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SynikaL

Attacks That Force Crouching/ Attacks in Crouching State

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I'd like to compile a list of known attacks that place opponents in a Crouching State or Character attacks that put them in crouching state. At least, for my own sake. This is important, because certain combos/strings only work on characters when they're in a crouching state, and effect matchups accordingly. 

 

i.e. I-No's Stroke the Big Tree leaves her in Crouching state when interrupted, allowing for Crouch state specific combos. Sin's c. S puts opponents in crouch on hit (not sure of the implications of this since I do not know Sin as of yet).

 

I'd really appreciate some help filling out this list. If you provide an attack that forces Crouch, please specify whether or not it is on hit or block.  I'm relatively new to Guilty Gear, so I don't know many thus far:

 

Red = Attack puts Attacking Character in Crouching

 

Blue = Attack puts opposing character in Crouching

 

Axl Lo:

 

Chipp Zanuff:

 

Faust:

 

- 2P, 2S, 2HS, 2D

 

I-No: 

 

2P, 2S, 2H, 2D, Stroke the Big Tree, j. 236P/K/S/H

 

Ky Kiske: -=

 

Greed Sever,2P, 2S, 2H, 2D, 6HS (on hit)

 

May:

 

-2P, 2K, 3K, 2S, 2HS, 2D, [2]8S/HS

 

Millia Rage:

 

- 2P, 2S, 2H, 2D

 

Potemkin:

 

Sol Badguy:

 

2P, 2S, 2H, 2D, Bandit Revolver, Volcanic Viper

Slayer:

 

- 2H

 

Venom:

 

Zato-1:

 

Bedman:

 

Ramlethal:

 

- 2P, 2PP, 2PK, 2K, 2KK, 2S, 2H, 2D, 3K

 

Elphelt:

 

- 2P, 2K, 2K, 2H, 2D

 

Leo:

 

Sin:

 

- c. S (on hit), Hawk Baker (Startup), 2D, 2H, 2S, 2K, 2P

 

 

- Kimosabae 

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Besides c.S, Sin can also force crouching on hit with 2K and f.S, I think he's probably the character with the most attacks like this in the game.

 

Also this is not directly related to this but I think this is worth mentioning since I don't recall any other character in the game having this: 2HS and jHS force standing on hit.

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Yes, I've thought about mentioning moves that force standing, but I couldn't correlate the implications the same way in my mind in terms of punishes. 

 

Why is it good to know?

 

I'll be continuing to update this list over the next few days. Been busy, and it's more laborious than I thought it would be.

 

People seem to not care but I've found some very interesting things, I think. For i.e., if you Just Guard Sol's 236K, that's a free crouching hurtbox punish, and lower-mid level Sol are always doing this in block strings. Same with Ky's Greed Sever. 

 

In the Ky v May matchup, if he FDs May's 2HS from above, he get's a free f. S > 3HS > Stuff. 

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Regarding moves forcing standing, it's very specific but it basically helps certain moves to connect after them, kinda like the forcing crouching thing.

 

For example 2HS forcing standing allows you to combo 2HS(1), 5HS(1), 6HS into big combo when you punish something like a DP. 5H doesn't normally hit on crouchers.

 

For jHS the use is more debatable... Since it's very hard to connect after it I tend to think that the move doesn't actually really benefit from forcing standing, but it's possible that they did that to help getting through as many hits as possible. But that also means that with the good timing and spacing, you can connect 5P after it which normally whiffs on crouchers.

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Good point. I'll look to incorporate that into the list once I'm done with the content I promised in the OP. 

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