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OmniSScythe

[CS2] Makoto Nanaya's Combo Listing and Discussion Thread

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that is so hard to do for me it's not even funny. Sometimes i don't even get the dash and whiff so i never do 2362366d.

Go to training mode with Hazama and set it on force counterhit. Then do 6C > 232366B. That's how I got down dash double quarter circles. Or maybe it's not the same with Makoto? I dunno.

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After 2C > 214B~B > j.D, when do I want to start the input for 2366A? It always ends up coming out too late for me. :/ Any tips?

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Just avoid 2C j.D link

-Mars Chopper > 2D > LA > 6A 5D > SS > 445CC > j.B j.D > 236AD Oki oki oki.

-Or try Mars Chopper > 2D > LA > SS > 5D > 2C 214AA > 5B 6A > j.B j.D > 5D Oki.

These are all made up, haven't tested it yet.

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i tried it, and if thats the case a micro dash 236A makes so he has to roll out but cant air tech, its kinda tricky but yeah I'll keep trying stuff

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when opponent see 236A he can mash dp i think? And what frame advantage of orb?

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No problem in this oki is it good, but not assured to work 100% (not a forced Oki)

you must alter between your oki choices so they cant get out easily.

when opponent see 236A he can mash dp i think? And what frame advantage of orb?

Problem is that 236A is piss easy to be IB, and on IB it become +0

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i think when orb hits meaty(or just a bit later) it gives you more advantage.

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