TheSlyMoogle Report post Posted January 11, 2008 Reserved for later Share this post Link to post Share on other sites
Tiamat Report post Posted April 5, 2008 http://www.youtube.com/watch?v=yAOUa4ifb5A I'll add some stuff about this matchup later. Share this post Link to post Share on other sites
RisingStars Report post Posted May 1, 2008 is baiken's 6k throw invincible? Share this post Link to post Share on other sites
Tiamat Report post Posted May 1, 2008 yes it is I still have some stuff on this matchup from the old matchup guide, I'll try to remember to put it up soon. do yourself a favor and pick another character if you can though in all seriousness Share this post Link to post Share on other sites
ChunkTug Report post Posted May 1, 2008 do yourself a favor and pick another character if you can though in all seriousnessBlasphemy! Keep the faith! One gimmick I like for this match is to throw a butterfly at medium long range to bait Ouren and air throw it. I'll use it as a round opener. Share this post Link to post Share on other sites
RisingStars Report post Posted May 2, 2008 that walk back - walk foward throw from the video works wonders. Share this post Link to post Share on other sites
Tiamat Report post Posted May 8, 2008 yea it did. too bad anji's throw sucks ass damage wise so you only have to make that work like 15 times to win. -_- (ok not that many) if anyone wants the little bit of info I have from the old anti-character post I had just ask and I'll add it. otherwise I'll be too lazy Share this post Link to post Share on other sites
Kyoku Report post Posted July 29, 2008 Another way you can bait Ouren is by doing a 6S around max-mid range and jump cancel into air throw if you see it. Share this post Link to post Share on other sites
Shining Aquas Report post Posted November 13, 2008 Would it be a potentially good idea to throw a Butterfly for standard Okizeme, wait for her to counter then Fuujin through? I guess more importantly: 1) Is that even possible since Fuujin only works for 12 frames (let's use S counter as an example since I would think that to be pretty standard in that scenario, other than say H counter) 2) Would that overall just be far too risky? Share this post Link to post Share on other sites
Klaige Report post Posted November 14, 2008 If you are going to use butterfly, you have to bait counters, period. The flowchart in doing so is pretty huge based on the situation. I actually like what lime-key does, he uses K stomp as his okizeme on her. It's safe from counters if you aren't really stupid about it, and if you land a crossup one, it's gonna do hella. Share this post Link to post Share on other sites
Kyoku Report post Posted November 14, 2008 You can evade most of the counters by reacting to them after butterfly (depending on the range you do it from and how fast she decides to counter. 2D, HS Fuujin, and air throw can beat Ouren. 2D will go under the stab counter, but depending on the timing, may not hit her. Share this post Link to post Share on other sites
Alternate275 Report post Posted November 16, 2008 So who struggles more in this matchup? Share this post Link to post Share on other sites
Dawnbringer Report post Posted November 17, 2008 Anji generally struggles more in this matchup,as his okizeme game is severely hindered. Share this post Link to post Share on other sites
Shining Aquas Report post Posted June 1, 2009 If you manage to score a knockdown (heaven forbid) would following up with Butterfly --> 6H be in any way a good idea? It seems to me like that the 6H would probably collide with most of Baiken's counters either at the GP or as a regular clash. It could be a good idea, maybe. Share this post Link to post Share on other sites
Kumlekar Report post Posted June 2, 2009 Sounds logical aqua, let me know how the test goes. Share this post Link to post Share on other sites
Klaige Report post Posted June 2, 2009 If you manage to score a knockdown (heaven forbid) would following up with Butterfly --> 6H be in any way a good idea? It seems to me like that the 6H would probably collide with most of Baiken's counters either at the GP or as a regular clash. It could be a good idea, maybe. Might work as a shenanigan once or twice, but then baiken is just going to wait til the 6H finishes and punish the shit out of you for it. I'd use it sparingly. Share this post Link to post Share on other sites
Shining Aquas Report post Posted June 9, 2009 I tried it out a little bit and here's what I've gathered. Also, keep in mind that this hasn't been tested against a human player (since I know no one that plays Baiken). It should also be noted that in the following cases, Baiken counters the first hit of the butterfly on wakeup. K counter = You are boned, unless you FRC the 6H. Either way, P counter = Guard Point GO S counter = Guard Point GO H counter = Everybody Whiffs D counter = Guard Point GO Basically, it worked out okay against everything except K counter, which will horribly mangle you to death. Given how this was somewhat fool proof against the other 80% of her counters though, I'd call it a general success Still, as Klaige pointed out, it's best used as a fun shenanigan on very rare occasions. It must be hilarious when successfully pulled off though Share this post Link to post Share on other sites
Shining Aquas Report post Posted November 19, 2009 So, I thought I had somewhat of a grasp regarding this matchup, but clearly that was not the case. What is generally the best way to deal with tatami mats outside of just playing horribly cautious? Share this post Link to post Share on other sites
faultydefense Report post Posted November 20, 2009 6K Share this post Link to post Share on other sites
Shining Aquas Report post Posted November 20, 2009 6K Do you mean with or without the GP counter? Cause, both options seem to be getting pretty stuffed (without counter sometimes catches but is usually blocked due to tatami's FRC, and with counter seems to get blocked and countered a lot) Share this post Link to post Share on other sites
professorlester Report post Posted November 21, 2009 i miss this match up in #r or slash.. Share this post Link to post Share on other sites