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ManDu

EX: Chipp

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I'm one of the few who likes EX more than basic Chipp. Sorry if I'm infringing on any purist roots, but are there any guides on EX Chipp? Have I not dug deep enough maybe? He can teleport in the air and has 2 jumps to use if you just jump and 22HS/D. He loses that nice 3 hit combo, but it seems like the potential can balance out. Any cool tricks would be nice, I'm already pretty good with jump cancels, and I'm slightly capable of doing jump installs in ground combos and following up with the teleport, but I'm wondering if they're are any EX: Chipp specific tricks out there.

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i only have done it versus comps, so i dont know if itll work... but i love HCF-K, down down HS, QCB QCB HS theres prob a ton of space to interrupt that.. but dang-it if it doesnt destroy a helluva of a comps life bar :D

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i will leave this thread alone, go ahead and discuss EX chipp. but be aware that most serious chipp players will probably not post here.

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i play him pretty faithfully, but ex chipp i just use for fun. best thing with him? be on move constantly. ex chipp has the ability to never stop moving, which can be a true strength. i'll give a more in depth if you want it, like specific combo's amd moves and such, but know that it's for fun mostly.

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Thanks for your input guys. I know EX Chipp is kind of like Circus Chipp, but I think I'm starting to find bits of substance. From a 22HS teleport (with opponent back to edge) I found that j.HS into a HCF+HS x3 and it's a fairly decent launcher if you punch them a few times (or c.HS or is it 2HS??) into an air combo. I'm not to consistent but it's starting to work. 236 P K into c.S c.HS (or is it 2.S and so on?) can be a decent launcher. Any tips on learning jump installs? Maybe a way to do do neutral air installs in the air? I dunno. Also, some advice on that hidden 4 6 move (Or is it 6 4) would be nice.

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do anything into gammablade. Extremely safe and broken. Gives retarded frame advantage. Back in the X days, you could do hs, gamma blade, wait, s©, hs, iad combo. Pretty hot stuff. Maybe it's possible to do it in this version...hm. Anyway ex chipp to me is insanely broken with his ability to combo into gamma blade xD

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They are a museum of discarded or never used ideas. A dumping ground for animations that would otherwise never see the light of day. They tend to be overpowered, but sometimes not, no one really knows.

http://youtube.com/watch?v=4HGSHOj1pGg

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they arent so much overpowered as they are a different moveset imo... for some that means better, but others it means weaker like ex ky? huge improvement i think..... but ex anji? ill take the original any day none of them are so bad they are unbeatable, but i aint gonna say 'lets make ex legal in tourneys!'

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wall rebound from not-walls? thats kinda.... interesting as hell lol

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They are a museum of discarded or never used ideas. A dumping ground for animations that would otherwise never see the light of day. They tend to be overpowered, but sometimes not, no one really knows.

http://youtube.com/watch?v=4HGSHOj1pGg

Combo video = :yaaay:. Hit confirm to toss them around the screen!

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