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Kuuhaku

[CSE] Rachel International Videos + Critiques

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This thread is for posting stuff from non-JPN players or stuff from users here. Videos can be posted to show progress, some general match up tips, or just to be flashy.

Rules

1) All criticism is to be constructive.

2) If you post a video and ask for criticism, it will be given. Please do not get butthurt.

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I guess I'll be the first victim!

http://www.youtube.com/watch?v=OIHOXNFXYCc

This is from a ranbat a few months ago.

Rachel vs. Lambda

I didn't win a single round but that's generally because I have no idea what to do in this match-up. For example, what do you do about Spike Chaser? I also noticed I jumped a lot and actually tried to zone her! Pretty bad idea. Anyway, criticism is welcome.

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It's fine if you try to zone Lambda if you're careful about it. Rachel needs rods and pumpkin to be a pain in Lambda's ass.

Short range spike chaser you can super jump over and Lambda can't do anything to you for it, I'm pretty sure you can summon pumpkin safely too. Spike Chaser also has slow start up. One thing to keep in mind though is when she summons it, her hitbox moves down a lot, so it's a little hard to hit her from the air. A few times you were close to her and could have hit her with 5A on start up of spike chaser. Headbutt you need to IB, but if you do it's a free 5A. The low one needs to be IBed to punish otherwise she'll grab or hit you if you press a button.

Also, you need to make Lambda more scared of throwing out random swords. When she whiffs a sword, you're supposed to smack her for it. And uh... when she does crescent saber really close to you like that, I think? you can 5A/5B her and it'll hit her even if she cancels into another one.

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Well, a big problem is that it's online, and therefore much harder to IB. Lambda's parsers are very easy to punish before or after you block it. I know it's online, but it's very important to punish Lambda's parsers. IB her B parser, punish with 5a. You can punish her C parser with 5b or 236a before it hits you. Also, don't be afraid to punish Lambda when she's pressuring you up close. If she does a TK crescent upclose, and you predict it, you can 5b her out of it into an air combo. 6a is still a very good antiair vs Lambda. 5b also works as an antiair, if you want a faster antiair that's less atrocious on whiff.

Vs spike chaser, there's not much to do >_<. If, for example, Lambda does 3c>spike chaser, you're going to have to block it. If Lambda charges spike chaser from across the screen, you can use lobelia+wind to hit her. But be careful, because spike chaser becomes guaranteed after a certain time, so even if you do hit Lambda, it could hit you if it became guaranteed. If you just want to cancel it out, you can use a lobelia or pumpkin, but pumpkin disappears on clash with spike chaser >_>.

I noticed you started the rebels off by sitting and blocking, which is good. In neutral situations, the best thing to do is sit and block. Blocked D swords never hurt anyone. Avoid getting your primers reduced, cause its very easy for Lambda to guard break Rachel, especially with max range crescent saber, which is unpunishable when blocked. Try to get the Lambda to anticipate a winded approach and whiff 6d or 2d. Then you can wind in and approach.

If you're ever at the far edge of the screen, that's the time to use j236b, or summoning pumpkin and whatnot. Try and bait and avoid Lambda's 4D from the far edge of the screen; on whiff, it has ~57 frames of recovery >_> so you have tons of time to wind in and punish.

I also noticed you kinda lost your corner pressure on Lambda when you did 3c>george. Don't be afraid to be upclose to Lambda on Lambda's wakeup, because her DP is ~22 frames startup. You could try: 3c>george>5b, outside of Lambda's DP range. Lambda can't do anything vs that, except jumping. Also, try not to use too much wind to get in or avoid things, because that wind is needed when you get Lambda in combos, or in the corner.

EDIT: to save wind, aka windless pressure, you could use your cool trick, the sword iris feint one. I tested it out vs my friend who plays Lambda, actually, and it's good to use vs her.

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Alright, solid advice guys. It's nice to know that I'm not the only one that thinks I use wind a little too liberally. Yeah, I generally play a safe playstyle and try to bait DP whenever possible. I should try to IB more and such. And yeah, 5A with Rachel is really good I don't know why I don't use it more.

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Don't worry too much about the IBing, sometimes it can't be helped when it's online. VS Lambda, baiting DP isn't necessary most of the time because of the horribad range it has lol : P

EDIT: forgot to say, ib 5a is awesome

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Lambda is really hard if it's competent and Rachel is completely impossible online IMO cause instant blocking forms so much of her defense. One thing I noticed is you let him get out of corner a lot for free when you could done some lobelia tech traps whenever she tries to get out. Also I like frog combos to build back wind meter because without wind against her, you're pretty much ineffective entirely. Btw against spike chaser, I like to jump and 3d wind but I'm not sure how reliable it is because Lambda's have gotten used to spamming 6D against me =\. Oh and spam throws in your tech traps.

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http://www.youtube.com/watch?v=47yzCZexJws part 1

http://www.youtube.com/watch?v=mFlCKXrlWgU part 2

http://www.youtube.com/watch?v=dGxjhQpqRkU

http://www.youtube.com/watch?v=dGxjhQpqRkU

All winning, and previously posted but possibly not viewed

http://www.youtube.com/watch?v=i8Quv5cqpak

http://www.youtube.com/watch?v=Rf9Msg05-7o

http://www.youtube.com/watch?v=JaMNw9weFFo

All losing to the saem arakune player.

im alot better now, and i understand tsubaki and arakune alot more so i generally do not lose to either of them now. Hopefully soon i can get 184 dollars to upload matches against much better players on xbox live then these. hopefully before people stop caring about cs1.

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I can't say that I watched all those vids >_> But I can say 1 thing, vs Tager. It's very important, imo, to minimize wind usage and vs Tager, Rachel can almost always do 5b 5cc instead of 5cdc. Just saving that 1 wind really helps overall in conserving wind, so keep that in mind.

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Alright I'm not a US player, but I suppose it's okay if I post this here?

Moneymatch from yesterday, any comments/ general tips/ matchup specific stuff are much appreciated (yay for shaky cam footage, if you don't want to watch the whole set:

I lost 1-5

http://www.youtube.com/watch?v=O7bG-odIr4k

http://www.youtube.com/watch?v=71flmwZODeU

http://www.youtube.com/watch?v=A8P5eCd7FoQ

http://www.youtube.com/watch?v=OkquwcQHurk

http://www.youtube.com/watch?v=QmRC4GKmA3I

http://www.youtube.com/watch?v=zcq9f5QmqPs

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For clarification in case anyone else is confused- By "US videos", I pretty much mean any videos that don't belong in the JPN posting thread.

Edit: There we go. Hopefully no one will be confused now.

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zeth is always nice and uploads all our matches. this is the first upload of my rachel, hopefully more to come once l improve:

http://www.youtube.com/watch?v=PV0y0eaBi5o

for some reason he didn't upload the parts of me sucking. l start at 3:17 and 25:11.

all critiques welcome. l still can't combo off of crouching opponents and clearly l need to hitconfirm better.

oh, kodim (another rachel) is in here too and he knows her well also, so he's also worth watching.

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1st match well, obviously you didn't do a lot of mistakes because it was a double perfect lol. Don't know what to say, seemed like solid play to me.

2nd match you did some more mistakes or maybe Zeth just adapted well. Saw some unsafe summons (Bang close while you're cornered etc.) but I know it can be hard making right decisions all the time, especially when being pressured and at a disadvantage.

Generally I'd say use 2b 5b loop more, especially when dashing in after a blocked frog. Often you only did 5a/5b -> 3c and that practically ended your pressure.

All in all however you did well (certainly better than me^^)

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Air throw so strong~ I feel sorry for Zeth :/

You're pretty good. It's nice to see others that zone on reaction with pumpkin and frog. Any mistakes you made I'm sure you know about already.

As a side note, I was watching the wind bar for most of the match and I was amazed again at how fast that thing regenerates. Unlike CT, liberal use of wind during combos is a good thing. BBL, lv2 j.2c, 5cc, and 3c pole 3c create so much dead time you can get it all your wind back. Heat gain isn't too shabby either.

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So I played in a big tourney this weekend and got destroyed by a crazy good Litchi player. This matchup is really fucking hard, though tourney jitters and overall psychological pressure (never been able to touch this guy in CS1) didn't help. Vids will be up soon and I really would like to get some advice and constructive criticism.

I also got beat down by a really good Valk from Toronto... I'd like it if some of you critiqued these matches as well. Keep in mind I have next to zero Valk matchup exp ^^; here's the vid.

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Well here is some stuff I noticed after watching it once through:

First round is always messy since are trying to figure out your opponent. There were numerous times you had enough wind to gain the momentum by summoning pumpkin and getting in with wind but instead you went for frog. I think you noticed this and corrected it as the matches progressed.

The moments where you lost momentum, I noticed, is when you were caught trying to do 236B/C. During this you get tagged by Valkenhayn doing Wolf Change with a straight dash-in. He did this all day even down to the last round. I don't think you used 236A in any of the matches to discourage this route. Make that Valk use his Wolf Meter more! Make him have to dash up and through the air to get in by using 236A Lobelia.

Good job executing combos when you did land the starting hits. You dropped a few but yeah, tournament situation. Really nice midscreen oki ;D

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Thanks for the input :) I think he managed to jump over a few 236a's the first match so I started getting scared of using it, but he was probably setting me up for shooting higher lobelias and killing me for it. Also the amount of cat chairs shame me lol, but he was so aggressive that it felt right.

You're definitely right about the pumpking thing though. If there's one thing I learned this weekend, it's that without pumpkin, it's impossible to touch good players.

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General tips: You should go for knock down more. Also, that guy was really mashing buttons. He even mashed in places where it could have gotten him killed. For example, after you did 3C sword iris... you're +2. If you had 5Aed him there, you would have gotten a counter hit, but you 2Bed instead and got hit.

Also, when you land cat chair, it's super important you follow up every time so they get scared of it. The main problem with that match is that guy wasn't afraid to hit buttons, but his mashing made you scared. Learn to discourage people who like to do stuff like that.

Be careful when you shoot cannons and summon. Also, make sure you catch shenanigans like when people try to roll out of the corner. One good way to do this is to practice catching people who roll with dash 2A. Or, you can be lazy and end your combos with 5CC frog/pumpkin. My personal preference is 5CC for corner knock down.

General Valk Stuff: Jumping in on him without pumpkin is a bad idea. His 2C will easily stuff all of Rachel's jump ins.

Do not hit buttons during his block strings. After 236A, you should 2A. You'll win against 236A 2A. And, as gli said... when summoning outside of knock down pumpkin should always be your priority.

Zone him. Having rods out will discourage him approaching with wolf dash.

Round by round:

1st round- (he bursted, but this would have been a problem anyway), it looked like you were going for a 5CC combo. 3C BBL would have killed him.

2nd round- It looks like you got scared and started hitting buttons in bad places. You mashed after getting hit by 236A. You got throw reject miss from the command grab because you mashed throw on wake up.

3rd round- Going for that pink grab wasn't really worth the risk. It made you lose momentum. Doing TD against his 236A isn't really a good idea. @11:30 Off of the 6A and 2C, you should have done BBL. Even without level 3 j.2C, it would have killed him.

4th round- 12:57- If you had hit confirmed the pumpkin with 5A/5B, the round would have probably ended right there. The big mistake was accidentally putting yourself in the corner. :<

5th round- Dropped the corner combo, which ended up putting you in a really bad situation.

6th round- Bad pumpkin summon. Hit buttons after 236A. Bad cannon. Hit a button and got smacked by 2C. Bad summon.

When you did have pumpkin out, you used it pretty well most of the time (there was one time where you let Valk jump over A cannon and pumpkin, which was kinda bad). You also spaced well with 6A and did some nice stuff when you did get knock down.

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my latest videos:

http://www.youtube.com/watch?v=Ytsoe7w6o4k

http://www.youtube.com/watch?v=nzLWS8NZlGc

bad input and trying some shit on hazama. d~d beats catpunch? too much timeouts in this matchup.

upd:

vs bang

http://www.youtube.com/watch?v=83ekDUAzKJo

http://www.youtube.com/watch?v=awWOUDB48Vg

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