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Hollysmoke

Bad Habits

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I think the worst habit of mine is auto-piloting. Doing the same pressure strings, playing the neutral the same way in every match up, using the same anti-air all the time, etc. Especially when I'm unfamiliar with a match up or under pressure. Gets me into trouble a lot, as predictability will inevitably get punished by better players.

 

Another one would be the dumb airteching people do. Airteching out of a situation and immediately gravitating towards the opponent with the heaviest button they can find, eating repetitive counterhits or airthrows in the process. We also call this the "BlazBlue airtech".

 

I'm guilty of both. They tie in with me being very overzealous with wakup pressure and general offense when I don't need to, especailly when I have the life lead. (e.g. Always going for meaties regardless of the matchup/life lead, jumping in when I feel pressured on defense and getting AA'd.) For Guilty Guilty specifically, I sometimes get way too defensive with Slayer and eat too many throws against my weak matchups. Thankfully this usually goes away once I find gaps in blockstrings and learn said matchup.

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+1 for Pool balls

 

Hate those fuckers.

 

Also playing too close to pot (I don't have Xrd)

 

That's a bad habit if I ever saw one; never underestimate anime grapplers. Even if its Xrd Potemkin, one good mistake, one good read and a good grappler player can blow you up.

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That's a bad habit if I ever saw one; never underestimate anime grapplers. Even if its Xrd Potemkin, one good mistake, one good read and a good grappler player can blow you up.

All it takes is one Pot Buster and he's basically tied it up.

 

Sh*t is so cheap

 

Pot is a difficult player for me to play against regardless of who I'm using and it just has to do with my playing style. I'm not good playing against Pot or Venom specifically.

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All it takes is one Pot Buster and he's basically tied it up.

 

Sh*t is so cheap

 

Pot is a difficult player for me to play against regardless of who I'm using and it just has to do with my playing style. I'm not good playing against Pot or Venom specifically.

 

I giggled. Grapplers are one of the biggest gatekeepers for beginners; if you don't take the time to learn spacing and proper blockstrings, when you mess up...SPLAT. Although grapplers can be pretty easy to learn at a basic level, you really need to have a good understanding of match-up knowledge so you know exactly when to punish someone. If Potemkin is giving you trouble, you need to tighten up your offense. 

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Worst mistake I used to make is, should I get blown up by something I can easily pinpoint but not necessarily easily overcome, I focus on just that and forget about the rest of the matchup.

Say for example  I'd play against I-no and get 50-50 to oblivion. I could still play decent neutral, but as soon as he got the momentum and started his vortex my brain would just print "yeah yeah whatever I can't do anything until I come back home and grind out defense in training, you do that shtick of yours until I guess lucky or have my burst back." and then shut down.

 

That of course led me to not thinking about the opponent's habits, style of mixups etc, cause "whatever, until I study that in training nothing can be done". Man, how stupid that was. It drove me from Marvel completely and from SF4 partially. Good thing I love GG, else I wouldn't be motivated to overcome this silly mindset.

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I main Bedman, and I am way too used to using Task A' (the projectile that teleports him) to get in. What made it obvious was that I was recently fighting a Potemkin, I tried to use Task A' on him, and whaddya know he blocks and I get Potemkin bustered all over, I stop doing that for a while but I try it again, he blocks it and suddenly he comes Potemkin busting through, so I quit it for the rest of the match. So later on the match is tied and we're both low health, he knocks me over so I try to use bedman's overdrive reversal, and whaddya know what move do you think comes charging through and triumphs over my reversal? Potemking buster. Realistically I should have backdashed.

So basically my bad habit is that I sometimes use unsafe moves to play aggressively, which is a pretty bad habit indeed.

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Eh... yeah you shouldnt spam A' vs potemkin, but PB shouldn't be what's killing you, because a blocked A' is gapless into 2P, 2K, or c.S. Unless you're talking about Hammerfall. FBD is the reason you dont wanna abuse projectiles vs Potemkin though, cuz its free pressure for him if you teleport INTO his projectile. PB will beat wakeup Helios though, that part makes sense to me

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I really should have more than 10 hours of training mode after 2000 matches, but I don't. I'm trying to grind wakeup reversal BDC timing through matches instead of just sitting down for a few hours against a dummy recording. I should learn how to 236236 from P2 side but I gave up when I was just starting out.

 

I really should take written/typed notes instead of keeping everything in my head, especially if I start picking up another character or even try to teach someone my character.

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Eh... yeah you shouldnt spam A' vs potemkin, but PB shouldn't be what's killing you, because a blocked A' is gapless into 2P, 2K, or c.S. Unless you're talking about Hammerfall. FBD is the reason you dont wanna abuse projectiles vs Potemkin though, cuz its free pressure for him if you teleport INTO his projectile. PB will beat wakeup Helios though, that part makes sense to me

I dunno much on Potemkin because I don't fight him enough, but he did pot buster me when I used A', and I DID try to c.s. Maybe I just had was failing the timing on a disgusting level, but I dunno.

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As an MvC2 player since the beginning of time my biggest habit that hurts me in Xrd is fuuuuucking chicken blocking. You can't naked chicken block in Xrd and I keep auto-upbacking when I feel unsafe.

 

Bad habits I have overall are:

-choking and simply going for a throw in a big whiff situation (whiff DP), which, in Xrd with meter and being an Axl player isn't soooo bad but I could be doing better things with the opportunity most of the time.

-Impatience. IRL I'd wager that I'm the most patient person I know. In fighting games though my aggression is through the roof. So naturally, I tend to suffer hard at neutral, which is in my opinion the most important part of fighting games. Lack of good neutral is what's kept me from being a "good" player in every single fighting game ever. You'd think I'd learn.

 

My tips on breaking/not developing bad habits?

-Use training mode to build muscle memory, this way when you're in a situation to do damage you react to it properly. DON'T run your practice on a static dummy. Fine, if you're trying out a combo but really good for developing a "I'm fighting a dummy" mentality in your subconscious. I suggest setting/recording the dummy to do -something- while you practice on it. This is because your opponent is not going to just stand there. Try to keep switching it up, that way you're learning but not getting complacent.

-Try to either fight stronger players often OR find a "rival". They both have their cons though; players that are much better than you can often be completely disheartening making it hard for some to grasp what's going on and playing often against a friend who's also growing as a player will build upon both of your skills but you can also grow too familiar with their playstyle leading you to autopilot more often than you should.

 

If I find myself playing against weaker opponents I prefer spending those low-risk matches trying all sorts of new things from combos to attack priority because it's not as dangerous to take a hit in these situations. Try not to use these matches to work on setups because you're playing against the inexperienced. Any player-based interaction in these matches shouldn't be committed to memory.

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As an MvC2 player since the beginning of time my biggest habit that hurts me in Xrd is fuuuuucking chicken blocking. You can't naked chicken block in Xrd and I keep auto-upbacking when I feel unsafe.

 

Bad habits I have overall are:

-choking and simply going for a throw in a big whiff situation (whiff DP), which, in Xrd with meter and being an Axl player isn't soooo bad but I could be doing better things with the opportunity most of the time.

-Impatience. IRL I'd wager that I'm the most patient person I know. In fighting games though my aggression is through the roof. So naturally, I tend to suffer hard at neutral, which is in my opinion the most important part of fighting games. Lack of good neutral is what's kept me from being a "good" player in every single fighting game ever. You'd think I'd learn.

 

My tips on breaking/not developing bad habits?

-Use training mode to build muscle memory, this way when you're in a situation to do damage you react to it properly. DON'T run your practice on a static dummy. Fine, if you're trying out a combo but really good for developing a "I'm fighting a dummy" mentality in your subconscious. I suggest setting/recording the dummy to do -something- while you practice on it. This is because your opponent is not going to just stand there. Try to keep switching it up, that way you're learning but not getting complacent.

-Try to either fight stronger players often OR find a "rival". They both have their cons though; players that are much better than you can often be completely disheartening making it hard for some to grasp what's going on and playing often against a friend who's also growing as a player will build upon both of your skills but you can also grow too familiar with their playstyle leading you to autopilot more often than you should.

 

If I find myself playing against weaker opponents I prefer spending those low-risk matches trying all sorts of new things from combos to attack priority because it's not as dangerous to take a hit in these situations. Try not to use these matches to work on setups because you're playing against the inexperienced. Any player-based interaction in these matches shouldn't be committed to memory.

Actually you kind of can chicken block in Guilty Gear, it's just not as easily and you can get air thrown. It's not necessarily a bad habit, it's just one you have to be more strategic about using FDC. In X2 Potemkin players (and others, but it was particularly effective for Pot), for example, can do something called a 1-frame jump which reduces the start-up of jumping to chicken block faster.

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I have a bad habbit of not being committed to a sub. I main slayer and doing well with him but if it were not for me roster searching (since release still not sure) and spending valuable time in training mode with literally every character (exept may for some reason) I feel I'd be a better slayer having had more experience with him.

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I have a bad habbit of not being committed to a sub. I main slayer and doing well with him but if it were not for me roster searching (since release still not sure) and spending valuable time in training mode with literally every character (exept may for some reason) I feel I'd be a better slayer having had more experience with him.

Actually, you don't necessarily need a sub but it's a good idea to play all the characters even just at a basic level; it'll improve your match-up experience in the future when you actually know what each character does.

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Actually you kind of can chicken block in Guilty Gear, it's just not as easily and you can get air thrown. It's not necessarily a bad habit, it's just one you have to be more strategic about using FDC. In X2 Potemkin players (and others, but it was particularly effective for Pot), for example, can do something called a 1-frame jump which reduces the start-up of jumping to chicken block faster.

Yeah! I should've elaborated in that I'm quick to Chicken Block without FD. I feel it's more of a general bad habit because I'm not using it stratigically. In Xrd it seems get blown up way more than in other games. I'll look into better use of FDC though. Been meaning to anyway. Thanks!

 

I have a bad habit of not being committed to a sub. I main slayer and doing well with him but if it were not for me roster searching (since release still not sure) and spending valuable time in training mode with literally every character (exept may for some reason) I feel I'd be a better slayer having had more experience with him.

There's nothing wrong with that. I don't ever really have a sub in any game I play but I'll use matches against weaker characters to play whomever I feel like playing to keep me "limber". I feel that in certain games, GG included, you can do quite well as a character specialist so long as all your character knowledge and comfort.

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I know you don't need a sub it's just that I wanted one so I spend exess time in training with characters I'll never use, but I suppose it increased my understanding of most characters and also explains why I get bodied by may all the time.

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I have 4 tips about breaking bad habits. I hope these tips give the OP the help he/she wanted and helps others.

1. When picking a main or even a sub. Spend 1 month in training mode. No online matches, no real matches. Understand the characters spacing, speed, and put combo's into muscle memory.

2. When fighting a person whether it be online or offline. When you get punished for doing a move its most likely unsafe. Stop this immediately.

3. Replays. Always, always, always re-watch your games after you done playing. Really look at what you doing and see what you could have done differently. Most importantly write down those changes on paper.

4. Frame data. Look at your characters frame data and now what is plus, minus, and really minus. Also look at other characters frame data and see what they are plus and minus on.

 

The biggest thing about bad habits is in general you don't know they are bad. If your losing say 80 to 90% of the time then 9 times out of 10. Your doing some thing wrong. There is some thing in game plan that is very unsafe and you MUST change it. The only way to do so is to do the steps above. 

 

I hope this helps.

I disagree strongly with 1 and 2. For 1 it's because combos, spacing, etc. only lets you know what you can do in an opportunity. Much of the game is reacting to what your opponent is doing and playing offline doesn't really help. You need to watch others and play against good opponents to know how to open up combo opportunities and take advantage of openings. And for number 2 it's because I feel that just because something you do gets punished doesn't necessarily mean you need to stop doing it, it's because you need to know when to use it and when not to. Just because a wakeup DP gets punished once doesn't mean you should never use it in a match.

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I know you don't need a sub it's just that I wanted one so I spend exess time in training with characters I'll never use, but I suppose it increased my understanding of most characters and also explains why I get bodied by may all the time.

Looking at it from the other side also helps you feel out certain difficult links or chains in a combo players may drop. IAD links are usually one, so if you know which ones they are, you can try and get ready to tech, or if you know the player is REALLY good, try and delay a tech so you don't get baited.

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Looking at it from the other side also helps you feel out certain difficult links or chains in a combo players may drop. IAD links are usually one, so if you know which ones they are, you can try and get ready to tech, or if you know the player is REALLY good, try and delay a tech so you don't get baited.

 

Definitely this. Learning other characters definitely help in match up knowledge when you find out yourself what the thought process is for a Zato player for example. Learn what his optimize spacing is for drills to YRC to Eddie and use that knowledge to avoid those dangerous zones when fighting him.

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