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Found 4 results

  1. Red

    EU Fighters & NA Throwdown!

    Just another month another tourney! Date November 28 2015 Time EU Fighters Start time - 2 PM EST | 7 PM GMT NA Throwdown Start time - 5 PM EST Stream http://twitch.tv/bloo561 Bracket http://challonge.com/EUFighters http://challonge.com/NAThrowdown Signup (EU Fighters)EU Signup: http://challonge.com/tournaments/signup/maz7YNH0gl (NA Throwdown) NA Signup: http://challonge.com/tournaments/signup/wiJ56LBO5M Rules Best 2 out of 3 unless in Winners,Losers or Grand where it will Best 3 out of 5 Double Elimation Winner is character locked while Loser can switch Preferably School at Night (no goo) or The Music Room to keep lag to a minimum No Boss Characters Prizes 1st place - Special Prize!!! 2nd/3rd - YOU GET NOTHING!! YOU LOSE!! GOOD DAY SIR!! Hope to see you there!
  2. until
    WELCOME FOOLISH MORTALS ah...I MEAN MY WONDERFUL GUESTS TO THE MONSTER MASH!! This tourney is executive to halloween and will take place throughout the horrors of the night. The guests will complete in Persona 4 Arena Ultimax on the PS3. This horrific event is going be carried out by the one and only bloo. That's not all my guests I have prizes for all of you if you survive of course till the end. I gladly await your presense. Stream http://twitch.tv/bloo561 Bracket http://challonge.com/personamonstermash Signup http://challonge.com/tournaments/signup/FhLuuiWWgw Rules Best 2 out of 3 unless in Winners,Losers or Grand where it will Best 3 out of 5 Double Elimation Winner is character locked while Loser can switch Preferably School at Night (no goo) or The Music Room to keep lag to a minimum No Boss Characters Prizes 1st place - $10 though paypal 2nd place $5 though paypal 3rd place - $1 though paypal (at least you can buy some candy )
  3. shtkn

    P4 Matchup Directory

    Select characters to search for threads. If no threads are found, please create the thread and post in here that a you made a matchup thread (provide link) so we can update this first post. vs Select Characters Note to moderators:
  4. Dustloop's wiki is always one of the main tools I use when learning a new anime game. It's always been the best way for me to learn things from my character, how to fight other characters and overall it's a great reference to peek at when you're not sure about something. It's helped me a LOT through P4A, BBCP1.0 and BBCP1.1. Now that I'm trying to get up to speed in P4AU, I've run into multiple problems while using this game's wiki, and it just slows you down to a crawl whenever you run into missing, incomplete or downright incorrect data. For example: Narukami's SB Issen listed as having projectile invulnerability from frames 1-16, it's actually only on frames 4-5 (estimated)Adachi's SB Atom Smasher is listed as 3+3, but is actually 5+1DLC chars are missing large amounts of frame data, mostly active frame, recovery frames and attack level stuff. Some moves just aren't listedYes, you can just verify this data and just training mode everything, but that is also a massive waste of time if you need to do this for every single situation you run into. The first two examples are already fixed, but it's very possible that there's more like that. It's easy to verify that SB Issen doesn't actually have projectile invul from frames 1-16, but the fact this was listed wrong is troubling; worst case scenario someone could have just read that and believe the wiki so they might never try projectile based oki on Narukami if he has 75 meter. Adachi's is also easy to verify, but 3+3 implies that you could in fact try to roll through it and this is obviously not the case which is confusing and frustrating. I use active frames, recovery frames and attack level data all the time just to get a feel for a move's properties at a glance. It's not a substitute for playing against the character and dealing with that move in a real match but it lets me get an idea of how to deal with it. This way, when I sit in training mode I don't waste any time doing things I know won't work. As I find errors or figure out new frame data that isn't listed I'll add them, but I can't possibly find and/or fix everything on my own. Below is a list of problems I've found so far. I'm hoping the P4AU community could help in fixing the wiki, as this would help any competitive P4AU player. A lot of this information is not trivial to obtain, and I understand that. But at the very least if you notice that your character is on this list and the data is out there, letting people know here (or adding to/correcting the wiki) would be amazing. Feel free to post if you find any issues not listed here as well and I will add them to this post. Some important things to keep in mind: Every character has a wiki page AND a frame data page. When editing, please make sure to edit BOTH pages, so that the frame data and the wiki page agree.DO NOT PUT 2.0 CHANGES ON 1.1 PAGES. All 2.0 wiki pages will be clearly labeled with (P4AU2) at the end of the URL. Narukami's 1.1 frame data page contained 2.0 notes, such as Cross Slash being Fatal Recovery but not D and SB Swift Strike; this has been fixed, but not every value has been double-checked. (A Narukami main would be best for that.)If you aren't proficient at or simply don't like editing the wiki, that's fine, but if you know where frame data for console characters can be found, please post the links and/or data here and mixedmethods will add it. (Or possibly someone else will! Who knows?) For example, Margaret's 1.1 frame data is available in an Evernote, which is what I've been using while filling in her 1.1 frame data page. You can find her data here.If your character doesn't have a fleshed out wiki page and frame data page, anyone is free to start a thread in the relevant subforum to gather info and coordinate work. Even if you aren't the most knowledgeable player, collecting known values helps people like me (who may not know much about a certain character) when it comes to building frame data pages. This includes notes such as "+[value] when done as close as possible." (Ken, Narukami, and I believe Naoto as well (at least in P4U1) all have such threads -- they're helpful.)If you plan to or in fact do edit to fix a known issue, please leave a note here so it can be crossed off the to-do list.While anyone can edit the wiki, uploading images requires an account. If you would like to create an account, please send a direct message to AnneIFrank here on Dustloop. Twitter is not an effective way of contacting Anne.List of known issues: (if they are fixed, they will be crossed out) Aigis: Akihiko: Chie: Elizabeth: Junpei: 236236D start-up is incorrect; it is actually 0f after super flash if the bat is swung immediately.2D start-up is incorrect. It is either 25 or 26 frame startup. Tested via punishing Akihiko's DP, which is -24; not punishable without IB, but with IB you get a punish.All homerun damage values for for 236236A/B/C/D are incorrect, as there are differences between using A/C and B/D to swing the bat. Requires testing to confirm exact values.Kanji: Ken: Recovery frames missingActive frames missingAwakening super frame data incomplete/missing. His DP super is listed as just "7" instead of something like 4+3 (made that up)IK frame data missingLabrys: Margaret: Active frames missingRecovery frames missingAttack levels missingMediarahan frame data missingMarie:Active frames missingAttack levels missingMitsuru:Values for various cancels (hop-cancel j.B and j., 5C dash cancel at 3/6/9/etc. hits) is missingTentarafoo frame advantage is missingNaoto: Rise: Attack levels missingAttack attributes missingStartup time for Tetrakarn/Makarakarn missingDamage values for Hysterical Slap and Risette Field missingShadow Labrys:SB Titanomachia landing recovery not listed Now has an estimateSB Titanomachia invul not listedSHO Minazuki:5B is missing an image5C has an incorrect damage value, should be 6002B is three hits, should have damage values of 300, 150, 150j. C is two hits, should have damage values of 400, 200j. 2C has an incorrect damage value, should be 700Survival Knife is missing an imageA Hougetsuzan: Soaring Fang has an incorrect damage value, should be 700All multi-hitting normals (5B, 2B, j. B, j. C) have a unique property - the first hit that connects with the opponent will do the first, higher damage value. So for example, if you use 2B from beyond the first hit's range but the second two hits connect, it'll do 450 damage (300+150), not 300 (150+150).P Combo System: You can only do a combined total of two 5B and 2B per string. 5B > 5C > 5B works; 5C > 5B > 2B works; 5B > 5C> 5B > 2B does not.Sho MINAZUKI: Teddie: j.2C data is missingStartup time for Teddie Warp is missingMystery Teddie SP startup and recovery is ambigious; in the latter's case, Teddie can perform any non-Persona action as soon as his Persona starts throwing items, and any Persona-based action after the last item is thrownNihil Hand incorrectly says that it can't be cancelled into anything; strictly speaking, it can be OMCed or OMBed ONLY on blockTomahawk's damage for the SB version is incorrectTurbo Recon Dynamo has awkward listing of its active frames [23(26)23(26)43(26)23(26)23(26)42(26)23(26)23]; makes sense because of how the item works, but looks messyMystery Food X still says it inflicts Poison; it only inflicts Silence and Fear in 1.1Startup time for Motorcycle Key after it's picked up is missingStartup times for Amagiya Buckets missingActive frames for Vanish Ball, Pinwheel and Amagiya Buckets missingCircus Bear is not a projectile.Adachi:SB atom smasher is listed 3+3, should be 5+1 Recovery frames missingActive frames missingAttack levels missingIK frame data missingYosuke: Narukami: SB Issen listed as 1-16 projectile invul, should be 4-5Yukari:2C proration is incorrect5A frame advantage is incorrectYukiko:SB Agidyne doesn't have the full damage values for the held versions (it says 50 instead of 50*N like the C version)