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Runis

[CT] Noel Combo Thread: Welcome to the Haida-Loop

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As great as our Noel guide is, it only briefly touches on the Haida-Loop (22C loop) and doesn't have character specific combo's. So I thought I'd just create a list of Combos. This guide isn't to teach you how to play, that's what the beginner guide is for. So if you don't understand what's going on here, I advise you check out the beginner's guide first.

I'll update this list with more Character specific combos (not just Haida) periodically.

(Note: Click links for vids!)

(Note 2: The number of asterisks before the combo is the difficulty. 1 being easy, 10 being insane.)

(Note 3: all damages are APPROXIMATE UNLESS OTHERWISE STATED)

Now the Haida-loop in its base form, is

*3C 22C 6C 22C 66C 22C 66C 22C 66C jc jC(3) 236C (~4.5k)

Some characters, like Jin, it's best if you try to hit them low, and delay the moves a bit(although if you do another 22C instantly after the 4th one, you can hit him high, dash in with 66C and complete a 5k combo), but for characters like Tager/Bang, you want to do it asap. Ragna is kinda a mix in that the first part you want to do low, but after the 3rd 22C you want to do the 4th one immediately, and then sjc into jB jc jB jC(3) j236C

Then for the small characters (Nu/Carl) you might need to alter it.

Nu's is *****3C 22C 66C(B+C) 6C 22C 66C(B+C) 6C 22C 66C jc jB jC(2) j236C

Haida doesn't seem to work on Carl, So instead do *3C 22BC 66C 5D 28D 66C jc jC(3) jB jc jB jC(3) j236C. (~3.5k)

Now that the standard Haida is out of the way, now comes for the Character Specific versions.

------------------RACHEL--------------------------------

Corner -

****3C, 22BC x4, 66C, 5D, 5B, 6B, 5C, 236D, 6C, 2367C (~6.1k)

or

******3C, 22BC x5, 66, 236236D, 6C, 2367C. (does more damage and is unburstable for most part, but uses 50% heat and is significantly harder to do.) (~7k)

Midscreen -

*****3C, 22BC x2, 66C, 22B, 22C, 66C, 22C, 66C, 22C, 66C, jC(3), 236C (~5k)

or

****3C, 22BC x2, 66C, 5D, (6B 5C) x 2, 236D, (~4.2k)

Midscreen to corner -

**********3C, 22BC, 632BC x3, 66C, 5D, 5B, 5C, 236D, 6C, 2369C (~6.2k)

----------------------JIN----------------------------------

Mid screen -

*****663C, 22BC, 22C, 66C, 22C x2, 66C, 22C, 66C, jC(3), 236C (This is a really awkward loop in that the 3C must be done at point blank whilst dashing and cannot be a counter hit.) (~6.5k)

*****3C 6C 22C 66C 22C 22C 66C 22C 66C jc jC(3) 236C (~4.5k)

Corner -

All the mid screen combo's work (although they can be distance specific)

***3C 22C 6C 22C 22C 6C 22C 22C 6C jc jC(3) j236C (~4.5k)

*****3C 22BC 22C 22C 6C 22C 6C 5D d.5B d.6B d.5C d.236D(2) 6C(1) jc END OF COMBO.(~6k) (after the final 6C, they can tech almost instantly. I can't land a 2369C at all =/. It's also extremely range dependent, but I think a Blocked Rehhyou in the very corner should push you out to optimal distance.)

^^^^Further testing showed me that instead of the above combo, you can do ******3C 22BC 22Cx3 6C 5B 6B 5C 236D 6C 2369C for slightly more damage, but I much prefer the position that the 6C jc puts me at. Jin says something different for each different tech, so basically just wait till he shouts "I'M TECHING BACK/FORWARD NAO, K THX BYE"(Note: He doesn't literally say this.) and then Green air throw him into more damage.

Jin Haidas

http://www.youtube.com/watch?v=u_T3_0JKN30

- 3c 22c (66c 22c)x3 66c jc j.c j.236c (4.7k) [basic midscreen Haida, works on many characters]

- 3c 22bc (66c 22b 22c)x2 66c 22c 669 j.c j.236c (4.8k) [basic midscreen 22b22c loop, works on many characters]

- 663c (cannot be counter hit) 22bc 22c 66c 22c 22c 66c 22c 66c jc j.c j.236c (5.6k)

- (corner) 3c 22c (66c 22c 22c)x2 66c jc j.b j.c j.236c (5.4k)

--------------------RAGNA------------------------------

Mid screen

*****CH 5C, 3C, 22BC, 66C, 22C, 66C, 22C, 6C, 22C, 66C, 22C, 6C, 2367C (~5.4k)

--------------------TAGER----------------------------------

Mid screen

*****3C, 22BC, 22C, 66C, 22C, 66C, 22C, 6C, 22C, 66C, 22C, 66C, 22C, 66C, 2367C (~6.3k)

*?* 3C, 22C, 66C, 22C, 6C, 22C, 66C, 22C, 66C, 22C, 6C, 22C, jC(2), 236C (= 5940dmg) (Haven't tried yet)

--------------------LITCHI-------------------------------

Mid screen

*****3C, 22BC, 66C, 22C, 6C, 22C, 66C, 22C, 66C, 22C, 6C, jC(2), 236C (~6k)

****Air Throw, 2B, 6C, 22C, 6C 22C, 66C, 22C, 66C, jc, jC(2), 236C (~5.2k) VID

-------------------HAKUMEN--------------------------

Mid Screen

******214A>2B>6C>22C>66C>22C>6C>22C>669jc>j236C (~5k)

****6b>3c>22c>66c>22c>6c>22c>6c>22c>6c>22c>669jc>j236C (~5.5k)

Corner

****6b>3c>66c>22c>6c>22c>66c>22c>6c>22c>669jc>236c (~4k)

*****air throw>2b>6c>22c>(66c>22c)x2 66C jc jC(3) 236C (~4.8k)

Hakumen Haidas

http://www.youtube.com/watch?v=lUfyGXkv5b4

- 6b 3c 22c (6c 22c)x4 66c 22c 9j.C j.236c (4.8k)

- airthrow 2b 6c 22c 66c 22c 6c 22c 669j.C j.236c (4.8k)

- 214a 2b 6c 22c 66c 22c 6c 22c 66C jc j.C j.236c (5k)

--------------------TAOKAKA--------------------------

Corner

******3C 22C 6C 22B 22C 6C 22B 22C 6C 22BC 236236D 22B 66236236D 22C (~8k)

********3C 22BC rc (22C x 3) rc (22C x 3) 66C 5D 5B 6B 5C 6B 236D 6C jc jC(3) j236C (If by some magical miracle of fate you are on <20% hp, have tao in the corner with 100% heat and land the 3C on her and she doesn't burst at all throughout the entire thing, instead of doing the jump cancel, you can do 236236D 22C which is a 100% combo.)

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Quick question regarding 22BC. Is the input 22B+C, 22B~C, 22B > 22C? The timing has always seemed weird for me. (Okay, everyone's timing is weird compared to my EZ-MODO character)

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Depends on which one, 22BC means you press 22 then B then C, Where as 22B 22C means you press 22 then B, then press 22 again, then C 22B~C for me means that you press 22B slight pause C.

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I can possibly do short vids (like they have for the Nu combo thread) that shows the combo's, but I don't have a capture card and I'd be recording with a digital camera, not a camcorder... So don't expect the best quality.

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short vids would be nice, i'm having trouble haida-looping the "smaller" characters like carl, etc. BTW big big thanks!

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When can you 66 in these combos? I'm not sure if I'm too early, too late, just wrong...but I can't EVER get that dash in there (for this combo or ANY for that matter).

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The dash is usually done 66C, so right after a 22C. I know for the 66C (B+C) 66C etc combos you do it when she bobs her head frm the grab, or at least that's how I got started until it became timing muscle memory. But the 22C dashes came naturally, so I don't know quite how to explain it.

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It's the 66C you need to slow the most TBH. Nice to see people trying these things out though. Just uploading the Basic Ragna loop and the Carl alternative.

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glad to see these combos being posted :D been looking for them forever. but timing is kinda hard need countless times of training. thanks Runis :) edit: you can do this to tager too 3C, 22C, 66C, 22C, 6C, 22C, 66C, 22C, 66C, 22C, 6C, 22C, jC(2), 236C 5940dmg midscreen

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Much thanks for this. I've tried to figure out alot of these myself, and couldn't get the timing/imputs right. Great thread for me to reference back to when I think I've screwed something up ^_^

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Thnx so much. I practiced alot, im starting to lose it tho. For some reason after the 22c my 6c doesn't reach about half the time. I am walking before i do it. Do i have to delay the 22c or do i have to delay the 6c or what? If it works I can do the wrest of the combo without to much of a problem.

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Depends on what distance you are when you 3C and what character it is. Most characters at point blank only need you to walk a bit and 6C. others need a 66C. Nu in particular requires a 66C to land on her, but depending on range also needs a (B+C) 6C to continue it. At the optimal max range against Nu, 3C 22BC 66C 22C 66C 5D 6B 5C 6B 5C 6B 236D is the best(best reliability to damage) combo to use on her. Otherwise you're probably best off just doing 3C 22BC 66C (slight delay) 5D 6B 5C 6B 5C 236D And although I practice Haida loop to the point where I can land them like 95% of the time, I still tend to use the drive BNB anyway. Albeit I know that you can put a 2nd 22C 66C in before starting it =p.

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1. It's easier. 2. It gives grounded knockdown as opposed to aerial knockdown 3. RC'ing to punish bursters is easier. 4. Less hits so people burst randomly less often. But mostly because I don't fuck it up. Haida combo requires me to practice it all the time to get consistently, and the only character's I'm consistent with are Jin and Rachel ( who I do tend to use Haida combo's over the Drive BNB, because Haida is about 1200 more damage than BNB)

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ya I really need to start practicing in general. I never practice for any game lol but these Haida combos are seriously character specific so I need to actually sit down and do this crud.

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