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Found 1 result

  1. Koozebanian Fazoob

    Toki Megathread

    In order to fully understand how to play against Toki, I believe you must play as Toki. And if you just wanna win with some flashy and technical combos, Toki's your dude too. Post your Toki Combos/Strats here. Anti-Toki thread is a must read. Has some really good combos/strats there too: ( http://www.dustloop.com/forums/showthread.php?t=745 ) Please leave the hate at the door. ============================================================================ Combos/The art of doing them: So I've got some combos here, and I've been watching plenty of Toki videos and it seems most of the combos stem from 2D -> 623B. There are tons of variations, depending on your style, character, etc. Really basic with Banishing Strike finish (can be done mid-screen or corner): 1) 2D, 623B, 2C, AC, rising j.C, j.236A, (land), 2C, AC, rising j.A*, j.236C (2 hits), j.236A, (land), 2A, 2C (2 hits).. Then end with CD or 236236C. *You can replace j.A with j.D, imho it's a lot easier to connect the air hyakuretsu. 2) 2D, 623B, 2C, c.D, 623B, 2A, 2C (2 hits), j.B, j.C, j.236C (2 hits), j.236A, 2A, 2C (2 hits), CD OTG. Very good, very hard to do, and can be done midscreen/corner. 3)2C, 2D, 623B, 2A, 2C, AC, etc. Something to build upon. 4)2C,2D, 623B, 2C, c.D, 623B, 2A, 2C (2hits), 236236C Easy to get into beginner combo, you can build off of it instead of using 236236C super. 5) 2D, 623B, 2C, AC, j.236C, (land) CD = Mamation's easy 2 stars 6) 2D -> B warp -> 2C -> close D -> B warp -> 2A -> 2C -> grave -> jB -> jC -> hyakuretsu -> j236A -> etc. [btw, Kurenai ended one with CD -> E -> 2B -> 632147D vs. Msin in the June a-cho finals. cool extra star] ============================================================================= Corner Throw loops: 1) throw -> 623B -> 2A, close D, 6D -> 623B -> close D, far D, 6D -> 623B -> 2C(1 hit), 2D -> 623B -> 2C(1 hit), 2D -> 623B -> 2C(1 hit), E~CD, E~AC -> jA, jB, jC, jD -> j236C(4 hits) -> j236A -> 236236C For some reason, this combo isn't easy against Raoh, so I used an amalgamation of another combo to make it a bit easier. 2) throw -> 623B -> 2A, close D, 6D -> 623B -> 2A, 2C, 5D, 6D -> 623B -> etc.. 3) throw, 623B, 2C, 2D, 236D, 623B, 2C, 2D, 623B, 2C, 2D, 623B, 2C, 2D, 623B, 2C, boost, 5something, AC, j236C, CD. Mr. Mamations scrambled scrambler ============================================================================= Strats (stolen from Nohoho's anti-toki section, thx!) Warp Trap Toki's primary weapon is a trap using his Hokuto Musou Ryubu move. The basic format is: 2A(blocked) -> 2A -> 2D -> 623B -> repeat What makes this so fierce is the fact that a blocking opponent has only a tiny window to act in between the crouching hard kick and the next crouching weak punch. Additionally, Toki warping behind his opponent makes it difficult to block and he's got a built in hit-confirm option like so: 2A(hits) -> 2A -> 2D -> 623B -> 2C -> AC -> etc. Minor variations to the warp trap, such as substituting a crouching weak kick for the hard kick or delaying the Ryubu(623B) move a bit can throw off Toki's opponent's timing (ie: their attempts to sneak an invincible move in that "tiny window.") IAD Counter Instead of an instant air dash hard kick Toki can occasionally mix in his mid-air counter move to stop their anti-air attempt. The input looks something like this: 9, 9, 214D or 9, 6, 214D Even if they don't get baited into trying to hit Toki out of the air, his opponent is in danger of getting thrown when he lands. Vertical Warp Trick When performed in the air the Ryubu move makes Toki zip back down to the ground. He's invincible mid-zip and a sneaky use for this is: high jump forward -> 236A -> throw In a very short amount of time Toki closes the gap and lands that ace throw. Properties of Towards plus Hard Kick Toki's upper body becomes invincible immediately as he starts his towards plus hard kick attack. Also, it takes a star on counter hit, so it's handy for interrupting your opponent's attacks. If you see your enemy doing a Heavy Strike, break out this move to pass right through it and land a counter hit. This should work on everyone but Shin and Juda. After it hits, cancel into a warp (623B) -> crouching hard punch -> Grave Shoot -> etc. Toki's 6D also beats Juda and Jagi's Banishing Strikes. Both of them use those Strikes frequently, so this counter is something to keep in mind. This attack works as an overhead against Raoh and Heart. You'll be left at about even initiative if it's blocked so when you have them cornered you can follow up with something else. If it hits, take a small step forward and start a combo with crouching hard kick. Finally, the towards plus hard kick can be used as air defense against Heart. Try to catch him right as he's landing. ============================================================================ Exe A/D Dmg FaV Etc c5A 9 -1 9 5 -- c5B 9 -1 9 5 -- c5C 13 -12 19 7 -- c5D 13 -12 19 7 -- f5A 9 +3 7 5 whiff against crouching opp f5B 6 -5 7 5 -- f5C 13 -6 17 7 -- f5D 16 -4 17 7 -- 2A 5 +5 6 5 -- 2B 16 -11 6 5 hit low 2C 9 -7 10 6 -- 2C(2nd) 5 0 10 7 -- 2D 11 -5 13 8 -- JA 5 -- 6 5 overhead JB 5 -- 6 5 overhead JC 7 -- 14 7 overhead JD 9 -- 16 7 overhead A+C 13 -4 20 8 -- C+D 18~33 -8 20 7 -1 star Max C+D 34~38 -8 20 7 -1 star GC 9 -1 10 8 doesn't KO A+B 41 -- 6 7 unblockable, -1 star, doesn't KO N. Throw 4 -- 28 8 --
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