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Poultrygeist

Bedman Q&A/FAQ thread: People play this guy I swear!

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Everyone else has one, we may as well have one too, right?
 

My first question is, what would be the most recommended use of meter?  I assume it would be using YRC to help strengthen our approach?  Maybe blitz shield/FD since we don't have a reversal outside of backdash and a throw-vulnerable Overdrive?  

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Task C Deja Vu YRC is how I use most of my meter. Second is FD, then Blitz Shield, then DAA, then Sinusoidal Helios.

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YRC+Task A' dejavu is immensely powerful.

 

Doing Dejavu Task A' by itself and following up with an action requires Task A' to be set further away. Replaying the dejavu is fast, but not fast enough.

 

YRCing the Task A' dejavu allows you to do something simple like cross up 6H on opponent's wake-up and having the dejavu hit the opponent from behind. If the cross up 6H, everything can combo, but if it doesn't hit, you can still mix them up with the cross up 2k after the ball teleports you.

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Couple things:

 

I keep getting disrespected during Deja Vu okizeme (even on YRC)... any way to prevent this?

 

I need some solid setups for Deja Vu that don't involve seals getting erased if possible.  I've been gambiting on Bedman's backdash and forward dash too much.

 

What do I do against projectile spam?  Ky and Elphelt seem to shut me down a lot.  Even Millia gives me lots of pressure and random pokes.

 

What to do once a player learns how to BlitzShield Task C / Other tasks?

 

Also seems like I get "beat out" or miss my attacks whenever Task A' connects... any advice for how to respond once it hits?  (Especially if it connects while someone else is jumping or in mid-air?)

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If you time it right and aren't too close to the opponent (especially a Sol with his VV), your opponent should have to respect some sort of Deja Vu on wakeup. After I score a knockdown with Task B, I like to back up a bit, Deja Vu then YRC. 

If I have meter to spare, I also like to do combo into Task B, RC, 5S, Task C which usually places the opponent in the corner and you get 2 Seals out of it. (I dunno if it's the best strat with the poration and scaling but its what I like sometimes).

 

And for projectiles, I really find Bedman's air 'dash' can get around the less complicated ones like HS Stun Edge. He's got the gaurdpoint on his forward dash too if your opponent is getting very predictable.

 

As for BS, well... Task C shouldn't be used in neutral much, imo. I mean maybe at max height since its +3 on block iirc but I find its best to end combos with, especially in the corner. Task B is kinda the same way.

 

(this is all my personal experience, btw. More experienced/knowledgful players PLEASE feel free to offer better advice. I'm also willing to learn here)

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It really depends on Who i'm fighting on my meter use. VS Eddie, Ram and Sol i find it's used more on def. Otherwise its on YRC Task A' and Hemi Jack setups

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Share em!

 

There are a couple Hemi Jack setups in the videos I transcribed for the combo thread, mostly involving extended corner combos into 214HS as an ender, then Hemi Jack, then blockstring into 236S to buy time for the cloud to get there.

 

Alright, here's a quick question, because I never remember to test it myself when I have the game on: does Bedman get anything off his airthrow, with or without RC?

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What do I do against projectile spam?  Ky and Elphelt seem to shut me down a lot.  Even Millia gives me lots of pressure and random pokes.

 

What to do once a player learns how to BlitzShield Task C / Other tasks?

 

Also seems like I get "beat out" or miss my attacks whenever Task A' connects... any advice for how to respond once it hits?  (Especially if it connects while someone else is jumping or in mid-air?)

 

Well for Ky it depends on the distance we are talking about.  If you're pretty far away maybe jump over his projectile and throw Task A?  You could also try to tag him with 2H or 3H.  For Elphelt I'm not sure what projectile you mean specifically.  She's got grenades, the rifle, her 5H mashing thing...

 

If they are BlitzShielding Task C you are doing it too much.  If they are Blitz shielding the air version though you should be able to bait it by doing a YRC right before it is about to hit them.  

 

When Task A' connects try to connect with 2K or c.S (c.S if it was air hit especially).  If you're having trouble maybe try 2P maybe since that is a frame faster.  Practice in training mode.

 

 

Alright, here's a quick question, because I never remember to test it myself when I have the game on: does Bedman get anything off his airthrow, with or without RC?

 

I tried this a while back and the best I could get was an OTG hit even with RC.  I don't think it's possible to combo off it.

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You can use dash against projectiles. If you cath projectile in dash guard point you will teleport behind opponent

And this is better used on characters who don't have fast projectile recoveries, because if they do, they can react to your teleport, unless you guard, unfortunately putting you in the same blocking situation. its a great option used sparingly. 

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In terms of Distance and projectiles:
 
I usually get hit by Ky's Stun Edge at mid-range (like right outside his f.S poke range).
 
Also I get nailed a lot by Vapor Thrust mash if I try crossups or just getting close.
 
For Elphelt:
 
I always struggle with her Grenade lockdown.  Whether it's high grenade to stop me from jumping or doing anything in the air or if she throws low grenade and keeps me blocking.
 
Grenade spam in general, really.
 
In general, the players I fight get really scared of me and generally burst right away, only to keep me running after them while they spam projectiles.  It usually turns in to a poking game with them (i.e. they don't even bother with combos and just hope for random counter hit pokes and such).

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hey I'm just wondering if Hemi Jack is a good tool to be using meter on or is it better to save my resources for RC or other stuff. I just havent seen any vids of it being used ever.

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I have actually been using full screen hemi to super jump task b to avoid the initial panic onslaught that happens. The real issue is knowing the options people have to stop you the first seconds you activate it. 
from full screen Ram -Iad S, I-no- chem love, Chipp- teleport, Sol- Grand Viper, Zato- seems to have the easiest time with eddie or air intercept with his flight. this can all be mitigated  by having deja vu cover your escapes but this is my experience so far.  Just never use it up close unless your a troll and know what your doing.
 

Oh and I really try to use it to force my opponents hand more so then anything. The panic I've seen as hemi lumbers towards people is downright hilarious 

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I asked the question before, and it changes depending on what you dash through. A full screen projectile will definitely put you in a bad position if you forward dash it, but maybe a mid to mid-long range poke coud get you in

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I asked the question before, and it changes depending on what you dash through. A full screen projectile will definitely put you in a bad position if you forward dash it, but maybe a mid to mid-long range poke coud get you in

 

Yeah that's why I ask.  I got baited and punished by a Leo for doing it too much.  That said, it definitely took him by surprise the first time it happened, even at full screen, and I was able to get a throw out of it.

 

That very likely could have been just luck though.

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I just learned Hemi Jack is AWESOME against Projectile spam if you set it up right.  Particularly Venom and I-No. :)

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Hemi Jack is generally terrible against I-no due to how easily she can approach and open up Bedman. If the I-no you were playing against did nothing but throw notes and fullscreen Chemical Love, I could see Hemi Jack being decent, but don't rely on it against better players.

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I agree with Madworlder.  What kind of I-No did you fight that didn't just dash in and blast you?  Not trying to sound mean, I'm just saying that was the I-No's fault, I wouldn't get into the habit of throwing it out on everyone who plays the char.  Sometimes that's what you gotta do though, fight the player and not the character.  

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