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Poultrygeist

Vs Potemkin

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Just had a set with a friend, here's my two cents.

 

-Abuse your backdash.  Just be careful not to get predictable because I THINK (someone confirm this?) he can call out your backdash with Hammerfall or Slide Head.

 

-6P should stuff Hammer Fist if you react well enough.  Make sure to confirm it into c.S Task C if you land it.  I'm sure 5P might do the job better though since it's faster.

 

-Task A' at your own discretion.  Hammerfall is a bitch.  Also exercise caution if you try to 6HS their wakeup, for similar reasons.

 

-Be careful when trying to block Slide Head, because if you input your block wrong at mid or full screen you might get backwards crawl instead of low block, and that's bad.  If you're not confident, you could try 5K to just lift yourself up over it.

 

-Pot's big ass normals make it easy for him to smack our DV seals away.  Fortunately this makes it easy to hit him with 6HS confirms, or just 3HS if he's far away.

 

-Getting caught in the corner is a bitch in this MU.  A well timed forward dash can get you out, but be careful with it.  There's also air movement, but that runs the risk of getting hit with one of Pot's many annoying anti airs, and potentially HPB'd, and we don't want that.

 

-AND REMEMBER, HELIOS IS NOT THROW INVUL!!!!!

 

Feel free to correct me if I screwed something up, and share your Potemkin MU advice/suggestions.

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I feel like a god damn idiot.  You can't block slidehead far away at all correct?  You have to jump it right?  I can't check ATM.

 

I had some decent success trying to bait him into FDB or other anti zoning moves and tagging him with 3HS (or 2HS depending on positioning).  Hammerfall is scary but it can easily get him into 2D territory which makes him have to play our game.

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You can jump, 5K, or backdash to beat Slide Head. You just have to be invincible or low-invulnerable.

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Did some testing today.  Be very careful if you Task C while he has meter, if your shit isn't airtight he can HPB you.  Aside from what we went over I think this MU might be ass for Pot though.  

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If pot gets in on bed, it can be pretty bad. if you're fighting FAB he'll flick Task A both ways and that probably gets pretty stupid.

Task B beats Hammerfall hard, but if Pot blocks it you're gonna get Bustered.

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can he flick task A' version?

 

also I wouldnt go for task B just because it can beat hammerfall its beter to do it with some extra meter to RC it if its blocked since he can get some massive damage in for dumb punishes or force you to use up a burst.

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My issue is Megafist gives him a fairly easy in, and once he's in... ouch.

 

Anyone have a good counter to megafist?  6p was not doing for me.  The timing is super tight on it, and I couldn't stick it at all online.  It is -4 on block which means I get the advantage technically, but it is a small enough window that you aren't punishing it if they block.  I've no real idea what to do to keep Pot honest with this move.

 

Thoughts?

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My issue is Megafist gives him a fairly easy in, and once he's in... ouch.

 

Anyone have a good counter to megafist?  6p was not doing for me.  The timing is super tight on it, and I couldn't stick it at all online.  It is -4 on block which means I get the advantage technically, but it is a small enough window that you aren't punishing it if they block.  I've no real idea what to do to keep Pot honest with this move.

 

Thoughts?

 

I might not be able to help with this because I haven't been having trouble with megafist.  I'm not sure what kinda situation he's using it from but if you backdash or jump upback won't you get out of its range?  Unless you are in the corner anyway.  

 

If all else fails there's always blitz shield...

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Yeah being in the corner is more the issue.  If you're already in the corner I'd be more worried about other things lol.  Try to superjump out of the corner, or if you feel he's gonna do megafist and you can't 6P it cause of online lag, or your reaction is too slow, seriously just blitz it if you have the meter.  It's much easier to blitz things than 6P.  Of course if you can get 6P that's preferable, but if you're desperate blitz is there for you.  

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Finger flick is stuffing everything I throw at him... even my sheep. ORZ  (It's Fazoob I speak of).

 

He just finger flicks and busters, or if I go for stray pokes, he blocks most things.

 

Task B and C just get bustered.

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You shouldn't ever be doing random Task B to begin with.  

 

There's nothing wrong with having your pokes blocked.  If Pot blocking is preventing you from opening him up, you need to see how your opponent favors blocking and what they have trouble with.  If they downback you to death, try an overhead.  If they never block low, do a low with 2D ender and set up.  If all else fails you can try a throw or try to bait them into doing something dumb.

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Finger flick is stuffing everything I throw at him... even my sheep. ORZ  (It's Fazoob I speak of).

 

He just finger flicks and busters, or if I go for stray pokes, he blocks most things.

 

Task B and C just get bustered.

- If he flicks, he's standing still. That is a small victory all by itself. You can 3H the flick, jump cancel and be safe (I often risk doing 2H, but honestly I wouldn't recommend doing it at that distance). Other than that, remember that you can dash-tele through flick flame. Won't work well most of the time, but if he forgets about it you can call him out hard.

 

- if he blocks, he's gaining guard gauge and you have the advantage, learn to frame trap and use your normals in succession. If you expect hammerfall go for S > jc > j.H, it always wins. Just be mindful of his meter, HPB hurts.

 

- Task B/C are to be used only in combos or on reaction to him throwing out an unsafe/wrongly spaced move. If they get blocked, you have to chill out and stop using them so much.

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Also, if he flicks, he doesn't get rid of the head. All that happened is now you both have a projectile that operate independently of eachother. I've had a Pot player flick task A only to get hit by it on the return path

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