mjting Report post Posted December 13, 2010 @mac quite aware of that, although it is still marginally lower than most. (2.5k to border 3k) lol might as well give haku an ice car or a hadouken or something. lol. Share this post Link to post Share on other sites
ryokoalways Report post Posted December 13, 2010 @ryoko I was referring to a ch 5c starter to typical enma stuff. I saw a post in the genral discussion iirc that 5c enma, jc j.2c 2c j2a j.2a j.c is a pathetic 2k compared to a 3300-3700 now. WTF. if it were lows or A's for that matter, I don't really mind how low the damage can get. that combo is not 2k. That combo is 3k. Share this post Link to post Share on other sites
mjting Report post Posted December 13, 2010 Im not sure if anyone has put this up here but...... >.> here goes Haku-Men +4C combos into specials moves +2D knocks opponent close enought for 5C..... combo potential is low, any combo will do around 2k-2.5K *JD has new falling animation, ?.? possible combo if fast enought -Overall dmg nerf 5C>uppercut> J.2C>2C> J.2A>JC does 2K -6C causes slide effect on air opponents ( Wall bounce maybe, if close to the wall ) -Cannot combo from throws, unless in corner. -J.214B knocks opponent high & to far to combo, if they are close to the wall it causes bounce. Enough time to land with 5c. -J.214C sends opponent away, similar to Tsubaki's air dive attack +C attacks are faster +623a is faster, they seemed to attack faster after the dash. Less recovery ?.? maybe by akira shiro in changes thread. some info might be redundant by now. my apologies. Share this post Link to post Share on other sites
ryokoalways Report post Posted December 13, 2010 For your purpose, 5B>enma>j2C>2C>j2A>j2A>jC 2351dmg 4C>~ 2267dmg 5C>~ 3156dmg 2C>~ 2772dmg 2A>renka~ 2540dmg Edit: Apologies, I read incorrectly. Above information still applies. Share this post Link to post Share on other sites
mAc Chaos Report post Posted December 13, 2010 It'll be fine. Hakumen's had worse in the past. He's still an all basics character so solid fundamentals will carry him far. Share this post Link to post Share on other sites
mjting Report post Posted December 13, 2010 have values for herp derp wallie combo? grab/5c renka to stuff? Share this post Link to post Share on other sites
mAc Chaos Report post Posted December 13, 2010 You should be more clear. Share this post Link to post Share on other sites
ryokoalways Report post Posted December 13, 2010 No idea. I would think throw combos in the corner, no meter would be about 2.2-2.4k? 5C renka enma would be about 3.8-3.9k if I had to guess. Share this post Link to post Share on other sites
mjting Report post Posted December 13, 2010 okay, 5c>renka>5b> j.2a> j.2c>>2c>j.2a>j.2a>j.c prob with renka now is it has more proration iirc. so id prefer another kishuu enma from enma>j.2c>5c rather than start with 5c> renka>enma. Share this post Link to post Share on other sites
ryokoalways Report post Posted December 13, 2010 For the combo I posted earlier jC>2C>j2A~ I believe that jC and j2A P2 were improved, so it's very likely the combo is legit. Share this post Link to post Share on other sites
WallJumpMan Report post Posted December 13, 2010 yay ^ but how come 5c 3c works after the second rep of j 2a >jump c? Share this post Link to post Share on other sites
ryokoalways Report post Posted December 13, 2010 Why wouldn't it? jC untech time was reduced, but that doesn't mean 5C knockdown isn't still viable. It will just be more combo and character dependent instead of being universal. Share this post Link to post Share on other sites
mjting Report post Posted December 13, 2010 yeah I believe there were a bunch of bbs sourced posts that had 5c and 3c as ender on wall. Share this post Link to post Share on other sites
WallJumpMan Report post Posted December 13, 2010 i see so 5c 3c ender is just character specific Share this post Link to post Share on other sites
mAc Chaos Report post Posted December 13, 2010 I just prefer 5C as an ender now anyway. Share this post Link to post Share on other sites
Re4L14124c Report post Posted December 13, 2010 anyone have a video of what j.D does now? I'm kind of curious. Share this post Link to post Share on other sites
Warhound Report post Posted December 13, 2010 I think j.D is back to CT status isn't it? You just get a star and some damage and that's it. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted December 13, 2010 anyone have a video of what j.D does now? I'm kind of curious. Basically the same effect as ct, except the enemy twirls in the air when he kicks them up. Not joking, one of the vids has it can't remember which one though. It looks stupid to be honest with you. Share this post Link to post Share on other sites
mAc Chaos Report post Posted December 13, 2010 Someone brought up the idea of a crossup though... like Tager's Gadget Finger RC shenanigans. Share this post Link to post Share on other sites
ultimatefaust Report post Posted December 14, 2010 Someone brought up the idea of a crossup though... like Tager's Gadget Finger RC shenanigans. <---- this guy! ^.^ cross under kishuu, to 2B cancelled into ZANTETSU WHOOO people would be like ....wtf.... Share this post Link to post Share on other sites
Sophisticat Report post Posted December 14, 2010 ^ How does that work? I thought they teched too high for a cross-under? Then again, I only saw that j.D once and I can't find the footage again for the life of me. >_> Share this post Link to post Share on other sites
Re4L14124c Report post Posted December 14, 2010 I can't really imagine what you guys are talking about, lol. I don't remember there being an air spin motion besides the sideways air spin animation (jin's dp, ashura) Share this post Link to post Share on other sites
ultimatefaust Report post Posted December 14, 2010 ^ How does that work? I thought they teched too high for a cross-under? Then again, I only saw that j.D once and I can't find the footage again for the life of me. >_> i seen it like twice, but it seems that opponents cant tech till they touch the ground :X Share this post Link to post Share on other sites
Shiny Umbreon Report post Posted December 17, 2010 I'm at Japan right now with my friend and got to play like 3 rounds of CS2 Hakumen. Feels really slow compared to CS1 and I was pretty sad when I lost to a Platinum player who knew his shit because Mugen > Yukikaze kills too much bar at once, and I couldn't continue to deal the killing blow. Anyways some stuff from the BBS. 名称・攻撃力・初段補正・乗算補正 5A 350 85 84 5B 590 80 89 5C 1110 100 92 2A 300 85 84 2B 450 80 86 2C 950 90 92 6A 620 85 89 ? 6B 6C 1300 100 92 溜め6C 1600 最大6C 2000 4C 700 80 89 3C 1200 JA 320 90 84 JB 590 90 89 JC 900 90 89 ? J2A 980 80 75 J2C 1000 90 92 5D・2D・6D・JD 初段乗算45 紅蓮 560 100 89 閻魔 860 90 75 蓮華 830 90 120 二段目 860 65 残鉄 2430 90 80 二段目 550 94 火蛍 1500 90 92 椿祈 2200 70? 90? ボーナス120?? 疾風 4000 100 60 雪風 3800 33以下 Name.Damage.P1.P2 5A 350 85 84 5B 590 80 89 5C 1110 100 92 2A 300 85 84 2B 450 80 86 2C 950 90 92 6A 620 85 89 ? 6B 6C 1300 100 92 charge 6C 1600 max 6C 2000 4C 700 80 89 3C 1200 JA 320 90 84 JB 590 90 89 JC 900 90 89 ? J2A 980 80 75 J2C 1000 90 92 5D・2D・6D・JD P1 P2 45 Guren 560 100 89 Enma 860 90 75 Renka(1) 830 90 120 Renka(2) 860 65 Zantetsu(1) 2430 90 80 Zantetsu(2) 550 94 Hotaru 1500 90 92 Tsubaki 2200 70? 90? Bonus 120?? Shippu 4000 100 60 Yukikaze 3800 Under 33 That's it for now, may edit and add more later. Didn't see this posted here so I thought I'd carry it over from the other board. Share this post Link to post Share on other sites
ryokoalways Report post Posted December 18, 2010 I think the new standard may be to use jC>6C for knockdown, and jc>5C only for situations where the former cannot be applied. Share this post Link to post Share on other sites