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Barzorx

[P4AU] Akihiko vs Margaret

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Thread to discuss Akihiko vs Margaret
Please be respectful to everyone's opinions!
 
List Margaret's tools, and Akihiko's answers and possibilities to them. Also an answer from Margaret's tools to Akihiko's tools. Finally give your opinion on who you think has an advantage (ie. 5-5 no one's favor, or 6-4 Akihiko's favor, or whatever).
 
Have fun!
 
-Barz

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This is a terrible matchup for akihiko, probably 6-4 on margarets advantage if not 7-3. All of her normals outrange you, she can go under some of your stuff with her 2A, jumping in is ridiculously hard and once she corners you its pretty much a guessing game to try to get out (I mean, not really, but it sure feels that way in some points).

At the start of the match you want to jump back since thats literally the safest way to start a match. If she 5as, nothing happens, you go over her 2A, 2B wont reach you, and you also avoid her persona attacks, though you still have to be wary of her air dashing at the start to catch you off guard.

 

Her DP is also really strong against most of akihiko's pressure, however you can still bait it and get sweet sweet fatal damage off of it. Keep in mind that her jC is absolutely crazy in the corner since it is an overhead, safe jump, DP/roll bait move so on the corner you have to block and be patient. Most will go with a jC into 2A since its really tight, annoying to block. I'd say DP but then she'll just use her spear move instead and you'll be pepsi'd, so seriously, just be patient.

 

Her persona command grab is really annoying, you can see at the persona's hand to know if you have to jump or not. Ice = stay grounded (blue) fire = jump (red). I've found that assault dives are good in this match since, if the margaret is happily spamming 5B/jB, assault dive actually beats it, and gets you a counter hit.

 

Be wary of her reversal supers, though they arent much of a threat (you can roll through the tornado, or... maybe even all of them iirc), but getting hit by one of those will really hurt. 

In neutral if she does the tornado super be sure to IB, then either roll or assault counter her to stop her from doing her mixup.

 

Overall, extremely hard. She has amazing mixups, stupid range, every single option available, you cant even weave and duck through her projectiles, and really high health, damage, and just.... just ugh. She's really strong.

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