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madworlder

vs. I-no

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Tsubu and LOX seem to get a lot of mileage from aerial Task B in this match, and I did too when playing it. it's hard for her to block Task B on reaction, but if she's already sticking out buttons you're bound to be hit out of it. Task A nullifies Notes, thankfully, instead of Notes just passing through Task A. 5P, 2P, and 6P are all useful tools in this matchup due to their speed and relatively high boxes, and of course head invulnerability on 6P.  Jumping P is also good for sticking out in front of Bedman just to control space in this match. Task C and Task C Deja Vu ended up not making as much of a difference as I would have liked- it's too easy for her to destroy the seal and the Deja Vu clone. Plus, she's almost always able to punish whiffed Task C or at least force you to block a Note, which quickly leads to Bedman losing loads of health.

The real key seems to be to control her air mobility. It can be hard to do, though.

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I feel this matchup is even, note trades with head, we also can dash into note to teleport, Also 6p is really shine in this MU, but you need to read your opponent a lot

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Had a few local matches against an I-no player, and surprisingly I got a lot of mileage out of round start Task B and C. Somehow Task B can go under Chemical Love and Task C... well imo its a great anti-air from this position. Also, dashing through notes worked decently. I didn't abuse this and would most of the time try and trade with them with Task A, but when it did work, that reward is sweet. Though, he also caught on to my airdash pressure and started using I guess her 6P? Idk what her moves look like, but it was somethin fast.

Also, yeah. Air Task B was great for me, but surprise 236B's seem to work pretty well for me.

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When she's doing the note you can intercept it with your Task A but I think you're better off not doing much projectile wars with her.  The thing is, if you block her projectile your own will disappear but her note will not disappear even if she is hit, and from far distance note will be 5 hits.  If you fail to intercept, like for example her note goes under your head, or your head goes under her note, it is going to be better for her than you.  If you hit her out of note with 3H you need to be careful if the note is still there.  If the note was a low shot it will go under and hit you if you canceled to Task A.  You can go over it with Task C if she did that, but if she was shooting it into the air it will hit task C.  Also, if you intercept the note with Task A very close to your body the explosion from the note can still hit you even though it was intercepted.  

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I recommend air task A...if it negates the projectile, you can just do another air task A coming down...repeatedly.

 

dash parry is pretty good against the note.

 

Dash parry is only okay against the Note. Generally, I feel like I get nothing out of it since she recovers by the time it gets to me and she's usually forward dashing by then. It doesn't really reset neutral in a favorable position which is why I don't really feel like it's worth doing.

 

Not to mention she can curve the projectile and bait you out.

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Found out yesterday if you really wanna make a I-no player concerned about neutral, if you're full screen having fireball wars, trade one and do hemijack YRC. I underused this move a lot, but it's amazing when it slaps her out of the air with its unblockableness

Also, anyone found this matchup popping up more frequently?

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Found out yesterday if you really wanna make a I-no player concerned about neutral, if you're full screen having fireball wars, trade one and do hemijack YRC. I underused this move a lot, but it's amazing when it slaps her out of the air with its unblockableness

Also, anyone found this matchup popping up more frequently?

 

:psyduck: i don't think i've ever read anything more gimmicky in my life, doesn't hemijack go away after you are put in block stun 

and if so all i have to hcl and boom dead sheep 

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She'd have to commit pretty hard after trading fireballs full screen if she wanted to punish you, if she even could. My point was that it forced her to need to go offensive, and do it fast or we get free damage. Least it worked fine for me, but I'm also not saying "throw sheep out every time you get 50 meter".

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