Jump to content
Sign in to follow this  
Shadowcuz

Eddie Q&A's

Recommended Posts

Ive seen vids of Eddie where players hits the opponent with Eddie's 2k and the Shadow's P and both of those moves alternate with each other creating some kind of staggering poke.

Share this post


Link to post
Share on other sites

timing , and if im correct they are using 2p 2k. what you are doing is 2p 2k, (hold p) you actually start buffering the dash and then release after most of your recovery is gone. its kind of hard to explain but its just timing when to release the p from mini eddies attack.

Share this post


Link to post
Share on other sites

or simpler terms. 2p (hold p) 2k (hold k) (release p) . Edit :Heh release P. get it. Stewie: Ha cha cha cha cha cha

Share this post


Link to post
Share on other sites

How does negative edge favour over manual for using Eddie? I understand why negative edge would be usefull, but I feel more comfortable just pressing the buttons.

Shadow is controlled by releasing buttons. Saves you a lot of grief to hold buttons down to prime the shadow for use rather than tap buttons and get accidental gatlings and stuff that throw off the combo.

|||||| described how to do the combo but here it is again:

hold P, [dash 2[K], release P then press and hold P, release K]x whatever then go into whatever combo.

Lengthy description-

Have shadow P primed by holding P.

Dash 2K and hold K to keep a buzzsaw from coming out.

Release P to link the shadow P off the 2K then immediately press P and hold it down again to prevent a 2P from coming out.

Release K during the shadow P so a buzzsaw can't come out.

Repeat.

AFAIK you can also do 2[K], tap P and release K, repeat, or something like that. Essentially...

-hold K so buzzsaw doesn't come out

-tap P during 2K so P/2P doesn't come out

-tap P so your release makes the shadow P hit at the right time, then release K during the shadow P

-repeat

But eh. I don't play Eddie enough to tell you exactly what way you should be doing this, that's just what I've gathered from common sense and watching Marn's hands lol.

Share this post


Link to post
Share on other sites

Okay. since i was chosen to be the moderator of this forum, eventhough i wasnt informed. i should make it a good one. im gonna start with Q&A's. feel free to ask anything about eddie. but please dont be too general. like.. "how do you win vs axl?" or some stuff like that. ill start making threads for strategies, combos, jouji eddie(zoning with eddie) strategies, general eddie guide, etc etc. please be patient until i make them though. (<_<;

Share this post


Link to post
Share on other sites

I have a question, though I already posted it in the other thread, it never got a response, so I'll put it up here: In Slash, is Megalith Head near worthless? If not, what good uses does it have? I would think it would be awesome if you could link it in to a combo and just restart yer pressure for 1/4 tension, but I haven't seen it in a single match vid of Slash Eddie.

Share this post


Link to post
Share on other sites

I have a question, though I already posted it in the other thread, it never got a response, so I'll put it up here:

In Slash, is Megalith Head near worthless? If not, what good uses does it have? I would think it would be awesome if you could link it in to a combo and just restart yer pressure for 1/4 tension, but I haven't seen it in a single match vid of Slash Eddie.

honestly, i think its not a useful move. even if you manage to hit it after a combo with your morph, the automatic respect at the end of the move holds you long enough to put you at a disadvantage, enemy could easily get away. although the respect could be blue cancelled, but if i were you, i would set drill special instead, and lead into an unblockable to a knockdown, and use that tension for a mixup or a pressure string (^-^;

so yeah. i wouldnt use it.

Share this post


Link to post
Share on other sites

ill post this too here ecause i dont get any reps in the other thread.

2[p], 2[k], -p-,2, [p] if you haven't already, -p- before drill hits so drill can actually combo :o, 22[hs], -s-, IAD, j.HS, j.D, 41236, -s-

This part:-s-, IAD, j.HS, j.D, 41236, -s-

When I do the IAD, j.HS, j.D part, after i do j.HS the opponent is too high already and i cant hit the opponent with j.D. any tips?

..Or maybe im doing the combo wrong?

Another thing, any other Eddie pressures that is still working in Slash?

..Or maybe I should wait your threads :D

Share this post


Link to post
Share on other sites

From what I've noticed, the SG loops are just as easy to do as they were in #R. However the only time you're going to be doing them is if they guess wrong off of the first rep of a saw guessing game in the corner. High option is saw, j.K, they duck, guard break with immediate j.K, j.H into combo, or low option. If they guess right on your first rep, but guess wrong on your second rep, you'll be doing guessing games that go straight into a combo into 5D for the UB setup so you can get your mostly free damage. No guard guage build with the familiar means you need to go for the guaranteed damage every time. No more pressure with saw, run in 5H, saw, guessing game into 350 damage easy anymore either. It's all nullified using FD.

Share this post


Link to post
Share on other sites

do you know a SG loop for light characters? here's what i do on normal weight characters (corner): summon eddie, buzz, (they block) (mix up) a)j.k, delay j.s, hold s, j.hs land, eddie s, 9, j.hs, j.d, SG+eddie s, eddie p, SG, eddie hs. b) dash jump land, 5.k, 5s, jump back, eddie s, AD, j.hs, j.D, SG+Eddie S.... but that won't work on light characters.

Share this post


Link to post
Share on other sites

ill post this too here ecause i dont get any reps in the other thread.

This part:-s-, IAD, j.HS, j.D, 41236, -s-

When I do the IAD, j.HS, j.D part, after i do j.HS the opponent is too high already and i cant hit the opponent with j.D. any tips?

..Or maybe im doing the combo wrong?

Another thing, any other Eddie pressures that is still working in Slash?

..Or maybe I should wait your threads :D

interesting.

"the hs hits, but the dust would hit". if thats actually the case, you must be having problem even hitting that j.hs. since the only way "the hs hits, but the dust would hit" is possible is when you do the j.hs too late after your IAD.

oh, and doing the j.hs should be giving you another problem, since the stun on nobiru (eddie anti-air attack) is now level 3.

Share this post


Link to post
Share on other sites

do you know a SG loop for light characters?

here's what i do on normal weight characters (corner): summon eddie, buzz, (they block)

(mix up) a)j.k, delay j.s, hold s, j.hs land, eddie s, 9, j.hs, j.d, SG+eddie s, eddie p, SG, eddie hs.

b) dash jump land, 5.k, 5s, jump back, eddie s, AD, j.hs, j.D, SG+Eddie S....

but that won't work on light characters.

after your nobiru, try to hit your j.hs as soon as possible. your enemy cant be too high in the air when you land your first j.hs on her, if she is light weighted.

also, whenever you confirm your enemy to be a bit too high after your j.hs, j.d, you should try holding your S button for about 0.5 second on "41236S", so nobiru comes out delayed, so it catches your enemy when he/she's at abit lower than the peak.

Share this post


Link to post
Share on other sites

Is it harder to do Shadow Gallery loops now? Is it even worth trying to do?

no its not harder. and yes its still great.

ill make a thread about variety of combos you could do in the loop.

eventually.

Share this post


Link to post
Share on other sites

But if i do the j.HS too late? the opponent can recover? since they lower the stun rating oh eddie slash to level 3. Or maybe i should do IAD instantaneously just after the Eddie slash hits?

Share this post


Link to post
Share on other sites

But if i do the j.HS too late? the opponent can recover? since they lower the stun rating oh eddie slash to level 3.

Or maybe i should do IAD instantaneously just after the Eddie slash hits?

the only way your j.d wouldnt hit after your j.hs is because its too late. there is no way the hitbox of j.d wont catch your enemy after hitting the enemy with j.hs.

so, you must be doing the j.hs when your IAD momentum is gone, or almost gone.

Share this post


Link to post
Share on other sites

Heavy lol. Ok quick question. I posted it before but what is up with Eddie's new air special? Its like a 4 yr old throwing him around unlike the other one he had which had only 1 drawback which was him taking too long to recover from (which they fixed) so how should I use his new version of it to my advantage?

Share this post


Link to post
Share on other sites

Heavy lol. Ok quick question. I posted it before but what is up with Eddie's new air special? Its like a 4 yr old throwing him around unlike the other one he had which had only 1 drawback which was him taking too long to recover from (which they fixed) so how should I use his new version of it to my advantage?

well, its still pretty much useless in a blockstring, or doing this move anywhere besides combos.

still very dangerous when its blocked. you're even in counter state while you're coming up from the ground.

i'd use it when i want a knockdown from an aircombo. well, you still have to position it well though, in order to make it hit (^-^;

two more things, unlike in #r, you end up literally right next to the enemy if you make it hit, and they removed the corner faultless defense glitch with this super by making this super move hit only once.

Share this post


Link to post
Share on other sites

well, its still pretty much useless in a blockstring, or doing this move anywhere besides combos.

still very dangerous when its blocked. you're even in counter state while you're coming up from the ground.

i'd use it when i want a knockdown from an aircombo. well, you still have to position it well though, in order to make it hit (^-^;

two more things, unlike in #r, you end up literally right next to the enemy, if you make it hit, and they removed the corner faultless defense glitch with this super.

Thx for the info man because I was abou to spaz the first time I saw it but now there's hope lol.

Share this post


Link to post
Share on other sites

Depends because if you do it fast enough you can link it up to a set up. Iam a noob going to intermediate on the GGXX language but you should do puddle then saw,s,>hs,jump,[2]p and ethier you can do his special or megahead (which is better damage wise) Sounds complicated but if you know what Iam talking about you would know that it works.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×