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Translated Document Re-post of Translated Document ** Editor's Note: Added pictures for each character. Translated by @GREATFERNMAN Translated pretty roughly just to get the info across so... also please forgive any possible mistakes I rushed through this kinda Pachi's comments on how each character would play if voted into Xrd. Everything stated by Pachi here is tentative A.B.AFirst Appearance: GUILTY GEAR ISUKA A character that uses both a weak normal mode and a strong, high-risk high-return Moroha mode. Blood packs are limited, so you have to decide when is a good time to use it and when it isn't. It might be interesting if her (or paracelsius'??) personality changed based on the blood type of the blood pack. IZUNAFirst Appearance: GUILTY GEAR 2 A relatively all-rounded character, but because he has a special step called the Namba Step (I think this may be referencing Namba Aruki, which is a traditional Japanese walking style used in stage performances and martial arts etc.) and he has short range, he would probably be a character who uses his step to hit & run. I would like him to set a daruma on the opponent's wake up and get pressure that way. VALENTINEFirst Appearance: GUILTY GEAR 2 She is originally a long ranged projectile character, the other Valentines took things like Zest and Calvados from her (lol), but if she is voted in I'd like to change her play style. She would have many aerial mobility options, so she would have a weak ground game and would specialize in the aerial game. KLIFF UNDERSNFirst Appearance: GUILTY GEAR He is a long ranged, high damage, slow movement character, and it might be interesting to give him a stamina meter. He is old after all. Personally, I'd like to add in more young Kliff moves because I'd like to see young Kliff in the new 3D graphics. ZAPPAFirst Appearance: GUILTY GEAR XX A tricky character who uses his 3 summons: triplets, dog and sword, with the objective of getting Raoh. I'm thinking that I'd like to maintain his trickiness, but I might redesign his three summons. JUSTICEFirst Appearance: GUILTY GEAR In GGACPR she was a pure projectile character, but if she is coming to Xrd, I'd like her to have a more mobile play style. She wouldn't have completely free movement, but it would be something like being able to pressure off N.B. HOLY ORDER SOLFirst Appearance: GUILTY GEAR XX SLASH A speedy character who continuously attacks with his specials powered up by his charge mechanic. While keeping his base that of a continuously offensive character, it would be interesting if his roman cancel made his charge bar reduction slower, so he could use more powered up moves. DIZZYFirst Appearance: GUILTY GEAR X A character who has a variety of projectiles that are good are beginning pressure and who also has mobility. She has been a setplay character and she probably has good affinity with the roman cancel system, but rather than backing off, I want her playstyle to involve more aggression. Also, she's a mother now, and her move names are amazing (lol). TESTAMENTFirst Appearance: GUILTY GEAR A character who plays at his own pace using his various traps while throwing the opponent into disorder with poison and his crow summon. His complexity has increased with each new version, so I'd like to make him easier to understand, by doing things like making it easier to make a decision of what to do while working together with the crow. DR. PARADIGMFirst Appearance: GUILTY GEAR 2 In GG2, he was a character that depended on his tribe to fight while he ran away, but it would be interesting for him to fight with his tribe. Something like a charging move with Roller, an anti-air with Bower, or a delayed attack with Bonnie would be interesting. BAIKENFirst Appearance: GUILTY GEAR Her range is short overall, but she can gain momentum off her strong guard cancel moves. I'd like to keep her base style the same, but it would be interesting to rework her approach, starting from her guard cancels. Something like instead of getting immediate return, just seizing the pace of the match. FANNYFirst Appearance: GUILTY GEAR PETIT She is a character with similar style moves to Faust who fights up close. But if she was in Xrd she would have a full model change so she might become a completely different character. She has a lot of medical themed attacks so she could be a character that can make herself stronger or change her opponent with medicine. BRIDGETFirst Appearance: GUILTY GEAR XX A character who specializes in setting a yoyo, then, using that as an axis, running around the screen and playing a mid to long ranged hit & run game. While maintaining his mobility options, it would be interesting to give him more yoyo tricks. I'd like to give him options like more ways to call the yoyo back, and more Roger moves. ANJIFirst Appearance: GUILTY GEAR X His specialty is simultaneously defending and attacking with his guard point moves, and his followups from his rushing move. I would like to preserve his guard point followups like Kou, but change his style. A style that forces a close-ranged fight using guard points seems good. RAVENFirst Appearance: GUILTY GEAR 2 In GG2 he was a long ranged projectile character who slowed down his opponent. In Xrd, he'll probably be changed into a mid-ranged character. Additionally, because of his personality, I'd like to include a move where he purposely takes a hit. ROBO-KYFirst Appearance: GUILTY GEAR XX #RELOAD He has a character specific electricity gauge, and his special attacks get stronger with the gauge. He's a low mobility character, but it'll be interesting if he can get stronger with his gauge. Something like a temporary mobility increase.