Zinac Report post Posted September 11, 2007 (edited) This a is locked thread that is targeted towards teaching people how to use Faust as soon as possible. All questions and discussion should go here http://www.dustloop.com/forums/showthread.php?t=2293 People new to the forum should check out the rules http://www.dustloop.com/forums/showthread.php?t=3143 Terms --------- Drill Cancel - Faultless Defence Canceling Faust's jumping 2K. Executed by holding down-back (Numpad 1), pressing and holding K and then, as quickly as possible, pressing Slash, Punch, or HardSlash. Refer to this Post http://www.dustloop.com/forums/showpost.php?p=199811&postcount=3 Mettakiri - The name of a special move executed with 214HS. It acts as a command throw. Activates against the opponent if they are not in hit or block stun on the ground. After the move actives, the hits are unblockable. How to use Faust ---------------- Long-Range: 41236K, Item Throw, Drill Cancel j.HS (punishes low air-dashes) Mid-Range: far.S, 2HS Close-Range: 2P,5P, Throw, Mettakiri. Anti-Air Attacks (attacks which counter enemies who jump i[finput][/finput]irdash in) ---------------- Basics: 6P, 5K, 2K 6P: On counter-hit, increased recovery time for enemy, cancels into item throw. 5K: On counter-hit, Blow-back Wall-stick effect, cancels into item throw When enemy is right above you 2S: good against Sol's low to the ground j.D 2K: works well against Baiken's j.HS, May's j.2HS, and Potem's falling "butt" attack Enemies who jump straight in: 5K: works well again May's long distance dolphin, near airdashes 5P: Baiken's tatami 2D: Milla's low to the ground, air-dash j.D ----------------- Now that you're done reading this, you should check out the Encyclopedia. http://www.dustloop.com/forums/showthread.php?t=3136 Also checkout the Okizeme (wakeup mix-up game) info here http://www.dustloop.com/forums/showthread.php?t=3278 Edited June 8, 2011 by Zinac Share this post Link to post Share on other sites