fighter tournament series returns once more for our 71st numbered event! Register now at the tournament's designated Challonge page to stake a claim on your place in the pantheon of AniClash competitions as netplay's best face off once again! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  8. Viserys

    AniClash 70 - BBCF (Online)

    until
    With just over a month left until our season-ending cash prize major AniClash Prime 2--the details of which can be found on its official website--and hot off our special AniClash Origins event, the premier online anime fighter tournament series gets back on the grind with our 70th numbered tournament! Register at the tournament's designated Challonge page now to stake your claim and tune in for some brand new announcements on our upcoming monumental major! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  9. until
    This special tournament, chosen by AniClash community member RaWaL as one of the perks of his incredibly generous donation to the prize pool for AniClash Prime 2, is an ode to the cast of Calamity Trigger, the original entry in the BlazBlue series! While we will still be playing BlazBlue: Central Fiction, for this event players will only be permitted to play one of 12 characters that were included in the original cast of BBCT: Ragna the Bloodedge, Jin Kisaragi, Noel Vermillion, Rachel Alucard, Litchi Faye-Ling, Bang Shishigami, Arakune, Carl Clover, Iron Tager, Taokaka, Hakumen, and Nu-13! Registration is now live on the tournament's designated challonge page. UPDATE: The tournament has now been moved to take place on Friday, May 26th at 8PM EST over the originally scheduled Tuesday timeframe! Hope to see you there, and big thanks to RaWaL for donating and making this tournament happen! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  10. Viserys

    AniClash 69 - BBCF (Online)

    until
    Hot off the heels of the incredible announcements made for AniClash Prime 2--the details of which can be found on its official website--netplay's premier tournament series returns once again this week for another heaping helping of insane competitive BlazBlue action with our 69th numbered event! Register now to stake your claim and join us as we rocket towards AniClash's newest best event yet! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  11. until
    For real this time: THE TIME HAS COME! The premier online anime fighter tournament series returns this week not only with your weekly dose of incredibly only BlazBlue action, but--at long last--anything and everything you need to know on AniClash Season 5's upcoming major and the upcoming sequel to our most extravagant event of all time: AniClash Prime 2! From the date and time to the improvements upon the production values, the sizable prize pool, the numerous special events surrounding it, how YOU can help grow the tournament and so much more! Register for AniClash 68 now to at it's designated Challonge page to stake your claim and hit up the stream early to ensure you don't miss out on any of the insane BB action or the major Prime 2 announcements! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  12. Viserys

    AniClash 67 - BBCF (Online)

    until
    Hot off the heels of the stellar competitive outing that was AniClash 66, netplay's premier tournament series returns once more this week as we continue barreling towards Season 5's conclusion! AniClash 67 will go down this Friday at 8PM EST, and beyond being the only place to be for the best in online BB competition, will finally see the return of the AniClashBot, Azure Gem acquisition, match betting and more to the twitch stream. Ante up and stake your claim in what's sure to be another excellent event! --- Registration for the tournament is now live at it's designated challonge page. The stream is located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  13. Viserys

    AniClash 66 - BBCF (Online)

    until
    THE TIME HAS COME! After a 1-week hiatus, the premier online anime fighter tournament series returns this week not only with your weekly dose of incredibly only BlazBlue action, but--at long last--anything and everything you need to know on AniClash Season 5's upcoming prize-pool major and the upcoming sequel to our most extravagant event of all time an: AniClash Prime 2! From the date and time to the improvements upon the production values, the numerous special events surrounding it, how YOU can help grow the tournament and so much more! Register for AniClash 66 now to stake your claim and hit up the stream early to ensure you don't miss out on any of the insane BB action or the major Prime 2 announcements! Registration is now live at the tournament's designated challonge page, and make sure you follow AniClash on Twitter, YouTube and Discord to stay up to date with all of the latest happenings in netplay's premier tournament series!
  14. Viserys

    AniClash 65 - BBCF (Online)

    until
    Another week, another AniClash! The premier online anime fighter tournament series will return yet again this Friday to provide you with your desired dosage of insane competitive BlazBlue action! Register now to stake your claim in what will undoubtedly bet yet another crazy bracket stacked with some of netplay's finest! Registration can be found on the tournament's designated Challonge page, and make sure you stay tuned to all of the usual AniClash outlets for updates on upcoming seasonal/holiday events and other exclusive AniClash content! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  15. Viserys

    AniClash 64 - BBCF (Online)

    until
    The premier online anime fighter tournament series returns once again this week with our 64th numbered event! Hot off the heels the AniClash 63, which proved to be one of the most insanely exciting events in the entire years-long AniClash canon, this promises to be yet another phenomenally entertaining outing rife with competition from some of netplay's finest. Don't miss out! Registration can be found on the tournament's designated Challonge page, and make sure to follow AniClash on Twitter, Discord, and YouTube to stay up to date with all the latest series happenings. See you Friday!
  16. Viserys

    AniClash 63 - BBCF (Online)

    until
    Following a short break, netplay's premier tournament series returns yet again this Friday with our 63rd numbered tournament! As is becoming increasingly more common with the plethora of exciting new advancements in the series, this tournament will be rife with a plethora of announcements of upcoming events such as our 2nd holiday event and our first ever AniClash Elite Exhibition, and--naturally--will also be packed with an intense suite of top tier BlazBlue netplay action. Registration can be found at the tournament's designated Challonge page--we hope to see you there! --- The stream itself located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  17. Viserys

    AniClash 62 - BBCF (Online)

    until
    After the phenomenal outing that was AniClash 61 saw the fall of a number of AniClash Gods and the rise of a number of new legends, netplay's premier tournament series returns once again this week with our 62nd numbered event! Register now to stake your claim in what may well be yet another historic showdown of monumental proportions! Sign-ups can be found at the tournament's designated registration page; hope to see you there! Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  18. Viserys

    AniClash 61 - BBCF (Online)

    until
    AniClash returns yet again this week for our 61st numbered netplay tournament! Get caught up in the hype of the new hit AniClashBot and it's currency/betting features while enjoying a wonderful showcase of some of the best players the world of online BlazBlue has to offer. Registration can be found a t the event's designate challonge page, and friendlies will begin at 6PM EST on the day of the tournament on-stream. Hope to see you there! --- Stream located at our Official Twitch Channel; make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash!
  19. Viserys

    AniClash 60 - BBCF (Online)

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    Netplay's premier tournament series goes 60 numbered events strong with this week's AniClash 60! Heralding the arrival of expanded social options arriving to the Twitch and the Discord, as well undoubtedly being rife with a bevy of incredible competitive BlazBlue matches, you won't want to miss out on this event! Hit up the tournament's designated challonge page to register and stake your claim! --- The stream will be located at our Official Twitch Channel and friendlies will begin at 6PM EST on the day of the tournament; stop by to get some last minute practice in and chill with your fellow competitors. Also, make sure you subscribe to that channel, our Official Youtube, Twitter, and our Discord to stay up to date with all things AniClash. Hope to see you there!
  20. Viserys

    AniClash 59 - BBCF (Online)

    until
    After the glorious success and monumental announcements of AniClash 58, netplay's premier tournament series returns once more this Friday with yet another incredibly hype night of competitive BlazBlue action! Join in the fun and experience the next evolution of AniClash across all of our platforms! Registration for the tournament can be found on its corresponding Challonge Page. The event will be streamed on our Official Twitch Channel; a friendlies stream will begin at 6PM EST on the day of the tournament, make sure to stop by for some on-stream practice before the festivities commence. Also, don't forget to subscribe to that channel, our Official Youtube, Twitter, and our join Discord to stay up to date with all aspects of the AniClash Experience! Hope to see you there!
  21. Viserys

    AniClash 58 - BBCF (Online)

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    AniClash 58 marks the 5th event of 2017 for the premier online anime fighter tournament series! With a number of huge announcements planned pertaining to the future of AniClash as a whole and a bevy of incredible BlazBlue action guaranteed to be on display, it's no doubt gonna be yet another event you won't want to miss! Registration for the tournament can be found on its corresponding Challonge Page. The event will be streamed on our Official Twitch Channel; a friendlies stream will begin at 6PM EST on the day of the tournament, make sure to stop by for some on-stream practice before the festivities commence. Also, don't forget to subscribe to that channel, our Official Youtube, Twitter, and our join Discord to stay up to date with all aspects of the AniClash Experience! Hope to see you there!
  22. Unfortunately, I'm going to be very busy for the next few months with personal issues, so I need help getting the frame data onto the character pages (the ones with the images), as they still have data from the old games. If you'd like to help, feel free to start updating the pages; you don't need an account to make edits on he wiki! If you have questions on how to edit the wiki or notice wrong values in the frame data, feel free to message me.
  23. shtkn

    BB Matchup Directory

    Select characters to search for threads. If no threads are found, please create the thread and post in here that a you made a matchup thread (provide link) so we can update this first post. vs Select Characters Note to moderators:
  24. RinHara5aki

    [CF] Taokaka Gameplay Thread

    BlazBlue Central Fiction: Taokaka Gameplay Thread Any information you saw or discovered yourself about Tao's gameplay, share with us! ヽ(^‥^=ゞ)
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