Jump to content

Archived

This topic is now archived and is closed to further replies.

Ginseng

[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!

Recommended Posts

Tsubaki's new challenge mode! 8 and 9 are giving me a devil of a time. For the former, I think I'm doing everything right, but I can never land the standing B after JCC. I have no idea how she gets it out in the demonstration fast enough, because Bang always recovers before I can properly hit him. The jerk.

With 9 kind of the same problem. Can't get the timing right so that the first 2C hits him while he's falling and before he recovers.

Share this post


Link to post
Share on other sites

Sounds like you're inputting the move too late if they're teching out before you hit. Try inputting the 5B and 2C as you're doing j.CC and whatever is before the 2C. I can't really help much more from there since I don't have CS2 (yet) but I had a timing problem myself in the CS1 challenges where they teched out too quickly because I was inputting the move too late.

Share this post


Link to post
Share on other sites

I'm having issues with missions 8 and 9 too. One's got the IAD combo, and the other has the big bad 623C > 214A > dash 2CC. It feels like I can get mission 8 with perseverance, but mission 9 feels like it's completely beyond my capability. I'll be looking forward to seeing combos that don't use that link. Are there going to be any, or is the Benedictus Rex link going to be pretty much a staple now?

Share this post


Link to post
Share on other sites

Hum... I just looked over the challenge combos in the PSP version of CS 2 and neither 8 or 9 have the IAD or 623C > j.214A link. I'm guessing it's different from the console one then?

Could someone be a dear and link a video of the new Tsubaki challenges to confirm my suspicion?

Share this post


Link to post
Share on other sites
Yes, I believe they changed the challenge mode for consoles and it's in the vidja thread darling but since I'm such a sweetie I'll link you :3

http://www.youtube.com/watch?v=glmF5GlEnbg

Aww, thankies.

/pet :keke:

Lets see here... well well, look at that. Challenge 10 is more or less the same thing but the others are all very different and a lot more useful/relevant. I especially find challenge 7 interesting since I haven't personally used 5CC whiff in that way before 2CC. I might have to work with that here and there and see what I can come up with.

Those combos are fairly good but do remember that you generally want to end with the 236B > 214B > 22B over the air combo ender since it gives you free time to get some charge while keeping your opponent to the corner.

Also, hilarious to see them try to use 3CC like that to end a combo. Unless it's a kill combo, that's totally something you don't ever want to do.

Share this post


Link to post
Share on other sites

Yeah, I was a little baffled by that 3CC thing too. Like "What?" Really, I'm still trying to figure out what they thought 3CC was supposed to be for now - I guess with rapid cancel there's some capability there, but it seems like such a niche case that I really don't know what to do with it. 3C has replaced 6B as my "Ohcrap, didn't mean to do that!" move. -_-

S'gonna take some time to condition myself out of doing the air combo ender. And after all the time I spent learning to do that, too. =/

Share this post


Link to post
Share on other sites

Hey guys, I'm new here, but I have a quick question. I was watching one of the recent Tsubaki vs Ragna vids in the video thread. And I noticed Tsubaki was able to 22X (several times) to get out Ragna's blockstrings on reaction.

My question is, which version(s) of 22X can be used to do that? I kinda couldnt tell.

Share this post


Link to post
Share on other sites

Eh?

You'd want to 623A/D DP out of block strings, 22x is risky and sort of slow to be used as such.

If you could post the video with time stamp when this happens, I could try to explain what he did there.

Share this post


Link to post
Share on other sites

Ah hah.

That would be a "counter assault" it's a mechanic in the game that allows you to expend some heat (50%) to do a move that's designed to push an enemy away .

It's performed by pressing forward and A+B together while you're in block stun.

It's quite handy to use but it can be baited as it has a bit of recovery time so I would use it with a bit of caution.

Share this post


Link to post
Share on other sites

Ah I see, didnt know anything about that. I'm still in the midst of learning Tsubaki and the game mechanics, so yeah.

Thanks for the heads up, I'll try to make good use of this.

Share this post


Link to post
Share on other sites

So I was reading some youtube comment about how IB changes helped Tsubaki in CS2. What exactly changed about IB? Were there any other general system changes from CS1 -> CS2?

Share this post


Link to post
Share on other sites

Instant Block is now +3 instead of +5. Its still pretty useful for gaining Heat and advantage. Though for the most part, most characters' stuff is just as safe/punishable as before, but that's overgeneralizing. Also in CS2 there are more air unblockables, I think that property was spread amongst normals for most characters.

I just started with Tsubaki so I can't tell you how it specifically helps her other than it generally helps everyone. More heat for Rapids (sometimes, DPs get blocked) and Supers, and Counter Assaults.

Share this post


Link to post
Share on other sites
So I was reading some youtube comment about how IB changes helped Tsubaki in CS2. What exactly changed about IB? Were there any other general system changes from CS1 -> CS2?

I think the reason is because before the patch, almost all of her blockstrings were punishable if you instant blocked. Pressure was really hard to maintain because you could instant block almost any of her moves and have it punished (I think this was one of the reasons her matchup with Tager sucked so much- Free 360's). But now that they lowered the advantage you get, it'll be harder to punish her pressure. That's my speculation lol. But now I have a question.

In CS Tsubaki was able to Kara Glide through the air by canceling jD into B+C. It's been a VERY long time since I've done this so I could just be rusty, but can you still do the Kara Glide in CS2. I've been trying to get it but it's just not working for me.

Share this post


Link to post
Share on other sites

They increased the frame advantage on her normals in general so that they gatling without the gaps they had before, and then the IB nerf just works in conjunction with that to make it so they're not free to punish on IB.

And yeah, don't overlook CA. It's less useful since Tsubaki actually has reliable anti-pressure moves now, but it's still a really good option.

Share this post


Link to post
Share on other sites
hey just wondering is anyone else having problems with JCC to 5B :v:

I just stop at the first hit of jC to go into combos now. I think jCC pushes you up too high. Also, can someone try to answer my kara glide question?

Share this post


Link to post
Share on other sites

Hum...I have no idea what you mean by kara glide.

Don't think that's one of the tools I used so I'm not sure if it's still in the game.

As far as IAD link, it's one of those you have to learn if you want to get the most out of Tsubaki and while it's a bit weird to get the timing down in the beginning, once you get it, you'll have it down easy.

Watch videos of people doing the link to get a general idea of the timing between the two j.CC hits and then practice it with the 214D > 2CC > IAD link until you get it down.

The reason why you start practicing with 214D link is that it has a good deal of stun and the timing for the IAD is a bit more lax than the alternatives like the air throw > 6C > 236D > 2CC > IAD which has a very, very specific timing.

Keep practicing the IAD and 623C > j.214A > dash 2CC links the most as they're the toughest to get consistently. Once those feel natural to you, the rest of her combos should fall into line fairly easily.

Share this post


Link to post
Share on other sites

Keep practicing the IAD and 623C > j.214A > dash 2CC links the most as they're the toughest to get consistently. Once those feel natural to you, the rest of her combos should fall into line fairly easily.

I do have a question about one of her combos. Her stuff into 623C>j.214A (whiff)> Dash 2CC> 236B>214B>22B combo, usually for me the 236B hits them to either they go to the side of the screen or it doesn't hit at all. I've done it a few times but its pretty inconsistent for me.

Since the combo is a lot like challenge trial 9, I guess I have to make sure that my 2C is hitting a bit behind them as they're falling into it or something?

Share this post


Link to post
Share on other sites

The second hit of 2CC provides a good deal of hit stun, you can delay 236B slightly to make it hit everytime(don't delay the 2CC hits).

There's also an issue when doing the combo in mid screen where you unintentionally change positions which is often not desirable but it's all in the timing you go with 236B and that adjustment is rather easily made.

Share this post


Link to post
Share on other sites

Well, I just got started really seriously playing Tsubaki and I'm wondering, what aspects should I really be concerned about when practicing/learning her playstyle?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×